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Design Issues and Empirical Study in Mobility Oriented
Service Development

                                              Tetsuo Yamabe

                             Distributed Computing Laboratory
                                            Waseda University
Preamble

¡  How we should design mobile/wearable service interaction, in
   order to improve its mobility for nomadic people?
   ¡  This work aims to explore the service design principles, with developing
       practical services.
   ¡  We are exploring approaches to decrease a user s cognitive load (i.e.
       attention to a mobile service).


   ¡  This work was initiated in Nokia Research Center Tokyo.




Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008,
Leuven, Belgium
Outline

¡  Introduction & Motivation

¡  Design issues in mobile interaction & Our approach

¡  Prototyping & Experimental evaluation

¡  Discussion from findings and comments

¡  Future works

¡  Conclusion




Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008,
Leuven, Belgium
Introduction

!! Nowadays people are too addicted to mobile services.
   !! Using mobile phones while walking, on a bicycle, even driving a car…

!! Current mobile service design is too attention-consuming.
   !! From cognitive psychology point of view, attention is a key factor to
      improve mobile usability in the wild.




Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008,
Leuven, Belgium
Usability degradation on the move

!! Usability of mobile service becomes degraded while moving.
   !! Environmental transition - Situational disabilities forces a user to pay
      more attention.
   !! Multitasking environment - Fragmentation of attention doesn t allow a
      user to concentrate on mobile interaction.

!! Fine usability allows a user to perform tasks with less attention.
   !! Flexible and multimodal interaction is required.




Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008,
Leuven, Belgium
Design issues in mobile interaction

¡  Multimodality
   ¡  Cognitive resource is limited, so mobile services should support multimodal
       interaction to approach available sense.
   ¡  Also wearable devices play important role to change the modality/presentation of
       feedback according to the level of its importance.

¡  Simplicity
   ¡  Direct feedback (stimulus) makes interaction style passive, so that a user doesn t
       have to interact with a mobile service proactively (i.e. event-driven interaction).
   ¡  However, the direct stimulus should be simple in order to decrease cognitive load.

¡  Adaptability
   ¡  System should change the modality of interaction, since available sense changes
       according to mobile context.
   ¡  Also combination of available device changes according to users.



Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008,
Leuven, Belgium
Multi-layered, Multi-modal and Multi-presentation
approach for mobile/wearable interaction

 Pedestrian navigation on a mobile device




Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008,
Leuven, Belgium
Multi-layered, Multi-modal and Multi-presentation
approach for mobile/wearable interaction
                                                                                      Direct feedback:
 Pedestrian navigation on a mobile device                                             symbolic presentation




                                                                                                 Simple format indication
                                                                                                 on a head-mounted display




                          Detailed map on a ordinary
                          mobile phone



Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008,
Leuven, Belgium
Multi-layered, Multi-modal and Multi-presentation
approach for mobile/wearable interaction
                                                                                      Direct feedback:
 Pedestrian navigation on a mobile device                                             symbolic presentation




                                                                                                 Simple format indication
                                                                                                 on a head-mounted display



                                                                                                 LED/LCD indication on a
                                                                                                 wrist watch type device




                          Detailed map on a ordinary
                          mobile phone



Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008,
Leuven, Belgium
Multi-layered, Multi-modal and Multi-presentation
approach for mobile/wearable interaction
                                                       Direct feedback:               Direct feedback:
 Pedestrian navigation on a mobile device              ambient presentation           symbolic presentation




                                                                                                 Simple format indication
                                                                                                 on a head-mounted display



                                                                                                 LED/LCD indication on a
                                                                                                 wrist watch type device




                          Detailed map on a ordinary
                          mobile phone



Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008,
Leuven, Belgium
Multi-layered, Multi-modal and Multi-presentation
approach for mobile/wearable interaction
                                                       Direct feedback:               Direct feedback:
 Pedestrian navigation on a mobile device              ambient presentation           symbolic presentation




                                                                                                 Simple format indication
                                                                                                 on a head-mounted display



                                                                                                 LED/LCD indication on a
                                                                                                 wrist watch type device



                                                                                                 Tactile indication on a
                          Detailed map on a ordinary                                             belt type wearable device
                          mobile phone



Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008,
Leuven, Belgium
Multi-layered, Multi-modal and Multi-presentation
approach for mobile/wearable interaction
                                                       Direct feedback:               Direct feedback:
  Pedestrian navigation on a mobile device             ambient presentation           symbolic presentation




                                                                                                 Simple format indication
                                                                                                 on a head-mounted display
          Text

                                                                                                 LED/LCD indication on a
                                                                                                 wrist watch type device



                                                                                                 Tactile indication on a
                                                                                                 belt type wearable device


A ticker tape style indication      LED indication on an
Audio based indication              ordinary mobile phone
Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008,
Leuven, Belgium
Empirical study on a pedestrian navigation

¡  A pedestrian navigation service
    on N800 Nokia internet tablet.
   ¡  Added some simplified user
       interfaces and route navigation
       feature to maemo-mapper.


