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Free to Play Games

The Game is not enough
       by Teut Weidemann
Online Specialist Ubisoft Blue Byte
The Settlers Online: f2p
Die Siedler Online (DE), Castle Empire Online (USA), soon in FR, RU, PL, EN, CN, CZ etc.
But the game isn‟t the topic now
Everything else you need is our topic
                                                    4
                                                                     Dev
                                                                    Team
   Landing                    Landing
    PageLanding                Page                                Life Ops
         Page                                                       Team
                                         Facebook
                                           Page                   Community
                  Community                             Twitter   Management
                    Page
                                                                                Payment Support
                          News Section                             Support
                                                                                  VIP Support
                               Forum
                              Support                             E Marketing
Payment Systems                                                                   Localization
                               Shop
                                                                    Biz Dev
                      CMS System
                                                                                      IT
                                                                   Analytics
                              Tracking
Landing Pages
                      5


“You never get a second chance to make a first
                 impression.”
Landing Pages
                                             6
 Task: Pursue user to register
 Multiple LP‟s for
     Various countries
     Biz Dev partners (Affiliates)
     Marketing campaigns
 Ultra fast Loading speed
 Pinpoints what your game is
  all about

LP‟s are about efficiency, not “Marketing”
Landing Pages
                                 7
   Marketing      Registration                      Got you!

                                                    Community
                    Landing                           Page
   Campaign 1
                     Page            Landing
                                      Page            Game
   Campaign 2
                    Landing
                     Page
   Campaign 3


    Affiliate

Biz Dev         This for each major territory



                   Track, Correct, Optimize (LPO)
Community Pages
              8

WE ARE LONG PAST A “ WEB” PAGE
  WE NOW TALK C OMMUNITIES
Community Pages
                                         9
 Task: keep users within your
    community – Retention
   Localized CP‟s
     Requires CMS (!!)

     Imagine posting to 25 languages:

     … simultaneously

   Service Portal!
   Here you communicate to active
    users
   No Flash! (loading times)
   No sound! (office browsers)
   No Advertising! (but your own)
Communication through CP
                                         10
 Honest                                       Use Facebook efficiently as CM
   That‟s where marketing is out                Not as marketing voice

 Immediate                                    And Twitter
   That‟s where you need dedicated CM

 Direct
   Don‟t hide vital information

 Complete
   Do not leave anything* out

 Frequent
   Today we mean hours, not weeks

 Visit CM summit Wednesday to
  learn more
Forum
                                    11
 Use industry standards
   i.e. vBulletin etc.

 Establish a single sign in
    (login) for game & forum
   Forum CM is not as easy as it
    sounds!
   CM is NOT moderation
   Create a home for your users
   You don‟t want them to be
    someplace else
Support
                             12
 Ticket system
 International support
 Easy access for users
 This is their way to
  communicate 1 on 1 with
  you
 Copy&Paste Support is so
  2005
Shop / Payment
            13




Image from www.grepolis.com
14

                              This fits even 800x600!
  $ Packages
•2,5,10,20,50,99€ packages

•Scaled hard currency
amount

•List advantages of larger
packages

•Show older expensive
prices

•Do not page/scroll

•3 click buying process




                             Image from www.grepolis.com
15

                                  The more the merrier!
Payment Options
•Depending on choice they
switch
•Depending on country
they change
•Not all options are
available:
   •   1.99€ is SMS only
   •   4.99€ can be T-Pay only
•Reason: Costs of payment
system influence your
packet sizes
•Adding payment systems
doesn‟t cannibalize others!


                                 Image from www.grepolis.com
16

                                The small stuff
Other stuff
•Country selection

   •   People do travel!
   •   Note the https symbol
•Progress indicator

•Other options

   •   Friend invites
   •   Link to Payshop
   •   Explanations
   •   Other services
•Service & Faq

•Users have to TRUST your
shop & service to pay!


