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TURTLE ENTERTAINMENT
Sponsoring im Gaming -
Anwendungsbeispiele anhand der
Electronic Sports League
TURTLE ENTERTAINMENT
Connects the gaming
COMMUNITY

                      Creates added value in the
                      MEDIA




Entertains with unforgetable
EVENTS

                      Extends the media effect via
                      IPTV
IMPRESSIONS (EXTERNAL LINKS)


  Electronic Sports League (ESL)   ZDFkultur FTW (Licence deal)     Panorama images CeBIT 2011




   gamescom 2011 Highlights           CeBIT 2012 Highlights       Panorama images gamescom 2011
YOUR ENGAGEMENT PLATFORM
OUR COMPANIES            OUR BRANDS               OUR STORY            OUR SERVICE (B2C)      OUR CONTENT          YOUR BENEFIT           YOUR TURN !




Turtle Entertainment     Electronic Sports         Organised &              Webportal          On- & offline       Integrated brand       Brand engagement
        GmbH               League (ESL)        competitive gaming on    (social network for    tournaments        activation platform   (sponsorships, events,
 (founded in 2000)                                PC and consoles             gamers)            (events)                                    story telling)
                          Consoles Sports                                                                          Huge community
Turtle Entertainment       League (CSL)                                     Leagues,          IPTV production                           Activation & classical
      TV GmbH                                                          tournaments & cups         (ESLTV)         Strong media impact        advertising
 (founded in 2007)          Plus further                                                                                                (display & video ads)
                       sub brands & products                             “Match making"       IPTV distribution
                                                                                                 (Twitch TV)
INTRODUCTION
                                                                                               Impressions*
   Electronic Sports League (ESL)                                               9m               30m GER
   Europe’s leading competitive multiplayer                   4m                Visits*
   portal, focused on PC based gaming                 Registered Users*        2m GER
   www.esl.eu                                             1.9m GER
                                                                             140m
   Consoles Sports League (CSL)
   Europe’s most active competitive
   multiplayer portal for current
   generation console gaming
   www.consoles.net
                                                 5m                            1m
                                              IPTV Viewers*               Visitors on Events
                                                1.8m GER                       600k GER
   ESL TV
   The leading producer and
   broadcaster for competitive
   multiplayer content, streamed live
   in HD
   tv.esl.eu
                                                                                               *Monthly average numbers
DEMOGRAPHICS (COMMUNITY & IPTV)
AGE/GENDER STRUCTURE COMMUNITY (IN PERCENT)

30
                                                     AGE/GENDER STRUCTURE IPTV (IN PERCENT)
29            Male                96%
28
             Female   4%                               Persons: 55+
27
26
                                                     Persons: 45-54
                                                                                                        Our IPTV
25                                                                                                  Viewers are ø 10
24                                                   Persons: 35-44                                 years older than
23
22
                                                                                                     the ESL gaming
                                                     Persons: 25-34
21                                                                                                    community !
20                                                   Persons: 15-24
19                                                                                                   More females.
18                                                 All Females (15+)
17
16                                                   All Males (15+)
15
                                                                       0   10   20   30   40   50      60   70   80    90
14

     0   2      4      6     8      10        12
A HIGHLY INVOLVING PLATFORM
PROFESSIONIAL LEAGUES & CUPS | STRONG WEB PORTAL | HIGH CLASS EVENTS | IPTV COVERAGE
                                                                                                           PR, PRINT &
                                                                                                           SOCIAL
                                                                                                           NETWORKS
                                                                                       ONLINE
                                                                                       COVERAGE


                                                                  IPTV
                                                                  BROADCASTS


                                              FAIRS &
                                              CONVENTIONS


                           EVENT




                              THOUSANDS                          BUILDING REACH                                MILLIONS


                               Placement in all possible ESL channels, to activate the engagement and to get „3 out of 1+1“
PORTFOLIO   IN COMPARSION WITH FOOTBALL
            Institution




            Products




            Distribution
COMPETITION & STARS         LIVE EVENTS           CONTINUOUS COVERAGE     THOUSANDS OF FANS

The most prestigious video games
league on earth with a story that
unfolds over 8 months on 5
continents and ends with a World
Championship event.
                                      The world’s best             6 events            Weekly broadcasts by     Thousands of fans
                                    gamers competing for   (China, Brazil, Germany,    ESL TV & mainstream    getting involved every
                                         $600,000              Ukraine & USA)            media coverage                 day
EVENTS



INTEL EXTREME MASTERS                     COLOGNE , GERMANY
                                                                   GUANGZHOU, CHINA
                                                                                          
