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FACEBOOK GROUPS UNITE
AND EXPAND SOCIAL GRAPHS
   FOR SYNCHRONOUS
     SOCIAL GAMEPLAY
          Casual Connect Kyiv 2011


    Ziemowit Poniewierski (COO at Can’t Stop Games)
CAN’T STOP GAMES

    Wrocław, Poland

    35 employees

    Founded in 2007

    Browser MMO and Social Games

    2 released products

    2 projects in production

    Mobile division

                      All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
ZIEMOWIT PONIEWIERSKI

                              COO at Can’t Stop Games

                              12 years of experience in game industry

                              Projects on various platforms
                              (PC, Xbox, Xbox 360, browser, mobile)




            All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
FACEBOOK GROUPS UNITE
AND EXPAND SOCIAL GRAPHS
   FOR SYNCHRONOUS
     SOCIAL GAMEPLAY



        All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
GUILD GAMEPLAY FOR FREE




            All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
AGENDA


   THE RESEARCH

   FACEBOOK TOOLS IN USE

   GUILD FEATURES

   RESULTS




              All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
PIRATES SAGA
    Synchronous MMO title for social networks

    Fast-paced action gameplay

    PvP & PvE




                    All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
SYNCHRONOUS ACTION SOCIAL GAME


 CLASSIC SOCIAL                                                               SYNCHRONOUS
     GAME                                                                 ACTION-ORIENTED GAME

    Friends
                                                                                     Friends and
    Gifts                                                                            non-friends
                                                                                     Real time interaction
    Single Player quests
                                                                                     with PC
    Rewards                                                                          Action oriented
                                                                                     gameplay
    Sessions limited




                           All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
SPONTANEOUS ORGANIZATION




       (B-H) Sweet Lady     23                                      (VIP) Kapitan Czarnobrody 29




                          All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
HOW TO USE THIS TREND?
          STEP ONE – THE QUESTION




              All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
ENVIRONMENT

         STEP TWO – THE LIMITATIONS



      FACEBOOK IS ASYNCHRONOUS,

                APPARENTLY




              All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
SURVIVAL KIT FOR THE SYNCHRONOUS

                   STEP THREE – THE NEEDS
     Instant messages tool
     Tools for managing groups of users
     Visual identification of groups
     Place for discussions (forum/ wall)
     Group-mates in touch 24/7




                       All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
BRAINSTORMING
                        STEP FOUR – THE RESEARCH

 What people use on daily basis?                      How much I need to learn to have fun?




How to popularize                                                                     How to stay in touch
   the very idea?                                                                      with mates I meet
– Viral is important!                                                                    in the game?


              I THINK I HAVE SEEN IT SOMEWHERE ALREADY…


                            All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
FB GROUPS HAVE IT ALL




             All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
FB GROUPS HAVE IT ALL

 MILLIONS OF USERS IN 10 TOP POPULAR GROUPS
                 – IT IS ALIVE

    MORE THAN 900 MILLION OBJECTS THAT
      PEOPLE INTERACT WITH (IE.GROUPS)

        AVERAGE USER IS CONNECTED TO
   80 COMMUNITY PAGES, GROUPS AND EVENTS


               All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
SURVIVAL KIT FOR THE SYNCHRONOUS

                 STEP FIVE – THE SOLUTION
     Instant messages tool
     Tools for managing groups of users
     Visual identification of groups
     Place for discussions (forum/ wall)
     Group-mates in touch 24/7
     Familiar tools
     One click ahead
     Evasion of FB viral limits
     Cost free

                       All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
AGENDA


   THE RESEARCH

   FACEBOOK TOOLS IN USE

   GUILD FEATURES

   RESULTS




              All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
GUILDS ARE GROUPS


        Group gameplay                         =           Guilds

      User =   A member of the guild (game side)

      User =    A member of the group (FB side)



       obviously GUILDS                            =           GROUPS



               All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
FROM GROUPS TO GUILDS
  CASE. 1: PLAYER WANTS TO CREATE HIS OWN GUILD
     AND HE BELONGS TO ANY FACEBOOK GROUP




                            Create guild




                 All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
FROM GROUPS TO GUILDS
 CASE 2: PLAYER WANTS TO CREATE HIS OWN GUILD BUT
          HE DOESN’T BELONG TO ANY GROUP




                               Create guild




                 All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
FROM GROUPS TO GUILDS
   CASE 3: PLAYER WANTS TO JOIN EXISTING GUILD




                                 YES
                                                                     ACCEPT



                All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
FROM GROUPS TO GUILDS
   CASE 4: PLAYER WANTS TO INVITE OTHER USERS




                           INVITE FRIENDS




                All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
AGENDA


   THE RESEARCH

   FACEBOOK TOOLS IN USE

   GUILD FEATURES

   RESULTS




              All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
GUILD EXPERIENCE
            GROUP GAMEPLAY




