3. Table of Contents
1. A recipe to slow-cooking games
2. Endless iteration?
3. Pivot? Totally Pivot!
4. Letting go and inviting in
5. Staying afloat and funded till ‘release’
4. Who is Data Realms?
This is a talk by
Vlad Micu
Business development manager at
Data Realms
Data Realms has
25 folks (mostly contractors)
in 11 countries
on 4 continents
Previously created
Now working on
+14 amazing developers <3
@DataRealms
6. Pros and Cons
• Unexpected organic
modding community
• Incredibly fun to watch
• Lot’s of lessons learned on
game design
• Resulting in extended
shelf life, HR talent pool
and more vision for next
game
• Suffered from initial
missing PR strategy and
unclear messaging.
• No online multiplayer
• Lack of community
management
• Unclear messaging
7. 1. Slow-cooking games
• Less stress
• Taking the time for ideas
• Bigger scope?
• Diverse team
8. No such thing as an overnight success
Alexander Bruce on Antichamber’s ‘Overnight Success’:
https://www.youtube.com/watch?v=wOlcB-JxkFw
• Cortex Command: 10 years
• Antichamber: 7 Years
• Rocket League: 7 years
• Stardew Valley: 6 years
• Owlboy: 8 years
9. 2. Endless Iteration?
Some more sources:
http://www.gamasutra.com/view/news/238773/10_seminal_game_postmortems_every_develo
per_should_read.php
http://www.pixelprospector.com/the-big-list-of-postmortems/
10. ‘Done’ vs Iteration
• Tech & Tools vs Content
• Hard to explain?
• Not pick up & play
• Legacy and Expectations
11. 3. Pivot? Totally Pivot!
Sources:
https://pando.com/2014/04/05/third-life-flickr-co-founder-pulls-unlikely-success-out-of-gaming-failure-again/
http://www.wired.co.uk/article/ilkka-paananen-interview
"Overwatch: How Blizzard Created a Hopeful Vision of the Future" - Jeff Kaplan https://youtu.be/5-mh2hJDaGQ
13. Fishing for Talent
• Half of the Planetoid
Pioneers team are former
Cortex Command
modders
• Modding communitiy =
amazing talent pool
• Built the ‘Pioneer
Program’ to increase
community infrastructure
• Admitting and embracing
the creativity of our
audience.
18. Building the right team
• Team = Not a family, not
a sports team either.
• Responsibility > Authority
• A sense of belonging
• Pursuing their own
interests.
• The right people for the
right now.