SlideShare a Scribd company logo
1 of 47
Mobile Trends & Innovations 
Hamutal Schieber | October, 2014
Introduction 
• Consumers are becoming increasingly dependent on mobile technology. Consumers not only own more 
mobile devices, but they also use them more often for an increasing number of tasks. 
• Marketers are searching for ways to grasp opportunities stemming from the extraordinary mobile 
penetration and usage patterns. Mobile devices provide easier ways for marketers to provide added-values 
to the consumer and shopper, making their lives easier. 
• The following presentation discusses several trends and enablers, mainly: 
Emerging Devices & 
Technologies 
• Internet of Things 
• Wearable Tech 
• Mobile TV 
Consumer added values from 
mobile 
• health & wellness 
monitoring 
• Convenience & location 
based services 
• Money / time saving 
• Entertainment and 
education 
• personalization 
Marketing Best Practices 
• Browsers vs. apps 
• Gaming 
• Payments 
• Content 
• Advertising 
• commerce
Market Trend Mapping 
Market Trends 
• Smartphone & Tablet 
• Wearable Tech 
• Internet of Things 
• Channel convergence 
Mobile Content 
• Video 
• Growth of Apps 
• Gaming 
• Social 
Mobile Commerce 
• Research, m-commerce 
• Mobile wallet 
• Self service 
Strategies to Provide Added Value 
• Consumer health & wellness monitoring 
• Convenience & location based services 
• Money / time saving 
• Entertainment and education 
• personalization
Market Trend Mapping 
Market Trends 
• Smartphone & Tablet 
• Wearable Tech 
• Internet of Things 
• Channel convergence
Mobile Penetration 
• According to GSMA, the mobile industry has scaled 
dramatically over the last decade. 
• By 2020, the majority of the world’s population (56%) 
is expected to have their own mobile subscription. 
2003: 1 billion unique subscribers (1 in 6 people) 
2013: 3.4 billion unique subscribers (47% of population)
Mobile Penetration 
• eMarketer predicts that by the end of 2014, 1.76 
billion people will own and use smartphones 
monthly, up more than 25% over 2013. Just 
under a quarter of the world's total population 
will use smartphones this year, and by 2017, 
more than a third of all people around the globe 
will be smartphone users. 
• By 2015, eMarketer estimates that 15 countries 
worldwide will have seen more than half their 
populations adopt smartphones.
Mobile Penetration 
• According to KPCB, between 2013 and 2014 
there had been a huge growth in mobile usage 
share of web usage.
Mobile Penetration | By Device 
• According to Gartner, global PC, 
tablet, “ultramobile” and mobile 
phone shipments are set to break 
2.4 billion units in 2014, 
and nearly 88 percent of that 
number will be attributable to 
mobile phones and tablets — 
specifically devices built on 
Google’s Android operating 
system, which on their own will 
account for nearly 1.2 billion 
devices. 
• Within mobile phones, 
smartphones are very much 
becoming the norm rather than 
the rising trend. They will account 
for 66 percent of all mobile sales 
in 2014, and Gartner projects that 
number to be 88 percent in 2018. 
Gartner predicts the tipping point in favor of tablets will 
happen in 2015, when there will be nearly 321 million 
tablets shipped, versus close to 317 million PCs.
Mobile Penetration | By Region 
• According to GSMA, the global unique subscriber base has 
been growing at a rate of 7.3% per annum. Growth is 
forecast to continue, but at a slower rate of 3.5% out to 
2020. 
• Unique subscriber penetration rates vary significantly 
across regions. Europe has the highest penetration rates, 
followed by North America and then the CIS. 
Source: GSMA
Mobile Penetration | By Region 
• Consumers in the Asia-Pacific region will account for more than half of all global smartphone 
users this year, totaling 951 million. Western Europe is the second largest region of global 
smartphone users with 196.6 million this year, eMarketer estimates.
Mobile Penetration | US & UK 
• eMarketer expects 65.0% of US mobile phone 
users, or 51.4% of the total population, to use a 
smartphone at least monthly in 2014. That compares 
with two-thirds of mobile phone users in the UK, or 
53.7% of the total population. 
• A recent Deloitte study found that 66% of UK 
consumers state that they have their mobile device 
with the all the time, and 34% state that their 
smartphone / tablet is the first device that they reach 
for when they want information on a product or 
service. 
• The over 55s will experienced the fastest y-o-y rise 
in smartphone penetration. As a large percentage of 
the population will be over 55 in 2014 (for instance, 
25% of adults in the UK), this is a lucrative market.
Mobile Penetration | Wearable Tech 
• The mobile user experience is breaking out of the classic phone form factor. 
• Juniper Research expects worldwide spending on wearable devices to jump from $1.4 billion this year to 
$19 billion by 2018. 
• In another report, ABI Research claims that sales of wearable computing devices will exceed 485 million 
shipments worldwide by 2018. 
• And, per Ericsson, once the physicality of mobile payments is altered through wearable tech, mobile 
wallets will be the idea providers of the necessary identity and value transfer infrastructure to make all 
this scale. 
• Garmin is one of the most dominant competitors in the wearable 
tech sphere, with watches that track location, heart rate, speed and 
other measurements. 
• Nike, with Nike+ Fuelband, and Fitbit, are other dominant 
competitors. 
• Apple is now entering the field with iWatch.
Mobile Penetration | Internet of Things 
• Internet of Things / IoT is a network of networks of uniquely identifiable 
endpoints (“things”), that communicate without human interaction, using IP 
connectivity. (IDC, 2014) 
• IDC (2014) estimates that the IoT market revenue was $ 1,928 B in 2013, 
expected to reach $ 7,065 B ($ 7 Trillion) by 2020. 
Source: Gridley & Company, Jan. 2014
Mobile Penetration | Internet of Things 
• LG’s tie-up with Line, the popular Asian messaging 
service, allows customers to chat with LG’s 
HomeChat suite of ovens, fridges and washing 
machines. It even includes the ability to send 
Line’s famous range of cartoon animal stickers to 
home appliances. 
• Alarm.com: The connected home platform 
connects a wide range of supported devices 
across the internet of things, through a cloud-based 
services platform and a mobile app.
Market Trend Mapping 
Mobile Content 
• Video 
• Growth of Apps 
• Gaming 
• Social
Mobile Content 
• As a recent KPCB 
report indicates, 
smartphone and tablet 
are becoming the 
most significant 
mediums for content 
consumption.
Mobile Content | Video 
• According to research from Digitalsmiths, just over 42% of internet users 
in North America watched news video content on their smartphones, and 
more than 36% watched previews for TV shows or movies. 
• That compared with 30.9% of respondents who said they watched full-length 
movies on their phones, and 27% who watched TV show reruns. 
• eMarketer estimates that in the US alone, 72.1 million smartphone users 
watched video on their devices at least monthly in 2013, a figure that will 
rise to 86.8 million by the end of 2014. 
• Mobile owners use devices in conjunction with tv 
watching (multi-tasking)
Apps vs. Browsers 
• Mobile app downloads are predicted to double 
between 2013 and 2017 according to Juniper 
Research. 
• In Q4 2013, Nielsen found that US adult Android 
and iPhone users were spending 65% more time 
with mobile apps than they had just two years ago: 
30 hours, 15 minutes in Q4 2013, vs. 18 hours, 18 
minutes in Q4 2011. However, the average 
number of apps owners used had barely risen over 
the past two years, from 23.2 in Q4 2011 to 26.8 in 
Q4 2013, indicating that users were spending more 
time with the apps they had, as opposed to 
downloading new ones.
Apps vs. Browsers | Motivations 
• The main reasons for using apps, per April 2014 data from 
comScore Mobile Metrix, are: 
– Easy access 
– Mobile optimization
Apps vs. Browsers | Leaders 
• Data from app analytics provider Flurry 
indicates that gaming still dominates 
mobile usage with 32% of time spent on 
iOS and Android devices, while Facebook 
remained a strong second with 17% of 
time spent on mobile. 
• Facebook, combined with Twitter (1.5%) 
and Social Messaging apps (9.5%) grew to 
28% of time spent on mobile in 2014, up 
from 24% last year, indicating the broader 
shift from socializing on Facebook to 
sharing within smaller, more private 
messaging applications.
Apps vs. Browsers | Browser Success 
• For some, however, browsers 
actually claimed an overwhelming 
chunk of time. 
– Wikimedia Foundation sites – 
88% of time spent done on a 
browser 
– Glam Media - 84% of time 
spent done on a browser 
• What makes these and other content 
hubs a Browser success, are: 
– Responsive design – a must 
– Easy, quick access, and a great 
User Experience
Apps vs. Browsers | Browser Strategies 
• According to a Google Think study, if the mobile experience isn’t properly designed, then the 
customer might leave or switch to a competitor’s site. 
• The experience is reliant upon 6 major factors: 
– Speed 
– Usability 
– Content 
– Consistency 
– Path to Purchase 
– M-Commerce 
• The main strategies to achieve these goals, per Google, are: responsive web design, dynamic 
serving and separate sites. 
• Google claims these lead to better search visibility, more effective campaigns and greater 
brand value.
Apps vs. Browsers | Browser Strategies 
Type Responsive Web Design Dynamic serving Separate sites 
Description Same URL, Same HTML: Optimises 
experiences across different screen sizes 
without creating multiple websites. Responds 
to screen size and orientation to adjust 
images, layout and content visibility. Uses 
touch-screen acts e.g. dragging, swiping. 
Easier for people to share links that work well. 
Same URL, Different HTML: Server 
detects device type and presents 
custom page on same URL. Pages 
designed for any kind of device. Some 
code maintenance on a per device 
basis. 
Different URL, Different HTML: Mobile site 
independent of desktop site. Browser detects 
if visitor is on a mobile device and redirects 
them to the mobile site. Mobile sites tailored to 
needs of mobile user. 
Pros Single URL for a piece of content: Easier to 
share/link to content and build URL equity 
(SEO). 
Content parity: Same content regardless of 
device being used, providing streamlined user 
experience. 
No redirection: This will reduce load time. 
Breakpoints can easily be added for new 
screen sizes. 
Fully customized device experience: 
Content and layout created for a specific 
user 
segment. 
Easier to make changes: Changes can 
be limited to specific customer 
segments. 
Faster load times: Opportunity to 
streamline and optimize content for 
optimal load times. 
Single URL: Builds brand equity across 
devices and makes sharing easy 
Fully customized to mobile users: Content and 
overall experience created for a specific user 
segment. 
Easier to make changes: Changes can be 
limited to the mobile version of a website, 
other devices do not have to be considered. 
