Publicidad

Topic 11: Game-based Learning and Gamification in the Classroom

bgalloway
26 de Mar de 2015
Publicidad

Más contenido relacionado

Publicidad

Topic 11: Game-based Learning and Gamification in the Classroom

  1. Topic #11: Game-based Learning and Gamification in the Classroom Movement, Fun and Participation for Academic Learning What if….you were stranded on a desert island with a group of 20 students? How would you teach them?
  2. Review: Simulations Illustrations: Castaway The Staff Meeting Canadian Parliament The Global Village The Hunger Banquet Miniature Earth Capitalism Murder Mystery Micro-society
  3. Active & Interactive Curriculum Games in the Classroom Starter/Early Finisher Games Board Games/ Game Shows Active/ Movement Games Memory/ Rhyming Games “People don’t learn when they are bored.”
  4. Four Corners: Student Achievement ROUND #1: Instructional Strategies Corner A: Cooperative Learning Corner B: Direct Instruction Corner C: Simulations Corner D: Project-based Learning ROUND #2: Assessment, Grading & Evaluation Corner A: Feedback Corner B: Exemplars Corner C: Testing Corner D: Goal Setting
  5. Visible Learning: Research of John Hattie 50,000 meta-analysis studies
  6. Teacher Led or Student-Centered?
  7. What is my role? Teacher? Facilitator?
  8. The World of Web 2.0
  9. Early Finisher/Start Up Games • Password • Charades • Pictionary Board Games/Game Shows • Who Wants to be Millionaire? • Front Page Challenge • Hollywood Squares • Student-created Board Games
  10. Active/Movement Games • Baseball • Hockey • Slap Happy Memory/Rhyming Games • Mnemonics/Memory Codes • The Puzzler • We Will Teach You
Publicidad