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Gamestorming, not Brainstorming

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Gamestorming, not Brainstorming

  1. Gamestorming, not Brainstorming Brynn Evans UX4Good gplus.to/brynn May 4, 2012 twitter.com/brynn #gamestorming
  2. Hi, I’m Brynn Evans
  3. gogamestorm.com @davegray @macgeo @sunnibrown The Book amzn.to/GamestormingBook My “Cheat Sheet” bit.ly/GamestormingGuide
  4. 6-8-5 sketching for IDEATION Poster Session 1 2 3 4 for ENVISIONING Before / After Process System 5 6 7 8 Start, Stop, Continue for TAKING ACTION
  5. 6-8-5 sketching 1 2 3 4 5 6 7 8 6-8-5 sketching: gogamestorm.com/?p=688
  6. 6-8-5 sketching Object of play: 1 2 3 4 A generative game to come up with as many ideas as possible 5 6 7 8 How to play: (1) Create a grid of 6–8 boxes (2) Set timer for 5 minutes (3) Sketch silently, goal is to create 6–8 sketches (4) After 5 minutes, share ideas with rest of the group
  7. 6-8-5 sketching Goal: 1 2 3 4 To find a jazz show to attend tonight 3 Considerations: 5 6 7 8 • Will be a mobile app • Shows need to be marked as open / private / full / etc. • Display events to the user
  8. Games for ideation Brainwriting (p. 82) includes everyone in evolving an idea (silent brainstorming, followed by collaborative building on ideas), all done in silence 3-12-3 (p. 78) good for generating & developing lots of ideas in only 1 hour Post-ups (p.19, 69) to generate a lot of ideas; one idea per post-it. Party Invitations improve the onboarding process of a product or service gogamestorm.com/?p=297 (Page numbers reference the Gamestorming Book. See bit.ly/GamestormingGuide for more)
  9. Poster Session Poster Session: Gamestorming p.114
  10. Poster Session Object of play: To create a compelling image that summarize a challenge or topic for further discussion** How to play: (A) Each person creates 1 poster (B) Or...people start with small individual posters. Then share with a group; discuss important ideas, build ** Poster has to be mostly visual upon others ideas. Create 1 poster per ** Poster has to be self-explanatory group (20-MINS)
  11. Photos by: flickr.com/photos/abovethefold
  12. Before & After Describe “why” someone should care in terms of drawing the today and tomorrow of an idea Process Describe the “how” of an idea in terms of a sequence of events System Describe the “what” of an idea in terms of its parts and their relationships Photos by: flickr.com/photos/abovethefold
  13. Games for envisioning Design the box (p. 161) teams imagine the package for an idea in order to make decisions about important features & other aspects of their vision that are difficult to articulate Cover Story (p. 87) to think expansively around an ideal future state Storyboard (p. 71) players use a storyboard format to tell a story about an experience, how to solve a problem, etc. Bodystorming (p. 59) using improv or “play acting” to feel out what might work in the real world Elevator pitch (p.166) uses madlibs to come up with a short, compelling description of the problem you’re trying to solve (Page numbers reference the Gamestorming Book. See bit.ly/GamestormingGuide for more)
  14. Start, Stop, Continue START STOP continue... • daily standups • weekly status • prioritized meetings buglist • Friday “Flash” Report • tracking bugs • lessons learned & builds with at milestones email Start, Stop, Continue: Gamestorming p.249
  15. Start, Stop, Continue START STOP continue... Object of play: A closing game to come up with • daily standups • weekly status • prioritized meetings buglist next steps • Friday “Flash” Report • tracking bugs • lessons learned & builds with at milestones email How to play: (Start) What are the things we need to START doing? (Stop) What are we currently doing that we should STOP? (Continue) What works today and we should CONTINUE?
  16. Games for decision making Challenge Cards (p. 158) used to identify and think through potential challenges and pitfalls of a product Plus/Delta (p. 246) generate constructive feedback by focusing on what what positive or repeatable about an activity, and what you would change about the activity Impact & Effort Matrix (p. 241) possible actions are mapped out on a 2x2 grid based on: effort required to implement & potential impact of an idea $100 Test (p.232) uses the concept of cash to help prioritize a list (Page numbers reference the Gamestorming Book. See bit.ly/GamestormingGuide for more)

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