A SHORT SUMMARY                               AUG ’12
                                            gamescom
                                          Global Challenge
                                                                        OCT ’12
                                                                   Ani-Com & Games
                                                                    Global Challenge



 Numbers (August 2011 – January 2012)

   611,500
    Event visitors                        NEW YORK CITY, USA
                                                                         KIEV, UKRAINE
                                                                                          
                                              OCT ’12                   JAN ‘13
                     66,245,191             Comic Con
                                          Global Challenge
                                                                   Cyber Sport Arena
                                                                    Global Challenge
                     Streaming sessions

 6,454,528
   YouTube views

                                           SAO PAULO, BRAZIL       HANOVER, GERMANY      
                                              FEB ’13                   MAR ’13
                                          Campus Party                   CeBIT
                                          Global Challenge         World Championship
THE LEAGUE OF NATIONAL ESPORT CHAMPIONS
» 360° entertainment & media attention (Web | PR | IPTV)   » ESL TV studio events with top matches & interviews

» 3 seasons per year, each with 50,000 € prize money       » Popular diciplines: CS, StarCraft II, Battlefield 3, League of Legends

» Entertainment with hands-on-experience – 2 standalone    » Already 20 seasons in Germany
 final- events & presence on CeBIT, gamescom & IFA          (2 seasons per year, new system with 3 seasons starting 2012)
ESL PRO SERIES FACTS
TIMELINE | ESL PRO SERIES GERMANY 2012


                  Season #1                                                Season #2                                Season #3
 February                                      April                                                     August                               December




                                   Cologne | Tanzbrunnen                                        Berlin | IFA                            Cologne | Tanzbrunnen
                                   April 28th - 29th                                            August/September                        December 1st – 2nd

            3 TV Studio Events +                                         4 TV Studio Events +                      5 TV Studio Events

                                                       Web Coverage | Social Media | Public Relations | IPTV



ESTIMATIONS 2012

                         15m+ Impressions                                              175k+ Visitors                             5m+ Viewers
                       www.eslproseries.de                                              3 final events                                tv.esl.eu
                   + spread via social media                                             2 trade-fairs                        + VoD & YouTube
EVENTS
We realize your trade-fair presence – from a 200 sqm twin-story booth with VIP
lounge & press conference through to a 10 sqm single product presentation!
IPTV STREAMING NUMBERS
                        STREAMING SESSIONS 2011                                                                     IPTV STREAM SHARE 2011
14.000.000
                                                                                      New York &                                               22%
12.000.000                                                                            Guangzhou     34,5%
10.000.000
 8.000.000
 6.000.000
 4.000.000                                                                                                                                             17%

 2.000.000                                                                                            2,5%
                                                                                                         2,5%
                                                                                                             3,5%                             6%
        -                                                                                                             4%   4%       4%




                                                                                       Nov
                         Feb
                  Jan




                                                  Jun

                                                           Jul




                                                                        Sep
                               Mar

                                     Apr

                                            May




                                                                 Aug




                                                                                Oct




                                                                                              Dec
                           Sessions 2009          Sessions 2010               Sessions 2011
                                                                                                    Germany     USA        France        Poland      Canada

                                                                                                    Sweden      Russia     Spain         UK          Rest
            STREAMING SESSIONS (PER YEAR)          FORECAST 2012
             » 2009 | 7,000,000                         » 100,000,000+ sessions
             » 2010 | 10,000,000                        » 2,000 hours of content
             » 2011 | 73,000,000                        » 120,000 minutes on air
Streaming GROWTH (IEM)
 STREAMING SESSIONS +402%         YOUTUBE +111%

 100.000.000                       10.000.000
  80.000.000                        8.000.000
  60.000.000                        6.000.000
  40.000.000                        4.000.000
  20.000.000                        2.000.000
           0                                0
      Season 5       16.368.495        Season 5          4.713.933
     Season 6        82.258.372        Season 6          9.984.074


 CONCURRENT VIEWS +214%           MEDIA | ONLINE, PRINT, TV, RADIO +106%

     300.000                      5.000.000.000
     250.000                      4.000.000.000
     200.000                      3.000.000.000
     150.000
     100.000                      2.000.000.000
      50.000                      1.000.000.000
           0                                  0
      Season 5         85.000            Season 5       2.374.103.973
     Season 6         267.300           Season 6        4.911.714.858
RELEVANCE OF ESPORTS – TV VS. IPTV
ESL ESPORTS (IPTV) IN COMPARISON TO ENTERTAINMENT ENVIRONMENTS (TV) – CONCURRENT VIEWERS (PEAK)


