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WCET 2012
San Antonio, Texas
November 2, 2012


     Effective Course Design Panel
     Ruth Markulis, Instructional Technologist
Effective Course Design Agenda

Welcome! I am happy to be here with you today to share
 experiences and have an interactive discussion.

          Your Course Design Challenges

          Cybersecurity Case Study

          Developing a Mobile Strategy
MS Cybersecurity Program
Effective Project Management
Managing Complexity

• Curriculum
   Interactive Modules
   Case Studies and Virtual Labs
   Capstone Simulation
• University-wide effort of collaborative teams
• Integrate efforts from many disciplines and
  skill sets
Effective Project Management
             Strategies That Worked Well
• Weekly Excel Project Plan Tracking Sheets
     Staffing, Tasks, and Due Dates
     Completed Items
     Pending Items
     Yellow and Red Alerts
Effective Project Management
            Strategies That Worked Well
• Weekly Project Status Reports and Meetings
     Delayed Tasks and Milestones and Impacts
     Accomplishments
     Pending Items
     Concerns and Recommended Actions
     Remarks
Effective Project Management
           Strategies That Worked Well
• Making all assumptions explicit
• Explaining dependencies
• Flexibility
   Adding or realigning resources and contingency plans
• Sharepoint as document repository
   Version Control/Archive
Effective Project Management
             Strategies That Worked Well
• Details!
   Include a deadline in the subject line of emails for
    time-sensitive materials
     Urgent-Please respond by date
   Include vacation schedules, holidays
   Scheduled check in conference calls
Effective Course Design
Instructional Design Model
The Process
The Process
Subject Matter Expert Support
             Strategies That Worked Well
• Subject Matter Expert Training Workshop
     Policies and Procedures/Roles Expectations
     Research and Writing
     Unique, Accurate Master’s Level Content
     Case Study and Simulation Ideas for Critical Thinking
     Best Practices and Current Thinking in the Field
     Quality Assurance
Review Teams
             Strategies That Worked Well
• “Bug Sheets”
     Content, Graphics, Technical
•   Active Discussion in Wimba/WebEx
•   Lead SME has final word
•   Requested changes/clarifications
•   Continuous quality improvement
Review Teams
            Strategies That Worked Well
• Initially a long process
• Became streamlined
• Led to proactive change in design/process
   Moved editorial review and intellectual property review
    earlier in process
Tools for Interactivity
Effective Course Design
Tools for Interactivity
Tools for Interactivity
Tools for Interactivity
Faculty Support
           Strategies That Worked Well
•   Model classroom
•   Orientation each semester
•   Faculty classroom for discussion/questions
•   Ongoing meetings as needed
•   Teaching/lab assistants
Going Mobile-Best Practices


            Has your campus experimented
            with mobile devices to deliver
            content?
            Please share your experiences.
Going Mobile-Best Practices
• Feature Phones- 12 keys, digital camera, media
  player
• Smart Phones-Third party applications for
  productivity
• PDAs-QWERTY keyboard and stylus for
  organizational tasks
• iPads-More features for light work,
  presentations, interactive learning
Going Mobile-Best Practices


             How many mobile devices are
             there worldwide?
             What impact is this having on
             educational institutions?
Going Mobile-Best Practices

                 Gartner Group 2011
•5.6 billion mobile phones worldwide
•80% of world’s population
•$315 billion in revenue
Going Mobile-Best Practices
   The State of the Mobile Web in Higher Ed
         February 2012 (267 institutions)

  59% provide a mobile solution (37% in 2011)
  39% plan to develop a mobile solution
  2% no plan
Going Mobile-Best Practices
Going Mobile-Best Practices
   The State of the Mobile Web in Higher Ed
         February 2012 (267 institutions)

  56% plan a dedicated mobile Web site
  26% plan to develop device-specific apps
Going Mobile-Best Practices
   The State of the Mobile Web in Higher Ed
         February 2012 (267 institutions)

