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Skyrocket Early Product Design
5 hacks to super-charge your MVP*
*Minimum Viable Product
Is this you?
• need to accelerate early design process
Is this you?
• need to accelerate early design process
• tough to find the right early customers
Is this you?
• need to accelerate early design process
• tough to find the right early customers
• hard to make a stripped-down MVP
What You Will Learn
Actionable techniques for creating
a better product in less time
Who is this for?
Who is this for?
Innovators & entrepreneurs with a
hot idea and the desire to:
Who is this for?
Innovators & entrepreneurs with a
hot idea and the desire to:
✓ Create a highly-engaging product
Who is this for?
Innovators & entrepreneurs with a
hot idea and the desire to:
✓ Create a highly-engaging product
✓ Achieve mass-market success
Who is this for?
Innovators & entrepreneurs with a 

hot idea and the desire to:
✓ Create a highly-engaging product
✓ Achieve mass-market success
✓ Speed up design & development
Who is this NOT for?
Anyone looking for:
Who is this NOT for?
Anyone looking for:
✗ Easy answers
Who is this NOT for?
Anyone looking for:
✗ Easy answers
✗ Silver bullets
Who is this NOT for?
Anyone looking for:
✗ Easy answers
✗ Silver bullets
✗ Manipulative game mechanics
Who is this NOT for?
Anyone looking for:
✗ Easy answers
✗ Silver bullets
✗ Manipulative game mechanics
✗ Skinner Box approach to engagement
Amy Jo Kim, Ph.D.
Amy Jo Kim, Ph.D.
• Social Game Designer
• Entrepreneur
• Startup Coach
Amy Jo Kim, Ph.D.
• Social Game Designer
• Entrepreneur
• Startup Coach
Amy Jo Kim, Ph.D.
• Social Game Designer
• Entrepreneur
• Startup Coach
Habits,
Culture &
Design Hacks
What I’ve learned
• Early product development is HARD
What I’ve learned
• Early product development is HARD
• It becomes faster & easier with the
right shortcuts & hacks
What I’ve learned
• Early product development is HARD
• It becomes faster & easier with the
right shortcuts & hacks
• How would you like to make 6
months of progress in 6 weeks?
Case Study
Amy Jo has a refined and
effective process for bringing
early product ideas to life.
Blair Ethington
VP Covet Fashion
Initial Challenge
• Test & refine innovative coop game idea
with non-gamer audience
G2A Action Plan
• Product strategy
• Early Adopters
• Prototype & Test
• Customer feedback
Key Results
• Found early market
• Financially successful evergreen hit
Initial Challenge
• Test & refine innovative coop game idea
with non-gamer audience
G2A Action Plan
• Clarify product strategy & constraints
• Find & learn from Early Adopters
• Run weekly interviews & playlists
Key Results
• Found early market
• Financially successful evergreen hit
Initial Challenge
• Test & refine innovative coop game idea
with non-gamer audience
G2A Action Plan
• Clarify product strategy & constraints
• Find & learn from Early Adopters
• Run weekly interviews & playlists
Key Results
• Found early aspirational market
• Financially successful evergreen hit
Amy Jo’s MVP methodology is
fantastic. The ROI you’ll see is
a no-brainer.
Ofer Leidner
President, Happify
Initial Challenges
• Build prototype
• Find early market
• Prove business model
G2A Action Plan
• Product strategy
• Early Adopters
• Prototype & Test
• Customer feedback
Key Results
• Contact with early enthusiasts
• Market leader in digital health
Initial Challenges
• Build prototype
• Find early market
• Prove business model
G2A Action Plan
• Clarify product strategy
• Find & learn from Early Adopters
• Prototype & test Core Loop
Key Results
• Contact with early enthusiasts
• Market leader in digital health
Initial Challenges
• Build prototype
• Find early market
• Prove business model
G2A Action Plan
• Clarify product strategy
• Find & learn from Early Adopters
• Prototype & test Core Loop
Key Results
• Built product with customer input
• Market leader in digital health
What if you could…
• Accelerate your early product development?
What if you could…
• Accelerate your early product development?
• Talk with EXACTLY the right customers early on?
What if you could…
• Accelerate your early product development?
• Talk with EXACTLY the right customers early on?
• Turn those insights into a simple yet compelling MVP*?
*Minimum Viable Product
What if you could…
• Accelerate your early product development?
• Talk with EXACTLY the right customers early on?
• Turn those insights into a simple yet compelling MVP*?
• Do all of this in just a few weeks?
*Minimum Viable Product
5 Design Hacks
to super-charge your MVP
Small, high-learning experiments1
To increase your chances of
success, minimize time through
the Build-Measure-Learn cycle.
Eric Ries
Author, The Lean Startup
Ideas
Design
& 