                        Entertainment TV    ESL eSports IPTV



          350.000
          300.000
          250.000
          200.000
          150.000
          100.000
           50.000
               -
RELEVANCE OF ESPORTS – TV VS. IPTV
ESPORTS (IPTV) IN COMPARISON TO ENTERTAINMENT ENVIRONMENTS (TV) – CONCURRENT VIEWERS (PEAK)


                        Entertainment TV    eSports IPTV


          350.000
          300.000
          250.000
          200.000
          150.000
          100.000
           50.000
               -
CASES
BRAND BUILDING
AWARENESS WITHIN ESL


            BitDefender (2007-2010)

                                                    Constant & continuous communication


                        2007                                          2009                                     2010
                       17,87%                                        35,12%                                   46,38%



            Trend Micro (2010-2011)
            Brand awareness within the ESL community


                          2010                                        2010                                     2011
                                            6 months                                  12 months
                          3,50%                                      15,40%                                   11,49%
                                            Massive activity                             Less activity,
                                  (sweepstakes, product presentations)        no interaction with the community
             START:                                                                                                    END:
             MARCH 2010                                                                                                MARCH 2010
OEM PARTNER (PC)
BUSINESS CASE 2010 (GAMING-COMPUTERS - ESL/EPS PARTNER)


                                                              Sold ESL Editions (Gaming Laptop)  1,250
70

60

50

40

30

20

10              IFNG‘s

                Finals                          X         X          X        X                                X         X        X        X
 0                                                                                                                                                           CW
        1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52
     Mailings                        X                                        X                   X                                        X

                                                                Massive online, PR & IPTV reach via ESL
                                         Activation OEM, Season 16                                        Activation OEM, Season 17
DEUTSCHE POST | E-POSTBRIEF
» Mainpartner ESL 2011

         + Authentic product integration

         + Highest „Trusted Level“ „Trusted Pro“ (starting March 2011)

         + Verification via E-POSTBRIEF (new way of verification)

         + Ad material created by ESL Marketing (commercials & ads)

» Mainsponsor ESL Pro Series

» Trade fairs (CeBIT & gamescom)

         + 200m² booth

         + Verification & playercard on site




RESULT
 12,000 new E-POSTBRIEF accounts
O2 CO-MARKETING (GERMANY)
» Shop with special ESL/o2 offers

» ESL branded landing page

» Ad material created by ESL Marketing


RESULT
 Good CTR (up to 2%), but less sales
 Wrong offer, too expensive, no benefit
SELECTION OF BRANDS
THAT TRUST ON OUR
EXPERTISE
eSPORTS REACHES THE MASSES
MONTHLY DATA




IMPRESSIONS    250k   14m     30m          1.5m          1.4m


   VISITS      36k    826k     2m          120k          336k




                             IMPRESSIONS          472k          9m     3.5m   450k   3.8m


                                VISITS            50k           662k   250k   57k    375k
Ibrahim Mazari
          Director PR
Thanks!   im@turtle-entertainment.de
          @IboMazari

          Turtle Entertainment GmbH
          Siegburger Str. 189
          50679 Cologne
          Germany

          www.turtle-entertainment.com

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Esl b2 b complete_macromedia