Faster load times: Opportunity to streamline 
and optimize content for optimal load times. 
Cons Limited flexibility: Challenge to develop a fully 
customized device-specific experience, and 
fully address user’s context. 
Content forking: Several sets of content 
which can make management more 
complex (unless CMS is used). 
Multiple URLs: Sharing a web page requires 
flawless redirecting integration. 
Content forking: Two different sets of content 
which can make management more complex. 
Source: Google Think
Apps vs. Browsers | Responsive Web Design 
• Athletic apparel retailer Champs Sports has seen its mobile commerce 
sales increase 183% in two months, since implementing Responsive Web 
design. 
• Content is at the heart of Champs’ mobile efforts: the retailer has been 
partnering with lifestyle publisher Complex Media to boost the content on 
its own site and to drive traffic to its ecommerce platforms.
Apps vs. Browsers | Responsive Web Design 
• According to Google Think, Plusnet 
saw a rise in visits from 
smartphones and tablets and 
implemented a multi-screen 
strategy, using responsive web 
design (RWD) to build a new site 
that works across devices and 
screen sizes. 
• The new site has resulted in online 
sales via smartphone and tablet 
devices growing tenfold year over 
year, and "time to convert" has 
decreased 40%. 
Source: Google Think
Apps vs. Browsers | Separate Site 
• According to Google Think, Since 
moving to a separate site, 
AutoTrader receives more than 
30% of all traffic from users on 
mobile devices. 
Source: Google Think
Mobile Gaming 
• A study by Smashing Ideas found that the number one reason for 
Smartphone Gaming in the US, is stress relief. 
• In addition, nearly one in five US females said they played 
smartphone games to interact with friends and family, compared with 
just 14% of male respondents. Males' No. 1 reason for playing with 
pals, on the other hand, was fueled by competition, with 16% of men 
saying they played because they liked to outrank their friends. 
• More than eight in 10 respondents said they played games on a 
smartphone or tablet at home. 
While the mobile gaming market may 
be expanding, time spent with the 
activity is limited. Among US 
smartphone and tablet gamers, the top 
amount of time spent playing 
smartphone or tablet games daily was 
just 0 to 30 minutes, according to 
Smashing Ideas.
Mobile Gaming 
• Games are an important source of 
revenue in mobile commerce. 
• In the US, game in-app purchases 
are estimated to reach $1.5 billion in 
2014, while game downloads 
generate $1.1 billion this year.
Mobile Gaming | Strategies 
• Mobile gaming is far from being restricted to 
classic game applications. In fact, many 
companies now offer gaming features in their 
apps, in order to increase consumer 
engagement. 
Keeping scores at the Aviva insurance app
Market Trend Mapping 
Mobile Commerce 
• Research, m-commerce 
• Mobile wallet 
• Self service
Mobile Commerce 
• Data from eMarketer indicates that U.S. m-commerce sales on tablets 
are soaring while the influence of smartphones on purchases grows: 
U.S. retail mobile commerce sales (on smartphones and tablets, 
including sales of digital goods but excluding sales of travel services 
and event and movie tickets) will soar from $42.13 billion in 2013 
(16.0% of total web sales of $263.31 billion) to $132.69 billion in 2018 
(27.0% of $491.44 billion). 
• In 2014, eMarketer expects $38.02 billion in sales on tablets 
compared to $18.49 billion on smartphones; this already exceeds a 2- 
to-1 ratio. By 2018, 72.6% of m-commerce will take place on tablets, 
totaling $96.31 billion. 
• Tablet sales are growing considerably faster than smartphone sales 
in the UK, even though smartphone usage is far more common than 
tablet usage, and is expected to account for two-thirds of total UK m-commerce 
sales in 2014. 
• eMarketer expects tablet-based retail m-commerce sales to more 
than double from £9.28bn this year to £20.96bn by 2018. 
Forrester, 2014
Mobile Commerce 
• In the US, m-commerce constitutes a small share of 
e-commerce sales. 
• Goldman Sachs estimates that worldwide, mobile 
commerce sales will account for almost half of total 
web sales by 2018. That’s in large part because, 
compared with the U.S., a much higher percentage of 
Internet users in developing countries with huge 
populations access the Internet via mobile devices. 
• In any case, the importance of mobile is not only 
for sales via mobile devices, but also stems from 
the use of mobile in-store and its influence on 
purchase made online.
Mobile Commerce | By Age Group 
• The most active group for mobile commerce in the UK is 25 to 34 year olds, according to a 
recent Deloitte survey. 50% of respondents reported browsing retailer websites from their 
phone in the last week, and 21% reported buying goods from the phone.
Mobile Payments 
• According to eMarketer, the significant jump in total and per-user 
spending, will be driven by consumers adopting mobile 
payments for a wider array of products and services 
constituting an equally broad gamut of price points. 
• Another important factor is the fact that payment enabling 
devices are becoming more widespread, and they include 
the mobile payment integration in the new iPhone by Apple. 
Competing technologies include PAYM, NFC, BLE, MPOS, 
QR Codes, MasterPass, Paywave, Pingit, Zapp and others. 
• Electronics online retailer Newegg reported that 
adding Google Wallet Instant Buy to its mobile 
site, caused shoppers to convert 100% more often 
compared to other payment options 
• The PayPal app enables to make payments and 
money transfers anytime, anywhere.
Mobile Payments | USA 
• According to eMarketer, mobile proximity payments (i.e., as 
transactions for goods or services made by scanning, tapping, 
swiping or checking in with a mobile phone at the point of sale), will 
top $1 billion in the US this year, before expanding rapidly to reach 
an estimated $58 billion by 2017. 
• Driven by consumers buying items like daily coffee via closed-loop 
payment systems, as well as an increase in in bigger-ticket 
purchases made via smartphones, mobile 
• payment transactions more than tripled from 2011 to 2012 in the US, 
eMarketer estimates, reaching $539 million last year. 
• Still, the market is growing slower than previously expected, as 
evidenced by eMarketer’s scaled-back estimates of user adoption 
and transaction value from initial projections in October 2012. Delays 
and adoption issues facing numerous mobile wallet initiatives, as well 
as a congested landscape of competing technologies, materially 
affect eMarketer’s outlook on mobile payment transaction values, 
which will not top $20 billion until 2016. The previous forecast 
predicted mobile payments would top $20 billion by 2015.
Market Trend Mapping 
Strategies to Provide Added Value 
• Consumer health & wellness monitoring 
• Convenience & location based services 
• Money / time saving 
• Entertainment and education 
• Personalization
Best Practice | Mobile Service 
• Akbank Direkt is one of Turkey’s top mobile 
banking application and an award winning 
app, allowing to perform all money 
transactions on the go. 
• Hotels use mobile technology to create a 
personalized self-service experience: smart 
phone as a key, self-service check-in and 
booking available 24/7.
Best Practice | Mobile Service 
• Customers of German health insurer DKV can submit their invoices over iPhone, iPodTouch or iPad by simply 
scanning the square QR code printed on the document into their device. The scanned data is encoded and sent to 
DKV. The only requirement is that the correct barcode is printed on the doctor’s invoice.
Best Practice | Mobile Commerce 
• JUST EAT revealed that its iOS and Android apps have reached the milestone of 1.3 million total downloads. During 
2013, download numbers have increased by 500%. 
• Users of the app are now able to save their card details, filter search results by cuisine and customer rating, write 
their own reviews, and find nearby takeaways with new geolocation features. 
• The result is an environment that empowers both restaurant and consumer. JUST EAT customers are able to use the 
app to find the highest rated takeaway restaurants in their area and make informed decisions on where to place their 
order. Meanwhile, small local restaurants have the opportunity to expand their customer base, enter the growing 
online marketplace and compete with national takeaway chains.
Best Practice | Mobile Commerce 
• US retail giant Target is pursuing an aggressive omnichannel agenda, and it views mobile as the bridge between the 
online and physical worlds. In 2013, Target has been named 2013 Mobile Retailer of the Year. Target worked to 
understand how its customers shopped and met them there, blurring the lines between channels.
Best Practice | Mobile Commerce 
• Starbucks is seeing big results via mobile, with the 
beverage giant generating more than three million 
United States mobile payment transactions per 
week. 
• Starbucks reported that new mobile users are 
embracing its mobile payments app because it lets 
them track their loyalty status in an interactive way. 
In October 2013, Starbucks’ mobile app surpassed 
70M mobile payments transactions. 
• The company recently announced its plans to 
launch a mobile-based delivery service, tying the 
app’s loyalty and payment plans.
Best Practice | Mobile Commerce 
• Glasses.com offers a virtual try-on feature
Best Practice | Mobile Commerce 
• Asos.com offers to sell unwanted clothes via the mobile app. 
• eBay RedLaser – Barcode Scanner, Shopping assistant & QR 
Code Reader.
Best Practice | Mobile Commerce 
• On June, 2014, Amazon launched Fire, the first smartphone designed by 
Amazon. 
• It features two unique technologies - Dynamic Perspective and Firefly. The 
Dynamic Perspective uses a new sensor system to respond to the way you 
hold, view, and move Fire. 
• The phone has two dedicated shopping/consumption functions, designed to 
funnel more mobile commerce through Amazon. 
• The Firefly button, Amazon's real-world shopping recognition technology: 
Customers can use the phone's cameras to scan physical objects in the real 
world, like a store, and Firefly will identify them, and then provide a channel 
through which users may be able to buy the objects more cheaply.
Best Practice | Mobile Personal Assistant 
• Organize your travel plans in one place with TripIt from 
Concur: forward your travel confirmation emails to 
plans@tripit.com and TripIt automagically creates a detailed 
daily itinerary for every trip. 
• Everything.me: creates a personalized phone, based on the 
user’s preferences, time of day etc.
Best Practice | Mobile Socializing 
• Glympse is a fast way to share your location safely using GPS tracking in real time with friends and family
The research was conducted by: 
Hamutal Schieber 
Schieber Research | Market Research & Competitive Intelligence 
www.researchci.com | hamutal@researchci.com 
Executive Summary. For the full research - please contact 
Carmelon Digital Marketing 
http://www.carmelon-digital.com 
Thank You

