3. “A Product Design Sprint is a 5-phase exercise
which uses design thinking to reduce the inherent
risks in successfully bringing products to market.”
- Galen Frechette, thoughtbot
4. “A Product Design Sprint is a 5-phase exercise
which uses design thinking to reduce the inherent
risks in successfully bringing products to market.”
Design thinking combines empathy, creativity
and rationality to solve human-centered problems.
5. “A Product Design Sprint is a 5-phase exercise
which uses design thinking to reduce the inherent
risks in successfully bringing products to market.”
Design thinking combines empathy, creativity
and rationality to solve human-centered problems.
Reducing risk by validating quickly and optimising
appropriately.
6. “A Product Design Sprint is a 5-phase exercise
which uses design thinking to reduce the inherent
risks in successfully bringing products to market.”
Design thinking combines empathy, creativity
and rationality to solve human-centered problems.
Reducing risk by validating quickly
appropriately.
Finding product/market fit and shipping.
7. It is one way of working in order to
quickly build stuff when a lot is
unknown.
11. How should
we work?
Startups such as Instagram, 500px,
VSCO, Snapchat, Flickr, etc. are
infiltrating Canon’s market space.
!
Shouldn’t we learn from them?
12. “Today’s fastest growing, most profoundly
impactful companies are using a completely
different operating model. These companies are
lean, mean, learning machines. They have an
intense bias to action and a tolerance for risk,
expressed through frequent experimentation and
relentless product iteration. They hack together
products and services, test them, and improve
them, while their legacy competition edits
PowerPoint.”
!
- Aaron Dignan, CEO Undercurrent
20. Day 1: Understand
Dig into the design problem through research, competitive review,
and strategy exercises.
!
Day 2: Diverge
Rapidly develop as many solutions as possible.
!
Day 3: Decide
Choose the best ideas and hammer out a user story.
!
Day 4: Prototype
Build something quick and dirty that can be shown to users.
!
Day 5: Validate
Show the prototype to real humans (in other words, people outside
your company) and learn what works and what doesn’t work.
21. Day 1: Understand
Dig into the design problem through research, competitive review,
and strategy exercises.
!
Day 2: Diverge
Rapidly develop as many solutions as possible.
!
Day 3: Decide
Choose the best ideas and hammer out a user story.
!
Day 4: Prototype
Build something quick and dirty that can be shown to users.
!
Day 5: Validate
Show the prototype to real humans (in other words, people outside
your company) and learn what works and what doesn’t work.
23. Day 1: Understand
Dig into the design problem through research, competitive review,
and strategy exercises.
!
Day 2: Diverge
Rapidly develop as many solutions as possible.
!
Day 3: Decide
Choose the best ideas and hammer out a user story.
!
Day 4: Prototype
Build something quick and dirty that can be shown to users.
!
Day 5: Validate
Show the prototype to real humans (in other words, people outside
your company) and learn what works and what doesn’t work.