2. INTRODUCTION: THE NEW DIGITAL WORKPLACE
The 21st
century has brought a new approach to the workplace. Businesses now employ
Millennials, who are digital natives. They are immersed in Web 2.0 technologies, an entire way
of life.
The digital world is interactive, participatory, and democratic. People share information as
equals, alter the information they receive, and discard anything that isn’t useful.
This means that corporate culture is now different. Employees contribute to the company
using a constantly-changing arsenal of digital tools, whether it be software, online applications,
discussion boards and other social-learning resources. They are not just “under” a manager,
but are increasingly called upon to contribute ideas and strategies.
A manager facilitating Learning and Development (L & D) in this digital age must be aware of
these changes, and must be able to teach employees who learn in a new way. In the digital
world, learning is not something that a person receives, gets, or partakes of. Instead, it’s an
ongoing and interactive process that involves experiences and reflection.
http://joshbersin.com/2017/03/the-disruption-of-digital-learning-ten-things-we-have-learned/
3. FURTHER READING--DIGITAL WORKPLACE
https://www2.deloitte.com/content/dam/Deloitte/us/Documents/human-capital/hc-2017-global-human-
capital-trends-us.pdf
http://info.shiftelearning.com/blog/rules-workplace-learning
http://joshbersin.com/2017/03/the-disruption-of-digital-learning-ten-things-we-have-learned/
https://www.youtube.com/watch?v=z8dFIc2K6e0
MILLENNIALS AND THE DIGITAL WORKPLACE
As we explore new trends in corporate learning that apply to the new digital workplace, we
must take a moment to look at today’s up-and-coming employees (and mangers), the Millennial
generation.
While one can find different timeframes for the birth of Millennials—or Generation Y—we will
define Millennials as people born from 1982 to 2000. This means that the oldest Millennials are
now thirty-five, and that the youngest are about to begin college.
This is a technologically-savvy generation who view the world through several windows open
on their screens, and, more recently, through the smaller screen of a smart phone. They are
often very visual, and get much of their information from video tutorials, etc.
This means the necessity of an updated and ever-changing style of instruction in the corporate
world. Convincing Millennials of the value of information and learning tools is an important
consideration.
By 2025, there will be more than 50 million Millennials in the workplace, and they will make up
75% of the workforce. This is why training, teaching, and development must cater to their
styles. This graphic shows some of the crucial differences in thinking and learning between
Millennials and Baby Boomers.
5. SOCIAL LEARNING
Social Learning is the preferred style for Millennials. It refers to individuals learning from peers,
experts, or friends. It is done online, often through discussion boards, social media, real-time
chatting, blogs, etc.
It’s important to understand that this kind of learning isn’t just for individuals, but can and
should be implemented in the workforce.
Social learning allows for employees to easily share information with each other, often to solve
problems. This can be done with text-based technologies such as wikis, discussions and chats,
and blogs.
However, video is becoming increasingly popular and effective. With a computer and a camera,
an employee can capture problems or glitches and share them quickly. Their co-workers can
then record solutions. Videos shared across and between workplaces can share new ideas and
viewpoints in addition to traditional how-to tasks.
Create the Right Culture with Social Learning
A famous education theorist Paolo Freire developed what he calls the “banking concept” of
education. This is an old-fashioned approach that he perceived happening around him,
something he urged teachers to not do.
In the banking concept, the instructor makes deposits of knowledge and information within the
minds of learners. The more information he or she deposits, the more the learner has, meaning
that all information comes from the instructor. This is a top-down approach similar to that in
the introduction. The problem is that it doesn’t privilege experience, reflection, etc., all the
kinds of learning that are necessary in today’s Millennial-oriented workplace.
In Social Learning, a banking concept approach would mean simply giving employees various
social tools and expecting them to engage with them. This means that the employees do not
get to choose the tools they’ll use, but it also assumes that merely giving them the tools is
enough.
