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SATAMA INSIGHT

            What do digital media companies
            expect from their project managers?

                           ©2005 SATAMA INTERACTIVE
                                                                                       Tommi Pelkonen
                                                                                      Satama Interactive
                                                                                            Nov 10, 2005




                 Tommi Pelkonen, digital media professional

                                                      33 years, living in Amsterdam


                                                      M.Sc. (Econ.) 1999 at HSE
                                                      Doctorate student, HSE (2001->)
                                                      Researcher LTT-Research Ltd / Digital Media
                                                      (1996-1999)


                                                      Satama Interactive/Amsterdam
                                                      Senior consultant


                                                      Specialisation areas
                                                      Telecommunications
                                                      Digital media
                                                      Internationalisation
                                                      Business strategies
                                                      SME development


                                                      During 1996-2005 ~70 completed business, research
                                                      and analysis projects both in professional career and
                                                      academy


©2005 SATAMA INTERACTIVE




                                                                                                              1
Satama Interactive – Design and production of interactive
                 services

                 We help our clients make better business
                 online.
                 Satama employs ~320 professionals.
                     • Our experts are specialized in business                           Tampere
                       development, design, and technology.
                                                                                 Turku
                     • Our own operations are complemented by an
                       effective international partner network.
                     • Satama’s client-specific teams delivered over            Stockholm
                       1.000 world-class projects in 23 countries last
                       year.
                                                                                                           Helsinki
                 Satama is a financially solid, growth-seeking
                 company:
                     • Satama’s revenues in 2004 were EUR 23.6
                       million.
                     • Revenues increased by 10.5% compared with
                       2003.                                             Amsterdam                 Düsseldorf /
                     • Net profit was EUR 1.5 million, which is 6.3%       Stoneroos /
                                                                                                   NeoMotion
                       of revenues.                                         Hilversum
                     • At year-end, Satama’s equity-to-assets-ratio
                       was 76.3% and liquid funds were EUR 8.4
                       million.


©2005 SATAMA INTERACTIVE




                 Satama Interactive – Design and production of interactive
                 services



                                                FINNAIR
                                                CATERING                                 Tampere

                                                                                 Turku



                                                                                Stockholm



                                                                                                           Helsinki




                                                                         Amsterdam                 Düsseldorf /
                                                                                                   NeoMotion
                                                                           Stoneroos /
                                                                            Hilversum




©2005 SATAMA INTERACTIVE




                                                                                                                      2
Satama’s clients demand global delivery capability

                 Satama delivers projects in 20+ countries annually. During the last 12
                 months Satama has delivered projects for example in:




                             Brazil            Poland                     Singapore             China




                               Germany                       Italy                        Spain




                       USA                    Malesia                        Thailand             France

©2005 SATAMA INTERACTIVE




                 Satama’s mission and core messages




                                                        Understanding
                                                         the customer




                                         Satama means better business online

                                                                     Concrete results quickly
                                      Understanding                  by applying appropriate
                                        the users                        skills and tools




©2005 SATAMA INTERACTIVE




                                                                                                           3
SATAMA INSIGHT:
                    What digital media companies expect from project
                    managers?



                 Definitions
                 Professional production process
                 What do digital media companies expect from PM’s?
                 Conclusions and recommendations




©2005 SATAMA INTERACTIVE




                 DEFINITON 1/2:
                 DIGITAL MEDIA: Three key business areas and underlying
                 business models
                                                                        Key business area and analysis subject
                                                                         Key focus of this presentation



                           Business area 1:                                                 Business area 3:
                           Digital media                Business area 2:                          Software
                           content creation              Digital media                            business
                                                        service creation

                                                               Digital media
                                                                                                       Software
                           Content creation                    professional
                                                                                                      companies
                           companies                             business
                                                            service companies

                                                                                                           Dominant
                                                        Dominant business model
                             Dominant                                                                business model:
                                                          Professional services
                             business model:                                                    Software procuction,
                                                           (often project-based
                             Content IPRs                                                      sales and distribution
                                                            EUR/hour or day)
                             EUR/production                                                (EUR/licence + service fee)




                     Regardless of the domain, a project manager/ producer is required to deliver the requested outputs

  Source: Pelkonen & al., 2003
©2005 SATAMA INTERACTIVE




                                                                                                                          4
Digital media industry activities

                                                Digital media                                                                               Digital channel
                                                 solutions

                                              Ente rtainme nt




                                                                                                 (WWW, e-mail, banner advertising)




                                                                                                                                                                                                       (digital television, streaming media)




                                                                                                                                                                                                                                                                        (e.g. CD-ROM, DVD, installations)
                                             M arke ting communications




                                                                                                                                                                                Digital broadcasting




                                                                                                                                                                                                                                                Digital storage media
                                                                                                                                                        (e.g.. SMS, WAP, MMS)
                            Solution area




                                                                                  Online media




                                                                                                                                                                                                                                                                                                            A dvisory a nd cons ulting se rvice s
                                                                                                                                         Mobile media
                                                            Exte rnal
                                             Corporate communications
                                                                Inte rnal