                               Image from www.grepolis.com
17

1. Integrate into
    webpage!
2. No pop up!
3. Not inside flash!
4. https!
5. This is a service page!
6. No advertising!
7. Less clicks=win
8. 3 clicks maximum
9. Each additional click
    costs you 30% users!
10. Metrics!
11. Metrics!
12. A/B Tests



Image from www.ikariam.com
Internal Departments
                18



NEVER   U ND E R E S T I M A T E T HE
         WO R KL O A D
Life Team – Dev Team
                                     19
 Life operations draws time
 You won‟t have time for other
    stuff
   i.e. further development
   So you need 2* teams
   Shared resources are ok
   Sizes vary over time as game
    matures
   Do not underestimate
    requirements & demands from
       Marketing, BizDev, Support,
        Community Management, Users, IT
Community Management
                                 20
 Is NOT support!
 Lead CM must sit in your
    offices
   Honest, direct, immediate,
    complete, frequent
    communication is KEY
   Even if its bad news
   Train your CM
   he is worth thousands of
    marketing dollars!
Support
                                    21
 Support Actions
    Reimburse items
    Check player game status
    Check player payment status
    Check player support history
 Some actions need to be
  logged
 Knowledge base key for
  outsourcing, but some
  actions need to be escalated
  (process)
Support
                                22

 Ticket System                       If VIP get special
 Categorized                          treatment:
                                          What do “whales” get?
 VIP track!
 Payment track!
 Full CMS system
 Full information resources:
   Account data & history

   In game data

   Payment data

   Ban & Support history
E-Marketing
                                   23

 Your key to acquire users
 Traditional marketing
    won‟t work
   Banners are so 2005
   Forget magazines
   You can acquire users
    without leaving your offices
    – world wide
   SEM, SEO is key
E-Marketing
                                 24
   Marketing      Registration                      Active User

                                                    Community
                    Landing                           Page
   Campaign 1
                     Page             Landing
                                       Page            Game
   Campaign 2
                    Landing
                     Page
   Campaign 3


    Affiliate

Biz Dev         This for each major territory



                   Track, Correct, Optimize (LPO)
E-Marketing
                                  25
 Metrics from game:                    If CPL < LTV ROI is +
   ARPU: Average Revenue per           If CPL < ARPU ROI is ++
    User
   LTV: Live Time Value
                                        In other words:
 This dictates marketing
  budget per user acquisition           Marketing can multiply its
                                         marketing budgets
 Efficiency can be measured to
  the cent
 ROI: Marketing works with             Prerequisites:
  return of investment                    Metrics
                                          Tracking
 That‟s where traditional
  marketing becomes scared                Per channel!
Business Development (BizDev)
                                        26
 Sells your game to media/affiliates
 But you operate it
 On your servers
 White labeling needed
 BizDev can generate millions of
  users
 Deals vary from CPA/CPL to
  lifetime share
 BizDev partners do not cost money
  initially!
 They are only payed on success
Analytics
                                27
 Metrics need to be
  considered from start of
  project
 Metrics are complex
 Terrabytes of data
     Out of game
     In game
 Biggest problem:
   Metrics tell you what but
    never why
Payment Systems
                               28

 Each country has favourites
 Each country has specific ones
 Adding payment systems do not cannibalize others
 Support is key to success
 Thats why:
   Your provider has to be in the same timezone

   Has to be flexible with the UI (no ready made box)

   Has to be international (Europe, Eastern Europe, SAE)

   (in other words don„t use US only providers)
Payment Systems
                                      29
 Support as many as possible
 Research what big (European)
    companies support for each
    country
   Do not underestimate this point
   Secure transfers
   Rollbacks
   Accounting & legal
   Fraud
   P.s.: Bigpoint has 160+ payment
    systems online
IT: Maintenance & Monitoring
                                  30
 Prevent downtime
     Every hour DT costs €
 Alert system to your IT staff
  24/7 (pager, sms etc.)
 Do not think your provider
  can do this
 Most problems occur when
  you‟re out of office
  (Murphies law)
 Also do deployments &
  updates
Hacks & Exploitation
                                      31

• Players will find potential exploits,
  all the time
• They exploit as its „just“ a game
• Happens guaranteed at 70k active
  users
• It will harm your business
• So you need to protect yourself
• Process needed
• Alert System needed
Recap
            32

LETS   COUNT THE MANPOWER
Recap: That was our start
                                                    33
                                                                      Dev
                                                                     Team
   Landing                    Landing
    PageLanding                Page                                 Life Ops
         Page                                                        Team
                                         Facebook
                                           Page                    Community
                  Community                              Twitter   Management
                    Page
                                                                                 Payment Support
                          News Section                              Support
                                                                                   VIP Support
                               Forum
                              Support                              E Marketing
Payment Systems                                                                    Localization
                               Shop
                                                                     Biz Dev
                      CMS System
                                                                                       IT
                                                                    Analytics
                              Tracking
Resources
                                                    34