More Related Content

What's hot

Harnessing the Power Whitepaper-EN.PDF
Harnessing the Power Whitepaper-EN.PDFHarnessing the Power Whitepaper-EN.PDF
Harnessing the Power Whitepaper-EN.PDF
Eric Simmons
 

What's hot (20)

E-Commerce Trends & Innovations 2018
E-Commerce Trends & Innovations 2018E-Commerce Trends & Innovations 2018
E-Commerce Trends & Innovations 2018
 
E-Commerce Trends & Innovations: The Rise of Omni-Channel Retail
E-Commerce Trends & Innovations: The Rise of Omni-Channel Retail E-Commerce Trends & Innovations: The Rise of Omni-Channel Retail
E-Commerce Trends & Innovations: The Rise of Omni-Channel Retail
 
Online Reviews: Trends, Innovations, Strategy
Online Reviews: Trends, Innovations, StrategyOnline Reviews: Trends, Innovations, Strategy
Online Reviews: Trends, Innovations, Strategy
 
2014 Digital-Inspired Trends in the Financial Services Industry: Banks, Card ...
2014 Digital-Inspired Trends in the Financial Services Industry: Banks, Card ...2014 Digital-Inspired Trends in the Financial Services Industry: Banks, Card ...
2014 Digital-Inspired Trends in the Financial Services Industry: Banks, Card ...
 
Online Reviews & Reputation Management
Online Reviews & Reputation ManagementOnline Reviews & Reputation Management
Online Reviews & Reputation Management
 
E-Commerce Trends and Innovations 2014
E-Commerce Trends and Innovations 2014E-Commerce Trends and Innovations 2014
E-Commerce Trends and Innovations 2014
 
The Art of Banking: How to Accelerate Your Customer Journey
The Art of Banking: How to Accelerate Your Customer JourneyThe Art of Banking: How to Accelerate Your Customer Journey
The Art of Banking: How to Accelerate Your Customer Journey
 
Aspect Digital Self-Service
Aspect Digital Self-ServiceAspect Digital Self-Service
Aspect Digital Self-Service
 
Amazon Best in Class Case Study
Amazon Best in Class Case StudyAmazon Best in Class Case Study
Amazon Best in Class Case Study
 
Hotels Digital Marketing Trends June 2016 - DotComHotel Belgrade 6 June 2016
Hotels Digital Marketing Trends June 2016 - DotComHotel Belgrade  6 June 2016Hotels Digital Marketing Trends June 2016 - DotComHotel Belgrade  6 June 2016
Hotels Digital Marketing Trends June 2016 - DotComHotel Belgrade 6 June 2016
 
Digital Trends in the Financial Services Industry
Digital Trends in the Financial Services IndustryDigital Trends in the Financial Services Industry
Digital Trends in the Financial Services Industry
 
Passport To Purchase: M-Commerce
Passport To Purchase: M-CommercePassport To Purchase: M-Commerce
Passport To Purchase: M-Commerce
 
Ten Critical Trends in Local Media & Marketing
Ten Critical Trends in Local Media & MarketingTen Critical Trends in Local Media & Marketing
Ten Critical Trends in Local Media & Marketing
 
Hotel & Travel Meta-Search: Trends and Innovation
Hotel & Travel Meta-Search: Trends and InnovationHotel & Travel Meta-Search: Trends and Innovation
Hotel & Travel Meta-Search: Trends and Innovation
 
