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Gamification & e-Education Systems
- 4. Game Mechanic vs. Education
Game Lesson
Appointments Recursive and enjoyable Recursive and boring
Feedbacks Constantly During exams
Achievements Clear Hard to understand
Behavioral Momentum Clear Hard to understand
Information Sufficent Complex
Failure Expected Situation Unexpected Situation
Status Continously updated Montly or Weekly updated
Interaction Yes Limited
Speed / Risk High Low
Independence High Limited with Rules
© 2011 SAP AG. All rights reserved. 5
- 5. 7 Core Concepts of Smart Games
• Engagement styles of your players
• Design for onboarding, habit-building and mastery
• Put PERMA into your core engagement loops
• Use progress mechanics to light the way
• As players progress, increase challenge & complexity
• Reward players with power, autonomy & belonging
• Build a system that’s easy to learn but hard to master
© 2011 SAP AG. All rights reserved. 6
- 6. Positive Psychology - PERMA
P Positive Emotions Experiencing joy, pleasure, fun, safety, etc.
E Engagement / Flow Being consciously involved in our activities
R Relationships Enjoyable / supportive interaction with others
M Meaning Creating a purposeful narrative
A Accomplishment Completing goals & following core values
© 2011 SAP AG. All rights reserved. 7
- 8. e-Education Transformation with Gamification
Student, Parent
Personalized Content
Push Notifications
Fast Feedbacks
Schools
Dynamic Content
Integration
Integrated Education System
Education
Technologies
Department
Min. Of Education Strategy
Enterprise
Department
Technical
Education
Primary Teacher
Education Development
Curriculum
Department
Content
Provider
Content
Publisher
© 2011 SAP AG. All rights reserved. 9
- 9. Gartner – Enterprise Mobile Development Platforms
Challengers Leaders
Ability to Execute
SAP/Sybase
Syclo
RIM
Antenna
Microsoft Software
Spring
Pyxis Mobile Wireless
SAP
IBM Oracle
Apple
Niche Players Visionaries
Completeness of Vision
*Kaynak: Gartner, 12/2009 Aralık 2009
© 2011 SAP AG. All rights reserved. 10
- 10. Forrester – Mobile Device Management
* Kaynak: The Forrester Wave™ Nisan 2009
© 2011 SAP AG. All rights reserved. 11
- 11. Article
Gamification of e-Education System: Where should we start? - http://goo.gl/47tOh
Garry Kasparov (Former Chess World Champion) was in Turkey to discuss Gamification concept for Chess
© 2011 SAP AG. All rights reserved. 12
- 12. Thank You!
Ali Rıza BABAOĞLAN
SAP Turkey
ali.babaoglan@sap.com
Blog: http://alibabaoglan.com/blog
Twitter: http://twitter.com/alibabaoglan
© 2011 SAP AG. All rights reserved. 13