Build
Product
Measure
Data
Learn
Ask the hard,
important
questions
upfront
Will people
subscribe to a digital
service 

that delivers

daily happiness
exercises?
Will fashion-loving,
young women play a 

dress-up game with
real designer clothes?
Surface & test your highest-risk assumptions
MVP Canvas
Surface & test your highest-risk assumptions
MVP Canvas
Early Adopter Funnel2
Early Adopters will put up with
cost & ridicule for innovations
that meet real needs.
Erika Hall
Author, Just Enough Research
Geoffrey Moore, 1992
To cross 

the chasm…
Find & delight
a few passionate
Early Adopters
Test & refine 

your assumptions
Ask just a few
revealing questions
Daily Habits
Beliefs & Ideas
Unmet Needs
• 25 fashion-obsessed women 18-40
• both gamers & non-gamers
• existing player base + Craigslist ads
WHO
• 25 fashion-obsessed women 18-40
• both gamers & non-gamers
• existing player base + Craigslist ads
• 10 minute screening interviews
• 3-5 revealing questions
• best subjects become paid testers
WHO
WHAT
Fashion Browser
stay up-to-date on fashion trends
Co-Creator
shop & dress with a buddy
Armchair Stylist
tell other people how to dress
RESULTS

3 key
activity patterns
Customer Habit Stories3
The chains of habit are too
weak to be felt until they are
too strong to be broken.
Samuel Johnson
Author
Piggyback on

existing habits
• Identify relevant habits
Study their daily routines
• Identify relevant habits
• Match a habit to an
unmet need
Study their daily routines
• Identify relevant habits
• Match a habit to an
unmet need
• Look for emotional and
situational triggers
Study their daily routines
Capture Insights with Habit Stories*
When _________
I want to ______________
so I can _____________
trigger
activity + goal
outcome
*habit-based Job Stories
Fashion Browser
stay up-to-date on fashion trends
Co-Creator
shop & dress with a buddy
Armchair Stylist
tell other people how to dress
Fashion Browser
stay up-to-date on fashion trends
Co-Creator
shop & dress with a buddy
Armchair Stylist
tell other people how to dress
Fashion
Browser
Existing habit
“When I’m tired after a long day at work,
I want to flop on the couch and get the
escapist, immersive hit of flipping through
Vogue - but in a game.”
Fashion
Browser
Habit Story
When I
need to relax after a long day at work





Trigger
Fashion
Browser
Habit Story
When I
need to relax after a long day at work





I want to
see gorgeous, creative outfits – made
from the latest designer fashions



Activity
Trigger
Fashion
Browser
Habit Story
When I
need to relax after a long day at work





I want to
see gorgeous, creative outfits – made
from the latest designer fashions



So I can
stay on top of fashion trends in a fun,
relaxing & playful way
Activity
Outcome
Trigger
Skill-building Core Loop4
In a loop, you’re learning a
skill and updating your mental
model. That’s what leads to
player delight.
Dan Cook
Game Designer
Fake 

landing page?
Fake 

landing page?
Operant
Conditioning
AKA 

Skinner Box?
Operant
Conditioning
AKA 

Skinner Box?
X
Skill-building =
making customers
more awesome
Skill-building =
making customers
more awesome
Core Loop = 

skill-building
habit loop
EscapeTime!

urge to dive into
an escapist world
Browse your
Style Feed
Rate/Comment
on Outfits
Earn $$, Dress for
Events, Collect
Ratings
Activity
Feedback &
Progress
Investment Path
Trigger
EscapeTime!

urge to dive into
an escapist world
Browse your
Style Feed
Rate/Comment
on Outfits
Earn $$, Dress for
Events, Collect
Ratings
Activity
Feedback &
Progress
Investment Path
Trigger
When I
need to relax after a long
day at work

I want to
see gorgeous, creative
outfits – made from the
latest designer fashions

So I can
stay on top of fashion
trends in a fun, relaxing &
playful way
Urge or Need
Engaging Activity
Desired Outcome
EscapeTime!

urge to dive into
an escapist world
Browse your
Style Feed
Rate/Comment
on Outfits
Earn $$, Dress for
Events, Collect
Ratings
Trigger
Activity
Engaging
activity 

satisfies an
urge or need
Trigger
EscapeTime!

