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SERVICE DESIGN BASICS

Aditya Pawar
Jan 2014
Timber
Soap
powder
Restaurant
meal
Furniture

Airlines

Management
consultancy

Perfume
Building
repairs
Education

Pure Services

Pure Goods

What’s a Service industry?
What are we aiming for when creating services?

Experience Economy, Pine and Gilmour
Service Design
Service design: The application of design methods and tools to the creation of
new service systems and service activities with special emphasis on perceptions
of quality, satisfaction and experience.

Service design requires an understanding of the customer outcome and
customer process, the way the customer experience unfolds over time

through interactions at many different touch-points.
Services…
- Are not tangible
- Are note separable from consumption
- Cannot be stored
- Cannot be owned
- Are complex experiences
- Quality is difficult to measure
Dominant view of Services
IHIP (intangibility, heterogeneity, inseparability, and perishability) View:
Service should be defined and studied as different from and a complement to
products.
SDL (service dominant logic) view: Service should be defined and studied as
everything involving purposeful value-co creation between entities. Value co
created in use by resource integrators.

PSS (product Service System) view: Services should be defined as a flow of
resources (human, goods, finance) between systems and subsystems. An
operative perspective for a supplier.

IfM and IBM. (2008). Succeeding through service innovation: A service perspective for education, research, business and government. Cambridge, United Kingdom: University of Cambridge Institute for
Manufacturing.
Intangibility

Services cannot be seen, felt, tasted or
touched in the same manner in which
goods can be sensed

Inseparability

Most services require the presence of
customers for the production of services

Heterogeneity

The quality of the performance may vary
from time to time, depending on the
situation and service participants

Perishability

Most services can’t be stored and
therefore depend upon the ability to
balance and synchronise demand with
supply capacity
PSS Source: http://3.bp.blogspot.com/
Example: Citizen M
CitizenM started as an observation: the world has seen the evolution of a
new type of traveler. These modern individuals are
explorers, trekkers, professionals and shoppers. They are

independent, share a respect for different cultures and are
young at heart. You might be one of them. If so congratulations: you
are what we call a Mobile Citizen of the World. You’re so important to us
that we named our hotel after you.
Example: Task Rabbit
Example: ZIP Car
Example: Dabbawallas of Mumbai

The transport of lunch boxes from home to office. Daily 4000-5000
dabbawallas carry 1,75,000 – 2,00,000 tiffin boxes everyday .
That’s one error in every 8 million deliveries, or 16 million if you include the
return trip.
This is what happens when a service goes wrong!
METHODS- BLUEPRINTING
http://www.servicedesigntools.org/
Service blueprinting
“Just as architects use blueprints to communicate their designs to engineers, building
occupants and owners, service blueprinting can be used as a communcative tool
between those who consume services and those who design, enable, track and
deliver services”
- SusanSparagen, IBM

Blueprinting=Theater production
1. Onstage:
• What the user sees/feels/is aware of
2. Backstage:
• Necessary provider actions the customer is not exposed to

3. Line of Visibility:
• Curtain
• Conscious guide of what the customer should see or not see
Service Blueprinting: A Practical Tool for Service Innovation , Mary Jo Bitner
Physical
evidenc
e
Customer
action

ONSTAGE

Onstage
employee
actions

BACKSTAGE

Line of interaction

Background
employee
actions

Line of visibility

Support
processes

Line of internal interaction
Onstage Employee Actions
“Actions of frontline contact employees that
occur as part of a face-to-face encounter” (Bitner et al., 2008)

Customer Actions

“All of the steps that customers take as part of the service
delivery process” (Bitner et al., 2008)
Physical Evidence
“Tangibles that customers are exposed to
that can influence their quality perceptions” (Bitner et al., 2008)
Process Evidence

Completion Evidence
Support Processes

“Activities carried out by individuals and
units within the company who are not
contact employees” (Bitner et al., 2008)

