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IMMERSIVE CODING:
INNOVATIVE TOOLS AND FORMATS
FOR LARGE-SCALE CODING EVENTS
Alessandro Bogliolo
Saverio Delpriori
Lorenz ...
CODING LITERACY
Coding is the use of
playful/engaging/intuitive
programming activities to develop
computational thinking s...
CODING LITERACY
Rate of Return
of Investments
in Human Capital
pre school post
age
ROI
COMPUTATIONAL
THINKING
PROBLEM
SOLV...
CODING TOOLS
HOUR OF CODE
MAZE
BLOCKS
EDITOR
EXCUTE
BRINGING CODING
ON STAGE
IMMERSIVE HOUR OF CODE
SETUP
A computer
In our experiments:
A laptop running
Windows 10
Blockly running on
Chrome
SETUP
A large audience
of up to 1,000 people
In our experiments:
From 400 to 800
people
A projector and a
wide screen
SETUP
In our experiments:
Up to 4K on 70sqm
A camera
SETUP
A real
chessboard
In our experiments:
GoPro Hero3+
Real-time video
acquisition
OnTopReplica
Actor
PLAYERS
Coder
Audience
Facilitator
1. Participative maze design
2. Collaborative coding
3. Participative execution and debugging
GAMEPLAY
ROADSHOW
URBINO
ANCONA
TORINO
ROME
SO FAR
TORINO 400
URBINO 700
ANCONA 750
VASTO
NAPOLI 500
ROMA 800
CATANIA 400
Alessandro Bogliolo
alessandro.bogliolo@uniurb.it
@neutralaccess
http://codemooc.org/live/
http://informatica.uniurb.it/
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Immersive Coding

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Slides presented at EDULEARN 2016 in Barcelona on July 5, 2016, illustrating the approach and tools developed by the University of Urbino to make it possible to engage the audience in large-scale coding events.

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Immersive Coding

  1. 1. IMMERSIVE CODING: INNOVATIVE TOOLS AND FORMATS FOR LARGE-SCALE CODING EVENTS Alessandro Bogliolo Saverio Delpriori Lorenz Cuno Klopfenstein Brendan Dominic Paolini EDULEARN2016 Barcelona, July 5, 2016
  2. 2. CODING LITERACY Coding is the use of playful/engaging/intuitive programming activities to develop computational thinking skills
  3. 3. CODING LITERACY Rate of Return of Investments in Human Capital pre school post age ROI COMPUTATIONAL THINKING PROBLEM SOLVING COMPETITIVENESS GENDER GAP SKILL GAP #codeEU #CSEdWeek #AfricaCodeWeek
  4. 4. CODING TOOLS
  5. 5. HOUR OF CODE MAZE BLOCKS EDITOR EXCUTE
  6. 6. BRINGING CODING ON STAGE IMMERSIVE HOUR OF CODE
  7. 7. SETUP A computer In our experiments: A laptop running Windows 10 Blockly running on Chrome
  8. 8. SETUP A large audience of up to 1,000 people In our experiments: From 400 to 800 people
  9. 9. A projector and a wide screen SETUP In our experiments: Up to 4K on 70sqm
  10. 10. A camera SETUP A real chessboard In our experiments: GoPro Hero3+ Real-time video acquisition OnTopReplica
  11. 11. Actor PLAYERS Coder Audience Facilitator
  12. 12. 1. Participative maze design 2. Collaborative coding 3. Participative execution and debugging GAMEPLAY
  13. 13. ROADSHOW
  14. 14. URBINO
  15. 15. ANCONA
  16. 16. TORINO
  17. 17. ROME
  18. 18. SO FAR TORINO 400 URBINO 700 ANCONA 750 VASTO NAPOLI 500 ROMA 800 CATANIA 400
  19. 19. Alessandro Bogliolo alessandro.bogliolo@uniurb.it @neutralaccess http://codemooc.org/live/ http://informatica.uniurb.it/

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