¡  3 different presentation styles
    are supported:
   ¡  Simple text sentence
   ¡  Simple voice message
   ¡  Simple visual indication




Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008,
Leuven, Belgium
¡  The event types in the prototype, which makes direct feedback as
      an indication to a user.




Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008,
Leuven, Belgium
1. Determine a user s location with a GPS receiver



                                                               2. Identify event types




Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008,
Leuven, Belgium
3. Navigate the user according to detected event types




Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008,
Leuven, Belgium
Preliminary experimentation

¡  As the first step, we mainly focused on the simplicity in this
    evaluation.
      ¡  How the simplified indication works and affects to a user s behavior?
      ¡  Compared normal interaction mode and simple interaction mode.


¡  Field experiments are performed with using the prototype.
   ¡  5 participants from NRC Tokyo joined.
   ¡  Two tasks are given to each participant.




Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008,
Leuven, Belgium
Tasks

¡  Task A: Participants are instructed to walk Route A only with the normal interaction
    mode. The normal interaction mode shows the user's current location and route to
    the destination. The user can reach the destination by following the route, but the
    shown area on the display is small enough so that the user can not remember the
    entire route.

¡  Task B: Participants are instructed to walk Route B with a combination of the
    simple interaction mode (i.e. blink indication) and the normal interaction mode. In
    this case, the simple interaction mode has to be mainly used and the normal
    interaction mode is used auxiliary when the user has lost his/her way. Users can
    switch modes by manually pushing a hardware key.




Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008,
Leuven, Belgium
¡  Number of corners and total distance are almost same.




Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008,
Leuven, Belgium
Examinee observation

¡  Two observers pursued the participant with video cameras to
    record a user s behavior and surrounding environment.




Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008,
Leuven, Belgium
Experimental results
!! TT [sec]: Total time spent to reach the destination
!! ST [sec]: Total time of stationary state (i.e. just standing without walking)
!! LT [sec]: Total (loss) time spent for walking incorrect route
!! LD [m]: Total (loss) distance of incorrect route walking
!! SP [km/h]: Average walking speed
!! GR [%]: Proportion of time that the participant watch the display to TT
!! MT [sec]: Total time of the normal interaction mode




Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008,
Leuven, Belgium
Some findings and discussions

¡  Users would expect the next event and attempt to know when it
    will occur.
   ¡  Time to next event helps to create mental model in a user s mind and
       prepare for the event.

¡  Some events and indications seem to be unnecessary.
   ¡  The blinking pattern was comprehensible, but no indication seems to be
       needed while the user is walking on the right route.

¡  Since the user interface on the simple user interaction mode was
    not interesting, users started to look the scenery.




Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008,
Leuven, Belgium
Future work #1: Multiple device deployment

!! Advanced version of the prototype with multiple wearable devices.
   !! HMD: Nikon UP300x
      !! Visual/Audio modality
      !! Head gesture with 3D accelerometer
   !! Wrist watch: SunSpot based prototype
      !! Visual/Haptic modality
      !! Gesture with 3D accelerometer
      !! Environmental sensors
   !! Mobile: iPhone/iPod touch (or maemo platform)
      !! Visual/Audio modality
      !! Gesture with 3D accelerometer


!! Support gesture/context based adaptation
Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008,
Leuven, Belgium
Future work #2: System support development
                                                                                                              Event
¡  Develop a middleware for multi-                                                                           desc
    device interaction                                                  App                       App

   ¡  Device (resource) management
   ¡  Adaptation policy management                                                       Context       Adaptation
                                                                                           pool           policy
   ¡  I/O management
       ¡  Context sensing
                                                                        Event
      ¡  Gesture input                                              Dispatcher
      ¡  Simplified event notification
                                                                                                        Resource
                                                                                                         mgmr
¡  Develop a framework for multi-
    layered interaction design
                                                                        Dev                 Dev
   ¡  Multimodality
   ¡  Simplicity                                                                                       Dev

   ¡  Adaptability
                                                            sensor              display                         I/O
                                                                                                               desc
Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008,
Leuven, Belgium
Conclusion

¡  We have pointed out design issues in mobile interaction design, in
    order to improve usability of mobile services on the move.