urge to dive into
an escapist world
Browse your
Style Feed
Rate/Comment
on Outfits
Earn $$, Dress for
Events, Collect
Ratings
Activity
Trigger
Fashion
Browser
Feedback &
progress
promote learning
& mastery
EscapeTime!

urge to dive into
an escapist world
Browse your
Style Feed
Rate/Comment
on Outfits
Earn $$, Dress for
Events, Collect
Ratings
Feedback &
Progress
EscapeTime!

urge to dive into
an escapist world
Browse your
Style Feed
Rate/Comment
on Outfits
Earn $$, Dress for
Events, Collect
Ratings
Feedback &
Progress
Armchair
Stylist
EscapeTime!

urge to dive into
an escapist world
Browse your
Style Feed
Rate/Comment
on Outfits
Earn $$, Dress for
Events, Collect
Ratings
Investment Path
Investment 

& triggers 

pull people back
Secondary
Trigger
Check your Stats
BreakTime!

urge for a quick
social “hit”
Read &
Respond to
Updates
Check
Notifications

& Stats
Collect faves,
RTs & followers
Activity
Feedback &
Progress
Investment
Check your Stats
BreakTime!

urge for a quick
social “hit”
Read &
Respond to
Updates
Check
Notifications

& Stats
Collect faves,
RTs & followers
Activity
TriggerEngaging
activity 

satisfies an
urge or need
Feedback 

& progress
promote learning
& mastery
BreakTime!

urge for a quick
social “hit”
Read &
Respond to
Updates
Check
Notifications

& Stats
Collect faves,
RTs & followers
Feedback &
Progress
Check your Stats
Investment 

& triggers 

pull people back
BreakTime!

urge for a quick
social “hit”
Read &
Respond to
Updates
Get
Notifications,

Check Stats
Collect faves,
RTs & followers
Activity
Investment
Engaged
Trigger
Check your Stats
PartyTime!

urge for a fun
social activity
Play a Song
Together
Get your Score,
Accolades, $$
get better, play
harder songs &
bigger venues
Core Loop
Feedback &
Progress
Investment
Trigger
Activity
Lightweight weekly play-tests5
There is nothing quite so useless
as doing with great efficiency
something that should not be
done at all.
Peter Drucker
Author
The power of play-testing
• Find & leverage early customers
The power of play-testing
• Find & leverage early customers
• Source & test ideas quickly
The power of play-testing
• Find & leverage early customers
• Source & test ideas quickly
• Get high-value input for your MVP
Amy Jo helped us create
our MVP in record time.
An invaluable investment
that’s still paying off.
Ranan Lachman
CEO, Pley
Initial Challenges
• Quickly build MVP for Pley community
Initial Challenges
• Quickly build MVP for Pley community
G2A Action Plan
• Clarify product strategy
• Find & learn from Early Adopters
• Prototype & test MVP
Initial Challenges
• Quickly build MVP for Pley community
G2A Action Plan
• Clarify product strategy
• Find & learn from Early Adopters
• Prototype & test MVP
Key Results
• YouTube channel launched for MVP
• raised Series B
• Integrated video-sharing
Small, high-learning experiments
Early Adopter funnel
Customer Habit Stories
Skill-building Core Loop
Lightweight weekly play-tests
1
2
3
4
5
5 Design Hacks
How can you benefit from these design hacks?
How can you benefit from these design hacks?
• Accelerate your design & development process
How can you benefit from these design hacks?
• Accelerate your design & development process
• Identify & leverage the right early customers
How can you benefit from these design hacks?
• Accelerate your design & development process
• Identify & leverage the right early customers
• Create & run low-fidelity, high-learning play-tests
How can you benefit from these design hacks?
• Accelerate your design & development process
• Identify & leverage the right early customers
• Create & run low-fidelity, high-learning play-tests
• Design a simple, compelling MVP
What We Do
accelerate your path to
product/market fit
How We Can Help
• Define & test your key assumptions
How We Can Help
• Define & test your key assumptions
• Find & delight the right Early Adopters
How We Can Help
• Define & test your key assumptions
• Find & delight the right Early Adopters
• Create & test a simple, compelling MVP
using Game Design techniques & shortcuts
Let’s talk! • 15-30 minutes
Let’s talk! • 15-30 minutes
• Review your project
Let’s talk! • 15-30 minutes
• Review your project
• Provide feedback &
answer questions
Let’s talk! • 15-30 minutes
• Review your project
• Provide feedback &
answer questions
• Together decide if our
programs are right for you
getting2alpha.com
Let’s talk!

