Need answers for the four questions at the end of case. When Microsoft decided to enter the video game market with Supply problems that might arise from a breakdomn in globits Xbox gaming coasole it faced a crucial strategic decision: ally disporsed supply chains-es occurred after September Should it manulacture the Xbex, of outsource manufacturing 11,2001, and again in 2003 due to the SAFS epidemic-are to a third party, and if s0, whom? Altheugh Microsoft is pri- also minimized by the co-location. marily known as a soltwaro ccmpany, it has long had a smal Second, Flextronics' global presonce ensbles the comibut important hardware business selling computer mice, key- pany to shift prodection from location to location as cost and boards, and joysticks under the Mierosoft branc namo. How- demand conditions warrant, something that Microsoft ever, Xbox, was difierent. This was not a simple computer wantad. Initially, the Xbox was produced in Hungary (for sale paripheral; it was a fully functional specialized computer, with in Europol and Mexico [for sala in North America and Asial. multiple componeats, including microprocessors, mamory Within a veat, howaver, Flextronics shifted production from chips, graphics thips, and an intarnal hard drhe. Hungary to China, where labor eosts were s fraction of those Microsoft quickly docided that it lacked the manufactur- in Hengary. In 2003, it also moved Xbox production from Ing and logistics capabiltass to make the Xbox itself and man- Mexico to China, for the same reason. Todey, all Xbox producage a global supply chain. After reviowing putential suppliers, tion is in China. Flextronics can execute production shifs vary it decided to outsource assembly end signitic ent logistics quickl-the compeny says within three wecks-since all of functions to Flaxtronics, a Singapore-based contract mane- the relevant manufacturing data are stored in centralized factusor. Flextronics has giobal sales in excess of $13 billion information systems. Thus, if China proves to be a suboptimal and more than 100,000 employees. In addition to Microsoft, location for Xbox production in the future, Flextronics can customers include Dell, Ericssen Telecom AB. Hewlett- shift production slsewhere. Packard, Siomens AG, Sony- Ericsson, and Xerox. The com- Third, using Wab-bessd intormation systens, Fiextronies pany manufactures products for these companies in and Microsoit have the ability to share information in real 28 countries. Its largest concentration of activities is in China, time with each other, Microsoft feeds intormation on domand where it has 95,000 employees. conditions to Flextranics, which enables Flaxtronics to conMicroseft had aiready contracted out the manufacture of figure its own production schadulas to minimize inventory computet mice to Flextronics, so it knew something about and closely match supply with demand. In additicn, Microsoft how the compary operated and was happy with the cost and has access to real-tim.
Need answers for the four questions at the end of case. When Microsoft decided to enter the video game market with Supply problems that might arise from a breakdomn in globits Xbox gaming coasole it faced a crucial strategic decision: ally disporsed supply chains-es occurred after September Should it manulacture the Xbex, of outsource manufacturing 11,2001, and again in 2003 due to the SAFS epidemic-are to a third party, and if s0, whom? Altheugh Microsoft is pri- also minimized by the co-location. marily known as a soltwaro ccmpany, it has long had a smal Second, Flextronics' global presonce ensbles the comibut important hardware business selling computer mice, key- pany to shift prodection from location to location as cost and boards, and joysticks under the Mierosoft branc namo. How- demand conditions warrant, something that Microsoft ever, Xbox, was difierent. This was not a simple computer wantad. Initially, the Xbox was produced in Hungary (for sale paripheral; it was a fully functional specialized computer, with in Europol and Mexico [for sala in North America and Asial. multiple componeats, including microprocessors, mamory Within a veat, howaver, Flextronics shifted production from chips, graphics thips, and an intarnal hard drhe. Hungary to China, where labor eosts were s fraction of those Microsoft quickly docided that it lacked the manufactur- in Hengary. In 2003, it also moved Xbox production from Ing and logistics capabiltass to make the Xbox itself and man- Mexico to China, for the same reason. Todey, all Xbox producage a global supply chain. After reviowing putential suppliers, tion is in China. Flextronics can execute production shifs vary it decided to outsource assembly end signitic ent logistics quickl-the compeny says within three wecks-since all of functions to Flaxtronics, a Singapore-based contract mane- the relevant manufacturing data are stored in centralized factusor. Flextronics has giobal sales in excess of $13 billion information systems. Thus, if China proves to be a suboptimal and more than 100,000 employees. In addition to Microsoft, location for Xbox production in the future, Flextronics can customers include Dell, Ericssen Telecom AB. Hewlett- shift production slsewhere. Packard, Siomens AG, Sony- Ericsson, and Xerox. The com- Third, using Wab-bessd intormation systens, Fiextronies pany manufactures products for these companies in and Microsoit have the ability to share information in real 28 countries. Its largest concentration of activities is in China, time with each other, Microsoft feeds intormation on domand where it has 95,000 employees. conditions to Flextranics, which enables Flaxtronics to conMicroseft had aiready contracted out the manufacture of figure its own production schadulas to minimize inventory computet mice to Flextronics, so it knew something about and closely match supply with demand. In additicn, Microsoft how the compary operated and was happy with the cost and has access to real-tim.