Ideas for new devices and services can come from anywhere. But great ideas come from aligning solutions with real value and desirability for people. Design thinking provides a set of principles and structure that can act as scaffolding for teams to find and understand challenges and opportunities to focus on fan find solutions for.
3. “There is surely nothing quite so useless
as doing with great efficiency that which
should not be done at all.”
Peter Drucker
Management Consultant,
Author, & Educator
4. “If you build it, they will come…”
-Disembodied Voice, Field of Dreams
5. “If you build it, they will come…”
-Disembodied Voice, Field of Dreams
IS A MISQUOTED, BULLSHIT LINE
FROM A MOVIE THAT HAS WASTED
THE TIME OF COUNTLESS PEOPLE
AND ORGANIZATIONS FOR FAR TOO
DAMN LONG.
(the actual line is: “If you build it, he will come.”)
6. Things that
are desirable.
People want them
because they are
beneficial.
Things that
are feasible.
They can be made
using the skills,
knowledge and
technology that we
have or can acquire.
Things that
are viable.
The “consumption” of
these things will
provide us with means
to continue to
produce/provide them.
Things that
are innovative.
7. Things that
are desirable.
People want them
because they are
beneficial.
Things that
are feasible.
They can be made
using the skills,
knowledge and
technology that we
have or can acquire.
Things that
are viable.
The “consumption” of
these things will
provide us with means
to continue to
produce/provide them.
Things that
are innovative.
Obligatory
Venn DiagramP
11. is an abstraction of
the principles and process that
designers use to solve problems.
Design Thinking
12. Great design is based on observed, human need (human centricity).
Great design comes from understanding people’s behaviors, thoughts
(cognitive empathy) and emotions (emotional empathy).
In order to make good design decisions, we must first create
possibilities to choose from.
Great design comes from a desire to create real outcomes.
Great design is iterative. It leverages continuous learning and never
truly ends.
17. Discover Synthesize Generate Refine
Diverge
Diverge
Converge
Converge
Initial
Insight
Reframed
Opportunity
New
Solution
Principles give rise to process.
Great design comes from a desire to create real outcomes.
18. Discover Synthesize Generate Refine
Diverge
Diverge
Converge
Converge
Evaluate & Iterate
Initial
Insight
Reframed
Opportunity
New
Solution
Principles give rise to process.
Great design is iterative. It leverages continuous learning and never
truly ends.
24. What someone
says they think,
feel, and do…
What someone
actually does…
What someone
really thinks and
feels…
Discovered through
interviews, focus groups,
surveys, etc.
Discovered through
observation and immersion in
real life contexts
Discovered through
meaningful human
connections, conversation,
and immersion
25. Used to gather deeper
information on individual’s
thinking, feeling and
motivations.
EXAMPLES
Interviews
Journal Studies
Used to identify and measure
patterns in thinking and
behavior among groups of
people.
EXAMPLES
Surveys
Data Mining
Quantitative Qualitative
26. Used to gather deeper
information on individual’s
thinking, feeling and
motivations.
EXAMPLES
Interviews
Journal Studies
Used to identify and measure
patterns in thinking and
behavior among groups of
people.
EXAMPLES
Surveys
Data Mining
WHAT WHY
Quantitative Qualitative
27. “I had to employ a very
advanced, scientific
approach to make the
diagnosis…
…I sat down on her
bed and asked her
about her family.”
Doogie Howser
Doogie Howser, M.D. - Episode 58
31. Synthesis is the process of making sense
of data and insights through analysis like
comparison, categorization, pattern
recognition, and pruning.
32. Characters
Personas
Archetypes that describe the average
behaviors, needs, goals, expectations,
senses, knowledge, etc. of the people who
will interact with your creation.
Empathy Maps
A framework to explore and capture a
persona’s initial thoughts, feelings, senses
and actions when faced with a situation.
33. Stories
Task Flows & Scenarios
Describe a task (or tightly linked set of
tasks) that someone will accomplish by
interacting with your creation.
Journey Maps
Illustrate the collection of experiences of
one or more archetypes across multiple
touch points and channels.
39. Goals
Desired, measurable outcomes from someone interacting with the creation. Can
be user oriented, business oriented, or both.
Ex: Increase utilization of internal learning resources by 20%.
Principles
Rules for “behavior” that reflect desired qualities or characteristics of the solution.
Ex: Shift from thinking to doing. Shift the focus of the experience from the content
and knowledge-gain to applying the ideas and lessons to my job.
Future-state Narratives
Scenarios, journey maps or other constructs that describe the desired experience of
an individual using the system/service/etc. in the future.
42. Often organizations struggle to come up
with ideas because they focus on coming
up with the solution before coming up
with any solution.
43. “The best way to have good ideas is to
have lots of ideas.”
Linus Pauling
Chemist, Author,
Educator, & Activist
44. “It is better to have enough ideas for some
of them to be wrong, than to be always
right by having no ideas at all.”
Edward de Bono
Author, Inventor, & Physician
45. The goal of the generation phase is to
come up with as many potential solutions
as you can, no matter their validity.
To do this, we must be methodical in how
we use the mortal enemy of the
imagination: critical thinking.
46. 3 Forms of Creativity: Copying
Reproducing a concept to be used in the same or a new context.
47. 3 Forms of Creativity: Extending
Building on or expanding concepts to address new or larger contexts.
48. 3 Forms of Creativity: Combining
Putting concepts or components of multiple ideas together in new arrangements.
50. Discover Synthesize Generate Refine
Diverge
Diverge
Converge
Converge
Initial
Insight
Reframed
Opportunity
New
Solution
Principles give rise to process.
51. Prototyping is the act of determining the
details of a creation along the various types
of fidelity through the creation of a
representation of the end creation that
people can interact with.
52. Prototyping is a process of evolution that
aligns to the overall design process.
56. Once we’ve got something prototyped, we
put it out into the world, observe it and
begin the cycle again.
57. Discover Synthesize Generate Refine
Diverge
Diverge
Converge
Converge
Evaluate & Iterate
Initial
Insight
Reframed
Opportunity
New
Solution
Principles give rise to process.
58. Collaboration
Working effectively with others allows us to harness diversity and volume to generate
a wider array of insights and ideas
Visual Communication & Distributed Cognition
By representing information and ideas visually, we allow for easier sharing of
concepts and more opportunities for individuals to build from other’s thoughts.
Critique
Discussion during creative endeavors can be tricky. Critique focuses discussion on
analysis and critical thought rather than preferences and territory.
Making it all Work