  73 % developed by faculty staff
  20% developed by vendor
  65% no special budget for mobile
Going Mobile-Best Practices
        Develop a Mobile Strategy
•Why are you going mobile?
•Determining appropriate content
•Interactivity-solving a real problem
     Checking sports scores
     Checking weather, directions, maps
     Flight reservations
     News updates
Going Mobile-Best Practices
         Develop a Mobile Strategy
•Balance business goals vs. constraints
•How does mobile presence help organization achieve its
 goals?
•Audience goals-What does user want to accomplish?
What is the value-added proposition?
Going Mobile-Best Practices
     Develop a Mobile Strategy
What do you think would be appropriate
 educational content for mobile devices
based on these commercial applications?
Going Mobile-Best Practices
           Good Mobile Design
•Designing for mobile devices is different
than designing for the Web
•Don’t take an existing Web page and make
it smaller
•Limit content and plan content categories
and navigation carefully
Going Mobile-Best Practices
       Primary Navigation
                             Header


                            Navigation
Menu            Content

                             Content


                            Navigation


             Footer          Footer
Going Mobile-Best Practices
     Design Challenges or Constraints
•Variety of devices and browsers
•Older devices
•Screen size and keypad design
•Embedded objects and scripts not supported
•Frames not supported
•Flash not supported
Going Mobile-Best Practices
      Design Challenges or Constraints
•Pop-up windows not supported
•Linking to external resources adds time and
cost to page views
Going Mobile-Best Practices
          Good Mobile Design
•Must be device specific
   Target devices
•Must render properly
   128 X 160 pixels
•Must load quickly
•Must not crash the browser
Going Mobile-Best Practices
            Good Mobile Design
•File sizes are small, under 10 Kb
•Customization
   Site should remember user information and
    preferences and load them when user returns to site
Going Mobile-Best Practices
           Good Mobile Design
•Handset detection-serving correct version
of mobile content
   http://deviceatlas.com
•Dynamic content formatting
•URL redirects
•Register domain names
Going Mobile-Best Practices
           Developing Standards
•W3C Initiatives
   Mobile Web Best Practices Working Group
   Device Description Working Group
      Consistent, complete User-Agent Profiles (UA-Profs)
•Open Mobile Alliance (OMA)
Going Mobile-Best Practices
    W3C Mobile Web Working Group
•XHTML Basic and XHTML MP 1.0
   Character Encoding-UTF 8
   XHTML MP 1.0 Doctype-tells browsers how to
    render content
   List of MIME types on server-add XHTML
Going Mobile-Best Practices
       W3C Mobile Web Working Group
•XHTML Basic and XHTML MP 1.0
    Search engines use page titles
    Wireless CSS stylesheets lower page size
•Use Wireless Markup Language (WML) for older mobile
browsers
•HTML 5 and Java
Going Mobile-Best Practices
                 Design Considerations
•Use <div> or <dl> tags, not <table>
•Use server side includes (SSI), not frames
•Place navigation in content page
•Use accesskeys (numbers on keypad) to link to content
and limit links to 10 or fewer per page
•Prioritize links by popularity
•Use brief forms if at all
    Use radio buttons and drop-down menus rather than text boxes
Going Mobile-Best Practices
        Design Considerations for Images
•Image width should by under 120 pixels
•Avoid images containing dense information
•Specify pixel height and width so these do not have to be
calculated by the device which increases rendering time
•Omit image maps as there usually is no pointing device
•Always use alt tags
Going Mobile-Best Practices
                        Testing
•Prototyping and Usability Testing
•Desktop testing
•Emulator testing
•Device testing-Prepaid SIM cards
    http://wurfl.sourceforge.net/
    http://www.uaprof.com/
    http://www.developershome.com/wap/detection/detection
     .asp?page=uaprof
Going Mobile-Best Practices
           References and Resources
W3C Mobile Web Best Practices Basic Guidelines
•http://www.w3.org/TR/mobile-bp/
Global Authoring Practices
•http://www.passani.it/gap/
mobiReady Tool evaluates your Web page
•http://ready.mobi/launch.jsp?locale=en_EN
Going Mobile-Best Practices
            References and Resources
Dot-mobi domain approved by Internet Corporation of
Assigned Names and Numbers (ICANN) in 2006
•http://news.cnet.com/2100-1039_3-6075779.html
Mobile Web Best Practices, Case Studies, and Statistics
•http://www.mobithinking.com/
Open Mobile Alliance
http://www.openmobilealliance.org/
Going Mobile-Best Practices
           References and Resources
Horizon Report 2012
•http://www.nmc.org/pdf/2012-horizon-report-HE.pdf
Accessibility
•http://www.w3.org/WAI/mobile/
Effective Course Design



