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Bruce Damer's talk on the Digibarn Computer Museum (Palo Alto CA, Jul 2008)

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Bruce Damer's talk on the Digibarn Computer Museum (Palo Alto CA, Jul 2008), title: Developing a Practice of Digital IP Archaeology

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Bruce Damer's talk on the Digibarn Computer Museum (Palo Alto CA, Jul 2008)

  1. 1. Presented by Bruce Damer, [email_address] 30 July 2008 The Digibarn Computer Museum Developing a Practice of Digital IP Archaeology
  2. 2. <ul><li>Canadian, USC Grad (1986), wrote some of first graphical user interfaces for Xerox on PC for Elixir Technologies </li></ul><ul><li>Established Contact Consortium in 1995, held first conferences on avatars (Earth to Avatars, Oct 1996) </li></ul><ul><li>Wrote “ Avatars! ” in 1997. Hosted and supported nine conferences until 2003 on various aspects of virtual worlds (AVATARS Conferences, VLearn3D, Digital Biota) </li></ul><ul><li>Founded DigitalSpace in 1995, produced 3D worlds Adobe (Atmosphere), NASA (Digital Spaces, open source 3D worlds for design simulation of space exploration) </li></ul><ul><li>Digibarn Computer Museum (collection begun in 1987, Barn opened to public in July, 2002) </li></ul><ul><li>Virtual Worlds Timeline project (2006-present) with Stanford University, Library of Congress, Internet Archive </li></ul><ul><li>EvoGrid : Artificial Life Grid, SmartLab/London (2008). </li></ul>
  3. 3. <ul><li>See more at </li></ul>
  4. 4. <ul><li>Introducing The Digibarn Project </li></ul><ul><ul><li>Purposes </li></ul></ul><ul><ul><li>Brief tour of the physical and cyber-collection </li></ul></ul><ul><ul><li>Who visits and who covers the project </li></ul></ul><ul><li>Case DigiBarn IP Archaeology Project: </li></ul><ul><ul><li>Maze War: The First First Person Shooter </li></ul></ul>
  5. 5. <ul><li>Candidate “IP Digs” </li></ul><ul><ul><li>Macintosh Business Plan & the Xerox Connection </li></ul></ul><ul><ul><li>The LINC (1962) – Paradigm Shift for the Industry </li></ul></ul><ul><ul><li>Mockingbird – First Screen-Based Music System </li></ul></ul><ul><ul><li>Origins of Wordstar & Birth of Word Processing </li></ul></ul><ul><ul><li>The First Portable Musical Computer </li></ul></ul><ul><ul><li>The Woz Wonderbook & Origins of the Apple ][ </li></ul></ul><ul><ul><li>Xerox Star: An In-depth GUI history </li></ul></ul><ul><li>Lessons Learned from IP Archaeology </li></ul><ul><li>Is it Time for an IP Art Bank venture? </li></ul>
  6. 6. The Digibarn Computer Museum Purpose: to capture and share the stories and artifacts of the birth and evolution of personal, interactive computing and the digital lifestyle. Time Frame: covering those years in the 20 th Century which created the promethean invention that defines our world in the 21 st Brief Tours of the Physical and Cyber Collection…
  7. 7. Housed in 5,000 sq ft barn on 19 th Century Farmstead in the Bear Creek Valley near Boulder Creek Santa Cruz Mountains, California
  8. 9. <ul><ul><li>Start and Finish: Calculators, Computing Devices, PDAs </li></ul></ul>
  9. 11. <ul><ul><li>Lineage of Personal Computers: 1975-90 </li></ul></ul>
  10. 16. <ul><ul><li>Magazines, Books, T-Shirts, Documents, Manuals, Business Plans </li></ul></ul>
  11. 17. <ul><ul><li>The Story of Xerox – A Specialty </li></ul></ul>
  12. 18. <ul><ul><li>Running Systems – Hallmark of the Collection </li></ul></ul>
  13. 28. <ul><ul><li>Some Large Systems – Cray 1, Q2, LINC, TR-48, S-100 Multi </li></ul></ul>
  14. 32. <ul><ul><li>Cyber Collection – Web Site with 500,000 Objects: documents, images, video, audio, community sourced, Creative Commons NC-SA licensed </li></ul></ul>
  15. 33. <ul><ul><li>Who’s Visiting – Some Interesting Personalities </li></ul></ul>
  16. 35. <ul><ul><li>Who’s covering – Media Exposure </li></ul></ul>
  17. 36. <ul><li>Maze War was the first multiplayer 3D first-person shooter. </li></ul><ul><li>Players were represented as Avatars ( vector drawn names at first, 3D eyeballs in Xerox Alto version, late 70’s ). </li></ul><ul><li>Displayed maps of the levels. </li></ul><ul><li>Player positions shown on map. </li></ul><ul><li>Originally written by Steve Colley in 1973-1974 at the NASA Ames Research Center in California. </li></ul><ul><ul><li>Case Digital IP Archaeology: Maze War @ 30 </li></ul></ul>
