Gamescom Presentation of Gamewheel platform. Gamewheel is the first complete Self-Service Online Platform (PaaS) for Gamified advertising. Create Gamified content und campaigns with just a few taps und level up engagement and performance on mobile, social media and also in AR/VR – Gamify Yourself with Gamewheel!
2. 2
40+ years combined experience in tech,
games and AR/VR
Evgeni Kouris 柯一夫
Co-Founder, CEO
Musician. Entrepreneur. Engineer. Consultant.
Born in Russia. Started coding early on.
Christian Bittler
Co-Founder, CPO
Serial entrepreneur. Sold several studios.
Born in Germany. Created over 100 games.
3. Automating creation of content
Saas/PaaS gamification tool
Inventing new forms of content
Augmented reality focus
3
We have two brands working together
4. We believe that games will
become a standard way of
communication on mobile
…and Gamified!
We believe the future of
interactive content is
augmented reality
The Future is Augmented…
4
Thus, the presentation is split in 2 parts
6. Mobile AR Game launch in 2014
One of the first mobile AR games globally
Featured globally by Apple
Several features in 70+ countries
6
We are pioneers in Mobile AR Gaming –
First AR mobile game hit #1 in +30 countries
Toy Drive
(paid)
Toy Car RC
(free)
12. 12
Our cross-platform content engine can turn
every 2D casual game into VR in browser
Multiplayer #VRPongClassic 2D Pong
13. Virtual Reality (VR)
š Requires hardware
š Full experience is expensive
š Isolating experience
š Difficult to intuitively control
š Motion sickness
Augmented Reality (AR)
š Works on all mobile devices
š Relies on standard sensors
š Natural extension of the real world
š Stereo-camera for mixed-reality
š Anyone can use, “child-friendly”
13
The future is augmented – why?
16. People spend most of their time on mobile
playing games – why not gamifying content?
16
3 out of 4
mobile users play games
>2h
average amount of time
mobile gamers spend
playing games each day
+57%
increase in daily play time
by mobile gamers
from 2012-2015
Source: Nielsen
17. Mobile gamers prefer simple games, 1-3 min
versions of which are perfectly suited for ads
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76% mobile users prefer playing simple or casual games
– no manual required, instant action
45%
31%
11%
4%
9%
Casual / social
Puzzle / board games
Action / strategy / sports
MMOs
Other
Source: BigFish
+500 MM
Downloads in Feb’ 14
e.g.
18. Because creating a game is a complex and
expensive process
18
Game Design Artwork Coding Distributing
, or… is it really?
19. 19
Instead of “giving brands and agencies the
fish” we decided to create a “tool to fish”
19
Gamewheel 1
2D Content Creation
✅
Released in Oct’15
Gamewheel 3
Dynamic Content + SDK
🛠
🎯
Planned for 2017-18
Gamewheel 2
AR/VR + Tools
⏱
Beta planned for Q4’16
In focus now
20. Introducing Gamewheel PaaS platform for
simple & intuitive Gamified Content creation
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1. Create
Content
2. Connect
Channels
3. Collect
Customer (data)
Pick and edit one of
30+ mini-game templates
Track the core KPIs,
collect leads,etc.
Setup an ad campaign
and integrate the game
21. Sports Chance Game Ads
Retro
1. Create: Growing library of mini-game
templates, designed for mobile
Casual
Sports
Immersive VR
Luck
Multiplayer
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22. 2. Connect: Gamified campaign types vary
from lead generation to engagement increase
9
Luck gamesCompetition
Coupons distributionEngagement Increase
Topical campaigns
Lead Generation
%%
Campaign
Type
Campaign
Goal
For example:
23. 2. Connect: +1000 marketers use Gamewheel
in-app, in banners and in social media
Playable Mobile BannerIn-App Mini-Games Social Media Gamified
• Any mobile banner
• Less than 1 sec to load
• IAB/MRAID compatible
• Any mobile app
• Extended game versions
• One line of code
• Any social media channel
• Gamified content posts
• Ad-to-web ad campaigns
1 2 3
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24. Example: “Angriest Whopper Game” created by
Burger King’s agency with Gamewheel (I)
Play game: http://demo.gamewheel.com/cases/BK_AW/Watch video: https://youtu.be/ZLOKlNs7hAc Case study: https://www.gamewheel.com/stories/burger-king/
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Goal: Collect >20 Jalapeños in 20 seconds…
…in order
to win a
coupon
New product “The Angriest Whopper” introduced,
mobile app connected to the offline store
1
In-App Mini-Games
25. Example: “Angriest Whopper Game” created by
Burger King’s agency with Gamewheel (II)
25
Stunning 14 days results
>330.000 Game Sessions
>7.800.000 Collected Jalapeños
>135.000 Collected Coupons
>40% Average CTR
š Mini-game built with Gamewheel
embedded into the start screen of
Burger King app.
š No money spent on paid
advertising
Organic engagement
1
In-App Mini-Games
Source: Gamewheel
27. 3. Collect: Various marketing goals possible,
standard: pay per play and collect data
… Engaged Lead
Higher probability of buying,
+5x page visits in e-commerce
… Engaged Action
More valuable customers with
engaged downloads or won coupons
... Play
Get 0.15 seconds to
over 2.5 hours play time
10
Cost-per-engagement (CPE) Cost-per-engaged-lead (CPEL)Cost-per-engaged-action (CPEA)
Pay per…
Default Custom types only for enterprise partners and white-label re-sellers
28. Results? Higher engagement, combined with
stunning performance at lower costs
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>10%
Average CTR
>20 sec
Average time on Ad
>50%
Organic Traffic
(in social media)
Source: Gamewheel
29. Recap: Gamewheel PaaS platform for
Gamified Content creation
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1. Create
Content
2. Connect
Channels
3. Collect
Customer (data)
Pick and edit one of
30+ mini-game templates
Track the core KPIs,
collect leads, etc.
Setup an ad campaign
and integrate the game
31. We’re here to move you forward – are you in?
Evgeni Kouris
Founder, CEO
M +49 (0) 171 992 34 59
T + 49 (0) 30 555 780 75
evgeni,k
www.gamewheel.com
Twitter: @ekouris
WeChat: kouris
evgeni@gamewheel.com
Berlin HQ: Toywheel GmbH
WeWork @ Sony Center
Kemperplatz 1A, Berlin
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