The Royal Society Of Account Planning Presents The 12 Branding Archetypes

A
The Royal Society of
                                ACCOUNT PLANNING
                                                     PRESENTS...




A

                                   CAROL PEARSON’S
                                   12 BRANDING
A                                  ARCHETYPES

    www.royalsocietyofaccountplanning.blogspot.com
The Royal Society of
 ACCOUNT PLANNING
                                   PRESENTS...
                                                             Carol Pearson’s 12 Branding Archetypes
 Focus/Motivation                                Stability / Structure        People / Belonging           Results / Mastery                   Learning/Identity

 Core Desire                                       Desire to feel safe          Desire to belong         Desire to have a special            Desire to be yourself and
                                                     and in control             and feel valued            impact on the world                find out about the world
                                                      Administrator                 Facilitator                Manager                                Mentor
 Leadership Style
                                                        (Earth)                      (Water)                    (Fire)                                 (Air)
 (Element)
                                                   Providing structure                                    Leaving a thumbprint                    The yearning for
 Tag Line                                                                     No person is an island
                                                      to the world                                            on the world                           paradise

Stage One: Preparation

   Socialization Archetypes                                                   Regular Guy/Gal                 Warrior
     (Locates power in the group                    Caregiver                                                 (Hero)                                Innocent
         and social systems)                                                     (Orphan)
 Helps People                                        Care for others          Be OK just as you are        Act courageously                    Retain or renew faith
                                                  “Compassion for thy         “All men and women         “Where thereʼs a will
 Moto                                                                                                                                          “Free to be you and me”
                                                  neighbor as yourself”       are created equal”           thereʼs a way”
 Example                                                 AllState                    Wendyʼs                      Nike                                  Ivory

Stage Two: Journey

        Change Archetypes                                                                                     Destroyer                             Seeker
         (Takes back personal                          Creator                       Lover
          power and freedom)                                                                                  (Outlaw)                             (Explorer)

   Helps People                                   Craft something new         Finds and gives love          Break the rules                   Maintain independence

  Moto                                            “If it can be imagined,                                  “Rules are meant
                                                                                “Follow Your Bliss”                                             “Donʼt fence me in”
                                                  it can be created”                                         to be broken”
   Example                                          Williams-Sonoma           Victoria Secret, Revlon      Harley-Davidson                               Levis


Stage Three: Return

Restabilization Archetypes                               Ruler                       Jester                    Magician                                Sage
(Exerts personal power in the world)

                                                      Exert control             Have a good time          Affect transformation               Understand their world
Helps People

Moto                                             “Power is the key to life”   “Life is about laughter”        “It can happen”               “The truth will set you free”

Example                                             American Express                Miller Lite                   Calgon                         Oprahʼs Book Club

http://www.herowithin.com/arch101.html                                                                                        www.royalsocietyofaccountplanning.blogspot.com
Stage One: Preparation                                        Stage Two: Journey                           Stage Three: Return
CORE DESIRES                        Socialization Archetypes                                       Change Archetypes                       Restabilization Archetypes
                             (Locates power in the group and social systems)                (Takes back personal power and freedom)        (Exerts personal power in the world)



Stability /                                 CAREGIVER                                                    CREATOR                                             RULER
Structure
 Core Desire:
 Desire to feel                                                                                            Creating
                                              Protecting                                                                                                   Leadership
  safe and in
                                                                                                           Enduring
    control                                   Others                                                                                                       and Control
   Providing
                                                                                                           Value
  structure to
   the world



 People /                                     MEMBER                                                         LOVER                                          JESTER
Belonging
 Core Desire:
Desire to belong                          Connecting to and                                             Experiencing Bliss                                To Live in
and feel valued
                                          fitting-in with others                                                                                           the moment
  No person is
   an island




Results /                                    WARRIOR                                                        OUTLAW                                     MAGICIAN
Mastery
  Core Desire:                                                                                                                                    Using knowledge of
Desire to have a                            Proving one’s
 special impact                                                                                           To destroy what                         how their world
                                            worth through
  on the world
                                                                                                          is not working                          works to transform
    Leaving a                               courage
   thumbprint                                                                                                                                     it to their vision.
  on the world