  18. 37. 1972 Imlac PDS-1D Restoration (Tom Uban - Indiana) PDS-1D CPU Front CPU Left PDS-1D CPU Back CPU Right 15” Monitor Right
  19. 38. NASA/Ames Imlac Maze summer 1973 <ul><li>Started with Steve Colley experimenting with display of 3D images on the Imlac </li></ul><ul><ul><li>Sketched out at Togo’s sandwich shop </li></ul></ul><ul><ul><li>Rotating wire-frame hidden-line-removed 3D cube </li></ul></ul><ul><li>Then idea of a 16x16 array of bits defining a maze </li></ul><ul><ul><li>Absence of bits defines corridors </li></ul></ul><ul><ul><li>Steve worked out how to display perspective view </li></ul></ul><ul><li>Howard Palmer and Steve developed single player Maze </li></ul><ul><ul><li>Adding ability to move through the maze </li></ul></ul><ul><ul><li>Simple game: Try to find exit out of the Maze </li></ul></ul><ul><li>Howard and Greg developed initial multi-player version </li></ul><ul><ul><li>Two Imlacs connected with serial links </li></ul></ul><ul><ul><li>Soon the idea of shooting each other was added </li></ul></ul>
  20. 39. Top-down view of original Maze ( 16 x 32 ) MIT Imlac PDS-1 next to E&S LDS displays Imlac PDS-1 at NASA/Ames Maze Moves from NASA Ames to MIT and out onto the ARPAnet J.C.R. Licklider & Al Vezza
  21. 40. Maze spanned across the Arpanet with players at USC and Stanford <ul><li>In use at: </li></ul><ul><ul><li>BBN, Case, MIT, Mitre, NASA/Ames, SRI-ARC/NIC, Stanford AI, UCLA, UCSB, Univ. of Illinois, and elsewhere </li></ul></ul><ul><ul><li>“ Legend has it that at one point during that period, MazeWar was banned by DARPA from the Arpanet because half of all the packets in a given month were MazeWar packets flying between Stanford and MIT.” </li></ul></ul>
  22. 41. Digibarn anniversary event, November 2004: Happy 30 th Birthday Maze War!
  23. 42. Panel of original creators of Maze
  24. 43. Close-up view of Maze Game in action with bot non-player characters and other human powered “avatars”
  25. 44. Maze War in Action at event
  26. 45. Maze War in Action <ul><li>Maze War Film Clip </li></ul>
  27. 46. Legal Maze of multi-player patents Sitrick vs. Electronic Arts in 2000, Sony 2005 <ul><li>Initiated the un-earthing of Maze history </li></ul><ul><li>Received an e-mail in March 2000 from Charles Frankston at Microsoft </li></ul><ul><li>Attorneys looking to identify networked multi-player games prior-art < 1982 </li></ul><ul><li>Case was settled out of court </li></ul><ul><li>Prior art from Maze@30 on DigiBarn site in 2004, Sony cases </li></ul>
  28. 47. Some other candidate IP Archaeological “Digs”
  29. 48. <ul><ul><li>Macintosh Business Plan & the Xerox PARC Connection </li></ul></ul>
  30. 49. <ul><ul><li>The LINC (1962) – A Paradigm Shift for the Industry </li></ul></ul>
  31. 50. <ul><ul><li>Mockingbird – First Screen-Based Music Composition System (1980) </li></ul></ul>
  32. 51. <ul><ul><li>Origins of Wordstar & Birth of Word Processing (Rob Barnaby) </li></ul></ul>
  33. 52. <ul><ul><li>The First Portable Musical Computer (Daniel Kottke, 1980) </li></ul></ul>
  34. 53. <ul><ul><li>The Woz Wonderbook & Origins of the Apple ][ (Steve Wozniak 1977) </li></ul></ul>
  35. 54. <ul><ul><li>Xerox Star: An In-depth GUI history (Norm Cox, 1979-80) </li></ul></ul>
  36. 55. Lessons Learned from IP Archaeology <ul><li>It is time consuming but affordable (5-20K budgets) </li></ul><ul><li>It is time-limited (aging, health of original practitioners) </li></ul><ul><li>Practitioners are keen to have their legacies recognized and stories told and are willing to contribute significantly </li></ul><ul><li>A rich variety of assets are generated (running systems, oral histories, slides, video, images, document scans, running code) </li></ul><ul><li>Deeds of Gift and agreement for artifacts, copyrights licensing is important also (Creative Commons is sufficient?) </li></ul><ul><li>A huge area remains to be “dug up” (beyond computing/tech: biotech, mechanical & electrical engineering, pharma, communications, etc, etc). </li></ul><ul><li>Your thoughts? </li></ul>
  37. 56. Is it Time for an IP Art Bank venture?