Artificial intelligence

A.I. Tazib
A.I. TazibStudent at Daffodil International University
Artificial
Intelligence
i. MD Azharul Islam Tazib 153-15-6683
ii. Rabeya Kamal Surovi 153-15-6578
iii. A.M. Zakir Hossain 153-15-6694
iv. MD Hasnaul Hossain Hridoy 153-15-6682
v. Shakil Ahammed 153-15-6580
INTRODUCTION
• Artificial Intelligence ( AI ) is the branch of
computer science which deals with intelligence of
machines where an intelligent agent is a system
that takes actions which maximize its chances of
success. It is the study of ideas which enable
computers to do the things that make people
seem intelligent. The central principles of AI
include such as reasoning, knowledge, planning,
learning, communication, perception and the
ability to move and manipulate objects. It is the
science and engineering of making intelligent
machines, especially intelligent computer
programs .
METHODS
AI methods can be divided into two broad categories:
A. Symbolic AI , which focuses on the development of
knowledge-based systems (KBS); and
B. Computational intelligence , which includes such methods
as neural networks (NN), fuzzy systems (FS), and
evolutionary computing.
EVOLUTION OF AI
EVOLUTION OF AI
EVOLUTION OF AI
HISTORY OF AI
The modern history of AI be traced back to the year 1956 John
McCarthy proposed the AI as the topic for a conference at
Dartmouth College.
HISTORY OF AI
Important people of early study of AI
John McCarthy
• Professor of Computer Science at Stanford University
• Coined the term Artificial Intelligence in 1955
• His research area has been the formalization of common
sense knowledge
HISTORY OF AI
Important people of early study of AI
Alan Turing
• Father of modern computer science
• Concept of the algorithm
• In mathematics, an algorithm is a definite list of well
• Defined instructions for completing a task that will proceed
through a series of consecutive
HISTORY OF AI
Early Robotics with AI
• 1969: Shakey, a robot, combines locomotion, perception
and problem solving
• 1979: The first computer-controlled autonomous vehicle,
the Stanford Cart, is built.
• Lester Earnest
• Stanford Artificial Intelligence Laboratory
HISTORY OF AI
Games with AI in early days : Pac-Man
AI gives each enemy ghost its own particular behavior and
movements: -
i. Shadow: RED - chases after Pac-Man all the time.
ii. Speedy: PINK - Very fast but moves in a random
manner.
iii. Bashful: BLUE - Shy at first but becomes aggressive
when Pac-Man gets close.
iv. Pokey: ORANGE - Slow and moves in a random
manner
Applications' OF AI
AI in our everyday life
Cars
 Self-parking
 Cruise control
 Speech recognition
Banks
 Monitoring for fraud
 Organize operations, invest in stocks, and manage
properties.
Cell Phones
 Voice recognition
Internet
 Search Engines
Safety
 Vision recognition for life-guarding
Sports
 Physical exams
Applications' OF AI
Intelligent Home
 Passive infrared sensors
 Temperature sensors
 Water heating control
 Central heating control
 Magnetic door and window contacts
 Electricity and light sensors
Applications' OF AI
Military
 Unnamed aerial vehicles ( DRONES).
 Autonomous submersibles .
 Unmanned surveillance in shallow waters.
Applications' OF AI
Medicine
 Computer enabled overlays (used during surgery)
 Learning Retinal Implant System
 Hearing aids
 A medical clinic can use AI systems organize bed
schedules, a staff rotation, and medical information.
Applications' OF AI
Intelligent Games
 Computer Chess
-explores huge numbers of potential future moves by both
players but has taught us little about human-like intelligence .