Digital Marketing Trends & Insights
Digital Marketing Trends & InsightsDigital Marketing Trends & Insights
Digital Marketing Trends & Insights
 
Guía para tener éxito con la audiencia móvil - Cortesía Google - GABATEK.com
Guía para tener éxito con la audiencia móvil - Cortesía Google - GABATEK.comGuía para tener éxito con la audiencia móvil - Cortesía Google - GABATEK.com
Guía para tener éxito con la audiencia móvil - Cortesía Google - GABATEK.com
 
Harnessing the Power Whitepaper-EN.PDF
Harnessing the Power Whitepaper-EN.PDFHarnessing the Power Whitepaper-EN.PDF
Harnessing the Power Whitepaper-EN.PDF
 
Mobile, Local and Real-Time Search - Greg Sterling
Mobile, Local and Real-Time Search - Greg SterlingMobile, Local and Real-Time Search - Greg Sterling
Mobile, Local and Real-Time Search - Greg Sterling
 
Mobile Marketing: Everything You Need To Know
Mobile Marketing: Everything You Need To KnowMobile Marketing: Everything You Need To Know
Mobile Marketing: Everything You Need To Know
 
Technology & Digital thinking form CIO forum submit 2019
Technology & Digital thinking form CIO forum submit 2019Technology & Digital thinking form CIO forum submit 2019
Technology & Digital thinking form CIO forum submit 2019
 

Similar to Mobile Trends & Innovations

The potential of digital publishing in an emerging market : John Wheeler
The potential of digital publishing in an emerging market : John WheelerThe potential of digital publishing in an emerging market : John Wheeler
The potential of digital publishing in an emerging market : John Wheeler
Footnote Summit
 
E marketer key_digital_trends_for_2014
E marketer key_digital_trends_for_2014E marketer key_digital_trends_for_2014
E marketer key_digital_trends_for_2014
PipelineVR
 
E marketer key_digital_trends_for_2014
E marketer key_digital_trends_for_2014E marketer key_digital_trends_for_2014
E marketer key_digital_trends_for_2014
Elena Pikunova
 
Reach Your Target Audiences, Strategies and Technologies in Mobile Advertising
Reach Your Target Audiences, Strategies and Technologies in Mobile AdvertisingReach Your Target Audiences, Strategies and Technologies in Mobile Advertising
Reach Your Target Audiences, Strategies and Technologies in Mobile Advertising
Vivastream
 

Similar to Mobile Trends & Innovations (20)

The potential of digital publishing in an emerging market : John Wheeler
The potential of digital publishing in an emerging market : John WheelerThe potential of digital publishing in an emerging market : John Wheeler
The potential of digital publishing in an emerging market : John Wheeler
 
Top 15 Mobile Application Development Trends to Check Out in 2022
Top 15 Mobile Application Development Trends to Check Out in 2022Top 15 Mobile Application Development Trends to Check Out in 2022
Top 15 Mobile Application Development Trends to Check Out in 2022
 
The state of mobile marketing in 2013 and the power of context
The state of mobile marketing in 2013 and the power of contextThe state of mobile marketing in 2013 and the power of context
The state of mobile marketing in 2013 and the power of context
 
HOW CONSUMERS USE DIGITAL TECHNOLOGY AND ITS IMPACT ON THEIR LIVES
HOW CONSUMERS USE DIGITAL TECHNOLOGY AND ITS IMPACT ON THEIR LIVESHOW CONSUMERS USE DIGITAL TECHNOLOGY AND ITS IMPACT ON THEIR LIVES
HOW CONSUMERS USE DIGITAL TECHNOLOGY AND ITS IMPACT ON THEIR LIVES
 
Mobile Changes Everything
Mobile Changes EverythingMobile Changes Everything
Mobile Changes Everything
 
Mobile Demographics and Consumer Trends_Michael Hanley
Mobile Demographics and Consumer Trends_Michael HanleyMobile Demographics and Consumer Trends_Michael Hanley
Mobile Demographics and Consumer Trends_Michael Hanley
 
Global internet society report 2015
Global internet society report 2015Global internet society report 2015
Global internet society report 2015
 
Key Digital Trends for 2014
Key Digital Trends for 2014Key Digital Trends for 2014
Key Digital Trends for 2014
 
E marketer key_digital_trends_for_2014
E marketer key_digital_trends_for_2014E marketer key_digital_trends_for_2014
E marketer key_digital_trends_for_2014
 
Mobile strategy 2015
Mobile strategy 2015Mobile strategy 2015
Mobile strategy 2015
 
The Evolution of Digital Marketing
The Evolution of Digital Marketing The Evolution of Digital Marketing
The Evolution of Digital Marketing
 
E marketer key_digital_trends_for_2014
E marketer key_digital_trends_for_2014E marketer key_digital_trends_for_2014
E marketer key_digital_trends_for_2014
 
Digital marketing unit 5
Digital marketing unit 5Digital marketing unit 5
Digital marketing unit 5
 
What's hot in marcoms? Mobile marketing
What's hot in marcoms? Mobile marketingWhat's hot in marcoms? Mobile marketing
What's hot in marcoms? Mobile marketing
 
Ally xipakis student 86021692 assignment 2 v1
Ally xipakis student 86021692 assignment 2 v1Ally xipakis student 86021692 assignment 2 v1
Ally xipakis student 86021692 assignment 2 v1
 
Ally xipakis student 86021692 assignment 2 v2
Ally xipakis student 86021692 assignment 2 v2Ally xipakis student 86021692 assignment 2 v2
Ally xipakis student 86021692 assignment 2 v2
 
Assignment 2 task 1
Assignment 2 task 1Assignment 2 task 1
Assignment 2 task 1
 
Assignment 2 official (1)
Assignment 2 official (1)Assignment 2 official (1)
Assignment 2 official (1)
 
Reach Your Target Audiences, Strategies and Technologies in Mobile Advertising
Reach Your Target Audiences, Strategies and Technologies in Mobile AdvertisingReach Your Target Audiences, Strategies and Technologies in Mobile Advertising
Reach Your Target Audiences, Strategies and Technologies in Mobile Advertising
 
FDG 2014 Predictions
FDG 2014 PredictionsFDG 2014 Predictions
FDG 2014 Predictions
 

More from Carmelon Digital Marketing

שירותים פיננסיים דיגיטליים: המגמות החמות של 2019
שירותים פיננסיים דיגיטליים: המגמות החמות של 2019שירותים פיננסיים דיגיטליים: המגמות החמות של 2019
שירותים פיננסיים דיגיטליים: המגמות החמות של 2019
Carmelon Digital Marketing
 
E-commerce Omni Channel מגמות וחדשנות מסחר אלקטרוני: חציית ערוצים
E-commerce Omni Channel מגמות וחדשנות מסחר אלקטרוני: חציית ערוציםE-commerce Omni Channel מגמות וחדשנות מסחר אלקטרוני: חציית ערוצים
E-commerce Omni Channel מגמות וחדשנות מסחר אלקטרוני: חציית ערוצים
Carmelon Digital Marketing
 
שירותים פיננסיים: חדשנות ומגמות דיגיטליות
שירותים פיננסיים: חדשנות ומגמות דיגיטליותשירותים פיננסיים: חדשנות ומגמות דיגיטליות
שירותים פיננסיים: חדשנות ומגמות דיגיטליות
Carmelon Digital Marketing
 
פייסבוק מול סנאפצ'ט ושאר העולם - מחקר מגמות וחדשנות במדיה חברתית
פייסבוק מול סנאפצ'ט ושאר העולם - מחקר מגמות וחדשנות במדיה חברתיתפייסבוק מול סנאפצ'ט ושאר העולם - מחקר מגמות וחדשנות במדיה חברתית
פייסבוק מול סנאפצ'ט ושאר העולם - מחקר מגמות וחדשנות במדיה חברתית
Carmelon Digital Marketing
 
מחקר חוות דעת אונליין - מגמות חדשנות ואסטרטגיה
מחקר חוות דעת אונליין - מגמות חדשנות ואסטרטגיהמחקר חוות דעת אונליין - מגמות חדשנות ואסטרטגיה
מחקר חוות דעת אונליין - מגמות חדשנות ואסטרטגיה
Carmelon Digital Marketing
 