Rather, as Harold Jarche argues, it’s important for managers to develop a culture of trust and
openness through the use of social learning. Employees need to be free to introduce
technologies they’ve found for sharing, to freely share ideas and information, and to be able to
openly debate ideas. It should be an approach in which employees have a role in determining
how the sharing of information happens (what software to use, styles of communicating and
responding, frequency of communication, etc.) , rather than the manager “depositing” the
knowledge of how and when to use a particular platform.
6. An approach that is more employee-centered will lead to greater success than many
organizations have had in their first attempts to use social learning.
A modern, less top-down approach to social learning is illustrated in the graphic below.
FURTHER READING ON SOCIAL LEARNING
http://info.shiftelearning.com/blog/the-whys-and-hows-of-social-learning-in-the-workplace
https://vimeo.com/118347845
https://medium.com/content-curation-official-guide/8-boom-of-teaching-platforms-and-learning-
marketplaces-91adcf56abc3
https://www.panopto.com/blog/what-is-social-learning-and-why-is-it-so-important-for-corporate-ld/
https://jarche.com/2011/05/social-learning-for-collaborative-work/
CURATED DIGITAL LEARNING
Curated Digital Learning is one of the major trends, and it refers to keeping and maintaining a
toolbox of digital tools, websites, and pieces of information to help the organization succeed.
Part of curation is in turn social, since we curate videos, articles, software, apps, etc. that others
send us. We in turn share some of our best tools.
Above, we mentioned employees freely sharing information, and with that comes the need to
curate it, meaning to keep the best, weed the rest, maintaining an effective digital folder or
7. other style of collection of relevant tools and information. This involves pruning tools and
information that are out of date, and constantly being on the lookout for new and better digital
resources. As you can see, this is experiential learning.
This graphic shows the large amount of information available to us, necessitating curation:
Why Is Content Curation Relevant For Learning?
Content curation is the sort of hands-on learning that Millennials thrive on. Rather than
memorizing or having information “deposited” as in the banking approach above, content
curation has the learner delving deeper.
Curating content allows the curator to see the big picture of the issue at hand. Putting together
various pieces of information or related or competing tools is the best way for a person to
understand the subject matter in question. The more one curates, the deeper and broader her
understanding of the topic.
Curation necessarily involves questioning, comparing, and critically analyzing. This results in
the curator developing an authoritative, first-hand knowledge of the topics.
Further, the updating and weeding nature of curation is necessary to keep up in today’s
workforce. Information on emerging technologies--Artificial Intelligence, for example--have a
very short shelf life—a person can’t just warehouse information, but must frequently update it.
8. FURTHER READING--CURATED DIGITAL LEARNING
https://medium.com/content-curation-official-guide/best-way-to-learn-any-subject-curation-
7a18dfee6efa
http://info.shiftelearning.com/blog/conquering-content-curation-best-practices-for-instructional-
designers
http://learningcafe.com.au/content-curation-for-learning-online-discussion/
https://byotnetwork.com/2017/01/18/content-curation-strategies-for-digital-learning/
http://www.cupbord.com/want-to-get-started-with-content-curation-use-this-map-to-perfect-your-
curation/
http://www.cupbord.com/want-to-get-started-with-content-curation-use-this-map-to-perfect-your-
curation/
THE NEW HEROES: CONTENT CURATORS
With content curation comes a newly-evolved role for managers engaged in training.
Specifically, trainers are now called on to be content curators every bit as much as their
employees.
This means a couple of things. First, it means playing a role in organizing and updating
information to be used in teaching and in professional development. It’s important for the
trainer to carefully consider the modules used in training. Margery Weinstein writes that
curating educational material involves “establishing clear goals for the content, careful
organization, and evaluation of its effectiveness.” So, while employees might play a role in
curating information, trainers play an additional role, and have the responsibility for ensuring
that it really works.