                                              Le arning

                                             Loyalty and community


                                              Se lf-se rv ice

                                              Comme rce




                                                                              Te rminal-re late d syste ms and software de v e lopme nt

                                             T echnology
                                               solutions                                Conte nt and acce ss manage me nt syste ms


                                                                                                 Te chnical inte gration to othe r syste ms


                                                                             Copyright Pelkonen, LTT-Research Ltd, 2003




                                                                                                                                     Each solution area requires different substance understanding
    Source: Pelkonen & al., 2003
©2005 SATAMA INTERACTIVE




                 Digital media productions are created in a value-adding
                 process: 1) content products and 2) service creation


    1) CONTENT                              Content                                                                                              Content                                                                                         Content
                                                                         Content                                                                                                                                                                                                                                                                    Consumption/
    CREATION                                creation                                                                                            marketing                                                                                      distribution
                                                                       aggregation                                                                                                                                                                                                                                                                     Usage
    VALUE CHAIN


    2) DIGITAL                              Strategic                       Creative                                                                                  Implemen-                                                                                                                Distri-
    SERVICE                                 planning                        planning                                                                                    tation                                                                                                                 bution
    CREATION
    VALUE CHAIN
                                                                                                                                                                                                                                                                                 Program management
                                                                       subcontracting                                                                                                                                                                                            and client responsibility
                                                                                                                                       subcontracting

                                                                                                                                                                                                                                                                               Specialist


                                                                                                                                                                                                                                                                  Efficient small
                                                                                                                                                                                                                                                                  production house




                     For larger productions, multi-vendor management capabilities are called for

©2005 SATAMA INTERACTIVE




                                                                                                                                                                                                                                                                                                                                                                   5
Communications solution value-web



                              Selected role/objective
                                                                            Actors throughout the value/service creation process
                                    for action



                                    Objective                    Strategic           Creative             Implemen-              Distri-                  Consumption/
                                     setting                     planning            planning               tation               bution                      Usage


                                       Marketing                                                                                            Print
                                                                                                             Print house
                                    communications                                                  Comm-
                                                                                                     muni-                                 Outdoor
                                                                    Comm-       Media                      Reproduction
             Digital media role:                                                                    cation
                                                                     muni-      agency                        house
             Communications                                         cation
                                                                                                    agengy                                               one
                                                                                                                                            Radio
                   channel                                          agengy                                                                              -way
                                                                                                           AV-producer      Media
                                         quot;Messagequot;                                             Design                       agency        Telev ision
                                                                Consuting    Adv ertising
                                                                company        agency          house
                                                                                                                                           Direct
                                                                                                                                          marketing
                               Key question:                                                             PR-agency
                               What kind of message                                                                                        Ev ent
                                                                                                                                                          inter
                               reaches consumer the                                                                                       marketing
                                                                                         Digital media serv ice companies                                -action
                               best in the selected media-mix
                               and w ithin the media budget                                                                                 Digital
                                                                                                                                           marketing


                                                                       Copyright Pelkonen, LTT-Research Ltd, 2003



             In marcom: Digital media company needs to master its relationships with esp. ad agencies

    Source: Pelkonen & al., 2003
©2005 SATAMA INTERACTIVE




                 Digital solution creation value-web


                 Selected role/objective
                                                                    Actors throughout the value/service creation process
                       for action



                              Objective                 Strategic              Creative                 Implemen-               Distri-                    Consumption/
                               setting                  planning               planning                   tation                bution                        Usage
        Role 2:
       Service
       channel                  Service
                                                                                                                                     Serv ice
                               provision                                       Serv ice creation and implementation
                                                                                                                                     location
                                                                                            consultants

                                   quot;Dialogue                                   Ad agency
                                                            Consulting
                                       quot;                                                           Technology
                                                             company                                                                 Contact
                                                                                                    prov ider
                                                             (Serv ice                Design                                         Center
                                                             strategy)                house

                           Key question:
                                                                                                                                      Digital
                           Where and how to
                                                                                   Digital media serv ice company                    serv ice
                           serv e the consumer/
                           end-user the best?


                                                                       Copyright Pelkonen, LTT-Research Ltd, 2003




           In IT: Digital media company needs to master its relationships with esp. technology vendors


    Source: Pelkonen & al., 2003
©2005 SATAMA INTERACTIVE




                                                                                                                                                                          6
What are the outcomes of digital media companies?

       Internet pages,                 Digital marketing      E-Commerce and           e-learning
       extra- and intranets                                   Services supporting
                                                              client loyalty




        Custom mobile                  Mobile applications   Multimedia                  Digital TV
        services for events




©2005 SATAMA INTERACTIVE




                 We as consumers decide where, when, and with what
                 device we use these services

                            Mobile


                           Digital TV                                               Mobile

                                                                                Software
                            Internet

                                                                    On the
                                         At home
                                                                     go




                                                                                Internet

                                             In social          At work
                            Mobile                                                  Mobile
                                            situations
                            Internet                                            Software




©2005 SATAMA INTERACTIVE




                                                                                                      7
DEFINITON 2/2:
                 Project management

                 •   Project management is the discipline of defining and achieving targets
                     while optimizing the use of resources (time, money, people, space, etc).
                     Thus, it could be classified into several models: time, cost, scope, and
                     intangibles
                 •   In contrast to on-going, functional work, a project is quot;a temporary endeavor
                     undertaken to create a unique product, service, or result“.
                           • Projects are temporary because they have a definite beginning and a definite
                            end.
                           • They are unique because the product or service they create is different in some
                            distinguishing way from similar products or services.