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5 Design Hacks to super-charge your MVP

  • 1. Skyrocket Early Product Design 5 hacks to super-charge your MVP* *Minimum Viable Product
  • 2. Is this you? • need to accelerate early design process
  • 3. Is this you? • need to accelerate early design process • tough to find the right early customers
  • 4. Is this you? • need to accelerate early design process • tough to find the right early customers • hard to make a stripped-down MVP
  • 5. What You Will Learn Actionable techniques for creating a better product in less time
  • 6. Who is this for?
  • 7. Who is this for? Innovators & entrepreneurs with a hot idea and the desire to:
  • 8. Who is this for? Innovators & entrepreneurs with a hot idea and the desire to: ✓ Create a highly-engaging product
  • 9. Who is this for? Innovators & entrepreneurs with a hot idea and the desire to: ✓ Create a highly-engaging product ✓ Achieve mass-market success
  • 10. Who is this for? Innovators & entrepreneurs with a 
 hot idea and the desire to: ✓ Create a highly-engaging product ✓ Achieve mass-market success ✓ Speed up design & development
  • 11. Who is this NOT for? Anyone looking for:
  • 12. Who is this NOT for? Anyone looking for: ✗ Easy answers
  • 13. Who is this NOT for? Anyone looking for: ✗ Easy answers ✗ Silver bullets
  • 14. Who is this NOT for? Anyone looking for: ✗ Easy answers ✗ Silver bullets ✗ Manipulative game mechanics
  • 15. Who is this NOT for? Anyone looking for: ✗ Easy answers ✗ Silver bullets ✗ Manipulative game mechanics ✗ Skinner Box approach to engagement
  • 16. Amy Jo Kim, Ph.D.
  • 17. Amy Jo Kim, Ph.D. • Social Game Designer • Entrepreneur • Startup Coach
  • 18. Amy Jo Kim, Ph.D. • Social Game Designer • Entrepreneur • Startup Coach
  • 19. Amy Jo Kim, Ph.D. • Social Game Designer • Entrepreneur • Startup Coach
  • 21. What I’ve learned • Early product development is HARD
  • 22. What I’ve learned • Early product development is HARD • It becomes faster & easier with the right shortcuts & hacks
  • 23. What I’ve learned • Early product development is HARD • It becomes faster & easier with the right shortcuts & hacks • How would you like to make 6 months of progress in 6 weeks?
  • 25. Amy Jo has a refined and effective process for bringing early product ideas to life. Blair Ethington VP Covet Fashion
  • 26. Initial Challenge • Test & refine innovative coop game idea with non-gamer audience G2A Action Plan • Product strategy • Early Adopters • Prototype & Test • Customer feedback Key Results • Found early market • Financially successful evergreen hit
  • 27. Initial Challenge • Test & refine innovative coop game idea with non-gamer audience G2A Action Plan • Clarify product strategy & constraints • Find & learn from Early Adopters • Run weekly interviews & playlists Key Results • Found early market • Financially successful evergreen hit
  • 28. Initial Challenge • Test & refine innovative coop game idea with non-gamer audience G2A Action Plan • Clarify product strategy & constraints • Find & learn from Early Adopters • Run weekly interviews & playlists Key Results • Found early aspirational market • Financially successful evergreen hit
  • 29. Amy Jo’s MVP methodology is fantastic. The ROI you’ll see is a no-brainer. Ofer Leidner President, Happify
  • 30. Initial Challenges • Build prototype • Find early market • Prove business model G2A Action Plan • Product strategy • Early Adopters • Prototype & Test • Customer feedback Key Results • Contact with early enthusiasts • Market leader in digital health