Learning /                                INNOCENT                                                        EXPLORER                                             SAGE
 Identity
   Core Desire:                                                                                            Freedom to
   Desire to be
   yourself and                                To be happy                                                 experience a                                    To discover
  find out about
     the world
                                               in paradise                                                 better more                                     the truth
                                                                                                           fulfilling life
  The yearning
  for paradise

The Royal Society of   ACCOUNT PLANNING           PRESENTS...         CAROL PEARSON’S 12 BRANDING ARCHETYPES                          www.royalsocietyofaccountplanning.blogspot.com
Stage One: Preparation                                            Stage Two: Journey                                            Stage Three: Return
  ATTRIBUTES                        Socialization Archetypes                                          Change Archetypes                                         Restabilization Archetypes
                             (Locates power in the group and social systems)                   (Takes back personal power and freedom)                          (Exerts personal power in the world)



Stability /                                 CAREGIVER                                                        CREATOR                                                              RULER
Structure
                                         Desire: protect people from harm                            Desire: create something of enduring value                         Desire: control
 Core Desire:                            Goal: to help others                                        Goal: give form to a vision                                        Goal: create a prosperous, successful
 Desire to feel                          Fear: selfishness, ingratitude                               Fear: having a mediocre vision or execution                        family, company, or community
  safe and in                            Strategy: do things for others                              Strategy: develop artistic control and skill                       Strategy: exert leadership
    control                              Trap: martyrdom of self,                                    Task: create culture, express own vision                           Fear: chaos, being overthrown
                                         entrapment of others                                        Trap: perfectionism, miscreation                                   Trap: being bossy, authoritarian
   Providing                             Gift: compassion, generosity                                Gift: creativity and imagination                                   Gift: responsibility, leadership
  structure to                           Example: Allstate                                           Example: Williams-Sonoma                                           Example: American Express
   the world



 People /                                      MEMBER                                                             LOVER                                                           JESTER
Belonging                             Desire: connection with others                                 Desire: attain intimacy and sensual pleasure
                                      Goal: to belong, fit in                                         Goal: being in relationships with the people, the                  Core desire: to live in the moment
                                      Fears: standing out, seeming to put on airs,                   work, the experiences, the surroundings they love                  with full enjoyment Goal: to have a
 Core Desire:                         and being exiled or rejected as a result                       Fear: being alone, a wallflower, unwanted, unloved                  great time and lighten up the world
Desire to belong                      Strategy: develop ordinary solid virtues,                      Strategy: become more attractive-physically,                       Fear: boredom or being boring
and feel valued                       the common touch, blend in                                     emotionally, and in every other way                                Strategy: play, make jokes, be funny
                                      Trap: give up self to blend in, in exchange                    Trap: doing anything and everything to attract and                 Trap: frittering away one’s life
                                                                                                     please others, losing identity                                     Gift: joy, entertainment
  No person is                        for only a superficial connection                               Gifts: passion, gratitude, appreciation, commitment                Example: Miller Lite
   an island                          Gift: realism, empathy, lack of pretense                       Example:Victoria Secret
                                      Example: Wendy’s




Results /                                    WARRIOR                                                            OUTLAW                                                      MAGICIAN
Mastery                                Desire: prove one’s worth through
                                                                                                      Desire: revenge or revolution                                     Core desire: knowledge of the
                                       courageous and difficult action                                                                                                   fundamental laws of how the
                                       Goal: exert mastery in a way that improves                     Goal: to destroy what is not working
  Core Desire:                                                                                        (for the Outlaw or the society)                                   world or universe works
Desire to have a                       the world                                                                                                                        Goal: make dreams come true
                                       Fear: weakness, vulnerability, “wimping out”                   Fear: being powerless, trivialized,
 special impact                                                                                       inconsequential                                                   Fear: unanticipated negative
                                       Strategy: become as strong, competent, and
  on the world                         powerful as you are capable of being                           Strategy: disrupt, destroy, or shock                              consequences
                                       Trap: arrogance, developing a need for there                   Trap: to go over to the dark side, criminal                       Strategy: develop vision and live it
    Leaving a                          always to be an enemy                                          Gift: outrageousness, radical freedom                             Trap: becoming manipulative
   thumbprint                          Gifts: competence and courage                                  Example: Harley Davidson                                          Gift: finding win-win outcomes
  on the world                         Example: Nike                                                                                                                    Example: Calgon




