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Wouter Reeskamp presents the work of StudioSophisti

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Presentation at Thingscon Amsterdam Salon on 7 October 2016, about the work of StudioSophisti, on their work on connected board games and other connected toys.

For more information see http://www.studiosophisti.nl/en/
For more information on the Thingscon Amsterdam series of events, see www.thingscon.nl

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Wouter Reeskamp presents the work of StudioSophisti

  1. 1. studiosophisti connec ted produc t design
  2. 2. studiosophisti connec ted produc t design since 2007amsterdam
  3. 3. connected toys
  4. 4. 100 mm 100 mm 70 mm 60 mm 40 mm 60 mm
  5. 5. pivot
  6. 6. pivot
  7. 7. Challenges of connecting toys Selecting the best technology to connect Integrating sufficient battery life Dealing with partners stonewalling hard- and software Realising that toy market and industry is very price sensitive and conservative Creating enough value right out of the box
  8. 8. Learnings of connecting toys Electronics and software of a toy is too important to leave up to engineers alone Price and costs of a toy is too important to leave up to business developers Packaging of a toy is too important to leave up to marketeers Build, test and demo Pivot
  9. 9. studiosophisti connec ted produc t design

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