                                                Project has clear start and an ending.
                                            It needs to managed by professional leader.


                           Sources: Wikipedia, 2005 & A Guide to the Project Management Body of Knowledge PMBOK® Guide,
                                                  Third Edition, Project Management Institute, 2004, p. 5

©2005 SATAMA INTERACTIVE




                 Project management is an very well established field of
                 discpiline with strong professional guidelines




                                                                                          Project management literature
                                                                                              is versatile and offers
                                                                                           massive amount applicable
                                                                                          models to manage production
                                                                                                     variables
©2005 SATAMA INTERACTIVE




                                                                                                                          8
Project phases

                 1.        project initiation (Kickoff)
                 2.        project planning
                 3.        project production or execution
                 4.        project monitoring or controlling
                 5.        project completion


                 Project management tries to gain control
                     over five key project variables:
                 •         time
                 •         cost
                 •         quality
                 •         scope
                 •         risk



©2005 SATAMA INTERACTIVE




                 Putting a digital media project into scale:
                 mega-projects vs. digital media production...




©2005 SATAMA INTERACTIVE




                                                                 9
SATAMA INSIGHT:

                    What digital media companies expect from project
                    managers?



                 Definitions
                 Professional production process
                 What do digital media companies expect from PM’s?
                 Conclusions and recommendations




©2005 SATAMA INTERACTIVE




                 Activities are based on five types of resources


                     Personnel        Hardware       Software         Organisational        Financial
                •    Business     • Office       • Licences           • Strategies       • Finance for
                •    Technical      premises     • Intellectual       • Goals              operations
                •    Design       • Production     property rights    • Organisational     (e.g. R&D,
                                    machinery    • Proprietary con-                        commerciali-
                •    Managerial                                         culture
                                                                                           sation, inter-
                •    Other                         tents              • Organisational
                                                                                           nationalisa-
                                                 • Production           structures
                                                                                           tion)
                                                   process knowl-
                                                   edge
                                                 • Knowledge
                                                   about technol-
                                                   ogy
                                                 • Knowledge
                                                   about custom-
                                                   ers
                                                 • Production soft-
                                                   ware


                                      The key resource is the personnel!
Source: Pelkonen, 1999
©2005 SATAMA INTERACTIVE




                                                                                                            10
Combination of technology, business, management,
                 communication, design creates digital media understanding

                                                                                            Competence management
     Entrepreneurship                                                                           Project management
     Accounting and finance                                                                    Communication skills
     Marketing                                                                                     Group work skills
     Internationalisation
                                         Business expertise          Managerial expertise


                                               Technical
                                                                 Communications expertise
                                               expertise


                                                    Digital media understanding                      Digital graphics creation
                                                                                                                   Multimedia
                                                                                                                manuscripting
    Database design                                                                                          Communications
    Programming                                                                                       process understanding
                                                         Cognitive psychology
    IT system design
                                                               Pedagogy
    IT system integration
                                                 Ability to combine media elements
                                                      Interactivity understanding
                                                Ability to create new business models
                                                Ability to measure new media impacts




                                                               Key to success: to orchestrate different competencies
Source: adapted from Helomaa & Väänänen, 1999 pp. 40-54
©2005 SATAMA INTERACTIVE




                 E.G. Satama Interactive:
                 Competencies working in harmony



                              Account
                           Management



                                                                                     Project
                                                                Consulting           Management



                                                          Creative
                                                                          Technology
                                                          Design




                                   Working is a production team is constant interaction
                                    = meetings, knowledge sharing and co-ordination
©2005 SATAMA INTERACTIVE
                                                                                                                            22




                                                                                                                                 11
People are the key resource in digital media production




                                 Succesful companies can make different competencies
                                 to appreciate each other and work seamlessly together
©2005 SATAMA INTERACTIVE




                 Development of our clients’ services requires expertise in
                 business, design and technology


               Nature of employment                       2004                 At the end of 2004, Satama
                                                                               employed 292 persons
               Permanent, full time                       89%
                                                                               (316, Q3/06) in Finland and
               Permanent, part time                        5%                  the Netherlands. Approx.
               Temporary, full time                        4%                  50% of employees have
               Temporary, part time                        2%                  worked for Satama for over
                                                                               4 years.
               Job description
               Invoicing                                  92%
                           Business development           37%
                           Creative design                31%
                           Technology                     32%
               Administration                              8%
               Gender distribution
               Female                                     29%
               Male                                       71%