שיווק מלונות בדיגיטל - מחקר מגמות וחדשנות 2017
שיווק מלונות בדיגיטל - מחקר מגמות וחדשנות 2017שיווק מלונות בדיגיטל - מחקר מגמות וחדשנות 2017
שיווק מלונות בדיגיטל - מחקר מגמות וחדשנות 2017
Carmelon Digital Marketing
 
השוואת מדדי איכות ניהול מוניטין רשתות מלונות בישראל ינואר עד 11 לדצמבר 2016
 השוואת מדדי איכות ניהול מוניטין רשתות מלונות בישראל ינואר עד 11 לדצמבר 2016 השוואת מדדי איכות ניהול מוניטין רשתות מלונות בישראל ינואר עד 11 לדצמבר 2016
השוואת מדדי איכות ניהול מוניטין רשתות מלונות בישראל ינואר עד 11 לדצמבר 2016
Carmelon Digital Marketing
 

More from Carmelon Digital Marketing (20)

המגמות המובילות בשיווק דיגיטלי למלונות ב- 2020
המגמות המובילות בשיווק דיגיטלי למלונות ב- 2020המגמות המובילות בשיווק דיגיטלי למלונות ב- 2020
המגמות המובילות בשיווק דיגיטלי למלונות ב- 2020
 
Hotel and Travel Digital Marketing Trends 2020
Hotel and Travel Digital Marketing Trends 2020Hotel and Travel Digital Marketing Trends 2020
Hotel and Travel Digital Marketing Trends 2020
 
שירותים פיננסיים דיגיטליים: המגמות החמות של 2019
שירותים פיננסיים דיגיטליים: המגמות החמות של 2019שירותים פיננסיים דיגיטליים: המגמות החמות של 2019
שירותים פיננסיים דיגיטליים: המגמות החמות של 2019
 
Coworking spaces מהפכת חללי העבודה המשותפים - חידושים ומגמות לשנת 2019
Coworking spaces  מהפכת חללי העבודה המשותפים - חידושים ומגמות לשנת 2019Coworking spaces  מהפכת חללי העבודה המשותפים - חידושים ומגמות לשנת 2019
Coworking spaces מהפכת חללי העבודה המשותפים - חידושים ומגמות לשנת 2019
 
Coworking Spaces Revolution: Innovation & Trends 2019
Coworking Spaces Revolution:  Innovation & Trends 2019Coworking Spaces Revolution:  Innovation & Trends 2019
Coworking Spaces Revolution: Innovation & Trends 2019
 
מסחר אלקטרוני: כל המגמות והחידושים
מסחר אלקטרוני: כל המגמות והחידושים מסחר אלקטרוני: כל המגמות והחידושים
מסחר אלקטרוני: כל המגמות והחידושים
 
טרנדים וחידושים בשיווק דיגיטלי בתעשיית הרכב
טרנדים וחידושים בשיווק דיגיטלי בתעשיית הרכבטרנדים וחידושים בשיווק דיגיטלי בתעשיית הרכב
טרנדים וחידושים בשיווק דיגיטלי בתעשיית הרכב
 
מגמות וחדשנות בשיווק דיגיטלי למלונות 2018
מגמות וחדשנות בשיווק דיגיטלי למלונות  2018מגמות וחדשנות בשיווק דיגיטלי למלונות  2018
מגמות וחדשנות בשיווק דיגיטלי למלונות 2018
 
Travel & Hotels Meta Search - מחקר מגמות ואסטרטגיה
Travel & Hotels Meta Search - מחקר מגמות ואסטרטגיהTravel & Hotels Meta Search - מחקר מגמות ואסטרטגיה
Travel & Hotels Meta Search - מחקר מגמות ואסטרטגיה
 
Mobile First - מחקר מגמות וחדשנות במובייל
Mobile First - מחקר מגמות וחדשנות במובייל Mobile First - מחקר מגמות וחדשנות במובייל
Mobile First - מחקר מגמות וחדשנות במובייל
 
E-commerce Omni Channel מגמות וחדשנות מסחר אלקטרוני: חציית ערוצים
E-commerce Omni Channel מגמות וחדשנות מסחר אלקטרוני: חציית ערוציםE-commerce Omni Channel מגמות וחדשנות מסחר אלקטרוני: חציית ערוצים
E-commerce Omni Channel מגמות וחדשנות מסחר אלקטרוני: חציית ערוצים
 
Amazon Best in Class Case Study סיפור ההצלחה של אמזון
Amazon Best in Class Case Study  סיפור ההצלחה של אמזון Amazon Best in Class Case Study  סיפור ההצלחה של אמזון
Amazon Best in Class Case Study סיפור ההצלחה של אמזון
 
שירותים פיננסיים: חדשנות ומגמות דיגיטליות
שירותים פיננסיים: חדשנות ומגמות דיגיטליותשירותים פיננסיים: חדשנות ומגמות דיגיטליות
שירותים פיננסיים: חדשנות ומגמות דיגיטליות
 
פייסבוק מול סנאפצ'ט ושאר העולם - מחקר מגמות וחדשנות במדיה חברתית
פייסבוק מול סנאפצ'ט ושאר העולם - מחקר מגמות וחדשנות במדיה חברתיתפייסבוק מול סנאפצ'ט ושאר העולם - מחקר מגמות וחדשנות במדיה חברתית
פייסבוק מול סנאפצ'ט ושאר העולם - מחקר מגמות וחדשנות במדיה חברתית
 
Social Media Trends and Innovations, 2017
Social Media Trends and Innovations, 2017Social Media Trends and Innovations, 2017
Social Media Trends and Innovations, 2017
 
מחקר חוות דעת אונליין - מגמות חדשנות ואסטרטגיה
מחקר חוות דעת אונליין - מגמות חדשנות ואסטרטגיהמחקר חוות דעת אונליין - מגמות חדשנות ואסטרטגיה
מחקר חוות דעת אונליין - מגמות חדשנות ואסטרטגיה
 
שיווק מלונות בדיגיטל - מחקר מגמות וחדשנות 2017
שיווק מלונות בדיגיטל - מחקר מגמות וחדשנות 2017שיווק מלונות בדיגיטל - מחקר מגמות וחדשנות 2017
שיווק מלונות בדיגיטל - מחקר מגמות וחדשנות 2017
 
Hotels Digital Marketing Trends Research
Hotels Digital Marketing Trends ResearchHotels Digital Marketing Trends Research
Hotels Digital Marketing Trends Research
 
השוואת מדדי איכות ניהול מוניטין רשתות מלונות בישראל ינואר עד 11 לדצמבר 2016
 השוואת מדדי איכות ניהול מוניטין רשתות מלונות בישראל ינואר עד 11 לדצמבר 2016 השוואת מדדי איכות ניהול מוניטין רשתות מלונות בישראל ינואר עד 11 לדצמבר 2016
השוואת מדדי איכות ניהול מוניטין רשתות מלונות בישראל ינואר עד 11 לדצמבר 2016
 
Booking.com: מקרה בוחן של סיפור ההצלחה
Booking.com: מקרה בוחן של סיפור ההצלחה Booking.com: מקרה בוחן של סיפור ההצלחה
Booking.com: מקרה בוחן של סיפור ההצלחה
 

Recently uploaded

Obat Penggugur Kandungan Di Apotik Kimia Farma (087776558899)
Obat Penggugur Kandungan Di Apotik Kimia Farma (087776558899)Obat Penggugur Kandungan Di Apotik Kimia Farma (087776558899)
Obat Penggugur Kandungan Di Apotik Kimia Farma (087776558899)
Cara Menggugurkan Kandungan 087776558899
 

Recently uploaded (6)

Mobile App Penetration Testing Bsides312
Mobile App Penetration Testing Bsides312Mobile App Penetration Testing Bsides312
Mobile App Penetration Testing Bsides312
 
Satara Call girl escort *74796//13122* Call me punam call girls 24*7hour avai...
Satara Call girl escort *74796//13122* Call me punam call girls 24*7hour avai...Satara Call girl escort *74796//13122* Call me punam call girls 24*7hour avai...
Satara Call girl escort *74796//13122* Call me punam call girls 24*7hour avai...
 