Learning /                                INNOCENT                                                            EXPLORER                                                              SAGE
 Identity                                                                                              Desire: the freedom to find out who you                        Desire: the discovery of truth
                                                                                                       are through exploring the world                               Goal: to use intelligence and analysis to
   Core Desire:                         Core desire: to experience paradise                            Goal: to experience a better more fulfilling life              understand the world
   Desire to be                         Goal: to be happy                                              Greatest fear: getting trapped, conforming,                   Greatest fear: being duped, misled; ignorance
                                        Fear: doing something wrong or bad                             inner emptiness, nonbeing                                     Strategy: seek out information and
   yourself and                                                                                        Strategy: journey, seek out and experience new
  find out about                        that will provoke punishment                                                                                                 knowledge; become self-reflective and
                                                                                                       things, escape from entrapment and boredom
     the world                          Strategy: do things right                                      Trap: aimless wandering, becoming a misfit                     understand thinking processes
                                        Gift: faith and optimism                                       Gift: autonomy, ambition, ability to be true to               Trap: can study issues forever and never act
  The yearning                          Example: Ivory                                                 one’s own soul                                                Gift: wisdom, intelligence
  for paradise                                                                                         Example: Levis                                                Example: Oprah’s Book Club


The Royal Society of   ACCOUNT PLANNING            PRESENTS...           CAROL PEARSON’S 12 BRANDING ARCHETYPES                                            www.royalsocietyofaccountplanning.blogspot.com
Stage One: Preparation                                                Stage Two: Journey                                            Stage Three: Return
  ADVENTURE                         Socialization Archetypes                                                Change Archetypes                                        Restabilization Archetypes
                             (Locates power in the group and social systems)                         (Takes back personal power and freedom)                         (Exerts personal power in the world)



Stability /                                  CAREGIVER                                                             CREATOR                                                             RULER
Structure                                                                                                                                                                 Call: lack of resources, order, or harmony
                                       Call: seeing someone in need                                           Call: daydreams, fantasies, flashes of
                                       Level One: caring for and                                                                                                          Level One: taking responsibility for the
 Core Desire:                                                                                                 inspiration
                                       nurturing one’s dependents                                             Level One: being creative or innovative in                  state of your own life
 Desire to feel
                                       Level Two: balancing self-care                                         imitative ways                                              Level Two: exerting leadership in your
  safe and in                          with care for others                                                   Level Two: giving form to your own vision                   family, group, organization, or workplace
    control                            Level Three: altruism,                                                 Level Three: creating structures that                       Level Three: becoming a leader in your
                                       concern for the larger world                                           influence culture and society
   Providing                                                                                                  Shadow: overly dramatizing your life, living
                                                                                                                                                                          community, field, or society
                                       Shadow: martyrdom,                                                                                                                 Shadow: Tyrannical or manipulative
  structure to                         enabling, guilt-tripping                                               a soap opera
   the world                                                                                                                                                              behaviors




 People /                                       MEMBER                                                                  LOVER                                                         JESTER
Belonging                            Call: loneliness, alienation
                                     Level One: the orphan, feeling abandoned and                                                                                        Call: ennui, boredom
                                                                                                           The Call: infatuation, seduction, falling in love
                                     alone, seeking affiliation
                                                                                                           (with a person, an idea, a cause, work, a product)
                                                                                                                                                                         Level One: life as a game, fun
                                     Level Two: the joiner, learning to connect, fit in,                                                                                  Level Two: cleverness used to trick others,
 Core Desire:                        accept help and friendship
                                                                                                           Level One: seeking great sex or a great romance
Desire to belong                                                                                           Level Two: following your bliss and committing to             get out of trouble, and find ways around
                                     Level Three: the humanitarian, believing in the
and feel valued                      natural dignity of every person regardless of his
                                                                                                           whom and what you love                                        obstacles, transformation
                                                                                                           Level Three: spiritual love, self-acceptance, and             Level Three: Life experienced in the
                                     or her abilities or circumstances
                                                                                                           the experience of ecstasy
                                     Shadow: the victim who is willing to be abused
                                                                                                           Shadow: promiscuity, obsession, jealousy, envy,
                                                                                                                                                                         moment, one day at a time
  No person is                       rather than be alone, or the lynch-mob                                                                                              Shadow: self-indulgence, irresponsibility,
   an island                                                                                               Puritanism
                                     member, willing to go along with abuse in order                                                                                     mean-spirited pranks
                                     to be one of the gang