©2005 SATAMA INTERACTIVE




                                                                                                             12
Digital media production process in professional firms
                                                           Digital solution development work-flow
                                Strategic planning             Creative planning            Implementation                           Delivery


                            Sales negotiations                                 Account management                                       Further sales

                                                                                                            Testing
                                                           Conceptual planning
                                                                                                                      Installation
                                                                                             Graphical                 Training       Full deployment/
                                                                       Graphical           implementation                                  roll-out
                                          Strategic planning           planning
                                                                                                                 Piloting
                                                                       Technical
                                                                       planning          Technical implementation                        Maintenance
                                    Project planning

                                                                                   Project management

                                                                                                                                                time
                                                                Digital solution development in releases

                                                 Release 1.0 scoping                   Release 1.0 deployment         Adjustments Release 1.1



                                                                                                                Release 2.0               Release 2.0
                                                                                                                 scoping                  deployment



                                                                                                                                                 time

                            Larger development programs consist of multiple project i.e.
                 may demand a team of project managers to work together and deliver each their project
©2005 SATAMA INTERACTIVE




                 PROCESS IN PRACTISE:
                 Production process is the digital media company backbone




                           Agreement on workflow, method and deliverables is propably the only way to
                                standardise quality of production within people-based business
©2005 SATAMA INTERACTIVE




                                                                                                                                                         13
SATAMA INSIGHT:

                    What digital media companies expect from project
                    managers?



                 Definitions
                 Professional production process
                 What do digital media companies expect from PM’s?
                 Conclusions and recommendations




©2005 SATAMA INTERACTIVE




                 PM: the master of planning and control




                           PM needs to able to be the ultimate co-ordinator and planner for activites
                                  and identify key dependencies of an activity to another
©2005 SATAMA INTERACTIVE




                                                                                                        14
Project managers in multiple roles
                                                                                  Hey boys, let’s do this first
                                                                                    and those things later.

                                                                                    Please let me know if
                 SHALL WE MAKE                                                     something are not clear!
                  THE DEADLINE                             I will ensure the
                    OR NOT?                               profitability of this
                                                                 project




                                      PM needs to be a true multi-tasker.

©2005 SATAMA INTERACTIVE




                 What do digital media companies expect their PM’s to do

                 Strategy & Project Management manage client
                 relationships and get projects done on-time and in-
                 budget. They help the client define business and
                 communication goals. The people in this group are
                 client managers, management consultants, and
                 technical & commercial project managers. (Framfab,
                 2003)


                 Project managers are responsible for project
                 management at Satama, which involves client project
                 design, resourcing and follow-through. Their job is to
                 keep projects moving according to schedule, while
                 attending to budget and planning issues in cooperation
                 with our client, other vendors and the project team.
                 (Satama, 2005)



©2005 SATAMA INTERACTIVE




                                                                                                                  15
What is requested from PM applicants? 1/2

                 Project Manager (position filled March, 2005)
                 Satama Interactive is looking for experienced, active Project Managers to work with
                 either technology or marketing communication oriented projects.
                 The essential role of project manager is to take ownership of a client project and
                 ensure that it is delivered according to requirements. You are responsible of planning
                 and managing projects: project schedule, budget, quality, profitability and the end
                 result are your driving forces. You work closely together with Satama’s client manager
                 and with the clients and other vendors. At the same time, you have the opportunity to
                 lead a team of skilled and motivated people with very different backgrounds.
                 To be a successful project manager you need to understand the whole project with its
                 functions and techniques, and be capable of managing change and risks. That is why
                 we are expecting previous work experience of either application development client
                 projects OR marketing communications client projects from the vendor point of view.
                 As a person you should be able to motivate project teams, delegate work, solve
                 problems and give feedback. The work requires good presentation, communications
                 and negotiation skills both in Finnish and in English.




©2005 SATAMA INTERACTIVE




                 What is requested from PM applicants? 2/2

                 Project Manager (position filled May, 2005)
                 Satama Interactive is looking for a MarCom Project Manager for challenging www and
                 mobile projects.
                 The essential role of project manager is to take ownership of a client project and
                 ensure that it is delivered according to requirements. You are responsible of planning
                 and managing projects: project schedule, budget, quality, profitability and the end
                 result are your driving forces. You work closely together with Satama’s client manager
                 and with the clients and other vendors. At the same time, you have the opportunity to
                 lead a team of skilled and motivated people with very different backgrounds.
                 To be a successful project manager you need to understand the whole project with its
                 functions and techniques, and be capable of managing change and risks. That is why
                 we are expecting previous work experience of international B to C marketing
                 communication projects and experience of leading comprehensive service
                 development projects.
                 As a person you should be able to motivate project teams, delegate work, solve
                 problems and give feedback. The work requires good presentation, communications
                 and negotiation skills both in Finnish and in English. Knowledge in Swedish would be a
                 big plus!