Obat Penggugur Kandungan Di Apotik Kimia Farma (087776558899)
Obat Penggugur Kandungan Di Apotik Kimia Farma (087776558899)Obat Penggugur Kandungan Di Apotik Kimia Farma (087776558899)
Obat Penggugur Kandungan Di Apotik Kimia Farma (087776558899)
 
Android Application Components with Implementation & Examples
Android Application Components with Implementation & ExamplesAndroid Application Components with Implementation & Examples
Android Application Components with Implementation & Examples
 
Mobile Application Development-Android and It’s Tools
Mobile Application Development-Android and It’s ToolsMobile Application Development-Android and It’s Tools
Mobile Application Development-Android and It’s Tools
 
Mobile Application Development-Components and Layouts
Mobile Application Development-Components and LayoutsMobile Application Development-Components and Layouts
Mobile Application Development-Components and Layouts
 

Mobile Trends & Innovations

  • 1. Mobile Trends & Innovations Hamutal Schieber | October, 2014
  • 2. Introduction • Consumers are becoming increasingly dependent on mobile technology. Consumers not only own more mobile devices, but they also use them more often for an increasing number of tasks. • Marketers are searching for ways to grasp opportunities stemming from the extraordinary mobile penetration and usage patterns. Mobile devices provide easier ways for marketers to provide added-values to the consumer and shopper, making their lives easier. • The following presentation discusses several trends and enablers, mainly: Emerging Devices & Technologies • Internet of Things • Wearable Tech • Mobile TV Consumer added values from mobile • health & wellness monitoring • Convenience & location based services • Money / time saving • Entertainment and education • personalization Marketing Best Practices • Browsers vs. apps • Gaming • Payments • Content • Advertising • commerce
  • 3. Market Trend Mapping Market Trends • Smartphone & Tablet • Wearable Tech • Internet of Things • Channel convergence Mobile Content • Video • Growth of Apps • Gaming • Social Mobile Commerce • Research, m-commerce • Mobile wallet • Self service Strategies to Provide Added Value • Consumer health & wellness monitoring • Convenience & location based services • Money / time saving • Entertainment and education • personalization
  • 4. Market Trend Mapping Market Trends • Smartphone & Tablet • Wearable Tech • Internet of Things • Channel convergence
  • 5. Mobile Penetration • According to GSMA, the mobile industry has scaled dramatically over the last decade. • By 2020, the majority of the world’s population (56%) is expected to have their own mobile subscription. 2003: 1 billion unique subscribers (1 in 6 people) 2013: 3.4 billion unique subscribers (47% of population)
  • 6. Mobile Penetration • eMarketer predicts that by the end of 2014, 1.76 billion people will own and use smartphones monthly, up more than 25% over 2013. Just under a quarter of the world's total population will use smartphones this year, and by 2017, more than a third of all people around the globe will be smartphone users. • By 2015, eMarketer estimates that 15 countries worldwide will have seen more than half their populations adopt smartphones.
  • 7. Mobile Penetration • According to KPCB, between 2013 and 2014 there had been a huge growth in mobile usage share of web usage.
  • 8. Mobile Penetration | By Device • According to Gartner, global PC, tablet, “ultramobile” and mobile phone shipments are set to break 2.4 billion units in 2014, and nearly 88 percent of that number will be attributable to mobile phones and tablets — specifically devices built on Google’s Android operating system, which on their own will account for nearly 1.2 billion devices. • Within mobile phones, smartphones are very much becoming the norm rather than the rising trend. They will account for 66 percent of all mobile sales in 2014, and Gartner projects that number to be 88 percent in 2018. Gartner predicts the tipping point in favor of tablets will happen in 2015, when there will be nearly 321 million tablets shipped, versus close to 317 million PCs.
  • 9. Mobile Penetration | By Region • According to GSMA, the global unique subscriber base has been growing at a rate of 7.3% per annum. Growth is forecast to continue, but at a slower rate of 3.5% out to 2020. • Unique subscriber penetration rates vary significantly across regions. Europe has the highest penetration rates, followed by North America and then the CIS. Source: GSMA
  • 10. Mobile Penetration | By Region • Consumers in the Asia-Pacific region will account for more than half of all global smartphone users this year, totaling 951 million. Western Europe is the second largest region of global smartphone users with 196.6 million this year, eMarketer estimates.
  • 11. Mobile Penetration | US & UK • eMarketer expects 65.0% of US mobile phone users, or 51.4% of the total population, to use a smartphone at least monthly in 2014. That compares with two-thirds of mobile phone users in the UK, or 53.7% of the total population. • A recent Deloitte study found that 66% of UK consumers state that they have their mobile device with the all the time, and 34% state that their smartphone / tablet is the first device that they reach for when they want information on a product or service. • The over 55s will experienced the fastest y-o-y rise in smartphone penetration. As a large percentage of the population will be over 55 in 2014 (for instance, 25% of adults in the UK), this is a lucrative market.
  • 12. Mobile Penetration | Wearable Tech • The mobile user experience is breaking out of the classic phone form factor. • Juniper Research expects worldwide spending on wearable devices to jump from $1.4 billion this year to $19 billion by 2018. • In another report, ABI Research claims that sales of wearable computing devices will exceed 485 million shipments worldwide by 2018. • And, per Ericsson, once the physicality of mobile payments is altered through wearable tech, mobile wallets will be the idea providers of the necessary identity and value transfer infrastructure to make all this scale. • Garmin is one of the most dominant competitors in the wearable tech sphere, with watches that track location, heart rate, speed and other measurements. • Nike, with Nike+ Fuelband, and Fitbit, are other dominant competitors. • Apple is now entering the field with iWatch.
  • 13. Mobile Penetration | Internet of Things • Internet of Things / IoT is a network of networks of uniquely identifiable endpoints (“things”), that communicate without human interaction, using IP connectivity. (IDC, 2014) • IDC (2014) estimates that the IoT market revenue was $ 1,928 B in 2013, expected to reach $ 7,065 B ($ 7 Trillion) by 2020. Source: Gridley & Company, Jan. 2014
  • 14. Mobile Penetration | Internet of Things • LG’s tie-up with Line, the popular Asian messaging service, allows customers to chat with LG’s HomeChat suite of ovens, fridges and washing machines. It even includes the ability to send Line’s famous range of cartoon animal stickers to home appliances. • Alarm.com: The connected home platform connects a wide range of supported devices across the internet of things, through a cloud-based services platform and a mobile app.
  • 15. Market Trend Mapping Mobile Content • Video • Growth of Apps • Gaming • Social
  • 16. Mobile Content • As a recent KPCB report indicates, smartphone and tablet are becoming the most significant mediums for content consumption.
  • 17. Mobile Content | Video • According to research from Digitalsmiths, just over 42% of internet users in North America watched news video content on their smartphones, and more than 36% watched previews for TV shows or movies. • That compared with 30.9% of respondents who said they watched full-length movies on their phones, and 27% who watched TV show reruns. • eMarketer estimates that in the US alone, 72.1 million smartphone users watched video on their devices at least monthly in 2013, a figure that will rise to 86.8 million by the end of 2014. • Mobile owners use devices in conjunction with tv watching (multi-tasking)
  • 18. Apps vs. Browsers • Mobile app downloads are predicted to double between 2013 and 2017 according to Juniper Research. • In Q4 2013, Nielsen found that US adult Android and iPhone users were spending 65% more time with mobile apps than they had just two years ago: 30 hours, 15 minutes in Q4 2013, vs. 18 hours, 18 minutes in Q4 2011. However, the average number of apps owners used had barely risen over the past two years, from 23.2 in Q4 2011 to 26.8 in Q4 2013, indicating that users were spending more time with the apps they had, as opposed to downloading new ones.
  • 19. Apps vs. Browsers | Motivations • The main reasons for using apps, per April 2014 data from comScore Mobile Metrix, are: – Easy access – Mobile optimization
  • 20. Apps vs. Browsers | Leaders • Data from app analytics provider Flurry indicates that gaming still dominates mobile usage with 32% of time spent on iOS and Android devices, while Facebook remained a strong second with 17% of time spent on mobile. • Facebook, combined with Twitter (1.5%) and Social Messaging apps (9.5%) grew to 28% of time spent on mobile in 2014, up from 24% last year, indicating the broader shift from socializing on Facebook to sharing within smaller, more private messaging applications.
  • 21. Apps vs. Browsers | Browser Success • For some, however, browsers actually claimed an overwhelming chunk of time. – Wikimedia Foundation sites – 88% of time spent done on a browser – Glam Media - 84% of time spent done on a browser • What makes these and other content hubs a Browser success, are: – Responsive design – a must – Easy, quick access, and a great User Experience
  • 22. Apps vs. Browsers | Browser Strategies • According to a Google Think study, if the mobile experience isn’t properly designed, then the customer might leave or switch to a competitor’s site. • The experience is reliant upon 6 major factors: – Speed – Usability – Content – Consistency – Path to Purchase – M-Commerce • The main strategies to achieve these goals, per Google, are: responsive web design, dynamic serving and separate sites. • Google claims these lead to better search visibility, more effective campaigns and greater brand value.
  • 23. Apps vs. Browsers | Browser Strategies Type Responsive Web Design Dynamic serving Separate sites Description Same URL, Same HTML: Optimises experiences across different screen sizes without creating multiple websites. Responds to screen size and orientation to adjust images, layout and content visibility. Uses touch-screen acts e.g. dragging, swiping. Easier for people to share links that work well. Same URL, Different HTML: Server detects device type and presents custom page on same URL. Pages designed for any kind of device. Some code maintenance on a per device basis. Different URL, Different HTML: Mobile site independent of desktop site. Browser detects if visitor is on a mobile device and redirects them to the mobile site. Mobile sites tailored to needs of mobile user. Pros Single URL for a piece of content: Easier to share/link to content and build URL equity (SEO). Content parity: Same content regardless of device being used, providing streamlined user experience. No redirection: This will reduce load time. Breakpoints can easily be added for new screen sizes. Fully customized device experience: Content and layout created for a specific user segment. Easier to make changes: Changes can be limited to specific customer segments. Faster load times: Opportunity to streamline and optimize content for optimal load times. Single URL: Builds brand equity across devices and makes sharing easy Fully customized to mobile users: Content and overall experience created for a specific user segment. Easier to make changes: Changes can be limited to the mobile version of a website, other devices do not have to be considered. Faster load times: Opportunity to streamline and optimize content for optimal load times. Cons Limited flexibility: Challenge to develop a fully customized device-specific experience, and fully address user’s context. Content forking: Several sets of content which can make management more complex (unless CMS is used). Multiple URLs: Sharing a web page requires flawless redirecting integration. Content forking: Two different sets of content which can make management more complex. Source: Google Think
