Slides for the Information Visualisation unit of my 2013 online course on HCI – part 1 and 2
https://hcibook.com/hcicourse/2013/unit/10-physicality
Contents:
* Physicality – Introduction – cognition connects with computation when bodies touch technology – aspects of physicality: material artefacts and design; the body and physiology; space and spatial arrangement; digital artefacts virtual physicality
* Studying physicality – research areas dealing with physicality; understanding physicality: kinds of things; rules of the world; continuity in time and space
3. topics• material design
• spatial layout
• the body
• digital artefacts
space and spatial
arrangement
digital artefacts
virtual physicality
material artefacts
and design
the body
physiology
5. topics• material design
• spatial layout
• the body
• digital artefacts
space and spatial
arrangement
digital artefacts
virtual physicality
material artefacts
and design
the body
physiology
7. topics• material design
• spatial layout
• the body
• digital artefacts
space and spatial
arrangement
digital artefacts
virtual physicality
material artefacts
and design
the body
physiology
9. topics• material design
• spatial layout
• the body
• digital artefacts
space and spatial
arrangement
digital artefacts
virtual physicality
material artefacts
and design
the body
physiology
10. space and spatial
arrangement
digital artefacts
virtual physicality
material artefacts
and design
the body
physiology
digital artefacts
virtual physicality
11. topics• material design
• spatial layout
• the body
• digital artefacts
space and spatial
arrangement
digital artefacts
virtual physicality
material artefacts
and design
the body
physiology
14. different ways to touch
ubiquitous comp. – tech. entering the world
tangible UI – embodying computation
... plus mobile ... – when location matters
virtual reality – emulating the world
AR / MR – blending physical and digital worlds
physiological comp. – the body is the interface
product design – physical devices with digital effect
17. kinds of things
natural
• landscape
• objects: stones, sticks
• plants
• animals
• people
• air, water, and fire
artificial
• built environment
• tools
• mechanical
• electrical
• digital & computational
• language
• information