9. Another thing that being a content creator means is that a leader is now less or a creator of
content. There is such a wide variety of information readily available that manager-trainers
must understand how to find, collect, and use it. Gone are the days of re-inventing the wheel—
trainers must not instinctively try to create new material for each learning need, but to find and
accept shared information, allowing this new information to fit the company’s specific needs.
This means less of a top-down approach, in which trainers don’t have to be subject experts.
Instead, they must excel at finding information and at being informed at all times about what is
being created in their own field.
Once they find the content, they may add tags or develop a method of organization that is
appropriate for their employees. This is how digital curation becomes a type of mentoring.
This new role for trainers meets a 70-20-10 model that learning and developing is trying to
achieve today. This means that employees get 70% of their training on the job, 20% through
their mentor, and only 10% from more formal training.
FURTHER READING, TRAINERS ARE NOW FACILITATORS, CURATORS, AND MENTORS
https://elearningindustry.com/the-evolving-role-of-trainers-in-corporate-learning
http://www.spencerauthor.com/what-is-content-curation-why-does-it/
https://medium.com/content-curation-official-guide/10-the-rise-of-trusted-guides-14a792f08ee7
http://blog.anderspink.com/2016/08/10-ways-learning-professionals-can-become-content-curation-
heores/
MICROLEARNING
Our next trend is microlearning, which is roughly what it sounds like, learning in small bursts
with a short-term objective. It’s transforming learning and development. This is due to the fact
that people are understanding that small teachable moments and experiences can have large
impacts on companies and their employees.
Microlearning has been part of the corporate world since roughly 2009, with Pep Boys being
one of the early adopters.
It solves a few obvious problems, such as a scarcity of time, low morale suffered by employees
who have to undergo lengthy seminars, and the trouble of retaining long streams of
information thrown at a person.
Microlearning modules are often in the five-minute range, and can be videos, diagrams or other
graphics, quick verbal instruction, etc. Ideally, these are delivered “just in time,” meaning just
before a worker needs the information.
10. Microlearning materials are meant to change individual and specific behaviors, which should
then positively affect the whole organization.
http://joshbersin.com/2017/03/the-disruption-of-digital-learning-ten-things-we-have-learned/
Remember, trainers are content curators, which means you very well may find and collect
microlearning materials more than creating them. If you want to go the route of paid materials,
some vendors of microlearning materials are Axonify, Pathgather, and Edcast.
FURTHER READING—MICROLEARNING
http://a1.grovo.com/asset/whitepapers/Grovo-SmallStepsBigWins-Microlearning.pdf
https://elearningindustry.com/microlearning-in-learning-and-development-digital-industrial-revolution
http://www.managementexchange.com/story/using-micro-learning-boost-influence-skills-emergent-
leaders
https://es.slideshare.net/GoGrovo/microlearning-for-transformation-not-information-transfer
11. DIGITAL BADGES
As we discuss your employees gaining new skills and discussing new ideas, we should take a
moment to discuss giving employees recognition for what they’ve learned, not to mention
keeping track of who knows what.
One way to do this is with digital badges, which verify what a person has learned. With the
Open Badges Specification, organizations can recognize earned badges and consider them to
certify skills in various software, etc.
Another benefit of digital badges for manager-trainers is that they allow them to hire the best
people in the first place. We now live in a skills-based economy, more than one based on job
experience or academic training per se. Badges allow employers to hire employees with the
best critical thinking skills, oral communications skills, teamwork skills, and the ability to
function in real-world settings.
As to the importance of quantifiable skills, Tony Hsieh, the CEO of Zappos makes the bold
statement, “I haven’t looked at a resume in years. I hire people based on their skills and
whether or not they are going to fit our culture.”