  • 24. Apps vs. Browsers | Responsive Web Design • Athletic apparel retailer Champs Sports has seen its mobile commerce sales increase 183% in two months, since implementing Responsive Web design. • Content is at the heart of Champs’ mobile efforts: the retailer has been partnering with lifestyle publisher Complex Media to boost the content on its own site and to drive traffic to its ecommerce platforms.
  • 25. Apps vs. Browsers | Responsive Web Design • According to Google Think, Plusnet saw a rise in visits from smartphones and tablets and implemented a multi-screen strategy, using responsive web design (RWD) to build a new site that works across devices and screen sizes. • The new site has resulted in online sales via smartphone and tablet devices growing tenfold year over year, and "time to convert" has decreased 40%. Source: Google Think
  • 26. Apps vs. Browsers | Separate Site • According to Google Think, Since moving to a separate site, AutoTrader receives more than 30% of all traffic from users on mobile devices. Source: Google Think
  • 27. Mobile Gaming • A study by Smashing Ideas found that the number one reason for Smartphone Gaming in the US, is stress relief. • In addition, nearly one in five US females said they played smartphone games to interact with friends and family, compared with just 14% of male respondents. Males' No. 1 reason for playing with pals, on the other hand, was fueled by competition, with 16% of men saying they played because they liked to outrank their friends. • More than eight in 10 respondents said they played games on a smartphone or tablet at home. While the mobile gaming market may be expanding, time spent with the activity is limited. Among US smartphone and tablet gamers, the top amount of time spent playing smartphone or tablet games daily was just 0 to 30 minutes, according to Smashing Ideas.
  • 28. Mobile Gaming • Games are an important source of revenue in mobile commerce. • In the US, game in-app purchases are estimated to reach $1.5 billion in 2014, while game downloads generate $1.1 billion this year.
  • 29. Mobile Gaming | Strategies • Mobile gaming is far from being restricted to classic game applications. In fact, many companies now offer gaming features in their apps, in order to increase consumer engagement. Keeping scores at the Aviva insurance app
  • 30. Market Trend Mapping Mobile Commerce • Research, m-commerce • Mobile wallet • Self service
  • 31. Mobile Commerce • Data from eMarketer indicates that U.S. m-commerce sales on tablets are soaring while the influence of smartphones on purchases grows: U.S. retail mobile commerce sales (on smartphones and tablets, including sales of digital goods but excluding sales of travel services and event and movie tickets) will soar from $42.13 billion in 2013 (16.0% of total web sales of $263.31 billion) to $132.69 billion in 2018 (27.0% of $491.44 billion). • In 2014, eMarketer expects $38.02 billion in sales on tablets compared to $18.49 billion on smartphones; this already exceeds a 2- to-1 ratio. By 2018, 72.6% of m-commerce will take place on tablets, totaling $96.31 billion. • Tablet sales are growing considerably faster than smartphone sales in the UK, even though smartphone usage is far more common than tablet usage, and is expected to account for two-thirds of total UK m-commerce sales in 2014. • eMarketer expects tablet-based retail m-commerce sales to more than double from £9.28bn this year to £20.96bn by 2018. Forrester, 2014
  • 32. Mobile Commerce • In the US, m-commerce constitutes a small share of e-commerce sales. • Goldman Sachs estimates that worldwide, mobile commerce sales will account for almost half of total web sales by 2018. That’s in large part because, compared with the U.S., a much higher percentage of Internet users in developing countries with huge populations access the Internet via mobile devices. • In any case, the importance of mobile is not only for sales via mobile devices, but also stems from the use of mobile in-store and its influence on purchase made online.
  • 33. Mobile Commerce | By Age Group • The most active group for mobile commerce in the UK is 25 to 34 year olds, according to a recent Deloitte survey. 50% of respondents reported browsing retailer websites from their phone in the last week, and 21% reported buying goods from the phone.
  • 34. Mobile Payments • According to eMarketer, the significant jump in total and per-user spending, will be driven by consumers adopting mobile payments for a wider array of products and services constituting an equally broad gamut of price points. • Another important factor is the fact that payment enabling devices are becoming more widespread, and they include the mobile payment integration in the new iPhone by Apple. Competing technologies include PAYM, NFC, BLE, MPOS, QR Codes, MasterPass, Paywave, Pingit, Zapp and others. • Electronics online retailer Newegg reported that adding Google Wallet Instant Buy to its mobile site, caused shoppers to convert 100% more often compared to other payment options • The PayPal app enables to make payments and money transfers anytime, anywhere.
  • 35. Mobile Payments | USA • According to eMarketer, mobile proximity payments (i.e., as transactions for goods or services made by scanning, tapping, swiping or checking in with a mobile phone at the point of sale), will top $1 billion in the US this year, before expanding rapidly to reach an estimated $58 billion by 2017. • Driven by consumers buying items like daily coffee via closed-loop payment systems, as well as an increase in in bigger-ticket purchases made via smartphones, mobile • payment transactions more than tripled from 2011 to 2012 in the US, eMarketer estimates, reaching $539 million last year. • Still, the market is growing slower than previously expected, as evidenced by eMarketer’s scaled-back estimates of user adoption and transaction value from initial projections in October 2012. Delays and adoption issues facing numerous mobile wallet initiatives, as well as a congested landscape of competing technologies, materially affect eMarketer’s outlook on mobile payment transaction values, which will not top $20 billion until 2016. The previous forecast predicted mobile payments would top $20 billion by 2015.
  • 36. Market Trend Mapping Strategies to Provide Added Value • Consumer health & wellness monitoring • Convenience & location based services • Money / time saving • Entertainment and education • Personalization
  • 37. Best Practice | Mobile Service • Akbank Direkt is one of Turkey’s top mobile banking application and an award winning app, allowing to perform all money transactions on the go. • Hotels use mobile technology to create a personalized self-service experience: smart phone as a key, self-service check-in and booking available 24/7.
  • 38. Best Practice | Mobile Service • Customers of German health insurer DKV can submit their invoices over iPhone, iPodTouch or iPad by simply scanning the square QR code printed on the document into their device. The scanned data is encoded and sent to DKV. The only requirement is that the correct barcode is printed on the doctor’s invoice.
  • 39. Best Practice | Mobile Commerce • JUST EAT revealed that its iOS and Android apps have reached the milestone of 1.3 million total downloads. During 2013, download numbers have increased by 500%. • Users of the app are now able to save their card details, filter search results by cuisine and customer rating, write their own reviews, and find nearby takeaways with new geolocation features. • The result is an environment that empowers both restaurant and consumer. JUST EAT customers are able to use the app to find the highest rated takeaway restaurants in their area and make informed decisions on where to place their order. Meanwhile, small local restaurants have the opportunity to expand their customer base, enter the growing online marketplace and compete with national takeaway chains.
  • 40. Best Practice | Mobile Commerce • US retail giant Target is pursuing an aggressive omnichannel agenda, and it views mobile as the bridge between the online and physical worlds. In 2013, Target has been named 2013 Mobile Retailer of the Year. Target worked to understand how its customers shopped and met them there, blurring the lines between channels.
  • 41. Best Practice | Mobile Commerce • Starbucks is seeing big results via mobile, with the beverage giant generating more than three million United States mobile payment transactions per week. • Starbucks reported that new mobile users are embracing its mobile payments app because it lets them track their loyalty status in an interactive way. In October 2013, Starbucks’ mobile app surpassed 70M mobile payments transactions. • The company recently announced its plans to launch a mobile-based delivery service, tying the app’s loyalty and payment plans.
  • 42. Best Practice | Mobile Commerce • Glasses.com offers a virtual try-on feature
  • 43. Best Practice | Mobile Commerce • Asos.com offers to sell unwanted clothes via the mobile app. • eBay RedLaser – Barcode Scanner, Shopping assistant & QR Code Reader.
  • 44. Best Practice | Mobile Commerce • On June, 2014, Amazon launched Fire, the first smartphone designed by Amazon. • It features two unique technologies - Dynamic Perspective and Firefly. The Dynamic Perspective uses a new sensor system to respond to the way you hold, view, and move Fire. • The phone has two dedicated shopping/consumption functions, designed to funnel more mobile commerce through Amazon. • The Firefly button, Amazon's real-world shopping recognition technology: Customers can use the phone's cameras to scan physical objects in the real world, like a store, and Firefly will identify them, and then provide a channel through which users may be able to buy the objects more cheaply.
  • 45. Best Practice | Mobile Personal Assistant • Organize your travel plans in one place with TripIt from Concur: forward your travel confirmation emails to plans@tripit.com and TripIt automagically creates a detailed daily itinerary for every trip. • Everything.me: creates a personalized phone, based on the user’s preferences, time of day etc.
  • 46. Best Practice | Mobile Socializing • Glympse is a fast way to share your location safely using GPS tracking in real time with friends and family
  • 47. The research was conducted by: Hamutal Schieber Schieber Research | Market Research & Competitive Intelligence www.researchci.com | hamutal@researchci.com Executive Summary. For the full research - please contact Carmelon Digital Marketing http://www.carmelon-digital.com Thank You