  • 1. TURTLE ENTERTAINMENT Sponsoring im Gaming - Anwendungsbeispiele anhand der Electronic Sports League
  • 2. TURTLE ENTERTAINMENT Connects the gaming COMMUNITY Creates added value in the MEDIA Entertains with unforgetable EVENTS Extends the media effect via IPTV
  • 3. IMPRESSIONS (EXTERNAL LINKS) Electronic Sports League (ESL) ZDFkultur FTW (Licence deal) Panorama images CeBIT 2011 gamescom 2011 Highlights CeBIT 2012 Highlights Panorama images gamescom 2011
  • 4. YOUR ENGAGEMENT PLATFORM OUR COMPANIES OUR BRANDS OUR STORY OUR SERVICE (B2C) OUR CONTENT YOUR BENEFIT YOUR TURN ! Turtle Entertainment Electronic Sports Organised & Webportal On- & offline Integrated brand Brand engagement GmbH League (ESL) competitive gaming on (social network for tournaments activation platform (sponsorships, events, (founded in 2000) PC and consoles gamers) (events) story telling) Consoles Sports Huge community Turtle Entertainment League (CSL) Leagues, IPTV production Activation & classical TV GmbH tournaments & cups (ESLTV) Strong media impact advertising (founded in 2007) Plus further (display & video ads) sub brands & products “Match making" IPTV distribution (Twitch TV)
  • 5. INTRODUCTION Impressions* Electronic Sports League (ESL) 9m 30m GER Europe’s leading competitive multiplayer 4m Visits* portal, focused on PC based gaming Registered Users* 2m GER www.esl.eu 1.9m GER 140m Consoles Sports League (CSL) Europe’s most active competitive multiplayer portal for current generation console gaming www.consoles.net 5m 1m IPTV Viewers* Visitors on Events 1.8m GER 600k GER ESL TV The leading producer and broadcaster for competitive multiplayer content, streamed live in HD tv.esl.eu *Monthly average numbers
  • 6. DEMOGRAPHICS (COMMUNITY & IPTV) AGE/GENDER STRUCTURE COMMUNITY (IN PERCENT) 30 AGE/GENDER STRUCTURE IPTV (IN PERCENT) 29 Male 96% 28 Female 4% Persons: 55+ 27 26 Persons: 45-54 Our IPTV 25 Viewers are ø 10 24 Persons: 35-44 years older than 23 22 the ESL gaming Persons: 25-34 21 community ! 20 Persons: 15-24 19 More females. 18 All Females (15+) 17 16 All Males (15+) 15 0 10 20 30 40 50 60 70 80 90 14 0 2 4 6 8 10 12
  • 7. A HIGHLY INVOLVING PLATFORM PROFESSIONIAL LEAGUES & CUPS | STRONG WEB PORTAL | HIGH CLASS EVENTS | IPTV COVERAGE PR, PRINT & SOCIAL NETWORKS ONLINE COVERAGE IPTV BROADCASTS FAIRS & CONVENTIONS EVENT THOUSANDS BUILDING REACH MILLIONS Placement in all possible ESL channels, to activate the engagement and to get „3 out of 1+1“
  • 8. PORTFOLIO IN COMPARSION WITH FOOTBALL Institution Products Distribution
  • 9. COMPETITION & STARS LIVE EVENTS CONTINUOUS COVERAGE THOUSANDS OF FANS The most prestigious video games league on earth with a story that unfolds over 8 months on 5 continents and ends with a World Championship event. The world’s best 6 events Weekly broadcasts by Thousands of fans gamers competing for (China, Brazil, Germany, ESL TV & mainstream getting involved every $600,000 Ukraine & USA) media coverage day
  • 10. EVENTS INTEL EXTREME MASTERS COLOGNE , GERMANY  GUANGZHOU, CHINA  A SHORT SUMMARY AUG ’12 gamescom Global Challenge OCT ’12 Ani-Com & Games Global Challenge Numbers (August 2011 – January 2012) 611,500 Event visitors NEW YORK CITY, USA  KIEV, UKRAINE  OCT ’12 JAN ‘13 66,245,191 Comic Con Global Challenge Cyber Sport Arena Global Challenge Streaming sessions 6,454,528 YouTube views SAO PAULO, BRAZIL  HANOVER, GERMANY  FEB ’13 MAR ’13 Campus Party CeBIT Global Challenge World Championship
  • 11. THE LEAGUE OF NATIONAL ESPORT CHAMPIONS » 360° entertainment & media attention (Web | PR | IPTV) » ESL TV studio events with top matches & interviews » 3 seasons per year, each with 50,000 € prize money » Popular diciplines: CS, StarCraft II, Battlefield 3, League of Legends » Entertainment with hands-on-experience – 2 standalone » Already 20 seasons in Germany final- events & presence on CeBIT, gamescom & IFA (2 seasons per year, new system with 3 seasons starting 2012)
