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Technology to Personalize Learning for Gifted Kids

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Brian Housand, Ph.D.
brianhousand.com

Since the dawn of the computer revolution, the promise of PERSONAL Computing has been ever present. Yet, when we simply leave gifted kids to their own devices, technology can serve to depersonalize their experiences. However, this need not be the case. Together, we will explore the possibilities and potential afforded by today’s technology and empower you to utilize technology resources to make learning personal and meaningful for today’s connected gifted students.

Publicado en: Educación, Tecnología
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Technology to Personalize Learning for Gifted Kids

  1. UTILIZING TECHNOLOGY TO PERSONALIZE LEARNING FOR GIFTED KIDS
  2. SLIDES AND RESOURCES AVAILABLE AT brianhousand.com/megt2015
  3. brianhousand.com brianhousand@gmail.com @brianhousand brian.housand bc1000
  4. @brianhousand #megt
  5. Brian H E L L O My name is
  6. I AM A GEEK
  7. BRIAN BRAIN
  8. You wouldn’t understand. It’s a BRIAN thing.
  9. BRAIN NERD
  10. “THE GEEK”
  11. BRIAN JOHNSON
  12. GEEKNERD
  13. NERD Someone who is passionate about learning, being smart, or academia.
  14. GEEK Someone who is passionate about some particular area or subject, often an obscure or difficult one.
  15. laughingsquid.com/nerd-venn-diagram-geek-dork-or-dweeb
  16. 70% Nerdiness 76th Percentile
  17. 83% Geekosity 99th Percentile
  18. 35% Dork Points 57th Percentile
  19. Modern, Cool Nerd
  20. Probably Wears Glasses Probably Wears Glasses http://philosophyforlife.org/why-im-not-a-geek/
  21. Above Average Intelligence Above Average Intelligence
  22. Slightly obsessive in their interests. Slightly obsessive in their interests.
  23. Top Presentation of the Day Congratulations brianhousand! Your presentation is the Top Presentation of the Day on SlideShare. Kudos from our editorial team for your effort. Your presentation was chosen from thousands uploaded to SlideShare every day from around the world. GEEKS HAVE INHERITED THE EARTH - AAGT 2014
  24. Likely to be mathletes, physics buffs, tech- heads, or hackers, although they could be evidence based wonks. Likely to be mathletes, physics buffs, tech- heads, or hackers, although they could be evidence based wonks.
  25. Likely to get excited by machines or systems. Likely to get excited by machines or systems.
  26. FONTS.FONTS.
  27. This slide drives you CRAZY.
  28. Possess an endearingly goofy enthusiasm for their obsessions. Possess an endearingly goofy enthusiasm for their obsessions.
  29. Probably likes sci-fi, fantasy, superheroes, TV, comics, films and computer games. Probably likes sci-fi, fantasy, superheroes, TV, comics, films and computer games.
  30. GEEKSHAVE INHERITED THE EARTH
  31. 2015
  32. #BestYearEver
  33. Horizon Report > 2014 K-12 Edition nmc.org/nmc-horizon TWO - THREE YEARS LEARNING ANALYTICS GAMES & GAMIFICATION
  34. GIFTED LAND
  35. YOU ARE NOT ALONE
  36. FIND YOUR PEEPS
  37. NOT JUST ON TUESDAYS 24 / 7
  38. ALL DAY EVERYDAY
  39. TALK TO YOUR KIDS ABOUT BEING GIFTED
  40. 1. Don't be afraid to fall in love with something and pursue it with intensity.! 2. Know, understand, take pride in, practice, develop, exploit and enjoy your greatest strengths.! 3. Learn to free yourself from the expectations of others and to walk away from the games they impose on you.!Free yourself to play your own game.! 4. Find a great teacher or mentor who will help you.! 5. Don't waste energy trying to be well rounded.! 6. Do what you love and can do well.! 7. Learn the skills of interdependence. MANIFESTO: A Guide for Developing a Creative Career
  41. 3 2 1 Words Questions Metaphor
  42. 8GREAT GRIPES
  43. 8GREAT GRIPES 1. No one explains what being gifted is all about -- it's kept a big secret. 2. The stuff we do in school is too easy, and it's boring. 3. Parents, teachers and friends expect us to be perfect, to "do our best" all the time. 4. Kids often tease us about being smart. 5. Friends who really understand us are few and far between. 6. We feel too different and wish people would accept us for what we are. 7. We feel overwhelmed by the number of things we can do in life. 8. We worry a lot about world problems and feel helpless to do anything about them.
  44. It is OK to be smart.
  45. It is GREAT to be smart.
  46. It is AWESOME to be smart.
  47. Safety Courtesy Show Efficiency
  48. Safety • I practice safe behaviors in everything I do. • I take action to always put safety first. • I speak up to ensure the safety of others.
  49. Courtesy • I project a positive image and energy. • I am courteous and respectful to Guests of all ages. • I go above and beyond to exceed Guest expectations.
  50. Show • I stay in character and perform my role in the show. • I ensure my area is show- ready at all times
  51. Efficiency • I perform my role efficiently so Guests get the most out of their visit. • I use my time and resources wisely.
  52. Story
  53. Magical and Meaningful