          Thank You
     ruth.markulis@umuc.edu

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Effective course design

  • 1. WCET 2012 San Antonio, Texas November 2, 2012 Effective Course Design Panel Ruth Markulis, Instructional Technologist
  • 2. Effective Course Design Agenda Welcome! I am happy to be here with you today to share experiences and have an interactive discussion.  Your Course Design Challenges  Cybersecurity Case Study  Developing a Mobile Strategy
  • 5. Managing Complexity • Curriculum  Interactive Modules  Case Studies and Virtual Labs  Capstone Simulation • University-wide effort of collaborative teams • Integrate efforts from many disciplines and skill sets
  • 6. Effective Project Management Strategies That Worked Well • Weekly Excel Project Plan Tracking Sheets  Staffing, Tasks, and Due Dates  Completed Items  Pending Items  Yellow and Red Alerts
  • 7. Effective Project Management Strategies That Worked Well • Weekly Project Status Reports and Meetings  Delayed Tasks and Milestones and Impacts  Accomplishments  Pending Items  Concerns and Recommended Actions  Remarks
  • 8. Effective Project Management Strategies That Worked Well • Making all assumptions explicit • Explaining dependencies • Flexibility  Adding or realigning resources and contingency plans • Sharepoint as document repository  Version Control/Archive
  • 9. Effective Project Management Strategies That Worked Well • Details!  Include a deadline in the subject line of emails for time-sensitive materials Urgent-Please respond by date  Include vacation schedules, holidays  Scheduled check in conference calls
  • 14. Subject Matter Expert Support Strategies That Worked Well • Subject Matter Expert Training Workshop  Policies and Procedures/Roles Expectations  Research and Writing  Unique, Accurate Master’s Level Content  Case Study and Simulation Ideas for Critical Thinking  Best Practices and Current Thinking in the Field  Quality Assurance
  • 15. Review Teams Strategies That Worked Well • “Bug Sheets”  Content, Graphics, Technical • Active Discussion in Wimba/WebEx • Lead SME has final word • Requested changes/clarifications • Continuous quality improvement
  • 16. Review Teams Strategies That Worked Well • Initially a long process • Became streamlined • Led to proactive change in design/process  Moved editorial review and intellectual property review earlier in process
  • 22. Faculty Support Strategies That Worked Well • Model classroom • Orientation each semester • Faculty classroom for discussion/questions • Ongoing meetings as needed • Teaching/lab assistants
  • 23. Going Mobile-Best Practices Has your campus experimented with mobile devices to deliver content? Please share your experiences.
  • 24. Going Mobile-Best Practices • Feature Phones- 12 keys, digital camera, media player • Smart Phones-Third party applications for productivity • PDAs-QWERTY keyboard and stylus for organizational tasks • iPads-More features for light work, presentations, interactive learning
  • 25. Going Mobile-Best Practices How many mobile devices are there worldwide? What impact is this having on educational institutions?
  • 26. Going Mobile-Best Practices Gartner Group 2011 •5.6 billion mobile phones worldwide •80% of world’s population •$315 billion in revenue
  • 27. Going Mobile-Best Practices The State of the Mobile Web in Higher Ed February 2012 (267 institutions)  59% provide a mobile solution (37% in 2011)  39% plan to develop a mobile solution  2% no plan
  • 29. Going Mobile-Best Practices The State of the Mobile Web in Higher Ed February 2012 (267 institutions)  56% plan a dedicated mobile Web site  26% plan to develop device-specific apps
  • 30. Going Mobile-Best Practices The State of the Mobile Web in Higher Ed February 2012 (267 institutions)  73 % developed by faculty staff  20% developed by vendor  65% no special budget for mobile
  • 31. Going Mobile-Best Practices Develop a Mobile Strategy •Why are you going mobile? •Determining appropriate content •Interactivity-solving a real problem  Checking sports scores  Checking weather, directions, maps  Flight reservations  News updates