Results /                                     WARRIOR                                                                 OUTLAW                                                     MAGICIAN
                                    The Call: Someone tries to intimidate or abuse
Mastery                             you; a challenge beckons; someone needs you to
                                                                                                            Call: loneliness, alienation
                                                                                                            Level One: the orphan, feeling abandoned
                                                                                                                                                                          Call: hunches, extrasensory or
                                    help defend him or her                                                  and alone, seeking affiliation
  Core Desire:                      Level One: the development of boundaries,                               Level Two: the joiner, learning to connect, fit                synchronistic experiences
Desire to have a                    competence expressed through achievement,                               in, accept help and friendship                                Level One: magical moments and
                                    motivated or tested through competition                                 Level Three: the humanitarian, believing in the               experiences of transformation
 special impact                     Level Two: as with a soldier, doing your duty for                       natural dignity of every person regardless of                 Level Two: the experience of flow
  on the world                      your country, organization, community, or family                        his or her abilities or circumstances
                                    Level Three: using your strength, competence,                           Shadow: the victim who is willing to be
                                                                                                                                                                          Level Three: miracles, moving from
    Leaving a                       and courage for something that makes a                                  abused rather than be alone, or the lynch-                    vision to manifestation
   thumbprint                       difference to you and to the world                                      mob member, willing to go along with abuse                    Shadow: manipulation, sorcery
  on the world                      Shadow: ruthlessness and obsessive need to win                          in order to be one of the gang




Learning /                                  INNOCENT                                                                EXPLORER                                                            SAGE
 Identity                            The Call: a desire for purity,
                                     goodness, and simplicity
                                                                                                            The Call: Alienation, dissatisfaction,
                                                                                                            restlessness, yearning, boredom                              Call: confusion, doubt, deep desire to find
                                     Level One: childlike simplicity, naive,                                                                                             the truth
   Core Desire:                      dependent, obedient, trusting, idyllic                                 Level One: hitting the open road, going
                                                                                                            out into nature, exploring the world                         Level One: search for absolute truth,
   Desire to be                      Level Two: renewal, positive,
                                     reinventing, reframing, cleansing,                                     Level Two: seeking your own individuality,                   desire for objectivity, looking to experts
   yourself and                                                                                                                                                          Level Two: skepticism, critical and
                                     reentering the Promised Land                                           to individuate, to become fulfilled
  find out about                     Level Three: an almost mystical sense                                                                                               innovative thinking, becoming an expert
     the world                       of oneness, whereby Innocence
                                                                                                            Level Three: expressing individuality and
                                                                                                            uniqueness                                                   Level Three: wisdom, confidence, mastery
                                     comes from values and integrity, not                                                                                                Shadow: dogmatism, ivory tower,
  The yearning                       outer experience; being, not doing                                     Shadow: being so alienated, you cannot
                                     Shadow: denial, repression                                             find any way to fit in                                         disconnection from reality
  for paradise

The Royal Society of   ACCOUNT PLANNING             PRESENTS...                CAROL PEARSON’S 12 BRANDING ARCHETYPES                                           www.royalsocietyofaccountplanning.blogspot.com
Carol Pearson’s explanation of

MOTIVATIONAL THEORY
the pull of 4 major human drives


                             BELONGING /
                              PEOPLE /
                              COMFORT




     RISK /                     seek to                     STABILITY /
   MASTERY /                    maintain                    CONTROL /
    ESTEEM                      balance                      SAFETY




                         EXPLORATION /                              suppression causes
                        INDEPENDENCE /                              need for expression
                      SELF-ACTUALIZATION




                www.royalsocietyofaccountplanning.blogspot.com
Joseph Campbell’s

The Seventeen Stages of the Monomyth
            The Departure
                    o The Call to Adventure
                    o Refusal of the Call
                    o Supernatural Aid
                    o The Crossing of the First Threshold
                    o Belly of The Whale
            Initiation
                    o The Road of Trials
                    o Mother as Goddess
                    o Woman as Temptress
                    o Atonement with the Father
                    o Apotheosis
                    o The Ultimate Boon
            Return
                    o Refusal of the Return
                    o The Magic Flight
                    o Rescue from Without
                    o The Crossing of the Return Threshold
                    o Master of Two Worlds
                    o Freedom to Live




                    www.royalsocietyofaccountplanning.blogspot.com
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The Royal Society Of Account Planning Presents The 12 Branding Archetypes