¡  A pedestrian navigation service was developed and we evaluated
    its feasibility through field experiments.

¡  We have successfully decreased a user s cognitive load by adding
    a simple interaction mode.
   ¡  Also, we have proved that the service semantics was successfully kept
       even in the simple interaction mode.

¡  We will continue to develop the system based on the comments
    and discussions, in order to realize the complete a picture of the
    proposed design framework.



Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008,
Leuven, Belgium
APPENDIX




Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008,
Leuven, Belgium

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Design Issues and Empirical Study in Mobility Oriented Service Developmentﰀ

  • 1. Design Issues and Empirical Study in Mobility Oriented Service Development Tetsuo Yamabe Distributed Computing Laboratory Waseda University
  • 2. Preamble ¡  How we should design mobile/wearable service interaction, in order to improve its mobility for nomadic people? ¡  This work aims to explore the service design principles, with developing practical services. ¡  We are exploring approaches to decrease a user s cognitive load (i.e. attention to a mobile service). ¡  This work was initiated in Nokia Research Center Tokyo. Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008, Leuven, Belgium
  • 3. Outline ¡  Introduction & Motivation ¡  Design issues in mobile interaction & Our approach ¡  Prototyping & Experimental evaluation ¡  Discussion from findings and comments ¡  Future works ¡  Conclusion Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008, Leuven, Belgium
  • 4. Introduction !! Nowadays people are too addicted to mobile services. !! Using mobile phones while walking, on a bicycle, even driving a car… !! Current mobile service design is too attention-consuming. !! From cognitive psychology point of view, attention is a key factor to improve mobile usability in the wild. Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008, Leuven, Belgium
  • 5. Usability degradation on the move !! Usability of mobile service becomes degraded while moving. !! Environmental transition - Situational disabilities forces a user to pay more attention. !! Multitasking environment - Fragmentation of attention doesn t allow a user to concentrate on mobile interaction. !! Fine usability allows a user to perform tasks with less attention. !! Flexible and multimodal interaction is required. Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008, Leuven, Belgium
  • 6. Design issues in mobile interaction ¡  Multimodality ¡  Cognitive resource is limited, so mobile services should support multimodal interaction to approach available sense. ¡  Also wearable devices play important role to change the modality/presentation of feedback according to the level of its importance. ¡  Simplicity ¡  Direct feedback (stimulus) makes interaction style passive, so that a user doesn t have to interact with a mobile service proactively (i.e. event-driven interaction). ¡  However, the direct stimulus should be simple in order to decrease cognitive load. ¡  Adaptability ¡  System should change the modality of interaction, since available sense changes according to mobile context. ¡  Also combination of available device changes according to users. Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008, Leuven, Belgium
  • 7. Multi-layered, Multi-modal and Multi-presentation approach for mobile/wearable interaction Pedestrian navigation on a mobile device Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008, Leuven, Belgium
  • 8. Multi-layered, Multi-modal and Multi-presentation approach for mobile/wearable interaction Direct feedback: Pedestrian navigation on a mobile device symbolic presentation Simple format indication on a head-mounted display Detailed map on a ordinary mobile phone Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008, Leuven, Belgium
  • 9. Multi-layered, Multi-modal and Multi-presentation approach for mobile/wearable interaction Direct feedback: Pedestrian navigation on a mobile device symbolic presentation Simple format indication on a head-mounted display LED/LCD indication on a wrist watch type device Detailed map on a ordinary mobile phone Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008, Leuven, Belgium
  • 10. Multi-layered, Multi-modal and Multi-presentation approach for mobile/wearable interaction Direct feedback: Direct feedback: Pedestrian navigation on a mobile device ambient presentation symbolic presentation Simple format indication on a head-mounted display LED/LCD indication on a wrist watch type device Detailed map on a ordinary mobile phone Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008, Leuven, Belgium
  • 11. Multi-layered, Multi-modal and Multi-presentation approach for mobile/wearable interaction Direct feedback: Direct feedback: Pedestrian navigation on a mobile device ambient presentation symbolic presentation Simple format indication on a head-mounted display LED/LCD indication on a wrist watch type device Tactile indication on a Detailed map on a ordinary belt type wearable device mobile phone Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008, Leuven, Belgium
  • 12. Multi-layered, Multi-modal and Multi-presentation approach for mobile/wearable interaction Direct feedback: Direct feedback: Pedestrian navigation on a mobile device ambient presentation symbolic presentation Simple format indication on a head-mounted display Text LED/LCD indication on a wrist watch type device Tactile indication on a belt type wearable device A ticker tape style indication LED indication on an Audio based indication ordinary mobile phone Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008, Leuven, Belgium
