LinkedIn emplea cookies para mejorar la funcionalidad y el rendimiento de nuestro sitio web, así como para ofrecer publicidad relevante. Si continúas navegando por ese sitio web, aceptas el uso de cookies. Consulta nuestras Condiciones de uso y nuestra Política de privacidad para más información.
LinkedIn emplea cookies para mejorar la funcionalidad y el rendimiento de nuestro sitio web, así como para ofrecer publicidad relevante. Si continúas navegando por ese sitio web, aceptas el uso de cookies. Consulta nuestra Política de privacidad y nuestras Condiciones de uso para más información.
HP UFT Mobile is the most complete solution for cross-platform automated testing.HP UFT Mobile is a native mobile testing extension to UFT. It allows our customer to use the very familiar UFT (that used be QTP) and extend it to mobile devices. It allows our customers to utilize existing tests, assets & business logic for mobile testing. No need to learn a new environment, code and support the integration, and consolidate reports coming from different tools. Lots of attention and additional technical skills which ultimately consumes the most sensitive asset mobile app development teams have: time. It allowsyou to connect real physicaldevicesthat are sitting on the cloud, and perform real test automation with the ability to identifyobjects, manipulate the objects, performalmostanyoperations on the mobile devices as if theyweresittingnext to you.This means that you can focus on planning your tests while letting someone else manage the devices for them, negotiate contracts with carriers, clean them, and switch them when needed.Needless to say, if your testing teams are located in different sites, they can share the same devices, and test them concurrently.And of course, it allows full back-end integration with ALM/QC.First, there is great affinity between mobile development and Agile, which testers have to support. Agile's short cycle iterations provide fast feedback on product features, promote a customer-centric approach and enable continuous User Experience design. Of course, in Agile, the entire team is responsible for quality. Many of the testing activities are necessarily being performed earlier in the cycle in order to get feedback faster. Second, there is a need to test your app on multiple devices. It is impossible to conduct test on all devices in the marketplace. Some analysts advise to start by selecting just a few devices. The most important objective is to make sure the app delivers remarkable experience to the end users. <BUILD>Some of the biggest frustrations Agile teams have are when they run up against this “command and control” thinking, when bureaucracy that gets in their way, or when they perceive themselves as being slowed down by other “non-Agile” parts of the organization. These type of problems have actually given rise to trends like DevOps or even applying Agile techniques to disciplines outside of software development like marketing.<BUILD>One of the other challenges Agile teams face is striking the right balance between velocity and quality. One of the big things Agile measures is Velocity – essentially the rate at which functionality is delivered. Too much of a focus on velocity though, can have unintended effects. What we often see, especially with teams that are new to Agile, is an inclination to sacrifice quality in name of velocity. Of course, this results in a build-up of defects and more time performing fixes and maintenance, which paradoxically actually ends up slowing things down.<BUILD>In order to balancethisequation and satisfy the end user, itis important to put in place the right testingstrategywithbothmanual and automatedtesting. You will have to perform manual testing for unit and integration testing. However, the mobile handset characteristics (e.g. screen resolution and layout) makes manual testing difficult, and the velocity of the mobile market exacerbates the limitations of manual testing.The validation of the quality of frequent builds requires some degree of automation. Forrester even encourages mobile developers and testers to invest into continuous testing after a few sprints. It is impossible to conduct test on all devices in the marketplace. Some analysts advise to start by selecting just a few devices, but then, how to follow the trends in device turnover and new technology? And then, do you really want to own all the devices you test on? Is it really core to manage, allocate, track, secure, and refresh the devices?How to provide fast feedback on product features, promote a customer-centric approach and enable continuous User Experience design?
* Windows phone 8 notavailableyet (for all vendors)RealityAutomationTest device managementALM integrationEnd to end lifecycle
But the network can still be an issue with any performance testing strategy
Как оптимизировать тестирование мобильных приложений