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Storytelling, Game, and the Real World

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We'll discuss the lessons we've learned from developing mobile and online games for people like the BBC and Death Cab for Cutie, and also our own original games and storytelling experiences using the mobile web and iPhone.

Specifically: how willing are people to move around and change their habits for a game? What kinds of stories work best for mobile and devices and attention spans? And what do we think is coming next?

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Storytelling, Game, and the Real World

  1. 1. Storytelling, Games, and the Real World Adrian Hon & Alex Macmillan @sixtostart Six to Start
  2. 2. Location-Based Storytelling
  3. 3. Foursquare
  4. 4. Foursquare +
  5. 5. Foursquare + Twitter +
  6. 6. Foursquare + Twitter + Easy CMS
  7. 7. Foursquare + Twitter + Easy CMS +
  8. 8. Foursquare + Twitter + Easy CMS + JQuery Mobile
  9. 9. Foursquare + Twitter + Easy CMS + JQuery Mobile +
  10. 10. Foursquare + Twitter + Easy CMS + JQuery Mobile + Good Writers =
  11. 11. Foursquare + Twitter + Easy CMS + JQuery Mobile + Good Writers = Crazy Delicious!
  12. 12. What Worked & What Didn’t
  13. 13. RUNNING
  14. 14. ZR Trailer
  15. 15. Cocos2D SimpleAudioEgine Web integration
  16. 16. Too many people on beta! Too many ideas!
  17. 17. @adrianhon adrian@sixtostart.com

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  • Runkeeper, Nike+\n
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  • Can’t run and watch at same time. Didn’t seem to be about running. Toy, which is fine, but not much depth.\n
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  • Not gamification. More like just a game.\n
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