Finally, badges give your employees a sense of accomplishment and a sense they are being
recognized, which helps with company morale.
https://medium.com/content-curation-official-guide/increasing-reliance-on-skills-and-experience-
9ff22056fe3c
https://lincs.ed.gov/publications/pdf/AIR_Digital_Badge_Report_508.pdf
http://www.brandonhall.com/blogs/using-digital-badges-for-learning/
https://net.educause.edu/ir/library/pdf/eli7085.pdf
https://clearybuilding.com/utilizing-digital-badges-in-corporate-training-a-white-paper/
TRACKING LEARNING WITH XAPI
Many companies have LMS, Learning Management Systems, which are software used to
document and organize the learning done by their employees. These systems catalog materials
for employees to use, and they do so using the outdated, traditional content model. In terms
of technical standards, LMS use SCORM, which is 17 years old.
Perhaps this is why, according to data from the education technology company Degreed, only
28% of employees said they search their firm’s LMS for content. By contrast, 70% of
respondents said they got information from peers or online sources like blogs and articles.
The solution to this disconnect is the use of the xAPI, or experience API (or application
programming interface). This is a newer, Millennial-appropriate system for tracking learning
and for organizing various learning tools so your employees can find them.
12. An xAPI is open source and adaptable. It catalogs learning behaviors of your employees, such
as watching training videos, taking quizzes (you can see the employee’s score), etc. It allows
devices to talk to one another, decentralizing the learning process and allowing for free and
easy sharing among co-workers.
Because xAPI isn’t launched from an LMS it enables the use of mobile apps and gaming and
simulation, all part of the social learning environment. Applications other than browsers can
run xAPI.
https://www.youtube.com/watch?v=y42MSS1DJqc&feature=youtu.be
http://learnxapi.com/resource-library/
https://vimeo.com/127010354
https://vimeo.com/127010355
PERSONALIZATION AND GAMIFICATION
Personalization is the future of Learning and Development. All trends in pedagogy have
revolved around personalization over the last two decades, meaning that your Millennial
employees will expect it on the job. They are used to instruction that attempts to cater to their
personal styles rather than a one-size-fits-all approach.
One method of personalization is gamification. Gamification is a new and exciting social
learning technique that refers to basically applying game concepts to a learning activity, rather
than playing a traditional game such as a video game, etc.
For example, if a teacher plays Geography Jeopardy with students, this is gamification. What
the students are truly doing is answering questions about geography, rather than playing a
game like basketball, Grand Theft Auto, or Guitar Hero. However, the structure of the game is
applied to what they’re doing to make it interesting.
Gamification can be applied to any learning, and there are many examples and pre-made
modules available.
http://digitalpromise.org/wp-content/uploads/2016/09/lps-growing_diversity_FINAL-1.pdf
https://medium.com/personalizing-the-learning-experience-insights/what-is-personalized-learning-
bc874799b6f
13. DESIGN THINKING
Design Thinking puts the learner at the center of the education experience. In that sense, it is
within the category of Constructivism, a major learning theory. Contructivism is all about
learners cobbling together an understanding of a subject through a variety of learning
experiences. It has a hands-on orientation, and is the opposite of the Banking Concept
mentioned earlier. Instead of having knowledge deposited, the learner is in charge of building
an understanding. The learner is in charge of interpretations and conclusions, rather than
having them spoon-fed to them.
More to the point of L &D in a business situation, design-thinking learning activities aren’t
confined to an LMS. As mentioned throughout this document, learning activities can come
from a wide range of sources and places. Learners and their co-workers can find learning
materials, rather than the trainer solely being in charge.
In this way, design-thinking has gained a reputation as fostering sustained learning. The learn-
by-doing approach is one of the most meaningful ways of learning. It also has the added
benefit of taking some of the workload off of the trainer.
As a result of these benefits, Design Thinking has become a go-to for many well-known brands.