©2005 SATAMA INTERACTIVE




                                                                                                          16
Professional organisation’s managerial challenges

                                 Extreme situation: anarchy




                High                 Professionals                                      Leaders
                                                                       co
                                                                       nti
                                                                           no
                                                                              us
                    Professional                                                 co
                                                               PROJECT
                                                              Administrative        nfl
                     expertise                                                          ic t




                                                                                                              Extreme situation: bureaucracy
                                                              personnel
                                                              MANAGERS

                Low
                                       Supportative                                     Managers
                                        personnel



                                                          Organisatory expertise
                                        Low                                                High


                                                              Winning professional companies make management of
  Source: Kuokkanen, 2000
                                                                        the continous conflict their asset!
©2005 SATAMA INTERACTIVE




                 Management as key challenge for digital media companies


      STATEMENT: The key challenges in the digital media business relate to
      managerial models of the companies

                                                              1.3%          1/75       Totally agree

                                                              40.0%         30/75      Agree to some extent

                                                              25.3%         19/75      Do not agree or disagree

                                                              17.3%         13/75      Disagree to some extent

                                                              12.0%         9/75       Totally disagree

                                                              4.0%          3/75       Cannot say




                           Project managers are the critical power to make the difference between
                                                  one company to another


      Source: Pelkonen & al., 2003, sample 75 Finnish digital media companies
©2005 SATAMA INTERACTIVE




                                                                                                                                               17
Key challenge areas digital media productions

                 • Planning     and follow-up                        • Keeping   up with deadlines and
                                                                       budgets
                 • Resource      acquisition and allocation
                 • Managing      client expectations                 • Legal   and contractual issues

                 • Internal   conflicts within teams                 • Change    management

                 • Communication        challenges inside            • Claim   management
                     and outside
                                                                     • Closing of projects – approvals and
                 • Quality    ensurement                               milestones
                 • Competence       development
                 • Working   with multiple partners and
                     sub-contractors


                     Digital project management is no different from
                      any other people-based project management.                         HOW WILL I SURVIVE?
                                Only the substance differs.


                 •
©2005 SATAMA INTERACTIVE




                 What role should the PM play in the production team?

                                                         GO PM GO!




©2005 SATAMA INTERACTIVE




                                                                                                               18
SATAMA INSIGHT:

                    What digital media companies expect from project
                    managers?



                 Definitions
                 Professional production process
                 What do digital media companies expect from PM’s?
                 Conclusions and recommendations




©2005 SATAMA INTERACTIVE




                 SUMMARY: How projects function in reality...




©2005 SATAMA INTERACTIVE




                                                                       19
Conclusions

                 Managing digital media productions do
                 not differ radically from any other project
                 management tasks

                 The better the project manager knows
                 the substance, the easier it can be to
                 manage professionals and the production
                 process. Yet, PM should NOT be the
                 substance problem solver, but rather the
                 facilitator and co-ordinator for solving

                 Digital media PM should constantly focus
                 on ensuring that the different experts in
                 production teams are working:                       Key focus area for PMs: Making team
                       1) on right tasks;                             members to trust each others, play
                       2) on time                                    together and knowing how to get the
                                                                         best out of them in different
                       3) with best possible harmony and
                                                                                  situations!
                       4) towards common goals.


©2005 SATAMA INTERACTIVE




                 For more information




                                                      Project management is one the most established
                                                            disciplines within busines literature


©2005 SATAMA INTERACTIVE




                                                                                                           20
Satama -
                           Better Business Online

                                                Tommi Pelkonen
                                    tommi.pelkonen@satama.com




©2005 SATAMA INTERACTIVE




                                                                 21

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What Digital Media Companies Expect From Project Managers