             All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
GUILD EXPERIENCE
           SIMPLIFIED MANAGEMENT




                              =
 GROUP ADMINISTRATOR                                          GUILD MASTER


              All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
GUILD EXPERIENCE
               SPECIAL EVENTS




             All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
GUILD EXPERIENCE
              GUILD RANKING




             All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
GUILD EXPERIENCE
                   GUILD COMMUNICATION
     Wall (movies)                                                                  Chat
                                        Mobile




     Picture gallery                                                             Event planner




                       All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
ADDED VALUE
    NEW TYPES OF RELATIONSHIP ON FACEBOOK
                                                   p Mate
                                               Grou      s


          cial graph
        So




                 All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
ADDED VALUE
               EXPANDED „ME”




         ME AS A PART OF THE GROUP

              All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
ADDED VALUE
             GAME BEYOND APPLICATION

                                                                        BE
                                                                          Y
                                   Extended Facebook




                                                                                 O
                                                                                  ND
                                       Gameplay:
             Game App




                                                                                     APLICATION
                                                    Root and support
      GAME


             Gameplay:
               Fight
               Harvest                                 Organize events
               Others
                                               Chat, communicate,
                                               comment

                                  Organize and Motivate
                                  group members




                       All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
ADDED VALUE
    EVASION OF FACEBOOK VIRALITY OBSTACLES

                       1 USER


               1 MESSAGE



               RECIPIENTS
               All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
AGENDA


   THE RESEARCH

   FACEBOOK TOOLS IN USE

   GUILD FEATURES

   RESULTS




              All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
RESULTS
                        REVENUE INCREASE
                                                                           Battle       Battle
                                                             Battle
                                              Battle
          ARPU ($)


           0.4

           0.3
                      Guilds
           0.2

           0.1

              0                                         r




                                                                                      er
                       st




                                                  be
                       gu




                                                                                    b
                                                em




                                                                                 to
                     Au




                                                                              Oc
                                              pt
                                           Se




                            All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
RESULTS
                        FLOW OF NEW USERS

          New users


           40%

           30%
                       Guilds
           20%

           10%

                0                                        r




                                                                                       er
                        st




                                                   be
                        gu




                                                                                     b
                                                 em




                                                                                  to
                      Au




                                                                               Oc
                                               pt
                                            Se




                             All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
RESULTS
                            GUILD GROWTH
          Guilds


          2000

          1500

          1000

          500

               0

                                                      r




                                                                                    er
                        t




                                                   be
                     us




                                                                                  b
                      g




                                              em




                                                                               to
                   Au




                                                                            Oc
                                            pt
                                         Se




          OVER 2500 GUILDS IN 1ST MONTH

                          All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
FUTURE

    Further synchronous features development

    Creative approach to new Facebook tools

    Expansion to other social networks




                    All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
CONCLUSION




FACEBOOK IS STILL UNCHARTED WATERS
  LEARN ITS TOOLS AND USE THEM
        TO YOUR PURPOSES




                 All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
Thank you for your attention
ziemowit.poniewierski@cantstopgames.com




            All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.

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Facebook Groups Power Social Game Guilds