  • 32. Going Mobile-Best Practices Develop a Mobile Strategy •Balance business goals vs. constraints •How does mobile presence help organization achieve its goals? •Audience goals-What does user want to accomplish? What is the value-added proposition?
  • 33. Going Mobile-Best Practices Develop a Mobile Strategy What do you think would be appropriate educational content for mobile devices based on these commercial applications?
  • 34. Going Mobile-Best Practices Good Mobile Design •Designing for mobile devices is different than designing for the Web •Don’t take an existing Web page and make it smaller •Limit content and plan content categories and navigation carefully
  • 35. Going Mobile-Best Practices Primary Navigation Header Navigation Menu Content Content Navigation Footer Footer
  • 36. Going Mobile-Best Practices Design Challenges or Constraints •Variety of devices and browsers •Older devices •Screen size and keypad design •Embedded objects and scripts not supported •Frames not supported •Flash not supported
  • 37. Going Mobile-Best Practices Design Challenges or Constraints •Pop-up windows not supported •Linking to external resources adds time and cost to page views
  • 38. Going Mobile-Best Practices Good Mobile Design •Must be device specific  Target devices •Must render properly  128 X 160 pixels •Must load quickly •Must not crash the browser
  • 39. Going Mobile-Best Practices Good Mobile Design •File sizes are small, under 10 Kb •Customization  Site should remember user information and preferences and load them when user returns to site
  • 40. Going Mobile-Best Practices Good Mobile Design •Handset detection-serving correct version of mobile content  http://deviceatlas.com •Dynamic content formatting •URL redirects •Register domain names
  • 41. Going Mobile-Best Practices Developing Standards •W3C Initiatives  Mobile Web Best Practices Working Group  Device Description Working Group  Consistent, complete User-Agent Profiles (UA-Profs) •Open Mobile Alliance (OMA)
  • 42. Going Mobile-Best Practices W3C Mobile Web Working Group •XHTML Basic and XHTML MP 1.0  Character Encoding-UTF 8  XHTML MP 1.0 Doctype-tells browsers how to render content  List of MIME types on server-add XHTML
  • 43. Going Mobile-Best Practices W3C Mobile Web Working Group •XHTML Basic and XHTML MP 1.0  Search engines use page titles  Wireless CSS stylesheets lower page size •Use Wireless Markup Language (WML) for older mobile browsers •HTML 5 and Java
  • 44. Going Mobile-Best Practices Design Considerations •Use <div> or <dl> tags, not <table> •Use server side includes (SSI), not frames •Place navigation in content page •Use accesskeys (numbers on keypad) to link to content and limit links to 10 or fewer per page •Prioritize links by popularity •Use brief forms if at all  Use radio buttons and drop-down menus rather than text boxes
  • 45. Going Mobile-Best Practices Design Considerations for Images •Image width should by under 120 pixels •Avoid images containing dense information •Specify pixel height and width so these do not have to be calculated by the device which increases rendering time •Omit image maps as there usually is no pointing device •Always use alt tags
  • 46. Going Mobile-Best Practices Testing •Prototyping and Usability Testing •Desktop testing •Emulator testing •Device testing-Prepaid SIM cards  http://wurfl.sourceforge.net/  http://www.uaprof.com/  http://www.developershome.com/wap/detection/detection .asp?page=uaprof
  • 47. Going Mobile-Best Practices References and Resources W3C Mobile Web Best Practices Basic Guidelines •http://www.w3.org/TR/mobile-bp/ Global Authoring Practices •http://www.passani.it/gap/ mobiReady Tool evaluates your Web page •http://ready.mobi/launch.jsp?locale=en_EN
  • 48. Going Mobile-Best Practices References and Resources Dot-mobi domain approved by Internet Corporation of Assigned Names and Numbers (ICANN) in 2006 •http://news.cnet.com/2100-1039_3-6075779.html Mobile Web Best Practices, Case Studies, and Statistics •http://www.mobithinking.com/ Open Mobile Alliance http://www.openmobilealliance.org/
  • 49. Going Mobile-Best Practices References and Resources Horizon Report 2012 •http://www.nmc.org/pdf/2012-horizon-report-HE.pdf Accessibility •http://www.w3.org/WAI/mobile/
  • 50. Effective Course Design Thank You ruth.markulis@umuc.edu