2. INTRODUCTION
• Social network sites (SNSs) are increasingly attracting the attention of academic and industry
researchers intrigued by their affordances and reach.
• Since their introduction, social network sites (SNSs) such as MySpace, Facebook, Cyworld,
and Bebo have attracted millions of users, many of whom have integrated these sites into their
daily practices.
• We define social network sites as web-based services that allow individuals to:
1) construct a public or semi-public profile within a bounded system
2) articulate a list of other users with whom they share a connection
3) view and traverse their list of connections and those made by others within the system.
3. HISTORY
• Six Degree.com, Launched in 1997
• AsianAvenue, BlackPlanet and LunarStorm
released in 1999.
• MiGente, Launched in 2000
• Cyworld and Ryze, Launched in 2001
• Friendster , Fotolog and Skyblog were released
in 2002.
• 2003-2006 are the years in which Most of the
famous and well known SNSs launched.
4. STRATEGIES OF SOCIAL NETWORKING
• General Guidelines
• Attracting New Members
• Structure of the community
• Encouraging User Participation
• Guidance for a new member
5. GENERAL GUIDELINES OF COMMUNITY DESIGN
• Communities are not created; they evolve. The growth of an online community takes time
and effort. Relationships must be initiated based on trust, and then carefully cultivated.
• To build a vibrant online community, organizations need more than an individual’s
donation or membership application — they need ongoing interaction opportunities that
will keep a constituent engaged and developing into a lifelong supporter.
• General guidelines are listed below:
Communicate the purpose of the community and provide guidance for new members
Provide valuable content and encourage members to contribute their own
Help members to establish trustful relationships and strong emotional ties
Provide possibilities of growth, self-identification and individual recognition to members
Stimulate
interaction between members; cultivate cyclic rhythms for events and communications
6. ATTRACTING NEW MEMBERS
• In order to facilitate the potential user's decision to enter a community, i.e. to register, the
community web-site should clearly show its benefits to a visitor. Practically all online
network sites have it on their start pages.
One of the great examples is LinkedIn:
• Not less important is to clearly show that membership is free. Usually it is shown beside
the Join button:
7. STRUCTURE OF THE COMMUNITY
Member profiles
Member connections
Adding connections
Member reputation
8. ENCOURAGING USER PARTICIPATION
• Content is extremely important for an online community
• A user’s contribution to community is categorized as a so called public good, which has
the following consequences: Social psychologists found, that people exert less effort on
a collective task than they do on a comparable individual task.
9. STIMULATING SOCIAL INTERACTIONS
• Social interaction between members is what makes a community “a community.”
• There are a lot of things that can be common for people. Here is the overview and each
thing will be discussed in details:
10. DIVISION ON THE BASIS OF FEATURES:
• By common: Interests
• By common: current life transitions
• By shared: experience
• By shared: education
• By showing: the distance
• By service: Photo Albums
• By service: Profile watching
• By service: Reconnect
• By service: Groups by interests
11. • By service: content rating
Ranking systems
Rating systems
• By service: Invitations to offline-meetings
• By service: Blogs
• By service: Polls
• By service: Member bookmarking
12. FEATURES OF SOCIAL NETWORKING
• TYPICAL FEATURES
• ADDITIONAL FEATURES
• EMERGING TRENDS
• SOCIAL NETWORKS AND SCIENCE
• SOCIAL NETWORKS AND EDUCATION
• SOCIAL NETWORKS AND GRASSROOTS ORGANIZING
• SOCIAL NETWORKS AND EMPLOYMENT
• SOCIAL NETWORK HOSTING SERVICE
• BUSINESS MODEL
• SOCIAL INTERACTION
13. NEW TRENDS IN SOCIAL NETWORKING
• PRIVACY
• DATA MINING
• NOTIFICATIONS ON WEBSITES
• ACCESS TO INFORMATION
• POTENTIAL FOR MISUSE
• RISK FOR CHILD SAFETY
• TROLLING
• ONLINE BULLYING
• INTERPERSONAL COMMUNICATION
14. PSYCHOLOGICAL EFFECTS OF SOCIAL
NETWORKING
• PATENTS
The patent has garnered attention due to its similarity to the popular social networking site
Facebook.
Number of US social network patent applications published per year and patents issued per
year .
