Personal Information
Organización/Lugar de trabajo
Antwerp Area, Belgium Belgium
Ocupación
Envision, Engage, Enable | Digital Government Experience (DGX) Ambassador
Sector
Technology / Software / Internet
Sitio web
www.thomasvr.be
Acerca de
My passion is to engage people by winning their hearts and commitment through unique meaningful stories, interesting (game)-dynamics and user experience design. I love the challenge to turn vision into a clear strategy.
In 2012, I graduated as a Master in Communication & Media Design. This programme focuses on conceptualizing and (re)defining the interaction between people and media. I have developed a profound interest in certain subfields being: user research, creative concept development, user experience research, design, interactivity and storytelling. In 2013 I graduated as a Master in Management, a course about economic disciplines and functional management areas. Finally, in 2016,...
Etiquetas
ravensbourne
cmd
communication & media design
erasmus
hasbro
play
mechanics
user experience
aesthetics
video games
marketing
game
gaming
user types
game thinking
player types
design thinking
dynamics
flow
rules
mda framework
user
game-design
stadsvestiaire vlajo start academy
organizational psychology electronic miscommunicat
wallit business idea generation ideabox ideeën id
design lab
service design
maastricht
interfaculty
creative design
mad-faculty
wondercall
case2
research
kids and teens
toy
tangible media
final presentation
london
reading room
Ver más
Presentaciones
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Personal Information
Organización/Lugar de trabajo
Antwerp Area, Belgium Belgium
Ocupación
Envision, Engage, Enable | Digital Government Experience (DGX) Ambassador
Sector
Technology / Software / Internet
Sitio web
www.thomasvr.be
Acerca de
My passion is to engage people by winning their hearts and commitment through unique meaningful stories, interesting (game)-dynamics and user experience design. I love the challenge to turn vision into a clear strategy.
In 2012, I graduated as a Master in Communication & Media Design. This programme focuses on conceptualizing and (re)defining the interaction between people and media. I have developed a profound interest in certain subfields being: user research, creative concept development, user experience research, design, interactivity and storytelling. In 2013 I graduated as a Master in Management, a course about economic disciplines and functional management areas. Finally, in 2016,...
Etiquetas
ravensbourne
cmd
communication & media design
erasmus
hasbro
play
mechanics
user experience
aesthetics
video games
marketing
game
gaming
user types
game thinking
player types
design thinking
dynamics
flow
rules
mda framework
user
game-design
stadsvestiaire vlajo start academy
organizational psychology electronic miscommunicat
wallit business idea generation ideabox ideeën id
design lab
service design
maastricht
interfaculty
creative design
mad-faculty
wondercall
case2
research
kids and teens
toy
tangible media
final presentation
london
reading room
Ver más