  • 1. SATAMA INSIGHT What do digital media companies expect from their project managers? ©2005 SATAMA INTERACTIVE Tommi Pelkonen Satama Interactive Nov 10, 2005 Tommi Pelkonen, digital media professional 33 years, living in Amsterdam M.Sc. (Econ.) 1999 at HSE Doctorate student, HSE (2001->) Researcher LTT-Research Ltd / Digital Media (1996-1999) Satama Interactive/Amsterdam Senior consultant Specialisation areas Telecommunications Digital media Internationalisation Business strategies SME development During 1996-2005 ~70 completed business, research and analysis projects both in professional career and academy ©2005 SATAMA INTERACTIVE 1
  • 2. Satama Interactive – Design and production of interactive services We help our clients make better business online. Satama employs ~320 professionals. • Our experts are specialized in business Tampere development, design, and technology. Turku • Our own operations are complemented by an effective international partner network. • Satama’s client-specific teams delivered over Stockholm 1.000 world-class projects in 23 countries last year. Helsinki Satama is a financially solid, growth-seeking company: • Satama’s revenues in 2004 were EUR 23.6 million. • Revenues increased by 10.5% compared with 2003. Amsterdam Düsseldorf / • Net profit was EUR 1.5 million, which is 6.3% Stoneroos / NeoMotion of revenues. Hilversum • At year-end, Satama’s equity-to-assets-ratio was 76.3% and liquid funds were EUR 8.4 million. ©2005 SATAMA INTERACTIVE Satama Interactive – Design and production of interactive services FINNAIR CATERING Tampere Turku Stockholm Helsinki Amsterdam Düsseldorf / NeoMotion Stoneroos / Hilversum ©2005 SATAMA INTERACTIVE 2
  • 3. Satama’s clients demand global delivery capability Satama delivers projects in 20+ countries annually. During the last 12 months Satama has delivered projects for example in: Brazil Poland Singapore China Germany Italy Spain USA Malesia Thailand France ©2005 SATAMA INTERACTIVE Satama’s mission and core messages Understanding the customer Satama means better business online Concrete results quickly Understanding by applying appropriate the users skills and tools ©2005 SATAMA INTERACTIVE 3
  • 4. SATAMA INSIGHT: What digital media companies expect from project managers? Definitions Professional production process What do digital media companies expect from PM’s? Conclusions and recommendations ©2005 SATAMA INTERACTIVE DEFINITON 1/2: DIGITAL MEDIA: Three key business areas and underlying business models Key business area and analysis subject Key focus of this presentation Business area 1: Business area 3: Digital media Business area 2: Software content creation Digital media business service creation Digital media Software Content creation professional companies companies business service companies Dominant Dominant business model Dominant business model: Professional services business model: Software procuction, (often project-based Content IPRs sales and distribution EUR/hour or day) EUR/production (EUR/licence + service fee) Regardless of the domain, a project manager/ producer is required to deliver the requested outputs Source: Pelkonen & al., 2003 ©2005 SATAMA INTERACTIVE 4
  • 5. Digital media industry activities Digital media Digital channel solutions Ente rtainme nt (WWW, e-mail, banner advertising) (digital television, streaming media) (e.g. CD-ROM, DVD, installations) M arke ting communications Digital broadcasting Digital storage media (e.g.. SMS, WAP, MMS) Solution area Online media A dvisory a nd cons ulting se rvice s Mobile media Exte rnal Corporate communications Inte rnal Le arning Loyalty and community Se lf-se rv ice Comme rce Te rminal-re late d syste ms and software de v e lopme nt T echnology solutions Conte nt and acce ss manage me nt syste ms Te chnical inte gration to othe r syste ms Copyright Pelkonen, LTT-Research Ltd, 2003 Each solution area requires different substance understanding Source: Pelkonen & al., 2003 ©2005 SATAMA INTERACTIVE Digital media productions are created in a value-adding process: 1) content products and 2) service creation 1) CONTENT Content Content Content Content Consumption/ CREATION creation marketing distribution aggregation Usage VALUE CHAIN 2) DIGITAL Strategic Creative Implemen- Distri- SERVICE planning planning tation bution CREATION VALUE CHAIN Program management subcontracting and client responsibility subcontracting Specialist Efficient small production house For larger productions, multi-vendor management capabilities are called for ©2005 SATAMA INTERACTIVE 5
  • 6. Communications solution value-web Selected role/objective Actors throughout the value/service creation process for action Objective Strategic Creative Implemen- Distri- Consumption/ setting planning planning tation bution Usage Marketing Print Print house communications Comm- muni- Outdoor Comm- Media Reproduction Digital media role: cation muni- agency house Communications cation agengy one Radio channel agengy -way AV-producer Media quot;Messagequot; Design agency Telev ision Consuting Adv ertising company agency house Direct marketing Key question: PR-agency What kind of message Ev ent inter reaches consumer the marketing Digital media serv ice companies -action best in the selected media-mix and w ithin the media budget Digital marketing Copyright Pelkonen, LTT-Research Ltd, 2003 In marcom: Digital media company needs to master its relationships with esp. ad agencies Source: Pelkonen & al., 2003 ©2005 SATAMA INTERACTIVE Digital solution creation value-web Selected role/objective Actors throughout the value/service creation process for action Objective Strategic Creative Implemen- Distri- Consumption/ setting planning planning tation bution Usage Role 2: Service channel Service Serv ice provision Serv ice creation and implementation location consultants quot;Dialogue Ad agency Consulting quot; Technology company Contact prov ider (Serv ice Design Center strategy) house Key question: Digital Where and how to Digital media serv ice company serv ice serv e the consumer/ end-user the best? Copyright Pelkonen, LTT-Research Ltd, 2003 In IT: Digital media company needs to master its relationships with esp. technology vendors Source: Pelkonen & al., 2003 ©2005 SATAMA INTERACTIVE 6