 Herzog Zwei and Dune II
the first games to use AI, but were very unsuccessful
 Battle Cruiser3000AD and Creatures
first to use neural networks and emergent behavior
 Far Cry
-exhibited very advanced AI for its time, although this made
minor glitches more apparent
 Half- Life
first combat oriented game to incorporate a significant amount
of Artificial Intelligence into its game play
Applications' OF AI
SOME OTHER APPLICATIONS:
 Credit granting
 Information management and retrieval
 AI and expert systems embedded in products
 Plant layout
 Help desks and assistance
 Employee performance evaluation
 Shipping
 Marketing
 Warehouse optimization
 In space workstation maintenance
 Satellite controls
 Network developments
 Military activity controls
 Nuclear management
Some achievements of AI
 DARPA Grand challenge
- 123 miles through the desert
 DARPA Urban Challenge
- Autonomous driving in traffic.
 Deep Thought is an international grand master chess player
 Expert systems are used regularly in finance, medicine,
manufacturing, and agriculture.
FUTURE of AI
 Predicting the Future
Predicting the future is always a hit and miss proposition, writes
Kevin Anderson.
FUTURE of AI
 Gradual Change
• Despite the rapid advance of technology, the advent of
strong AI will be a gradual process .
• "The road from here to there is through thousands of these
benign steps," said by Mr. Kurzweil, author of two books on
AI.
 The Near Future
• Right now, Dr. Brooks says that artificial intelligence is
about at the same place the personal computer industry was
in 1978
• In 1978, the Apple II was a year old and Atari had just
introduced the 400 and 800
FUTURE of AI
 Jobs/Work
• Even now we have Robots taking over jobs.
• Right now Japan uses about 320 robots of all sorts per
10,000 employees, while Germany uses 148 industrial
robots per 10,000 employees, Italy 116, Sweden 99 and
between 50 and 80 each in the United States.
 The Distant Future
• “A.I. and Robots are running 40 years behind computers,”
said Dr. Harvey.
• Although they are far behind it will only be a matter of time
before they become as regular as cell phones are in your
everyday life
C0NCLUSION
Till now we have discussed in brief about Artificial Intelligence.
We have discussed some of its principles, its applications, its
achievements etc. The ultimate goal of institutions and
scientists working on AI is to solve majority of the problems or
to achieve the tasks which we humans directly can’t
accomplish. It is for sure that development in this field of
computer science will change the complete scenario of the
world .Now it is the responsibility of creamy layer of Computer
engineers to develop this field.
1 de 23

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Artificial intelligence

  • 2. i. MD Azharul Islam Tazib 153-15-6683 ii. Rabeya Kamal Surovi 153-15-6578 iii. A.M. Zakir Hossain 153-15-6694 iv. MD Hasnaul Hossain Hridoy 153-15-6682 v. Shakil Ahammed 153-15-6580
  • 3. INTRODUCTION • Artificial Intelligence ( AI ) is the branch of computer science which deals with intelligence of machines where an intelligent agent is a system that takes actions which maximize its chances of success. It is the study of ideas which enable computers to do the things that make people seem intelligent. The central principles of AI include such as reasoning, knowledge, planning, learning, communication, perception and the ability to move and manipulate objects. It is the science and engineering of making intelligent machines, especially intelligent computer programs .
  • 4. METHODS AI methods can be divided into two broad categories: A. Symbolic AI , which focuses on the development of knowledge-based systems (KBS); and B. Computational intelligence , which includes such methods as neural networks (NN), fuzzy systems (FS), and evolutionary computing.
  • 8. HISTORY OF AI The modern history of AI be traced back to the year 1956 John McCarthy proposed the AI as the topic for a conference at Dartmouth College.