  • 13. Empirical study on a pedestrian navigation ¡  A pedestrian navigation service on N800 Nokia internet tablet. ¡  Added some simplified user interfaces and route navigation feature to maemo-mapper. ¡  3 different presentation styles are supported: ¡  Simple text sentence ¡  Simple voice message ¡  Simple visual indication Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008, Leuven, Belgium
  • 14. ¡  The event types in the prototype, which makes direct feedback as an indication to a user. Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008, Leuven, Belgium
  • 15. 1. Determine a user s location with a GPS receiver 2. Identify event types Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008, Leuven, Belgium
  • 16. 3. Navigate the user according to detected event types Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008, Leuven, Belgium
  • 17. Preliminary experimentation ¡  As the first step, we mainly focused on the simplicity in this evaluation. ¡  How the simplified indication works and affects to a user s behavior? ¡  Compared normal interaction mode and simple interaction mode. ¡  Field experiments are performed with using the prototype. ¡  5 participants from NRC Tokyo joined. ¡  Two tasks are given to each participant. Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008, Leuven, Belgium
  • 18. Tasks ¡  Task A: Participants are instructed to walk Route A only with the normal interaction mode. The normal interaction mode shows the user's current location and route to the destination. The user can reach the destination by following the route, but the shown area on the display is small enough so that the user can not remember the entire route. ¡  Task B: Participants are instructed to walk Route B with a combination of the simple interaction mode (i.e. blink indication) and the normal interaction mode. In this case, the simple interaction mode has to be mainly used and the normal interaction mode is used auxiliary when the user has lost his/her way. Users can switch modes by manually pushing a hardware key. Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008, Leuven, Belgium
  • 19. ¡  Number of corners and total distance are almost same. Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008, Leuven, Belgium
  • 20. Examinee observation ¡  Two observers pursued the participant with video cameras to record a user s behavior and surrounding environment. Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008, Leuven, Belgium
  • 21. Experimental results !! TT [sec]: Total time spent to reach the destination !! ST [sec]: Total time of stationary state (i.e. just standing without walking) !! LT [sec]: Total (loss) time spent for walking incorrect route !! LD [m]: Total (loss) distance of incorrect route walking !! SP [km/h]: Average walking speed !! GR [%]: Proportion of time that the participant watch the display to TT !! MT [sec]: Total time of the normal interaction mode Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008, Leuven, Belgium
  • 22. Some findings and discussions ¡  Users would expect the next event and attempt to know when it will occur. ¡  Time to next event helps to create mental model in a user s mind and prepare for the event. ¡  Some events and indications seem to be unnecessary. ¡  The blinking pattern was comprehensible, but no indication seems to be needed while the user is walking on the right route. ¡  Since the user interface on the simple user interaction mode was not interesting, users started to look the scenery. Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008, Leuven, Belgium
  • 23. Future work #1: Multiple device deployment !! Advanced version of the prototype with multiple wearable devices. !! HMD: Nikon UP300x !! Visual/Audio modality !! Head gesture with 3D accelerometer !! Wrist watch: SunSpot based prototype !! Visual/Haptic modality !! Gesture with 3D accelerometer !! Environmental sensors !! Mobile: iPhone/iPod touch (or maemo platform) !! Visual/Audio modality !! Gesture with 3D accelerometer !! Support gesture/context based adaptation Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008, Leuven, Belgium
  • 24. Future work #2: System support development Event ¡  Develop a middleware for multi- desc device interaction App App ¡  Device (resource) management ¡  Adaptation policy management Context Adaptation pool policy ¡  I/O management ¡  Context sensing Event ¡  Gesture input Dispatcher ¡  Simplified event notification Resource mgmr ¡  Develop a framework for multi- layered interaction design Dev Dev ¡  Multimodality ¡  Simplicity Dev ¡  Adaptability sensor display I/O desc Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008, Leuven, Belgium
  • 25. Conclusion ¡  We have pointed out design issues in mobile interaction design, in order to improve usability of mobile services on the move. ¡  A pedestrian navigation service was developed and we evaluated its feasibility through field experiments. ¡  We have successfully decreased a user s cognitive load by adding a simple interaction mode. ¡  Also, we have proved that the service semantics was successfully kept even in the simple interaction mode. ¡  We will continue to develop the system based on the comments and discussions, in order to realize the complete a picture of the proposed design framework. Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008, Leuven, Belgium
  • 26. APPENDIX Mobile Middleware: Embracing the Personal Communication Device (MobMid'08) , December 2, 2008, Leuven, Belgium