  • 1. FACEBOOK GROUPS UNITE AND EXPAND SOCIAL GRAPHS FOR SYNCHRONOUS SOCIAL GAMEPLAY Casual Connect Kyiv 2011 Ziemowit Poniewierski (COO at Can’t Stop Games)
  • 2. CAN’T STOP GAMES Wrocław, Poland 35 employees Founded in 2007 Browser MMO and Social Games 2 released products 2 projects in production Mobile division All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 3. ZIEMOWIT PONIEWIERSKI COO at Can’t Stop Games 12 years of experience in game industry Projects on various platforms (PC, Xbox, Xbox 360, browser, mobile) All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 4. FACEBOOK GROUPS UNITE AND EXPAND SOCIAL GRAPHS FOR SYNCHRONOUS SOCIAL GAMEPLAY All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 5. GUILD GAMEPLAY FOR FREE All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 6. AGENDA THE RESEARCH FACEBOOK TOOLS IN USE GUILD FEATURES RESULTS All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 7. PIRATES SAGA Synchronous MMO title for social networks Fast-paced action gameplay PvP & PvE All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 8. SYNCHRONOUS ACTION SOCIAL GAME CLASSIC SOCIAL SYNCHRONOUS GAME ACTION-ORIENTED GAME Friends Friends and Gifts non-friends Real time interaction Single Player quests with PC Rewards Action oriented gameplay Sessions limited All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 9. SPONTANEOUS ORGANIZATION (B-H) Sweet Lady 23 (VIP) Kapitan Czarnobrody 29 All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 10. HOW TO USE THIS TREND? STEP ONE – THE QUESTION All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 11. ENVIRONMENT STEP TWO – THE LIMITATIONS FACEBOOK IS ASYNCHRONOUS, APPARENTLY All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 12. SURVIVAL KIT FOR THE SYNCHRONOUS STEP THREE – THE NEEDS Instant messages tool Tools for managing groups of users Visual identification of groups Place for discussions (forum/ wall) Group-mates in touch 24/7 All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 13. BRAINSTORMING STEP FOUR – THE RESEARCH What people use on daily basis? How much I need to learn to have fun? How to popularize How to stay in touch the very idea? with mates I meet – Viral is important! in the game? I THINK I HAVE SEEN IT SOMEWHERE ALREADY… All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 14. FB GROUPS HAVE IT ALL All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 15. FB GROUPS HAVE IT ALL MILLIONS OF USERS IN 10 TOP POPULAR GROUPS – IT IS ALIVE MORE THAN 900 MILLION OBJECTS THAT PEOPLE INTERACT WITH (IE.GROUPS) AVERAGE USER IS CONNECTED TO 80 COMMUNITY PAGES, GROUPS AND EVENTS All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 16. SURVIVAL KIT FOR THE SYNCHRONOUS STEP FIVE – THE SOLUTION Instant messages tool Tools for managing groups of users Visual identification of groups Place for discussions (forum/ wall) Group-mates in touch 24/7 Familiar tools One click ahead Evasion of FB viral limits Cost free All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 17. AGENDA THE RESEARCH FACEBOOK TOOLS IN USE GUILD FEATURES RESULTS All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 18. GUILDS ARE GROUPS Group gameplay = Guilds User = A member of the guild (game side) User = A member of the group (FB side) obviously GUILDS = GROUPS All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 19. FROM GROUPS TO GUILDS CASE. 1: PLAYER WANTS TO CREATE HIS OWN GUILD AND HE BELONGS TO ANY FACEBOOK GROUP Create guild All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 20. FROM GROUPS TO GUILDS CASE 2: PLAYER WANTS TO CREATE HIS OWN GUILD BUT HE DOESN’T BELONG TO ANY GROUP Create guild All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 21. FROM GROUPS TO GUILDS CASE 3: PLAYER WANTS TO JOIN EXISTING GUILD YES ACCEPT All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 22. FROM GROUPS TO GUILDS CASE 4: PLAYER WANTS TO INVITE OTHER USERS INVITE FRIENDS All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 23. AGENDA THE RESEARCH FACEBOOK TOOLS IN USE GUILD FEATURES RESULTS All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 24. GUILD EXPERIENCE GROUP GAMEPLAY All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 25. GUILD EXPERIENCE SIMPLIFIED MANAGEMENT = GROUP ADMINISTRATOR GUILD MASTER All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 26. GUILD EXPERIENCE SPECIAL EVENTS All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 27. GUILD EXPERIENCE GUILD RANKING All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 28. GUILD EXPERIENCE GUILD COMMUNICATION Wall (movies) Chat Mobile Picture gallery Event planner All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 29. ADDED VALUE NEW TYPES OF RELATIONSHIP ON FACEBOOK p Mate Grou s cial graph So All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 30. ADDED VALUE EXPANDED „ME” ME AS A PART OF THE GROUP All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 31. ADDED VALUE GAME BEYOND APPLICATION BE Y Extended Facebook O ND Gameplay: Game App APLICATION Root and support GAME Gameplay: Fight Harvest Organize events Others Chat, communicate, comment Organize and Motivate group members All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 32. ADDED VALUE EVASION OF FACEBOOK VIRALITY OBSTACLES 1 USER 1 MESSAGE RECIPIENTS All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 33. AGENDA THE RESEARCH FACEBOOK TOOLS IN USE GUILD FEATURES RESULTS All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 34. RESULTS REVENUE INCREASE Battle Battle Battle Battle ARPU ($) 0.4 0.3 Guilds 0.2 0.1 0 r er st be gu b em to Au Oc pt Se All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 35. RESULTS FLOW OF NEW USERS New users 40% 30% Guilds 20% 10% 0 r er st be gu b em to Au Oc pt Se All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 36. RESULTS GUILD GROWTH Guilds 2000 1500 1000 500 0 r er t be us b g em to Au Oc pt Se OVER 2500 GUILDS IN 1ST MONTH All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 37. FUTURE Further synchronous features development Creative approach to new Facebook tools Expansion to other social networks All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 38. CONCLUSION FACEBOOK IS STILL UNCHARTED WATERS LEARN ITS TOOLS AND USE THEM TO YOUR PURPOSES All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.
  • 39. Thank you for your attention ziemowit.poniewierski@cantstopgames.com All rights reserved. 2011, Can’t Stop Games, Sp. z o.o.