  • 31. Initial Challenges • Build prototype • Find early market • Prove business model G2A Action Plan • Clarify product strategy • Find & learn from Early Adopters • Prototype & test Core Loop Key Results • Contact with early enthusiasts • Market leader in digital health
  • 32. Initial Challenges • Build prototype • Find early market • Prove business model G2A Action Plan • Clarify product strategy • Find & learn from Early Adopters • Prototype & test Core Loop Key Results • Built product with customer input • Market leader in digital health
  • 33. What if you could… • Accelerate your early product development?
  • 34. What if you could… • Accelerate your early product development? • Talk with EXACTLY the right customers early on?
  • 35. What if you could… • Accelerate your early product development? • Talk with EXACTLY the right customers early on? • Turn those insights into a simple yet compelling MVP*? *Minimum Viable Product
  • 36. What if you could… • Accelerate your early product development? • Talk with EXACTLY the right customers early on? • Turn those insights into a simple yet compelling MVP*? • Do all of this in just a few weeks? *Minimum Viable Product
  • 37. 5 Design Hacks to super-charge your MVP
  • 38. Small, high-learning experiments1 To increase your chances of success, minimize time through the Build-Measure-Learn cycle. Eric Ries Author, The Lean Startup
  • 40. Will people subscribe to a digital service 
 that delivers
 daily happiness exercises?
  • 41. Will fashion-loving, young women play a 
 dress-up game with real designer clothes?
  • 42. Surface & test your highest-risk assumptions MVP Canvas
  • 43. Surface & test your highest-risk assumptions MVP Canvas
  • 44. Early Adopter Funnel2 Early Adopters will put up with cost & ridicule for innovations that meet real needs. Erika Hall Author, Just Enough Research
  • 45. Geoffrey Moore, 1992 To cross 
 the chasm…
  • 46. Find & delight a few passionate Early Adopters
  • 47. Test & refine 
 your assumptions
  • 48. Ask just a few revealing questions Daily Habits Beliefs & Ideas Unmet Needs
  • 49.
  • 50. • 25 fashion-obsessed women 18-40 • both gamers & non-gamers • existing player base + Craigslist ads WHO
  • 51. • 25 fashion-obsessed women 18-40 • both gamers & non-gamers • existing player base + Craigslist ads • 10 minute screening interviews • 3-5 revealing questions • best subjects become paid testers WHO WHAT
  • 52. Fashion Browser stay up-to-date on fashion trends Co-Creator shop & dress with a buddy Armchair Stylist tell other people how to dress RESULTS
 3 key activity patterns
  • 53. Customer Habit Stories3 The chains of habit are too weak to be felt until they are too strong to be broken. Samuel Johnson Author
  • 55. • Identify relevant habits Study their daily routines
  • 56. • Identify relevant habits • Match a habit to an unmet need Study their daily routines
  • 57. • Identify relevant habits • Match a habit to an unmet need • Look for emotional and situational triggers Study their daily routines
  • 58. Capture Insights with Habit Stories* When _________ I want to ______________ so I can _____________ trigger activity + goal outcome *habit-based Job Stories
  • 59. Fashion Browser stay up-to-date on fashion trends Co-Creator shop & dress with a buddy Armchair Stylist tell other people how to dress
  • 60. Fashion Browser stay up-to-date on fashion trends Co-Creator shop & dress with a buddy Armchair Stylist tell other people how to dress
  • 61. Fashion Browser Existing habit “When I’m tired after a long day at work, I want to flop on the couch and get the escapist, immersive hit of flipping through Vogue - but in a game.”
  • 62. Fashion Browser Habit Story When I need to relax after a long day at work
 
