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The ‘Pre-Mortem’
www.slideshare.net/VGVisionary
Quick Disclaimer
Nothing in this talk is new,
but we just don’t talk about it often enough!
Table of Contents
1. A recipe to slow-cooking games
2. Endless iteration?
3. Pivot? Totally Pivot!
4. Letting go and inviting in
5. Staying afloat and funded till ‘release’
Who is Data Realms?
This is a talk by
Vlad Micu
Business development manager at
Data Realms
Data Realms has
25 folks (mostly contractors)
in 11 countries
on 4 continents
Previously created
Now working on
+14 amazing developers <3
@DataRealms
Cortex Command
NeosForme’s Highlight Compilation
https://www.youtube.com/watch?v=XefWNU62CFU
Pros and Cons
• Unexpected organic
modding community
• Incredibly fun to watch
• Lot’s of lessons learned on
game design
• Resulting in extended
shelf life, HR talent pool
and more vision for next
game
• Suffered from initial
missing PR strategy and
unclear messaging.
• No online multiplayer
• Lack of community
management
• Unclear messaging
1. Slow-cooking games
• Less stress
• Taking the time for ideas
• Bigger scope?
• Diverse team
No such thing as an overnight success
Alexander Bruce on Antichamber’s ‘Overnight Success’:
https://www.youtube.com/watch?v=wOlcB-JxkFw
• Cortex Command: 10 years
• Antichamber: 7 Years
• Rocket League: 7 years
• Stardew Valley: 6 years
• Owlboy: 8 years
2. Endless Iteration?
Some more sources:
http://www.gamasutra.com/view/news/238773/10_seminal_game_postmortems_every_develo
per_should_read.php
http://www.pixelprospector.com/the-big-list-of-postmortems/
‘Done’ vs Iteration
• Tech & Tools vs Content
• Hard to explain?
• Not pick up & play
• Legacy and Expectations
3. Pivot? Totally Pivot!
Sources:
https://pando.com/2014/04/05/third-life-flickr-co-founder-pulls-unlikely-success-out-of-gaming-failure-again/
http://www.wired.co.uk/article/ilkka-paananen-interview
"Overwatch: How Blizzard Created a Hopeful Vision of the Future" - Jeff Kaplan https://youtu.be/5-mh2hJDaGQ
4. Letting go and inviting in
Fishing for Talent
• Half of the Planetoid
Pioneers team are former
Cortex Command
modders
• Modding communitiy =
amazing talent pool
• Built the ‘Pioneer
Program’ to increase
community infrastructure
• Admitting and embracing
the creativity of our
audience.
Players vs. Makers dynamic
Champions, potential hires, etc.
Seems to be quite the trend
User Generated Content is
everywhere
• YouTube & Twitch
• Fan Art & Fan
Fiction
• Modding
• In-Game Assets
More importantly: leadership
• Trust
• Flexibility
• Delegation
• Communication
Building the right team
• Team = Not a family, not
a sports team either.
• Responsibility > Authority
• A sense of belonging
• Pursuing their own
interests.
• The right people for the
right now.
What also kept/is keeping our
team busy
Just to name a few things…
5. Staying afloat & funded till
‘release’
Sources:
http://blogs.wsj.com/venturecapital/2014/03/20/airbnbs-unlikely-journey-
from-obama-os-cereal-and-barry-manilows-drummer-to-10-billion/
https://www.airbnb.nl/obamaos
The #1 Skill is still Resilience
The Fins have ‘Sisu’ (perseverance)
Summary:
• Slow-cooking games
works (for some)
• Iteration is a luxury
• Don’t discount pivoting
• Your team is everything
• Money = gasoline!
Contact me
• @vgvisionary
• Mail me at vlad@datarealms.com
• Slides: www.slideshare.net/VGVisionary
Thanks!
Questions?
Or let’s talk more outside so the next speaker can set up!

