28. Skill & Luck
Challenge
Card
Collection
Short
Session Play
Tower Defend Missions
Single play
Fellowship
Abnegation
Gameplay
Parameter
enhancement
Competition
Friend, Guild
Viral, Social
PvP, Ranking
Multi play
Logical Abstract
Gameplay dynamics
User’s feeling
Game
Cycle
Logical
Relation
Galaxy Pirate Core Pillar Approach
29. Stamina/
Wait time
Map-Mission
P vs NPC
PvP
PvP Deck
EXP Lv UP
Material
Card
Ranking
Point
Free Gacha
Deck/Team
Paid Gacha
BaseCard
Rare
Fusion $Stronger
Card
Time
$
Battle Stamina
BaseCard
Normal
Event
Guid/Friend
help
$
Time
Resource
Simulation
Stronger
Deck
Weekly ranking
Card reward
Deck Benefit
Daily Login
& Quest
Viral
Friend Invite
Point
Guild/Friend
list
Guild event reward
Raid boss
Event reward
BaseCard
Rare - Event
Add social
friend
$
Increase
deck cost
capacity
Base get
attacked
Game cycle sample
30. Make what you love
or love what you
make
Identify the real
problem before trying
to solve it
Make use of both
art and science
Let your user guide
you, please !!!