                                                                   8-12+
   Landing                    Landing                                      About
    PageLanding                Page                                         30+
                                                                    5+     people
         Page
                                         Facebook
                                           Page
                  Community                                         1+
                                                         Twitter
                    Page
                                                                             1
                          News Section                              3+
                                                                             1
                               Forum
                              Support                                1
Payment Systems                                                              1
                               Shop
                                                                     1
                      CMS System
                                                                            3+
                              Tracking                               1
Q&A
                            35


Contact me:
on Facebook
or Twitter (Teut)
or ... simply teut.weidemann@ubisoft.com

      Ubisoft Blue Byte is looking for talents to work
                on the next online games!

                Contact jobs@bluebyte.de

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GDC 2011: Out of Client services

  • 1. Free to Play Games The Game is not enough by Teut Weidemann Online Specialist Ubisoft Blue Byte
  • 2. The Settlers Online: f2p Die Siedler Online (DE), Castle Empire Online (USA), soon in FR, RU, PL, EN, CN, CZ etc.
  • 3. But the game isn‟t the topic now
  • 4. Everything else you need is our topic 4 Dev Team Landing Landing PageLanding Page Life Ops Page Team Facebook Page Community Community Twitter Management Page Payment Support News Section Support VIP Support Forum Support E Marketing Payment Systems Localization Shop Biz Dev CMS System IT Analytics Tracking
  • 5. Landing Pages 5 “You never get a second chance to make a first impression.”
  • 6. Landing Pages 6  Task: Pursue user to register  Multiple LP‟s for  Various countries  Biz Dev partners (Affiliates)  Marketing campaigns  Ultra fast Loading speed  Pinpoints what your game is all about LP‟s are about efficiency, not “Marketing”
  • 7. Landing Pages 7 Marketing Registration Got you! Community Landing Page Campaign 1 Page Landing Page Game Campaign 2 Landing Page Campaign 3 Affiliate Biz Dev This for each major territory Track, Correct, Optimize (LPO)
  • 8. Community Pages 8 WE ARE LONG PAST A “ WEB” PAGE WE NOW TALK C OMMUNITIES
  • 9. Community Pages 9  Task: keep users within your community – Retention  Localized CP‟s  Requires CMS (!!)  Imagine posting to 25 languages:  … simultaneously  Service Portal!  Here you communicate to active users  No Flash! (loading times)  No sound! (office browsers)  No Advertising! (but your own)
  • 10. Communication through CP 10  Honest  Use Facebook efficiently as CM  That‟s where marketing is out  Not as marketing voice  Immediate  And Twitter  That‟s where you need dedicated CM  Direct  Don‟t hide vital information  Complete  Do not leave anything* out  Frequent  Today we mean hours, not weeks  Visit CM summit Wednesday to learn more
  • 11. Forum 11  Use industry standards  i.e. vBulletin etc.  Establish a single sign in (login) for game & forum  Forum CM is not as easy as it sounds!  CM is NOT moderation  Create a home for your users  You don‟t want them to be someplace else
  • 12. Support 12  Ticket system  International support  Easy access for users  This is their way to communicate 1 on 1 with you  Copy&Paste Support is so 2005
  • 13. Shop / Payment 13 Image from www.grepolis.com
  • 14. 14  This fits even 800x600! $ Packages •2,5,10,20,50,99€ packages •Scaled hard currency amount •List advantages of larger packages •Show older expensive prices •Do not page/scroll •3 click buying process Image from www.grepolis.com
  • 15. 15  The more the merrier! Payment Options •Depending on choice they switch •Depending on country they change •Not all options are available: • 1.99€ is SMS only • 4.99€ can be T-Pay only •Reason: Costs of payment system influence your packet sizes •Adding payment systems doesn‟t cannibalize others! Image from www.grepolis.com
  • 16. 16  The small stuff Other stuff •Country selection • People do travel! • Note the https symbol •Progress indicator •Other options • Friend invites • Link to Payshop • Explanations • Other services •Service & Faq •Users have to TRUST your shop & service to pay! Image from www.grepolis.com