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The Pre-Mortem: Lessons from Slow-Cooking Games

  • 2. Quick Disclaimer Nothing in this talk is new, but we just don’t talk about it often enough!
  • 3. Table of Contents 1. A recipe to slow-cooking games 2. Endless iteration? 3. Pivot? Totally Pivot! 4. Letting go and inviting in 5. Staying afloat and funded till ‘release’
  • 4. Who is Data Realms? This is a talk by Vlad Micu Business development manager at Data Realms Data Realms has 25 folks (mostly contractors) in 11 countries on 4 continents Previously created Now working on +14 amazing developers <3 @DataRealms
  • 5. Cortex Command NeosForme’s Highlight Compilation https://www.youtube.com/watch?v=XefWNU62CFU
  • 6. Pros and Cons • Unexpected organic modding community • Incredibly fun to watch • Lot’s of lessons learned on game design • Resulting in extended shelf life, HR talent pool and more vision for next game • Suffered from initial missing PR strategy and unclear messaging. • No online multiplayer • Lack of community management • Unclear messaging
  • 7. 1. Slow-cooking games • Less stress • Taking the time for ideas • Bigger scope? • Diverse team
  • 8. No such thing as an overnight success Alexander Bruce on Antichamber’s ‘Overnight Success’: https://www.youtube.com/watch?v=wOlcB-JxkFw • Cortex Command: 10 years • Antichamber: 7 Years • Rocket League: 7 years • Stardew Valley: 6 years • Owlboy: 8 years
  • 9. 2. Endless Iteration? Some more sources: http://www.gamasutra.com/view/news/238773/10_seminal_game_postmortems_every_develo per_should_read.php http://www.pixelprospector.com/the-big-list-of-postmortems/
  • 10. ‘Done’ vs Iteration • Tech & Tools vs Content • Hard to explain? • Not pick up & play • Legacy and Expectations
  • 11. 3. Pivot? Totally Pivot! Sources: https://pando.com/2014/04/05/third-life-flickr-co-founder-pulls-unlikely-success-out-of-gaming-failure-again/ http://www.wired.co.uk/article/ilkka-paananen-interview "Overwatch: How Blizzard Created a Hopeful Vision of the Future" - Jeff Kaplan https://youtu.be/5-mh2hJDaGQ
  • 12. 4. Letting go and inviting in
  • 13. Fishing for Talent • Half of the Planetoid Pioneers team are former Cortex Command modders • Modding communitiy = amazing talent pool • Built the ‘Pioneer Program’ to increase community infrastructure • Admitting and embracing the creativity of our audience.
  • 14. Players vs. Makers dynamic Champions, potential hires, etc.
  • 15. Seems to be quite the trend
  • 16. User Generated Content is everywhere • YouTube & Twitch • Fan Art & Fan Fiction • Modding • In-Game Assets
  • 17. More importantly: leadership • Trust • Flexibility • Delegation • Communication
  • 18. Building the right team • Team = Not a family, not a sports team either. • Responsibility > Authority • A sense of belonging • Pursuing their own interests. • The right people for the right now.
  • 19. What also kept/is keeping our team busy Just to name a few things…
  • 20. 5. Staying afloat & funded till ‘release’ Sources: http://blogs.wsj.com/venturecapital/2014/03/20/airbnbs-unlikely-journey- from-obama-os-cereal-and-barry-manilows-drummer-to-10-billion/ https://www.airbnb.nl/obamaos
  • 21. The #1 Skill is still Resilience The Fins have ‘Sisu’ (perseverance)
  • 22. Summary: • Slow-cooking games works (for some) • Iteration is a luxury • Don’t discount pivoting • Your team is everything • Money = gasoline!
  • 23. Contact me • @vgvisionary • Mail me at vlad@datarealms.com • Slides: www.slideshare.net/VGVisionary
  • 24. Thanks! Questions? Or let’s talk more outside so the next speaker can set up!