15. WORKER'S RIGHTS
What types of speech workers are protected from being fired for on social networking
websites has been an issue for American companies with over 100 complaints as of 2011 on
this topic having been made to the National Labor Relations Board (NLRB). The National
Labor Relations Act protects workers from being fired for "protected concerted activity," which
prevents workers from being fired for collective action, while allowing companies the right to
fire workers for individual actions they take against the company. Companies are concerned
with the potential damage comments online can do to public image due to their visibility and
accessibility, but despite over 100 cases being presented thus far to NLRB only 1 has led to a
formal ruling, leaving uncertainty as to the boundaries of what types of speech the NLRB will
ultimately put in place.
16. APPLICATION DOMAINS
• GOVERNMENT APPLICATIONS
• BUSINESS APPLICATIONS
• DATING APPLICATIONS
• EDUCATIONAL APPLICATIONS
• FINANCE APPLICATIONS
• MEDICAL AND HEALTH APPLICATIONS
• SOCIAL AND POLITICAL APPLICATIONS
• OPEN SOURCE SOFTWARE
17. MARKET SHARE :
According to ComScore, up to end of November 2011:
Worldwide Unique Visitors Percentage
Facebook.com 792,999,000 55.1 %
Twitter.com 167,903,000 11.7 %
LinkedIn.com 94,823,000 6.6 %
Google Plus 66,756,000 4.6 %
MySpace 61,037,000 4.2 %
Others 255,539,000 17.8 %
Total 1,438,877,000 100 %
18. WORLD USAGE :
• According to ComScore, as of December 2011, Israel leads the world in the time spent in
social networks online, followed closely by Argentina.
IN THE MEDIA :
• In December 2010, Time Magazine named Facebook CEO Mark Zuckerberg as person of
the year.
• Released in 2010, The Social Network is a film dramatizing the origin of Facebook.
19. SOCIAL IMPACT OF SOCIAL NETWORKING
• Web-based social networking services make it possible to connect people who share
interests and activities across political, economic, and geographic borders. Through e -
mail and instant messaging, online communities are created where a gift economy and
reciprocal altruism are encouraged through cooperation.
• Facebook and other social networking tools are increasingly the object of scholarly
research.
• Several websites are beginning to tap into the power of the social networking model for
philanthropy.
• In 2011, HCL Technologies conducted research that showed that 50% of British employers
had banned the use of social networking sites/services during office hours.
20. TOP 15 SOCIAL NETWORKING SITES OF NOW A
DAYS
• Facebook
• Twitter
• LinkedIn
• MySpace
• Google Plus+
• DeviantArt
• LiveJournal
• Tagged
• Orkut
• Ning
• Meetup
• myLife
• myYearbook
• Badoo
21. REFERENCES OF THE REPORT
• Wikipedia
• Book "Design for Community" / 2001
• Caleb John Clark "Let Your Online Learning Community Grow"
• Amy Jo Kim: Common Purpose, Uncommon Woman
• A Conversation with Online Community Architect Amy Jo Kim
• How Oversight Improves MemberMaintained Communities / 2005
• Friendster and Publicly Articulated Social Networking / 2004
• Using Social Psychology to Motivate Contributions to Online Communities / 2004
• Ethnographic Survey Of LiveJournal
22. • Studying the Effect of Similarity in Online Task-Focused Interactions
• Designing for Improved Social Responsibility, User Participation and Content in On-Line
Communities
• Slash(dot) and Burn: Distributed Moderation in a Large Online Conversation Space /
2004
• Making Web Sites Be Places for Social Interaction / 2001
• The Active Lurker: Influence of an In-house Online Community on its Outside Environment
• Putting Systems into Place: A Qualitative Study of Design Requirements for Location-
Aware Community
• Systems / 2004
• Sharing Personal Information in Online Community Member Profiles / 2000
• Finding Others Online - Reputation Systems for Social Online Spaces
• Think Different: Increasing Online Community Participation Using Uniqueness and Group
Dissimilarity
• Evaluating Social Network Services / 2003
23. • Mapping the Culture of an Online Community / 2004
• Online Social and Business Networking Communities / 2004
• Incorporating Physical Co-presence at Events into Digital Social Networking / 2005
• My Advice To Social Networking Services / 2004
• Everything in moderation / 2003