 
 Trigger
  • 63. Fashion Browser Habit Story When I need to relax after a long day at work
 
 
 I want to see gorgeous, creative outfits – made from the latest designer fashions
 
 Activity Trigger
  • 64. Fashion Browser Habit Story When I need to relax after a long day at work
 
 
 I want to see gorgeous, creative outfits – made from the latest designer fashions
 
 So I can stay on top of fashion trends in a fun, relaxing & playful way Activity Outcome Trigger
  • 65. Skill-building Core Loop4 In a loop, you’re learning a skill and updating your mental model. That’s what leads to player delight. Dan Cook Game Designer
  • 72. Core Loop = 
 skill-building habit loop
  • 73. EscapeTime!
 urge to dive into an escapist world Browse your Style Feed Rate/Comment on Outfits Earn $$, Dress for Events, Collect Ratings Activity Feedback & Progress Investment Path Trigger
  • 74. EscapeTime!
 urge to dive into an escapist world Browse your Style Feed Rate/Comment on Outfits Earn $$, Dress for Events, Collect Ratings Activity Feedback & Progress Investment Path Trigger When I need to relax after a long day at work
 I want to see gorgeous, creative outfits – made from the latest designer fashions
 So I can stay on top of fashion trends in a fun, relaxing & playful way Urge or Need Engaging Activity Desired Outcome
  • 75. EscapeTime!
 urge to dive into an escapist world Browse your Style Feed Rate/Comment on Outfits Earn $$, Dress for Events, Collect Ratings Trigger Activity Engaging activity 
 satisfies an urge or need Trigger
  • 76. EscapeTime!
 urge to dive into an escapist world Browse your Style Feed Rate/Comment on Outfits Earn $$, Dress for Events, Collect Ratings Activity Trigger Fashion Browser
  • 77. Feedback & progress promote learning & mastery EscapeTime!
 urge to dive into an escapist world Browse your Style Feed Rate/Comment on Outfits Earn $$, Dress for Events, Collect Ratings Feedback & Progress
  • 78. EscapeTime!
 urge to dive into an escapist world Browse your Style Feed Rate/Comment on Outfits Earn $$, Dress for Events, Collect Ratings Feedback & Progress Armchair Stylist
  • 79. EscapeTime!
 urge to dive into an escapist world Browse your Style Feed Rate/Comment on Outfits Earn $$, Dress for Events, Collect Ratings Investment Path Investment 
 & triggers 
 pull people back Secondary Trigger Check your Stats
  • 80. BreakTime!
 urge for a quick social “hit” Read & Respond to Updates Check Notifications
 & Stats Collect faves, RTs & followers Activity Feedback & Progress Investment Check your Stats
  • 81. BreakTime!
 urge for a quick social “hit” Read & Respond to Updates Check Notifications
 & Stats Collect faves, RTs & followers Activity TriggerEngaging activity 
 satisfies an urge or need
  • 82. Feedback 
 & progress promote learning & mastery BreakTime!
 urge for a quick social “hit” Read & Respond to Updates Check Notifications
 & Stats Collect faves, RTs & followers Feedback & Progress Check your Stats
  • 83. Investment 
 & triggers 
 pull people back BreakTime!
 urge for a quick social “hit” Read & Respond to Updates Get Notifications,
 Check Stats Collect faves, RTs & followers Activity Investment Engaged Trigger Check your Stats
  • 84. PartyTime!
 urge for a fun social activity Play a Song Together Get your Score, Accolades, $$ get better, play harder songs & bigger venues Core Loop Feedback & Progress Investment Trigger Activity
  • 85. Lightweight weekly play-tests5 There is nothing quite so useless as doing with great efficiency something that should not be done at all. Peter Drucker Author
  • 86. The power of play-testing • Find & leverage early customers
  • 87. The power of play-testing • Find & leverage early customers • Source & test ideas quickly
  • 88. The power of play-testing • Find & leverage early customers • Source & test ideas quickly • Get high-value input for your MVP
  • 89. Amy Jo helped us create our MVP in record time. An invaluable investment that’s still paying off. Ranan Lachman CEO, Pley
  • 90. Initial Challenges • Quickly build MVP for Pley community
  • 91. Initial Challenges • Quickly build MVP for Pley community G2A Action Plan • Clarify product strategy • Find & learn from Early Adopters • Prototype & test MVP
  • 92. Initial Challenges • Quickly build MVP for Pley community G2A Action Plan • Clarify product strategy • Find & learn from Early Adopters • Prototype & test MVP Key Results • YouTube channel launched for MVP • raised Series B • Integrated video-sharing
  • 93. Small, high-learning experiments Early Adopter funnel Customer Habit Stories Skill-building Core Loop Lightweight weekly play-tests 1 2 3 4 5 5 Design Hacks
  • 94. How can you benefit from these design hacks?
  • 95. How can you benefit from these design hacks? • Accelerate your design & development process
  • 96. How can you benefit from these design hacks? • Accelerate your design & development process • Identify & leverage the right early customers
  • 97. How can you benefit from these design hacks? • Accelerate your design & development process • Identify & leverage the right early customers • Create & run low-fidelity, high-learning play-tests
  • 98. How can you benefit from these design hacks? • Accelerate your design & development process • Identify & leverage the right early customers • Create & run low-fidelity, high-learning play-tests • Design a simple, compelling MVP
  • 99. What We Do accelerate your path to product/market fit
  • 100. How We Can Help • Define & test your key assumptions
  • 101. How We Can Help • Define & test your key assumptions • Find & delight the right Early Adopters
  • 102. How We Can Help • Define & test your key assumptions • Find & delight the right Early Adopters • Create & test a simple, compelling MVP using Game Design techniques & shortcuts
  • 103. Let’s talk! • 15-30 minutes
  • 104. Let’s talk! • 15-30 minutes • Review your project
  • 105. Let’s talk! • 15-30 minutes • Review your project • Provide feedback & answer questions
  • 106. Let’s talk! • 15-30 minutes • Review your project • Provide feedback & answer questions • Together decide if our programs are right for you