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XD Immersive: Jessica Outlaw, Virtual Reality and the Future of Immersive Experience Design

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XD Immersive: Jessica Outlaw, Virtual Reality and the Future of Immersive Experience Design

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XD Immersive: Jessica Outlaw, Virtual Reality and the Future of Immersive Experience Design

  1. 1. Vi r tu a l R e a l i t y, a n d t h e F u t u r e o f I m m e r s i v e E x p e r i e n c e D e s i g n 
 Jessica Out la w, The Extended Mind @ t h e e x t e n d e d m i n d
  2. 2. O V E R V I E W O F T E C H - 6 0 M I N D E M O S ( & B R E A K ) - 3 0 M I N U T E S D E S I G N A C T I V I T Y - 4 5 M I N U T E S B R E A K - 1 5 M I N F U T U R E T E C H - 6 0 M I N O U R S C H E D U L E T O D A Y _
  3. 3. Oculus Launchpad Winner 2017 Hubs by Mozilla User Research 2018 Spatial Design Experts Qual Study 2018
  4. 4. M Y N A M E I S … I ' M F R O M … M Y FAV O R I T E I C E C R E A M F L AV O R I S … I C E B R E A K E R _
  5. 5. D E F I N I T I O N S C U R R E N T E X P E R I E N C E S C O N T E N T C R E AT I O N D E S I G N S T R AT E G Y A C T I V I T Y F U T U R E T E C H O V E R V I E W _
  6. 6. Source: https://developer.microsoft.com brings you anywherebrings anything to you
  7. 7. Source: https://developer.microsoft.com
  8. 8. Source: https://developer.microsoft.com
  9. 9. Augmented Reality Virtual Reality Low & Mid Range Mobile Phones / TabletsM Samsung Gear Google Daydream Oculus Go High End Room Scale / Speciality device MagicLeap MS Hololens HTC Vive Oculus Rift O V E R V I E W O F D E V I C E S _
  10. 10. O C U L U S Q U E S T C O M I N G I N 2 0 1 9 _
  11. 11. M O B I L E V R _ Netflix on GearVR Source: Road to VR GearVR Source: Techradar
  12. 12. HTC Vive with Tracker Source: Josh Miller / CNET R O O M S C A L E V R _
  13. 13. Source: https://developer.microsoft.com Voice Keyboard Touch Sensors Spatial mapping Object recognition
  14. 14. CURRENT EXPERIENCES
  15. 15. E N G A G E M E N T E D U C A T I O N E S C A P E S O C I A L
  16. 16. E N G A G E M E N T Source: Audi
  17. 17. E N G A G E M E N T
  18. 18. E N G A G E M E N T
  19. 19. E N G A G E M E N T
  20. 20. 360 degree video New Seven Wonders of the World: Taj Mahal E N G A G E M E N T
  21. 21. E N G A G E M E N T
  22. 22. E D U C A T I O N Source: Oculus, Children’s Hospital LA, BioFlight VR, AiSolve
  23. 23. E D U C A T I O N Source: Debias VR. www.debiasvr.com
  24. 24. E D U C A T I O N
  25. 25. gif? ? E S C A P E Source: StriVR
  26. 26. E S C A P E Source: NeuroSpeculative AfroFuturism Source: The Protectors: Walk in the Ranger’s Shoes
  27. 27. E S C A P E Source: Gorillaz
  28. 28. E S C A P E Source: OwlChemy Labs, Job Simulator
  29. 29. S O C I A L Source: Facebook Spaces
  30. 30. S O C I A L Source: AltSpaceVR
  31. 31. T R A V E L Source: Google Earth VR
  32. 32. W E L L - B E I N G Source: StriVR
  33. 33. W E L L - B E I N G
  34. 34. MAKING YOUR OWN EXPERIENCES
  35. 35. Teaching WebVR: Using A-Frame and Glitch for intro to 3D programming summer course - by Kieran Lee Farr https://aframe.io/
  36. 36. BEHAVIORAL SCIENCE IMPLICATIONS
  37. 37. H U M A N S E V O L V E D T O G E S T U R E
  38. 38. DEMOS / BREAK Come back together in 30 min
  39. 39. HOW DID THAT GO?
  40. 40. ACTIVITY BRIEF
  41. 41. G A Z E , V O I C E , G E S T U R E , O R C O N T R O L L E R A S I N P U T C R E AT E A F F O R D A N C E S G I V E S E N S O R Y F E E D B A C K S Y N C H R O N Y W I T H T H E C O N T E N T A N D T H E U S E R E X P E R I E N C E D E S I G N T A C T I C S _
  42. 42. gif? ? coordination. pluto VR. waving hands together.
  43. 43. Source: The Sky is Gap
  44. 44. Use Embodied Cognition to deepen experiences The right body actions in VR can make an experience feel more immersive memorable persuasive S U M M A R Y
  45. 45. ACTIVITY 30 MIN
  46. 46. T E L L M E A S T O R Y U S I N G T H I S S O C C E R B A L L _ Photo credit: Ikea
  47. 47. FUTURE TECH
  48. 48. If the real world doesn’t step up its game, it’s going to lose me to the virtual one. - Eric Metzner, Techno-optimist Futurist
  49. 49. ACTIVITY
  50. 50. T E C H N O L O G Y W O R K E D U C AT I O N S O C I A L E N T E R TA I N M E N T P R O M P T S
  51. 51. T E C H N O L O G Y S PA C E I S A N O R G A N I Z I N G T O O L V O I C E C O M M A N D S N O S C R E E N S N O 2 - D I N T E R FA C E S N O W I N D O W S N O M E N U S N O K E Y B O A R D / M O U S E
  52. 52. V I R T U A L P R E S E N C E C O M M U T E / T R A N S P O R TAT I O N D E S I G N R E V I E W S N E T W O R K I N G W O R K
  53. 53. O N - D E M A N D C U S T O M I Z E D A C C E S S I B L E E M B O D I E D E D U C A T I O N
  54. 54. H O W D E R I V E M E A N I N G F R O M O T H E R S R O L E O F V I R T U A L AVATA R S H O W D O W E C O M M U N I C AT E S O C I A L N E T W O R K S D AT I N G S O C I A L
  55. 55. I N T E R A C T I V E M O V I E S E S C A P E R O O M S M U S I C V I D E O S R E C R E AT I O N S H O P P I N G E N T E R T A I N M E N T
  56. 56. W H AT C A N Y O U D O R I G H T N O W T O H A R N E S S T H E P O T E N T I A L ? A P P L I C A T I O N
  57. 57. CONCLUSION: WHY DOES IT MATTER?
  58. 58. Our work is never just entertainment or marketing or science or technology, we are, in fact, creating culture. - Monika Bielskyte, VR Creative Director
  59. 59. FEEDBACK / SUBSCRIBE @theextendedmind www.extendedmind.io
  60. 60. W O R K S H O P S _ Failing Fast for Females www.alvearecollective.com
  61. 61. Source @HazelMonForton
  62. 62. Resources VR Devs Slack WebVR Portland Indie Game (PIG) Squad
  63. 63. Technology Work Education Social Entertainment Notes on how these changes will affect you and your industry Reflection on the scope of these changes What can you do right now to apply these technologies? General comments Future Tech and You XD IMMERSIVE 2018 www.extendedmind.io @theextendedmind

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