  • 7. What are the outcomes of digital media companies? Internet pages, Digital marketing E-Commerce and e-learning extra- and intranets Services supporting client loyalty Custom mobile Mobile applications Multimedia Digital TV services for events ©2005 SATAMA INTERACTIVE We as consumers decide where, when, and with what device we use these services Mobile Digital TV Mobile Software Internet On the At home go Internet In social At work Mobile Mobile situations Internet Software ©2005 SATAMA INTERACTIVE 7
  • 8. DEFINITON 2/2: Project management • Project management is the discipline of defining and achieving targets while optimizing the use of resources (time, money, people, space, etc). Thus, it could be classified into several models: time, cost, scope, and intangibles • In contrast to on-going, functional work, a project is quot;a temporary endeavor undertaken to create a unique product, service, or result“. • Projects are temporary because they have a definite beginning and a definite end. • They are unique because the product or service they create is different in some distinguishing way from similar products or services. Project has clear start and an ending. It needs to managed by professional leader. Sources: Wikipedia, 2005 & A Guide to the Project Management Body of Knowledge PMBOK® Guide, Third Edition, Project Management Institute, 2004, p. 5 ©2005 SATAMA INTERACTIVE Project management is an very well established field of discpiline with strong professional guidelines Project management literature is versatile and offers massive amount applicable models to manage production variables ©2005 SATAMA INTERACTIVE 8
  • 9. Project phases 1. project initiation (Kickoff) 2. project planning 3. project production or execution 4. project monitoring or controlling 5. project completion Project management tries to gain control over five key project variables: • time • cost • quality • scope • risk ©2005 SATAMA INTERACTIVE Putting a digital media project into scale: mega-projects vs. digital media production... ©2005 SATAMA INTERACTIVE 9
  • 10. SATAMA INSIGHT: What digital media companies expect from project managers? Definitions Professional production process What do digital media companies expect from PM’s? Conclusions and recommendations ©2005 SATAMA INTERACTIVE Activities are based on five types of resources Personnel Hardware Software Organisational Financial • Business • Office • Licences • Strategies • Finance for • Technical premises • Intellectual • Goals operations • Design • Production property rights • Organisational (e.g. R&D, machinery • Proprietary con- commerciali- • Managerial culture sation, inter- • Other tents • Organisational nationalisa- • Production structures tion) process knowl- edge • Knowledge about technol- ogy • Knowledge about custom- ers • Production soft- ware The key resource is the personnel! Source: Pelkonen, 1999 ©2005 SATAMA INTERACTIVE 10
  • 11. Combination of technology, business, management, communication, design creates digital media understanding Competence management Entrepreneurship Project management Accounting and finance Communication skills Marketing Group work skills Internationalisation Business expertise Managerial expertise Technical Communications expertise expertise Digital media understanding Digital graphics creation Multimedia manuscripting Database design Communications Programming process understanding Cognitive psychology IT system design Pedagogy IT system integration Ability to combine media elements Interactivity understanding Ability to create new business models Ability to measure new media impacts Key to success: to orchestrate different competencies Source: adapted from Helomaa & Väänänen, 1999 pp. 40-54 ©2005 SATAMA INTERACTIVE E.G. Satama Interactive: Competencies working in harmony Account Management Project Consulting Management Creative Technology Design Working is a production team is constant interaction = meetings, knowledge sharing and co-ordination ©2005 SATAMA INTERACTIVE 22 11
  • 12. People are the key resource in digital media production Succesful companies can make different competencies to appreciate each other and work seamlessly together ©2005 SATAMA INTERACTIVE Development of our clients’ services requires expertise in business, design and technology Nature of employment 2004 At the end of 2004, Satama employed 292 persons Permanent, full time 89% (316, Q3/06) in Finland and Permanent, part time 5% the Netherlands. Approx. Temporary, full time 4% 50% of employees have Temporary, part time 2% worked for Satama for over 4 years. Job description Invoicing 92% Business development 37% Creative design 31% Technology 32% Administration 8% Gender distribution Female 29% Male 71% ©2005 SATAMA INTERACTIVE 12
  • 13. Digital media production process in professional firms Digital solution development work-flow Strategic planning Creative planning Implementation Delivery Sales negotiations Account management Further sales Testing Conceptual planning Installation Graphical Training Full deployment/ Graphical implementation roll-out Strategic planning planning Piloting Technical planning Technical implementation Maintenance Project planning Project management time Digital solution development in releases Release 1.0 scoping Release 1.0 deployment Adjustments Release 1.1 Release 2.0 Release 2.0 scoping deployment time Larger development programs consist of multiple project i.e. may demand a team of project managers to work together and deliver each their project ©2005 SATAMA INTERACTIVE PROCESS IN PRACTISE: Production process is the digital media company backbone Agreement on workflow, method and deliverables is propably the only way to standardise quality of production within people-based business ©2005 SATAMA INTERACTIVE 13
  • 14. SATAMA INSIGHT: What digital media companies expect from project managers? Definitions Professional production process What do digital media companies expect from PM’s? Conclusions and recommendations ©2005 SATAMA INTERACTIVE PM: the master of planning and control PM needs to able to be the ultimate co-ordinator and planner for activites and identify key dependencies of an activity to another ©2005 SATAMA INTERACTIVE 14
