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Young Lions CZ 2023 | DIGITAL 04

  1. Campaign Summary Creative Insight Choosing the right combination of different digital media tools, where each of them plays different role and together they form an effective communication mix. TikTok is at the absolute peak of popularity among young people and its a source of inspiration for forming opinions. Cooperating with the right TikTokers, they will introduce our concept to the fans and entice them to try the core of our campaign – the CraftIt app. In the app, we work with AR technology, which represents an improved interactive version of the real environment and a combination of the digital and physical world. This is precisely why AR is an important part of the application and allows users to look at common places from a completely new perspective. Discord is serving us as a communication platform for communities, where they can discuss and plan their project, find the right people that will help them and finally make it happened. Introducing CraftIt, the place where ordinary and neglected places are transformed into their enhanced digital version as a first step into their reconstruction in the real world. The places around us should serve the community and reflect its needs. CraftIt is a place where every user can change the world according to their imagination and, thanks to augmented reality, transform their surroundings to a new perspective, plan charity events or thrift sale, or neighborhood meetings. The digital environment presents endless possibilities where all the ideas from users can see their implementation. The virtual world thus affects the reality around us. Lastly, for every realized project, the authors get points, which can be used in real life, as an advantage when applying for a job, which is similar to volunteering jobs. Yet thanks to CrafIt they can start with helping communities at a very young age, at their own pace. Solution How does it work? There’s no need to heavily persuade young people to good deeds. The percentage of teenagers that donated to charity raised from 33% in 2015 to 52% in 2019. At a same time, multiple studies has shown that gamification and AR is leading to increased engagement and their further development. For example students who played an educational game that incorporated gamification elements, such as earning points and competing with peers, scored 12% higher on a post-test compared to those who participated in a standard classroom activity. That’s why, rather than focusing on how to reach and talk to young people, we are shifting our focus towards the possibilities of how to make a process of helping more fun, engaging and easier for them. Allowing any good idea to be transformed from their virtual reality into physical reality. Despite being glued to technology, young people care more about social issues and feels greater sense of community, compared to previous generations, there’s no doubt to that. We are harnessing this to its full potential. Creating an digital space where we are connecting them to what they are becoming disconnected with. Knowing the fact that kids won't stop using their phones, we decided to give them a tool that helps them to get to know their neighbourhood, come up with new ideas and see things from a different perspective. Through the lens of a phone camera, we present the CraftIt app, a place where abandoned and dying places can become alive again. Instead of just passing by the familiar streets of their neighbourhoods, users can suggest renovations, organize events within local communities or help to keep their area tidy, safe and exciting place to live. All good in the hood Discord channel TikTok coop. with influencers
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