Editor's Notes

  1. http://http://www.fiercewireless.com/press-releases/emarketer-worldwide-smartphone-usage-grow-25-2014
  2. http://http://www.fiercewireless.com/press-releases/emarketer-worldwide-smartphone-usage-grow-25-2014
  3. http://techcrunch.com/2014/07/06/gartner-device-shipments-break-2-4b-units-in-2014-tablets-to-overtake-pc-sales-in-2015/
  4. http://www.emarketer.com/Article/US-Smartphone-Usage-Nears-UK-Levels/1010730
  5. http://www.emarketer.com/Article/US-Smartphone-Usage-Nears-UK-Levels/1010730
  6. http://www.emarketer.com/Article/US-Smartphone-Usage-Nears-UK-Levels/1010730
  7. http://www.emarketer.com/Article/US-Smartphone-Usage-Nears-UK-Levels/1010730
  8. http://www.emarketer.com/Article/US-Smartphone-Usage-Nears-UK-Levels/1010730
  9. http://www.emarketer.com/Article/Long-Form-Video-Content-Rivals-Short-Even-on-Smartphones/1010492
  10. http://www.emarketer.com/Article/Long-Form-Video-Content-Rivals-Short-Even-on-Smartphones/1010492
  11. http://www.emarketer.com/Article/App-Downloads-Will-Double-Next-Four-Years/1010579
  12. http://www.emarketer.com/Article/No-Thanks-Mobile-BrowsersTheres-App-That/1011002
  13. http://techcrunch.com/2014/04/01/mobile-app-usage-increases-in-2014-as-mobile-web-surfing-declines/
  14. http://www.emarketer.com/Article/No-Thanks-Mobile-BrowsersTheres-App-That/1011002
  15. https://www.thinkwithgoogle.com/articles/how-make-website-work-across-multiple-devices.html http://think.storage.googleapis.com/intl/ALL_uk/docs/how-make-website-work-across-multiple-devices_articles.pdf
  16. https://www.thinkwithgoogle.com/articles/how-make-website-work-across-multiple-devices.html http://think.storage.googleapis.com/intl/ALL_uk/docs/how-make-website-work-across-multiple-devices_articles.pdf
  17. http://www.slideshare.net/eMarketerInc/emarketer-webinar-mobile-commerce-trends
  18. https://www.thinkwithgoogle.com/case-studies/plusnet-responsive-web-design.html
  19. https://www.thinkwithgoogle.com/case-studies/plusnet-responsive-web-design.html
  20. http://www.emarketer.com/Article/Smartphone-Users-Play-Games-Relieve-Stress/1010523
  21. http://www.emarketer.com/Article/Smartphone-Users-Play-Games-Relieve-Stress/1010523
  22. http://www.emarketer.com/Article/Smartphone-Users-Play-Games-Relieve-Stress/1010523
  23. http://www.internetretailer.com/2014/04/21/mobile-commerce-critical-internet-retailings-future http://www.thedrum.com/news/2014/06/23/two-fifths-online-sales-be-smartphones-and-tablets-2018
  24. http://www.slideshare.net/eMarketerInc/emarketer-webinar-mobile-commerce-trends
  25. www.deloitte.com/assets/Dcom-UnitedKingdom/Local%20Assets/Documents/Industries/Consumer%20Business/uk-cb-consumer-review-edition-7.pdf
  26. http://http://www.fiercewireless.com/press-releases/emarketer-worldwide-smartphone-usage-grow-25-2014
  27. http://http://www.fiercewireless.com/press-releases/emarketer-worldwide-smartphone-usage-grow-25-2014
  28. http://www.slideshare.net/eMarketerInc/emarketer-webinar-mobile-commerce-trends
  29. http://www.just-eat.com/just-eat-celebrates-1-3-million-uk-app-downloads/
  30. http://www.mobilecommercedaily.com/target-signals-bigger-mobile-innovation-push-with-digital-advisory-council
  31. http://www.mobilecommercedaily.com/starbucks-generates-more-than-3m-mobile-payment-transactions-per-week
  32. http://www.mobilecommercedaily.com/starbucks-generates-more-than-3m-mobile-payment-transactions-per-week