  • 15. Project managers in multiple roles Hey boys, let’s do this first and those things later. Please let me know if SHALL WE MAKE something are not clear! THE DEADLINE I will ensure the OR NOT? profitability of this project PM needs to be a true multi-tasker. ©2005 SATAMA INTERACTIVE What do digital media companies expect their PM’s to do Strategy & Project Management manage client relationships and get projects done on-time and in- budget. They help the client define business and communication goals. The people in this group are client managers, management consultants, and technical & commercial project managers. (Framfab, 2003) Project managers are responsible for project management at Satama, which involves client project design, resourcing and follow-through. Their job is to keep projects moving according to schedule, while attending to budget and planning issues in cooperation with our client, other vendors and the project team. (Satama, 2005) ©2005 SATAMA INTERACTIVE 15
  • 16. What is requested from PM applicants? 1/2 Project Manager (position filled March, 2005) Satama Interactive is looking for experienced, active Project Managers to work with either technology or marketing communication oriented projects. The essential role of project manager is to take ownership of a client project and ensure that it is delivered according to requirements. You are responsible of planning and managing projects: project schedule, budget, quality, profitability and the end result are your driving forces. You work closely together with Satama’s client manager and with the clients and other vendors. At the same time, you have the opportunity to lead a team of skilled and motivated people with very different backgrounds. To be a successful project manager you need to understand the whole project with its functions and techniques, and be capable of managing change and risks. That is why we are expecting previous work experience of either application development client projects OR marketing communications client projects from the vendor point of view. As a person you should be able to motivate project teams, delegate work, solve problems and give feedback. The work requires good presentation, communications and negotiation skills both in Finnish and in English. ©2005 SATAMA INTERACTIVE What is requested from PM applicants? 2/2 Project Manager (position filled May, 2005) Satama Interactive is looking for a MarCom Project Manager for challenging www and mobile projects. The essential role of project manager is to take ownership of a client project and ensure that it is delivered according to requirements. You are responsible of planning and managing projects: project schedule, budget, quality, profitability and the end result are your driving forces. You work closely together with Satama’s client manager and with the clients and other vendors. At the same time, you have the opportunity to lead a team of skilled and motivated people with very different backgrounds. To be a successful project manager you need to understand the whole project with its functions and techniques, and be capable of managing change and risks. That is why we are expecting previous work experience of international B to C marketing communication projects and experience of leading comprehensive service development projects. As a person you should be able to motivate project teams, delegate work, solve problems and give feedback. The work requires good presentation, communications and negotiation skills both in Finnish and in English. Knowledge in Swedish would be a big plus! ©2005 SATAMA INTERACTIVE 16
  • 17. Professional organisation’s managerial challenges Extreme situation: anarchy High Professionals Leaders co nti no us Professional co PROJECT Administrative nfl expertise ic t Extreme situation: bureaucracy personnel MANAGERS Low Supportative Managers personnel Organisatory expertise Low High Winning professional companies make management of Source: Kuokkanen, 2000 the continous conflict their asset! ©2005 SATAMA INTERACTIVE Management as key challenge for digital media companies STATEMENT: The key challenges in the digital media business relate to managerial models of the companies 1.3% 1/75 Totally agree 40.0% 30/75 Agree to some extent 25.3% 19/75 Do not agree or disagree 17.3% 13/75 Disagree to some extent 12.0% 9/75 Totally disagree 4.0% 3/75 Cannot say Project managers are the critical power to make the difference between one company to another Source: Pelkonen & al., 2003, sample 75 Finnish digital media companies ©2005 SATAMA INTERACTIVE 17
  • 18. Key challenge areas digital media productions • Planning and follow-up • Keeping up with deadlines and budgets • Resource acquisition and allocation • Managing client expectations • Legal and contractual issues • Internal conflicts within teams • Change management • Communication challenges inside • Claim management and outside • Closing of projects – approvals and • Quality ensurement milestones • Competence development • Working with multiple partners and sub-contractors Digital project management is no different from any other people-based project management. HOW WILL I SURVIVE? Only the substance differs. • ©2005 SATAMA INTERACTIVE What role should the PM play in the production team? GO PM GO! ©2005 SATAMA INTERACTIVE 18
  • 19. SATAMA INSIGHT: What digital media companies expect from project managers? Definitions Professional production process What do digital media companies expect from PM’s? Conclusions and recommendations ©2005 SATAMA INTERACTIVE SUMMARY: How projects function in reality... ©2005 SATAMA INTERACTIVE 19
  • 20. Conclusions Managing digital media productions do not differ radically from any other project management tasks The better the project manager knows the substance, the easier it can be to manage professionals and the production process. Yet, PM should NOT be the substance problem solver, but rather the facilitator and co-ordinator for solving Digital media PM should constantly focus on ensuring that the different experts in production teams are working: Key focus area for PMs: Making team 1) on right tasks; members to trust each others, play 2) on time together and knowing how to get the best out of them in different 3) with best possible harmony and situations! 4) towards common goals. ©2005 SATAMA INTERACTIVE For more information Project management is one the most established disciplines within busines literature ©2005 SATAMA INTERACTIVE 20
  • 21. Satama - Better Business Online Tommi Pelkonen tommi.pelkonen@satama.com ©2005 SATAMA INTERACTIVE 21