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20180821 Designing for Human-Artifact Symbiosis

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Invited talk at the OpenHCI Workshop 2018, Taipei, Taiwan

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20180821 Designing for Human-Artifact Symbiosis

  1. 1. 人 共生設計 Designing for Human-Artifact Symbiosis 蔡文傑 博士後研究員 臺大智慧聯網創新研究中心 Wenn-Chieh “Joe” Tsai, Postdoctoral Fellow, NTU IoX Center 戊戌年夏於OpenHCI 機
  2. 2. Symbiosis "living together" www.bbc.com/earth/story/20140929-the-truth-about-clownfish 2
  3. 3. “Man-Computer Symbiosis” J. C. R. Licklider (1960) IRE Transactions on Human Factors in Electronics, vol. HFE-1, 4-11 (now IEEE) hcipioneers.wordpress.com/portfolio/jcr-licklider/
  4. 4. “Men will set the goals, formulate the hypotheses, determine the criteria, and perform the evaluations. Computing machines will do the routinizable work that must be done toroutinizable work that must be done toroutinizable work prepare the way for insights and decisions in technical and scientific thinking.” intergalacticrobot.blogspot.com/2017/11/man-computer-symbiosis.html
  5. 5. One Prerequisite for Realization of Man-Computer Symbiosis ! Input and Output Equipment ! Desk-Surface Display and Control ! Computer-Posted Wall Display ! Automatic Speech Production and Recognition EXTENDED MAN SYMBIOSIS AI Licklider’s 5-year prediction 5
  6. 6. Grudin, J. (2009). AI and HCI: Two Fields Divided by a Common Focus. AI Magazine, 30, 48–57. EXTENDED MAN SYMBIOSIS AI? 6 takes 40 years to achieve Microsoft Surface 1.0 (2008) Apple Siri (2011)
  7. 7. Use and Context U1 Social Organization and Work U2 Application Areas U3 Human-Machine Fit and Adaptation Human H1 Human Information Processing H2 Language, Communication and Interaction H3 Ergonomics C1 Input and Output Devices Computer C2 Dialogue Techniques C4 Computer Graphics C5 Dialogue Architecture C3 Dialogue Genre Development Process D4 Example Systems and Case Studies D1 Design Approaches D3 Evaluation Techniques D2 Implementation Techniques and Tools From ACM SIGCHI Curricula for Human-Computer Interaction
  8. 8. Figure 1. Four fields with major HCI research threads. Acronym expansions are in the text. Grudin, J. (2012) A moving target: The evolution of human-computer interaction. Interaction Design 1st 2nd 3rd Paradigms in Human-Computer Interaction
  9. 9. Paradigms in HCI Human Factors Cognitive Science Situated Knowledges
  10. 10. Human Factors The 1st Paradigm in HCI Modern Time (1936)
  11. 11. Human Factors (Ergonomics) 11
  12. 12. Cognitive Science The 2nd Paradigm in HCI RoboCop (1987)
  13. 13. 13 evelockdesign.com
  14. 14. Situated Knowledges The 3rd Paradigm in HCI Her (2013)
  15. 15. Science Humanity Design Phenomenon the natural world human experience the artificial world Methods controlled experiment, classification, analysis analogy, metaphor, evaluation modelling, pattern- formation, synthesis Values objectivity, rationality, neutrality, and a concern for ‘truth’ subjectivity, imagination, commitment, and a concern for ‘justice’ practicality, ingenuity, empathy, and a concern for ‘appropriateness’ Cross, N. (2006) Designerly ways of knowing.
  16. 16. What might be a better relationship?
  17. 17. Parasitism 寄生(+ -) www.divephotoguide.com/underwater-photography-special-features/article/nemo-s-mouth-full/ 17
  18. 18. The Matrix (1999)
  19. 19. 19 health.udn.com/health/story/6054/1230612
  20. 20. Commensalism 片利共生(+ 0) www.wildsumatra.com/five-lakes-multi-day-jungle-trek-sumatra/birds-nest-fern-asplenium-nidus/ 20
  21. 21. (Cited by 15803 since 1991)
  22. 22. www.cnet.com/videos/china-turns-to-tech-to-monitor-shame-rate-citizens/
  23. 23. nest.com
  24. 24. Mutualism 互利共生(+ +) www.allaboutbirds.org/guide/Clarks_Nutcracker/species-compare/ 24
  25. 25. Artifacts Living with Us Physical Digital Hybrid
  26. 26. “man with drill” Po-Hao Wang “man with Arduino” Hung-Chi Lee
  27. 27. Sanders, L. (2008) An evolving map of design practice and design research.
  28. 28. Situated Knowledges Human Factors Cognitive Science SoundTag PhotoSlap Oblivescence Board Reflexive Printer Retro Jukebox CrescendoMessage Paradigm Shift in My Interaction Design Research Botanical Printer Once Upon a Future Memory Probes 28
  29. 29. Reflexive Printer (DIS 2014)
  30. 30. SystemExperience ContentExperience PracticeExperience Botanical Printer (DIS 2018)
  31. 31. B.S. Ph.D. Interaction 
 Design Occupational 
 Therapy Medical 
 Informatics My Education M.S. (CS+Design)(+Public Health)
  32. 32. Past Now Interaction 
 Design Occupational 
 Therapy Medical
 Informatics Human-
 Centered
 Design Serious 
 Game Reminiscence 
 Technology Community College OpenHCI
 Workshop Psychiatric Ward Social Enterprise IoT Decision 
 Support Sys. Cultural 
 Probe Interdisciplinary Creativity My Experience

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