Nestle, Decker’s, and Qualcomm have used the philosophy to develop many successful learning
courses.
https://www.td.org/Publications/Blogs/Learning-Technologies-Blog/2016/04/Can-Design-Thinking-Be-
Applied-to-Elearning
http://learnnovators.com/blog/the-incredible-power-of-design-thinking-in-learning-design/
https://www.ideou.com/
https://designthinkingforeducators.com/
https://hbr.org/2016/07/using-design-thinking-to-embed-learning-in-our-jobs
14. http://joshbersin.com/2017/03/the-disruption-of-digital-learning-ten-things-we-have-learned/
NEW RULES FOR CORPORATE UNIVERSITIES
We have taken a look at today’s learning in a networked environment. We’ve looked at
different ways that corporate learning can be designed and implemented to suit the styles of
Millennials. We’ve also explored specific technologies and platforms for today’s social learning.
Following Karla Gutierrez, let’s now conclude with seven important rules for implementing
today’s style of corporate learning.
RULE 1: EMBRACE MICRO-LEARNING
Today’s adult learners face unique and large challenges. They have to keep up with a rapidly-
changing stock of knowledge in their particular field. The fact that we all face a torrent of
information doesn’t help.
This is where micro-learning comes in. As we’ve learned, micro-learning means gaining highly-
focused packets of knowledge over a short period of time.
CREATING MICRO-LEARNING MATERIALS
Curate knowledge and package it in manageable sizes.
Make knowledge easy to access.
15. Make learning materials available for employees to work at their own pace.
Allow learners to customize their learning. For example, create learning tools that allow
learners to skip modules they’re not interested in. Have options for materials and for
components of materials. This allows learners to pull information toward themselves
rather than feeling as though it is being pushed toward them.
Go non-linear. This means having learning materials constructed other than in the
expected, 1-2-3 order. This has to do with information curation in general. Take a wide
array of materials and arrange them as needed.
This means deconstructing the information and allowing learners to reconstruct it. They
can do this by, as mentioned above, taking the courses in the order they see fit
supplementing their own materials, augmenting the material, etc.
RULE 2: NETFLIX IT
This means packaging your learning materials in a way that is similar to Netflix. Now, you can
substitute other popular online content providers if you’d like. But what Netflix (or Amazon,
itunes, etc.) have in common is that they package their videos songs, etc. in an attractive way.
But more to the point, they allow for choice. There is more than enough entertainment, from
which users build their own playlists, sets of recommended products, etc. Each Netflix user has
an experience different from each other one.
Another thing that Netflix and its competitors do is allow for tagging and reviewing of materials.
This allows the all-important behavior of choosing entertainments based on the word of one’s
peers.
NETFLIXING YOUR LEARNING MATERIALS
Choices- Millennial learners resist feeling penned in and left without options. Try to
curate an array of materials so that your employees can choose. As mentioned
throughout, you should also allow for your employees to do their own curation. This is
what grows a larger stock of materials from which to choose.
Social Learning- Try to provide the technology for learners to comment on, rate, or tag
learning materials. This will allow their co-workers to preview and to have an opinion of
learning items before diving into them. This allows them to choose learning activities
that they feel are most useful to their goals and that have the most beneficial materials.
Further, learning activities that are done in teams can facilitate social learning and the
benefits of it previously explored.
16. RULE 3: REJECT THE 9 TO 5
One of the pitfalls of learning is that it can be hard to schedule. People may not be available for
scheduled modules, and may resent being pulled away from other work. Therefore, modules
that can be completed whenever the employee is available are the most desirable.
However, that is only one important feature. To not be a burden on your learners, you should
also be sure to create time-saving, customized materials. Learning modules can be easiest on
one’s time if they are:
Searchable, well-labeled, and/or tagged
Free of preambles or extra material
Broken into small components
RULE 4: LEARNERS ARE CONSUMERS
The employee-learners you’ll be working with have seen an awful lot of information in their
lives. Furthermore, they will think of learning modules they see at work in relation to other
information they’re familiar with.
In other words, we must take into consideration our learners’ lives outside of work. They have
access to a high volume of information that is sent to them via social media, that they search
for online, etc. That means that the materials you present are, in a sense, competing. Now,
you may take materials that your employees have found and integrate them into your learning
material, as we mentioned earlier, but the bottom line is that the material you present has to
pass the consumer test.
