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DOPPLR DOPPLR DOPPLR But Bungie Designing for Spacetime, Ixda08

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DOPPLR
DOPPLR
DOPPLR
But Bungie let players see ‘Heatmaps’ online of where thousands and

Where next?
thousands of players of HALO3 died on different levels - allowing them to
visualise strategies for the game. E.g. “Kills with the Gravity Hammer in Rat’s
Nest”...
Where next?
Where next?

Publicado en: Viajes, Tecnología
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  • Noted the bit about quantum mechanics etc. Have you checked out Critical Mass by Philip Ball, equating/studying models of physics/natural world into social processes such as phase transitions? Found it v.useful.
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  • guestc73c3e (I knew a burly navvy by that name many moons ago) - free and useful? No reference to Heisenberg's widget of intertwingliness required, then.
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  • Racecars are from one permutation of the Trackmania 1K Project http://www.youtube.com/watch?v=1UcQmJwTnBg
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  • 'the experience of modern life, and modern travel in particular, is so obviously contexzzz... blah blah cut and paste pr blurb here blah...... where you run into a friend who lives in Oslo ...that's the type of intertwingled weirdness that Dopplr's about.'

    Re my friend from Oslo. Presumably if we're both Dopplr users then we already know we're both in the same location. So there's a net reduction in serendipity, compensated only by an equivalent increase in web 2 flim-flam.
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