  54. It’s about THE EXPERIENCE.
  55. TYPE III INDEPENDENT OR SMALL GROUP INVESTIGATIONS PRODUCTS AND/OR PERFORMANCES TYPE I GENERAL EXPLORATORY ACTIVITIES TYPE II METHODOLOGICAL TRAINING / HOW-TO ACTIVITIES (Renzulli, 1977)
  56. TODAY TOMORROW TO
  57. ACCESS
  58. youtube.com/user/Vihart
  59. nerdybookclub.wordpress.com
  60. nerdist.com
  61. starwars.wikia.com
  62. harrypotterfanfiction.com
  63. DON’T FORGET PODCASTS
  64. mentalfloss.com
  65. howstuffworks.com
  66. CONTENT
  67. LiveBinders bit.ly/contentbinder
  68. ConnectED 100Mbps Internet Speeds in 99% of Schools in 5 Years
  69. 0 25 50 75 100 HOTEL HOME ConnectED
  70. Google fiber
  71. 0 250 500 750 1000 HOTEL HOME ConnectED Google Fiber
  72. SAMR
  73. SUBSTITUTION Tech acts as a direct tool substitute, with no functional change.
  74. AUGMENTATION Tech acts as a direct tool substitute, with functional improvement.
  75. MODIFICATION Tech allows for signficant task redesign.
  76. REDEFINITION Tech allows for the creation of new tasks, previously inconceivable.
  77. Substitution Augmentation Modification Redefinition
  78. CREATE
  79. (Resnick, 1996) NOT Stereos Pianos
  80. code.org/learn
  81. diy.org
  82. $40,000 PER MONTH
  83. OPPORTUNITY
  84. 1988
  85. MASSIVE OPEN ONLINE COURSES
  86. iTunes U
  87. SUPERHERO SCIENCE
  88. Suggested meeting time: 30-60 minutes (Some of you may choose to combine this meeting with meeting #2.) ! Before the meeting: ● Create a TED-Ed (ed.ted.com) account if you haven’t already. All members over 13 should aim to have their own account. ● Watch the first TED-Ed Club Lesson (http://ed.ted.com/on/vaY6FipN). Your group can choose to do this before or during the meeting. ! Guiding questions ● What is your name? How would you describe yourself? What are three things you are passionate about? ● What do you and your club members hope to get out of your TED-Ed Club experience? ! Materials ● A device to take pictures ● Index cards ● Pens ● Copies of this guidebook (one for each member) ! Meeting activities ● Take a few minutes to create a name badge on an index card. Write your name and at least 3 things that you are passionate about. ● Gather in small groups and introduce yourself to your fellow club members. Learn each other’s names and get to know each other. ● Share your reasons for joining a TED-ED Club with the group. Let people know what you’re interested in and what you’re passionate about. This will help your club members give meaningful feedback when you begin developing your presentation idea. ! What will you have created by the end of your meeting? A name badge that lists 3 things you are passionate about. You will bring this to future meetings so that everyone in the club knows your name and interests. ! After meeting #1: ● Browse through the TED Talks (www.ted.com) /TED-Ed Lessons (ed.ted.com) to find ideas that speak to your passions. ● Facilitator: Please send a photo of the name badges from different club members to TED-Ed at TEDEdClubs@ted.com. 6 #1 Introduction week: What’s your passion? It’s tough to give a good presentation on a topic that you’re not passionate about! This meeting is all about getting to know your fellow club members and spending some time identifying and articulating the ideas that motivate each member of your group. Later on, each club member will present and record their own idea worth spreading in the form of a short TED-style Talk.
  89. RESPONSIBILITY
  90. With great power comes great responsibility
  91. NEWS FLASH
  92. LEFT TO THEIR OWN DEVICES
  93. CRITICAL CONSUMERS RESPONSIBLE PRODUCERS
  94. futurecasting.org
  95. http://www.animationmagazine.net/wordpress/wp-content/uploads/Pixar-Creativity-Inc-post.jpg
  96. http://4.bp.blogspot.com/-yop_r8Qqafc/Uc3NpeSweCI/AAAAAAAAAwE/vX8od1KvedU/s1440/pixag+copy.jpg
  97. FAILURE isn’t a necessary evil. In FACT, it isn’t EVIL at all. It is a NECESSARY consequence of doing something NEW. - Ed Catmull
  98. FAIL EARLY FAIL FAST
  99. BE WRONGAS FAST AS YOU CAN.
  100. ARE NOT YOUR IDEA YOU - Ed Catmull
  101. Perfectionism PROCRASTINATION PARALYSIS
  102. NO ONE - not Walt, not Steve, not the people of Pixar - ever achieved creative success by clinging to what used to work.
  103. LEARN TO FAIL
  104. If you are impatient then this may not be the gAme for you
  105. shelfari.com
  106. Googleable
  107. NECESSITY
  108. “We don’t have the option of turning away from the future. No one gets to vote on whether technology is going to change our lives.” Bill Gates ! The Road Ahead
  109. “Every generation of teenagers embraces the freedoms and possibilities wrought by technology in ways that shock the elders.” Time!! March!27,!2006
  110. ITECH
  111. www.gurbuz-de.com
  112. www.gurbuz-de.com
  113. M E A N I N G
  114. RIGOR
  115. VIGOR
  116. ACCESS CREATE OPPORTUNITY RESPONSIBILITY NECESSITY
  117. ACCESS CREATE OPPORTUNITY RESPONSIBILITY NECESSITY A C O R N
  118. ACORN
  119. From little acorns grow mighty oaks.
  120. YOU
  121. brianhousand.com brianhousand@gmail.com @brianhousand brian.housand bc1000

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