  • 9. HISTORY OF AI Important people of early study of AI John McCarthy • Professor of Computer Science at Stanford University • Coined the term Artificial Intelligence in 1955 • His research area has been the formalization of common sense knowledge
  • 10. HISTORY OF AI Important people of early study of AI Alan Turing • Father of modern computer science • Concept of the algorithm • In mathematics, an algorithm is a definite list of well • Defined instructions for completing a task that will proceed through a series of consecutive
  • 11. HISTORY OF AI Early Robotics with AI • 1969: Shakey, a robot, combines locomotion, perception and problem solving • 1979: The first computer-controlled autonomous vehicle, the Stanford Cart, is built. • Lester Earnest • Stanford Artificial Intelligence Laboratory
  • 12. HISTORY OF AI Games with AI in early days : Pac-Man AI gives each enemy ghost its own particular behavior and movements: - i. Shadow: RED - chases after Pac-Man all the time. ii. Speedy: PINK - Very fast but moves in a random manner. iii. Bashful: BLUE - Shy at first but becomes aggressive when Pac-Man gets close. iv. Pokey: ORANGE - Slow and moves in a random manner
  • 13. Applications' OF AI AI in our everyday life Cars  Self-parking  Cruise control  Speech recognition Banks  Monitoring for fraud  Organize operations, invest in stocks, and manage properties. Cell Phones  Voice recognition Internet  Search Engines Safety  Vision recognition for life-guarding Sports  Physical exams
  • 14. Applications' OF AI Intelligent Home  Passive infrared sensors  Temperature sensors  Water heating control  Central heating control  Magnetic door and window contacts  Electricity and light sensors
  • 15. Applications' OF AI Military  Unnamed aerial vehicles ( DRONES).  Autonomous submersibles .  Unmanned surveillance in shallow waters.
  • 16. Applications' OF AI Medicine  Computer enabled overlays (used during surgery)  Learning Retinal Implant System  Hearing aids  A medical clinic can use AI systems organize bed schedules, a staff rotation, and medical information.
  • 17. Applications' OF AI Intelligent Games  Computer Chess -explores huge numbers of potential future moves by both players but has taught us little about human-like intelligence .  Herzog Zwei and Dune II the first games to use AI, but were very unsuccessful  Battle Cruiser3000AD and Creatures first to use neural networks and emergent behavior  Far Cry -exhibited very advanced AI for its time, although this made minor glitches more apparent  Half- Life first combat oriented game to incorporate a significant amount of Artificial Intelligence into its game play
  • 18. Applications' OF AI SOME OTHER APPLICATIONS:  Credit granting  Information management and retrieval  AI and expert systems embedded in products  Plant layout  Help desks and assistance  Employee performance evaluation  Shipping  Marketing  Warehouse optimization  In space workstation maintenance  Satellite controls  Network developments  Military activity controls  Nuclear management
  • 19. Some achievements of AI  DARPA Grand challenge - 123 miles through the desert  DARPA Urban Challenge - Autonomous driving in traffic.  Deep Thought is an international grand master chess player  Expert systems are used regularly in finance, medicine, manufacturing, and agriculture.
  • 20. FUTURE of AI  Predicting the Future Predicting the future is always a hit and miss proposition, writes Kevin Anderson.
  • 21. FUTURE of AI  Gradual Change • Despite the rapid advance of technology, the advent of strong AI will be a gradual process . • "The road from here to there is through thousands of these benign steps," said by Mr. Kurzweil, author of two books on AI.  The Near Future • Right now, Dr. Brooks says that artificial intelligence is about at the same place the personal computer industry was in 1978 • In 1978, the Apple II was a year old and Atari had just introduced the 400 and 800
  • 22. FUTURE of AI  Jobs/Work • Even now we have Robots taking over jobs. • Right now Japan uses about 320 robots of all sorts per 10,000 employees, while Germany uses 148 industrial robots per 10,000 employees, Italy 116, Sweden 99 and between 50 and 80 each in the United States.  The Distant Future • “A.I. and Robots are running 40 years behind computers,” said Dr. Harvey. • Although they are far behind it will only be a matter of time before they become as regular as cell phones are in your everyday life
  • 23. C0NCLUSION Till now we have discussed in brief about Artificial Intelligence. We have discussed some of its principles, its applications, its achievements etc. The ultimate goal of institutions and scientists working on AI is to solve majority of the problems or to achieve the tasks which we humans directly can’t accomplish. It is for sure that development in this field of computer science will change the complete scenario of the world .Now it is the responsibility of creamy layer of Computer engineers to develop this field.