  • 17. 17 1. Integrate into webpage! 2. No pop up! 3. Not inside flash! 4. https! 5. This is a service page! 6. No advertising! 7. Less clicks=win 8. 3 clicks maximum 9. Each additional click costs you 30% users! 10. Metrics! 11. Metrics! 12. A/B Tests Image from www.ikariam.com
  • 18. Internal Departments 18 NEVER U ND E R E S T I M A T E T HE WO R KL O A D
  • 19. Life Team – Dev Team 19  Life operations draws time  You won‟t have time for other stuff  i.e. further development  So you need 2* teams  Shared resources are ok  Sizes vary over time as game matures  Do not underestimate requirements & demands from  Marketing, BizDev, Support, Community Management, Users, IT
  • 20. Community Management 20  Is NOT support!  Lead CM must sit in your offices  Honest, direct, immediate, complete, frequent communication is KEY  Even if its bad news  Train your CM  he is worth thousands of marketing dollars!
  • 21. Support 21  Support Actions  Reimburse items  Check player game status  Check player payment status  Check player support history  Some actions need to be logged  Knowledge base key for outsourcing, but some actions need to be escalated (process)
  • 22. Support 22  Ticket System  If VIP get special  Categorized treatment:  What do “whales” get?  VIP track!  Payment track!  Full CMS system  Full information resources:  Account data & history  In game data  Payment data  Ban & Support history
  • 23. E-Marketing 23  Your key to acquire users  Traditional marketing won‟t work  Banners are so 2005  Forget magazines  You can acquire users without leaving your offices – world wide  SEM, SEO is key
  • 24. E-Marketing 24 Marketing Registration Active User Community Landing Page Campaign 1 Page Landing Page Game Campaign 2 Landing Page Campaign 3 Affiliate Biz Dev This for each major territory Track, Correct, Optimize (LPO)
  • 25. E-Marketing 25  Metrics from game:  If CPL < LTV ROI is +  ARPU: Average Revenue per  If CPL < ARPU ROI is ++ User  LTV: Live Time Value  In other words:  This dictates marketing budget per user acquisition  Marketing can multiply its marketing budgets  Efficiency can be measured to the cent  ROI: Marketing works with  Prerequisites: return of investment  Metrics  Tracking  That‟s where traditional marketing becomes scared  Per channel!
  • 26. Business Development (BizDev) 26  Sells your game to media/affiliates  But you operate it  On your servers  White labeling needed  BizDev can generate millions of users  Deals vary from CPA/CPL to lifetime share  BizDev partners do not cost money initially!  They are only payed on success
  • 27. Analytics 27  Metrics need to be considered from start of project  Metrics are complex  Terrabytes of data  Out of game  In game  Biggest problem:  Metrics tell you what but never why
  • 28. Payment Systems 28  Each country has favourites  Each country has specific ones  Adding payment systems do not cannibalize others  Support is key to success  Thats why:  Your provider has to be in the same timezone  Has to be flexible with the UI (no ready made box)  Has to be international (Europe, Eastern Europe, SAE)  (in other words don„t use US only providers)
  • 29. Payment Systems 29  Support as many as possible  Research what big (European) companies support for each country  Do not underestimate this point  Secure transfers  Rollbacks  Accounting & legal  Fraud  P.s.: Bigpoint has 160+ payment systems online
  • 30. IT: Maintenance & Monitoring 30  Prevent downtime  Every hour DT costs €  Alert system to your IT staff 24/7 (pager, sms etc.)  Do not think your provider can do this  Most problems occur when you‟re out of office (Murphies law)  Also do deployments & updates
  • 31. Hacks & Exploitation 31 • Players will find potential exploits, all the time • They exploit as its „just“ a game • Happens guaranteed at 70k active users • It will harm your business • So you need to protect yourself • Process needed • Alert System needed
  • 32. Recap 32 LETS COUNT THE MANPOWER
  • 33. Recap: That was our start 33 Dev Team Landing Landing PageLanding Page Life Ops Page Team Facebook Page Community Community Twitter Management Page Payment Support News Section Support VIP Support Forum Support E Marketing Payment Systems Localization Shop Biz Dev CMS System IT Analytics Tracking
  • 34. Resources 34 8-12+ Landing Landing About PageLanding Page 30+ 5+ people Page Facebook Page Community 1+ Twitter Page 1 News Section 3+ 1 Forum Support 1 Payment Systems 1 Shop 1 CMS System 3+ Tracking 1
  • 35. Q&A 35 Contact me: on Facebook or Twitter (Teut) or ... simply teut.weidemann@ubisoft.com Ubisoft Blue Byte is looking for talents to work on the next online games! Contact jobs@bluebyte.de