  • 12. ESL PRO SERIES FACTS TIMELINE | ESL PRO SERIES GERMANY 2012 Season #1 Season #2 Season #3 February April August December Cologne | Tanzbrunnen Berlin | IFA Cologne | Tanzbrunnen April 28th - 29th August/September December 1st – 2nd 3 TV Studio Events + 4 TV Studio Events + 5 TV Studio Events Web Coverage | Social Media | Public Relations | IPTV ESTIMATIONS 2012 15m+ Impressions 175k+ Visitors 5m+ Viewers www.eslproseries.de 3 final events tv.esl.eu + spread via social media 2 trade-fairs + VoD & YouTube
  • 13. EVENTS We realize your trade-fair presence – from a 200 sqm twin-story booth with VIP lounge & press conference through to a 10 sqm single product presentation!
  • 14. IPTV STREAMING NUMBERS STREAMING SESSIONS 2011 IPTV STREAM SHARE 2011 14.000.000 New York & 22% 12.000.000 Guangzhou 34,5% 10.000.000 8.000.000 6.000.000 4.000.000 17% 2.000.000 2,5% 2,5% 3,5% 6% - 4% 4% 4% Nov Feb Jan Jun Jul Sep Mar Apr May Aug Oct Dec Sessions 2009 Sessions 2010 Sessions 2011 Germany USA France Poland Canada Sweden Russia Spain UK Rest STREAMING SESSIONS (PER YEAR) FORECAST 2012 » 2009 | 7,000,000 » 100,000,000+ sessions » 2010 | 10,000,000 » 2,000 hours of content » 2011 | 73,000,000 » 120,000 minutes on air
  • 15. Streaming GROWTH (IEM) STREAMING SESSIONS +402% YOUTUBE +111% 100.000.000 10.000.000 80.000.000 8.000.000 60.000.000 6.000.000 40.000.000 4.000.000 20.000.000 2.000.000 0 0 Season 5 16.368.495 Season 5 4.713.933 Season 6 82.258.372 Season 6 9.984.074 CONCURRENT VIEWS +214% MEDIA | ONLINE, PRINT, TV, RADIO +106% 300.000 5.000.000.000 250.000 4.000.000.000 200.000 3.000.000.000 150.000 100.000 2.000.000.000 50.000 1.000.000.000 0 0 Season 5 85.000 Season 5 2.374.103.973 Season 6 267.300 Season 6 4.911.714.858
  • 16. RELEVANCE OF ESPORTS – TV VS. IPTV ESL ESPORTS (IPTV) IN COMPARISON TO ENTERTAINMENT ENVIRONMENTS (TV) – CONCURRENT VIEWERS (PEAK) Entertainment TV ESL eSports IPTV 350.000 300.000 250.000 200.000 150.000 100.000 50.000 -
  • 17. RELEVANCE OF ESPORTS – TV VS. IPTV ESPORTS (IPTV) IN COMPARISON TO ENTERTAINMENT ENVIRONMENTS (TV) – CONCURRENT VIEWERS (PEAK) Entertainment TV eSports IPTV 350.000 300.000 250.000 200.000 150.000 100.000 50.000 -
  • 18. CASES
  • 19. BRAND BUILDING AWARENESS WITHIN ESL BitDefender (2007-2010) Constant & continuous communication 2007 2009 2010 17,87% 35,12% 46,38% Trend Micro (2010-2011) Brand awareness within the ESL community 2010 2010 2011 6 months 12 months 3,50% 15,40% 11,49% Massive activity Less activity, (sweepstakes, product presentations) no interaction with the community START: END: MARCH 2010 MARCH 2010
  • 20. OEM PARTNER (PC) BUSINESS CASE 2010 (GAMING-COMPUTERS - ESL/EPS PARTNER) Sold ESL Editions (Gaming Laptop)  1,250 70 60 50 40 30 20 10 IFNG‘s Finals X X X X X X X X 0 CW 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 Mailings X X X X Massive online, PR & IPTV reach via ESL Activation OEM, Season 16 Activation OEM, Season 17
  • 21. DEUTSCHE POST | E-POSTBRIEF » Mainpartner ESL 2011 + Authentic product integration + Highest „Trusted Level“ „Trusted Pro“ (starting March 2011) + Verification via E-POSTBRIEF (new way of verification) + Ad material created by ESL Marketing (commercials & ads) » Mainsponsor ESL Pro Series » Trade fairs (CeBIT & gamescom) + 200m² booth + Verification & playercard on site RESULT 12,000 new E-POSTBRIEF accounts
  • 22. O2 CO-MARKETING (GERMANY) » Shop with special ESL/o2 offers » ESL branded landing page » Ad material created by ESL Marketing RESULT Good CTR (up to 2%), but less sales Wrong offer, too expensive, no benefit
  • 23. SELECTION OF BRANDS THAT TRUST ON OUR EXPERTISE
  • 24. eSPORTS REACHES THE MASSES MONTHLY DATA IMPRESSIONS 250k 14m 30m 1.5m 1.4m VISITS 36k 826k 2m 120k 336k IMPRESSIONS 472k 9m 3.5m 450k 3.8m VISITS 50k 662k 250k 57k 375k
  • 25. Ibrahim Mazari Director PR Thanks! im@turtle-entertainment.de @IboMazari Turtle Entertainment GmbH Siegburger Str. 189 50679 Cologne Germany www.turtle-entertainment.com