Here are some tips for creating the very best material:
Determine the needs of your audience in as much detail as possible. If necessary, go
with an audience analysis.
Map the course you wish to take with your learning. Learning Experience Mapping is a
tool and technique that allows the trainer to gain knowledge of the learner’s
experience and to best create learner-based materials.
Keep up to date with the latest materials. Curate innovative materials and have team
members create original materials as needed.
Try to utilize materials that can touch your learners emotionally.
Get feedback from your learners. But also carefully track their progress as a more
quantitative way of gauging success.
17. RULE 5: PRACTICE WORKWIDE LEARNING
Workwide Learning is a philosophy that basically says learning can take place throughout the
work environment. It states that both informal and formal learning have their place, that self-
directed and co-worker inclusive learning should be appreciated for their value.
The concept was pioneered by Jane Hart, the director of Centre for Modern Workplace
Learning.
Workwide Learning is crucial today, in a world of rapidly-changing information, and where
being on top of the latest info is so competitive.
The challenge for the trainer is to understand workwide learning and not just formal, more
controlled types of learning that managers have traditionally facilitated. Here are some tips:
Identify the needs of your employees.
Identify the resources your learners need.
Figure out contexts for your learners to engage in education.
Focus on “just in time” instruction that delivers the most relevant information as
needed.
RULE 6: ADOPT A LEARNER-CENTRIC DESIGN APPROACH
The learner-centric design approach places the learner at the center of everything. This
means that actual control of the process is shifted to the learner. This can be a big challenge
to the manager-trainer, since it involves letting go a little and trusting that the process will be
fruitful even if s/he allows various people and factors to influence it.
Because the approach is not centered around the trainer, learning materials don’t come from
a single source. This allows for the various team members to contribute, share, augment, and
continue to share their curated content. Remember, that this curating and sharing is in itself
learning. It’s experiential learning.
This kind of learning also encouraging independence on the part of your employees. It
further gives them a greater investment in it, and more motivation for it to succeed.
RULE 7: TRAINERS ARE NOW CURATORS
As we’ve seen earlier, trainers now curate information as well. This means that in addition to
giving PowerPoint presentations, distributing something created via prezi, giving verbal
instructions, etc., the trainer must actively curate information.
18. We’ve explained this earlier, but it bears repeating as a rule, and we now have a chance to
explain it in greater detail. A trainer acting as a curator and guide on the side facilitates a
learner-centric approach. This is due to the fact that some of the information the trainer
curates comes from the learners themselves. They share what they’ve found, and the trainer
curates it.
This forms a great partnership between learner and trainer, since the trainer plays a behind-
the- scenes role. He or she prunes the material and purposes it for the appropriate education
of the learner. The learner may then go through the material on his own, rather than having
it led by the trainer. This behind-the-scenes role of a leader is appropriate for Millennials.
Therefore, playing the role of creator not only allows for information to be present, but it
ensures that the leader is playing a role that facilitates user-centric learning.
http://info.shiftelearning.com/blog/rules-workplace-learning
https://www2.deloitte.com/content/dam/Deloitte/us/Documents/human-capital/hc-2017-global-
human-capital-trends-us.pdf
CONCLUSION
The digital environment has had a sweeping effect, changing society around us. It has also
changed corporate L & D. Trainers now have to be more flexible, and have to be savvy
enough to keep up with ever-changing digital trends. In a lot of ways, it’s about keeping up
with Millennials.
Trainers need to be familiar with the concepts we’ve discussed:
Social Learning
Curated Digital Learning
Trainers as Curators, Facilitators, and Mentors
Microlearning
Digital Badges
xAPI
Personalization and Gamification
Designing Thinking
The types of Learning and Development we’ve outlined utilize the latest technologies. This
means keeping your employees up to date, an absolute necessity. However, they also prove to
be meaningful and effective methods of learning. Digital Learning is clearly the future of
Corporate Learning and Development.