Backstage Employee Actions
“Employee actions that occur „behind the
scenes‟” (Bitner et al., 2008)
Script

before blueprinting!
Service blueprinting
Importance:
- Critical for capturing the intangible nature of service
- Visual depiction reduces complexity when designing
- Highlights the steps (the highs and lows in user experience)
- Establishes key ‘contact points’ (touch-points) with the user and the physical
artifacts, spaces and human actors that form a part of the service
- Service providers can identify fail points (broken journeys), but also leverage
points at which user experience (or profit!) can be enhanced
Thanks!
Q&A

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Sd presentation

  • 3. What are we aiming for when creating services? Experience Economy, Pine and Gilmour
  • 4. Service Design Service design: The application of design methods and tools to the creation of new service systems and service activities with special emphasis on perceptions of quality, satisfaction and experience. Service design requires an understanding of the customer outcome and customer process, the way the customer experience unfolds over time through interactions at many different touch-points.
  • 5. Services… - Are not tangible - Are note separable from consumption - Cannot be stored - Cannot be owned - Are complex experiences - Quality is difficult to measure
  • 6. Dominant view of Services IHIP (intangibility, heterogeneity, inseparability, and perishability) View: Service should be defined and studied as different from and a complement to products. SDL (service dominant logic) view: Service should be defined and studied as everything involving purposeful value-co creation between entities. Value co created in use by resource integrators. PSS (product Service System) view: Services should be defined as a flow of resources (human, goods, finance) between systems and subsystems. An operative perspective for a supplier. IfM and IBM. (2008). Succeeding through service innovation: A service perspective for education, research, business and government. Cambridge, United Kingdom: University of Cambridge Institute for Manufacturing.
  • 7. Intangibility Services cannot be seen, felt, tasted or touched in the same manner in which goods can be sensed Inseparability Most services require the presence of customers for the production of services Heterogeneity The quality of the performance may vary from time to time, depending on the situation and service participants Perishability Most services can’t be stored and therefore depend upon the ability to balance and synchronise demand with supply capacity
  • 9. Example: Citizen M CitizenM started as an observation: the world has seen the evolution of a new type of traveler. These modern individuals are explorers, trekkers, professionals and shoppers. They are independent, share a respect for different cultures and are young at heart. You might be one of them. If so congratulations: you are what we call a Mobile Citizen of the World. You’re so important to us that we named our hotel after you.
  • 12. Example: Dabbawallas of Mumbai The transport of lunch boxes from home to office. Daily 4000-5000 dabbawallas carry 1,75,000 – 2,00,000 tiffin boxes everyday . That’s one error in every 8 million deliveries, or 16 million if you include the return trip.
  • 13. This is what happens when a service goes wrong!
  • 15. Service blueprinting “Just as architects use blueprints to communicate their designs to engineers, building occupants and owners, service blueprinting can be used as a communcative tool between those who consume services and those who design, enable, track and deliver services” - SusanSparagen, IBM Blueprinting=Theater production 1. Onstage: • What the user sees/feels/is aware of 2. Backstage: • Necessary provider actions the customer is not exposed to 3. Line of Visibility: • Curtain • Conscious guide of what the customer should see or not see Service Blueprinting: A Practical Tool for Service Innovation , Mary Jo Bitner
  • 17. Onstage Employee Actions “Actions of frontline contact employees that occur as part of a face-to-face encounter” (Bitner et al., 2008) Customer Actions “All of the steps that customers take as part of the service delivery process” (Bitner et al., 2008)
  • 18. Physical Evidence “Tangibles that customers are exposed to that can influence their quality perceptions” (Bitner et al., 2008) Process Evidence Completion Evidence
  • 19. Support Processes “Activities carried out by individuals and units within the company who are not contact employees” (Bitner et al., 2008) Backstage Employee Actions “Employee actions that occur „behind the scenes‟” (Bitner et al., 2008)
  • 21.
  • 22. Service blueprinting Importance: - Critical for capturing the intangible nature of service - Visual depiction reduces complexity when designing - Highlights the steps (the highs and lows in user experience) - Establishes key ‘contact points’ (touch-points) with the user and the physical artifacts, spaces and human actors that form a part of the service - Service providers can identify fail points (broken journeys), but also leverage points at which user experience (or profit!) can be enhanced