4. Dramatic elements
Dramatic elements in game
I. Challenge
II. Play
III. Traditional dramatic elements in drama & film
• Premise
• Character
• Story
• World Building
• The Dramatic Arc
17. i. Intrinsically rewarding
ii. Clear goals, and a sense of progress
iii. Clear and immediate feedback
iv. Match of challenge and skill
v. Intense focus on the present
Theory of Flow
18. i. Game playing experience is itself enjoyable
ii. Video games usually have clear goals and clear
progress
iii. Video games usually have real-time feedbacks
iv. Well received games usually have a well-balance game
play
v. People usually have in intense focus on the game they
are playing
Theory of Flow
19. An activity balances a person between challenge and ability,
frustration and boredom, to produce an experience of
achievement and happiness.
Theory of Flow
21. Flow occurs most often within activities that are goal-
directed and bounded by rules … that could not be done
without the proper skill…
For a person who has the skills but is not completely
assured of the outcome, a task is challenging.
Challenge vs. skill
23. When all of a person’s relevant skills are needed to cope
with the challenges of a situation, that person’s attention is
completely absorbed by the activity.
People become so involved in what they are doing that the
activity becomes spontaneous, almost automatic; they stop
being aware of themselves as separate from the actions
they are performing.
Action and awareness
26. You are not aware of other problematic life situations. It
becomes a world unto its own, significant only to itself.
Once you are in the situation, it is incredibly real, and you
are very much in charge of it. It becomes your total world.
Concentration on the task at hand
28. Only when a doubtful outcome is at stake, and one is able to
influence that outcome, can a person really know she is in
control.
Paradox of control
30. There is no room for self-scrutiny. Because enjoyable
activities have clear goals, stable rules, and challenges well
matched to skills, there is little opportunity for the self to be
threatened.
Loss of Self-Consciousness
34. Exotelic: we do things not because we enjoy them but to
achieve some goal.
Autotelic: we do things only to enjoy the experience they
provide.
Experience becomes and end