13. お問い合わせ
Miso Studio Inc.
Leo leothenerd@misostudio.net
Rossi rossi@misostudio.net
Official Page
Facebook https://www.facebook.com/MisoStudio/
Game https://misostudio.itch.io
IG https://www.instagram.com/miso_gamedev_studio
Twitter https://twitter.com/leoTheCoder
Editor's Notes
Focus on online casual battle game
Add more pics
Show visual data
Show visual data
Show visual data
Sam (part time marketing specialist)
營運行銷,遊戲企劃,曾擔任台灣大學遊戲設計社社長.
Allen (part time game developer)
遊戲設計專門科系畢業、2年產業工作經驗、日本語擅長。擅長技術:Unity3D、C#、C++、Java、Html、PHP、JS、Cocos2D-X、Server、3ds Max、Zbrush、KinectV2。
Ray (part time programmer)
企業管理科系畢業、2年產業工作經驗。擅長技術:Unity3D、Java。
The reason we schedule one game per year is because we want to focus on the game quality, with incremental approach based on players feedback.
Ad/IAP business model right at the beginning. Decision based on analytical data
Home office and online meeting to lower opeartaional cost.