  • 1. The Royal Society of ACCOUNT PLANNING PRESENTS... A CAROL PEARSON’S 12 BRANDING A ARCHETYPES www.royalsocietyofaccountplanning.blogspot.com
  • 2. The Royal Society of ACCOUNT PLANNING PRESENTS... Carol Pearson’s 12 Branding Archetypes Focus/Motivation Stability / Structure People / Belonging Results / Mastery Learning/Identity Core Desire Desire to feel safe Desire to belong Desire to have a special Desire to be yourself and and in control and feel valued impact on the world find out about the world Administrator Facilitator Manager Mentor Leadership Style (Earth) (Water) (Fire) (Air) (Element) Providing structure Leaving a thumbprint The yearning for Tag Line No person is an island to the world on the world paradise Stage One: Preparation Socialization Archetypes Regular Guy/Gal Warrior (Locates power in the group Caregiver (Hero) Innocent and social systems) (Orphan) Helps People Care for others Be OK just as you are Act courageously Retain or renew faith “Compassion for thy “All men and women “Where thereʼs a will Moto “Free to be you and me” neighbor as yourself” are created equal” thereʼs a way” Example AllState Wendyʼs Nike Ivory Stage Two: Journey Change Archetypes Destroyer Seeker (Takes back personal Creator Lover power and freedom) (Outlaw) (Explorer) Helps People Craft something new Finds and gives love Break the rules Maintain independence Moto “If it can be imagined, “Rules are meant “Follow Your Bliss” “Donʼt fence me in” it can be created” to be broken” Example Williams-Sonoma Victoria Secret, Revlon Harley-Davidson Levis Stage Three: Return Restabilization Archetypes Ruler Jester Magician Sage (Exerts personal power in the world) Exert control Have a good time Affect transformation Understand their world Helps People Moto “Power is the key to life” “Life is about laughter” “It can happen” “The truth will set you free” Example American Express Miller Lite Calgon Oprahʼs Book Club http://www.herowithin.com/arch101.html www.royalsocietyofaccountplanning.blogspot.com
  • 3. Stage One: Preparation Stage Two: Journey Stage Three: Return CORE DESIRES Socialization Archetypes Change Archetypes Restabilization Archetypes (Locates power in the group and social systems) (Takes back personal power and freedom) (Exerts personal power in the world) Stability / CAREGIVER CREATOR RULER Structure Core Desire: Desire to feel Creating Protecting Leadership safe and in Enduring control Others and Control Providing Value structure to the world People / MEMBER LOVER JESTER Belonging Core Desire: Desire to belong Connecting to and Experiencing Bliss To Live in and feel valued fitting-in with others the moment No person is an island Results / WARRIOR OUTLAW MAGICIAN Mastery Core Desire: Using knowledge of Desire to have a Proving one’s special impact To destroy what how their world worth through on the world is not working works to transform Leaving a courage thumbprint it to their vision. on the world Learning / INNOCENT EXPLORER SAGE Identity Core Desire: Freedom to Desire to be yourself and To be happy experience a To discover find out about the world in paradise better more the truth fulfilling life The yearning for paradise The Royal Society of ACCOUNT PLANNING PRESENTS... CAROL PEARSON’S 12 BRANDING ARCHETYPES www.royalsocietyofaccountplanning.blogspot.com
  • 4. Stage One: Preparation Stage Two: Journey Stage Three: Return ATTRIBUTES Socialization Archetypes Change Archetypes Restabilization Archetypes (Locates power in the group and social systems) (Takes back personal power and freedom) (Exerts personal power in the world) Stability / CAREGIVER CREATOR RULER Structure Desire: protect people from harm Desire: create something of enduring value Desire: control Core Desire: Goal: to help others Goal: give form to a vision Goal: create a prosperous, successful Desire to feel Fear: selfishness, ingratitude Fear: having a mediocre vision or execution family, company, or community safe and in Strategy: do things for others Strategy: develop artistic control and skill Strategy: exert leadership control Trap: martyrdom of self, Task: create culture, express own vision Fear: chaos, being overthrown entrapment of others Trap: perfectionism, miscreation Trap: being bossy, authoritarian Providing Gift: compassion, generosity Gift: creativity and imagination Gift: responsibility, leadership structure to Example: Allstate Example: Williams-Sonoma Example: American Express the world People / MEMBER LOVER JESTER Belonging Desire: connection with others Desire: attain intimacy and sensual pleasure Goal: to belong, fit in Goal: being in relationships with the people, the Core desire: to live in the moment Fears: standing out, seeming to put on airs, work, the experiences, the surroundings they love with full enjoyment Goal: to have a Core Desire: and being exiled or rejected as a result Fear: being alone, a wallflower, unwanted, unloved great time and lighten up the world Desire to belong Strategy: develop ordinary solid virtues, Strategy: become more attractive-physically, Fear: boredom or being boring and feel valued the common touch, blend in emotionally, and in every other way Strategy: play, make jokes, be funny Trap: give up self to blend in, in exchange Trap: doing anything and everything to attract and Trap: frittering away one’s life please others, losing identity Gift: joy, entertainment No person is for only a superficial connection Gifts: passion, gratitude, appreciation, commitment Example: Miller Lite an island Gift: realism, empathy, lack of pretense Example:Victoria Secret Example: Wendy’s Results / WARRIOR OUTLAW MAGICIAN Mastery Desire: prove one’s worth through Desire: revenge or revolution Core desire: knowledge of the courageous and difficult action fundamental laws of how the Goal: exert mastery in a way that improves Goal: to destroy what is not working Core Desire: (for the Outlaw or the society) world or universe works Desire to have a the world Goal: make dreams come true Fear: weakness, vulnerability, “wimping out” Fear: being powerless, trivialized, special impact inconsequential Fear: unanticipated negative Strategy: become as strong, competent, and on the world powerful as you are capable of being Strategy: disrupt, destroy, or shock consequences Trap: arrogance, developing a need for there Trap: to go over to the dark side, criminal Strategy: develop vision and live it Leaving a always to be an enemy Gift: outrageousness, radical freedom Trap: becoming manipulative thumbprint Gifts: competence and courage Example: Harley Davidson Gift: finding win-win outcomes on the world Example: Nike Example: Calgon Learning / INNOCENT EXPLORER SAGE Identity Desire: the freedom to find out who you Desire: the discovery of truth are through exploring the world Goal: to use intelligence and analysis to Core Desire: Core desire: to experience paradise Goal: to experience a better more fulfilling life understand the world Desire to be Goal: to be happy Greatest fear: getting trapped, conforming, Greatest fear: being duped, misled; ignorance Fear: doing something wrong or bad inner emptiness, nonbeing Strategy: seek out information and yourself and Strategy: journey, seek out and experience new find out about that will provoke punishment knowledge; become self-reflective and things, escape from entrapment and boredom the world Strategy: do things right Trap: aimless wandering, becoming a misfit understand thinking processes Gift: faith and optimism Gift: autonomy, ambition, ability to be true to Trap: can study issues forever and never act The yearning Example: Ivory one’s own soul Gift: wisdom, intelligence for paradise Example: Levis Example: Oprah’s Book Club The Royal Society of ACCOUNT PLANNING PRESENTS... CAROL PEARSON’S 12 BRANDING ARCHETYPES www.royalsocietyofaccountplanning.blogspot.com
  • 5. Stage One: Preparation Stage Two: Journey Stage Three: Return ADVENTURE Socialization Archetypes Change Archetypes Restabilization Archetypes (Locates power in the group and social systems) (Takes back personal power and freedom) (Exerts personal power in the world) Stability / CAREGIVER CREATOR RULER Structure Call: lack of resources, order, or harmony Call: seeing someone in need Call: daydreams, fantasies, flashes of Level One: caring for and Level One: taking responsibility for the Core Desire: inspiration nurturing one’s dependents Level One: being creative or innovative in state of your own life Desire to feel Level Two: balancing self-care imitative ways Level Two: exerting leadership in your safe and in with care for others Level Two: giving form to your own vision family, group, organization, or workplace control Level Three: altruism, Level Three: creating structures that Level Three: becoming a leader in your concern for the larger world influence culture and society Providing Shadow: overly dramatizing your life, living community, field, or society Shadow: martyrdom, Shadow: Tyrannical or manipulative structure to enabling, guilt-tripping a soap opera the world behaviors People / MEMBER LOVER JESTER Belonging Call: loneliness, alienation Level One: the orphan, feeling abandoned and Call: ennui, boredom The Call: infatuation, seduction, falling in love alone, seeking affiliation (with a person, an idea, a cause, work, a product) Level One: life as a game, fun Level Two: the joiner, learning to connect, fit in, Level Two: cleverness used to trick others, Core Desire: accept help and friendship Level One: seeking great sex or a great romance Desire to belong Level Two: following your bliss and committing to get out of trouble, and find ways around Level Three: the humanitarian, believing in the and feel valued natural dignity of every person regardless of his whom and what you love obstacles, transformation Level Three: spiritual love, self-acceptance, and Level Three: Life experienced in the or her abilities or circumstances the experience of ecstasy Shadow: the victim who is willing to be abused Shadow: promiscuity, obsession, jealousy, envy, moment, one day at a time No person is rather than be alone, or the lynch-mob Shadow: self-indulgence, irresponsibility, an island Puritanism member, willing to go along with abuse in order mean-spirited pranks to be one of the gang Results / WARRIOR OUTLAW MAGICIAN The Call: Someone tries to intimidate or abuse Mastery you; a challenge beckons; someone needs you to Call: loneliness, alienation Level One: the orphan, feeling abandoned Call: hunches, extrasensory or help defend him or her and alone, seeking affiliation Core Desire: Level One: the development of boundaries, Level Two: the joiner, learning to connect, fit synchronistic experiences Desire to have a competence expressed through achievement, in, accept help and friendship Level One: magical moments and motivated or tested through competition Level Three: the humanitarian, believing in the experiences of transformation special impact Level Two: as with a soldier, doing your duty for natural dignity of every person regardless of Level Two: the experience of flow on the world your country, organization, community, or family his or her abilities or circumstances Level Three: using your strength, competence, Shadow: the victim who is willing to be Level Three: miracles, moving from Leaving a and courage for something that makes a abused rather than be alone, or the lynch- vision to manifestation thumbprint difference to you and to the world mob member, willing to go along with abuse Shadow: manipulation, sorcery on the world Shadow: ruthlessness and obsessive need to win in order to be one of the gang Learning / INNOCENT EXPLORER SAGE Identity The Call: a desire for purity, goodness, and simplicity The Call: Alienation, dissatisfaction, restlessness, yearning, boredom Call: confusion, doubt, deep desire to find Level One: childlike simplicity, naive, the truth Core Desire: dependent, obedient, trusting, idyllic Level One: hitting the open road, going out into nature, exploring the world Level One: search for absolute truth, Desire to be Level Two: renewal, positive, reinventing, reframing, cleansing, Level Two: seeking your own individuality, desire for objectivity, looking to experts yourself and Level Two: skepticism, critical and reentering the Promised Land to individuate, to become fulfilled find out about Level Three: an almost mystical sense innovative thinking, becoming an expert the world of oneness, whereby Innocence Level Three: expressing individuality and uniqueness Level Three: wisdom, confidence, mastery comes from values and integrity, not Shadow: dogmatism, ivory tower, The yearning outer experience; being, not doing Shadow: being so alienated, you cannot Shadow: denial, repression find any way to fit in disconnection from reality for paradise The Royal Society of ACCOUNT PLANNING PRESENTS... CAROL PEARSON’S 12 BRANDING ARCHETYPES www.royalsocietyofaccountplanning.blogspot.com
  • 6. Carol Pearson’s explanation of MOTIVATIONAL THEORY the pull of 4 major human drives BELONGING / PEOPLE / COMFORT RISK / seek to STABILITY / MASTERY / maintain CONTROL / ESTEEM balance SAFETY EXPLORATION / suppression causes INDEPENDENCE / need for expression SELF-ACTUALIZATION www.royalsocietyofaccountplanning.blogspot.com
  • 7. Joseph Campbell’s The Seventeen Stages of the Monomyth The Departure o The Call to Adventure o Refusal of the Call o Supernatural Aid o The Crossing of the First Threshold o Belly of The Whale Initiation o The Road of Trials o Mother as Goddess o Woman as Temptress o Atonement with the Father o Apotheosis o The Ultimate Boon Return o Refusal of the Return o The Magic Flight o Rescue from Without o The Crossing of the Return Threshold o Master of Two Worlds o Freedom to Live www.royalsocietyofaccountplanning.blogspot.com