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Escola Universitària d’Enginyeria Tècnica
de Telecomunicació La Salle
Final Thesis
	
  	
  	
  
	
  
	
  
	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  THE	
  EMERGENCE	
  OF	
  THE	
  COLLABORATIVE	
  ECONOMY:	
  	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  PRACTICES	
  FOR	
  SUCCEEDING	
  WHEN	
  BUILDING	
  A	
  	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  COMMUNITY	
  IN	
  A	
  P2P	
  ENVIRONMENT	
  
Student Promoter
BRUNO	
  BORRÁS	
  INSA	
   	
   	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  RICARDO	
  TORRES	
  KOMPEN	
  
	
  
	
  
	
  
	
  
	
  
	
  
2	
  
ACTA DE L'EXAMEN
DEL TREBALL FI DE GRAU
	
  
	
  
	
  
	
  
Meeting of the evaluating panel on this day, the student:
D. BRUNO	
  BORRÁS	
  INSA	
  
Presented their final thesis on the following subject:
THE	
  EMERGENCE	
  OF	
  THE	
  COLLABORATIVE	
  ECONOMY:	
  PRACTICES	
  
FOR	
  SUCCEEDING	
  WHEN	
  BUILDING	
  A	
  COMMUNITY	
  IN	
  A	
  P2P	
  
ENVIRONMENT	
  
At the end of the presentation and upon answering the questions of
the members of the panel, this thesis was awarded the following
grade:
Barcelona,
MEMBER OF THE PANEL MEMBER OF THE PANEL
PRESIDENT OF THE PANEL
	
  
3	
  
Abstract	
  
	
  
	
  
In the 21st century, one of the ten ideas that will change the world is the philosophy of
sharing instead of owning (Time, 2011). Under this premise, society is welcoming the
emergence of the Collaborative Economy (CE) as a disruptive economic model by
unleashing a movement	
  eager	
  to	
  collaborate	
  and	
  benefit	
  from	
  the	
  disintermediation	
  
of	
   third	
   parties.	
   This	
   thesis	
   brings	
   together	
   success	
   factors	
   to	
   take	
   into	
   account	
  
when	
  building	
  a	
  community	
  for	
  companies	
  that	
  work	
  within	
  a	
  Peer-­‐to-­‐Peer	
  (P2P)	
  
environment.	
  
	
  
	
  
	
   	
  
4	
  
Contents	
  page	
  and	
  work	
  count	
  
	
  
	
  
	
  
Abstract	
  ....................................................................................................................................	
  3	
  
Contents	
  page	
  and	
  work	
  count	
  ..........................................................................................	
  4	
  
List	
  of	
  Tables	
  and	
  Abbreviations	
  ......................................................................................	
  5	
  
Acknowledgements	
  ...............................................................................................................	
  6	
  
Executive	
  Summary	
  ..............................................................................................................	
  7	
  
Introduction	
  ............................................................................................................................	
  8	
  
Literature	
  Review	
  ..................................................................................................................	
  9	
  
Technological	
  Perspective	
  ............................................................................................................	
  
9	
  
Internet	
  and	
  Empowerment	
  of	
  Sharing	
  among	
  Individuals	
  .........................................................	
  9	
  
Heading	
  to	
  Collaborative	
  Digital	
  Marketplaces	
  .............................................................................	
  11	
  
Social	
  Perspective	
  .........................................................................................................................	
  13	
  
Communities	
  as	
  Result	
  of	
  ICT	
  ................................................................................................................	
  13	
  
Trust	
  and	
  Reputation	
  in	
  the	
  Collaborative	
  Model	
  .........................................................................	
  15	
  
Economic	
  Perspective	
  ..................................................................................................................	
  17	
  
Moving	
  towards	
  a	
  Collaborative	
  Economy	
  .......................................................................................	
  17	
  
Traditional	
  Companies	
  in	
  the	
  Forthcoming	
  Economy	
  .................................................................	
  21	
  
Background	
  ...........................................................................................................................	
  23	
  
Segments	
  in	
  the	
  Collaborative	
  Economy	
  .....................................................................................	
  23	
  
P2P	
  Business	
  Model	
  and	
  Verticals	
  ................................................................................................	
  25	
  
Legal	
  Framework	
  in	
  the	
  P2P	
  Disruption	
  .....................................................................................	
  26	
  
Future	
  and	
  Sustainability	
  ..............................................................................................................	
  28	
  
Methodology	
  .........................................................................................................................	
  30	
  
Research	
  findings	
  &	
  Analysis	
  ...........................................................................................	
  32	
  
Field	
  Research	
  .................................................................................................................................	
  32	
  
Results	
  ...............................................................................................................................................	
  39	
  
Discussion	
  .........................................................................................................................................	
  41	
  
Conclusions	
  ...........................................................................................................................	
  45	
  
References	
  .............................................................................................................................	
  46	
  
Appendix	
  ................................................................................................................................	
  50	
  
	
  
	
  
	
  
	
   	
  
5	
  
List	
  of	
  Tables	
  and	
  Abbreviations	
  
	
  
	
  
List of Tables	
  
	
  
Figure 1: Collaborative Economy Drivers	
  
Figure 2: Trustman 1	
  
Figure 3: Trustman 2	
  
Figure 4: Startups Investment 2014	
  
Figure 5: Havas Worldwide	
  
Figure 6: Nielsen	
  
Figure 7: HoneyComb	
  
Figure 8: Content of Tweets	
  
Figure 9: Airbnb Regulation Request	
  
	
  
List of Abbreviations	
  
	
  
P2P Peer to Peer	
  
B2C Business to Consumer	
  
CE	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Collaborative	
  Economy	
  
ICT	
  	
  	
  	
  	
  	
  	
  	
  	
  Information	
  and	
  Communication	
  Technologies	
  
DIY Do It Yourself	
  
SEO Search Engine Optimization	
  
	
  
	
   	
  
6	
  
Acknowledgements	
  
	
  
First of all I would like to thank my supervisor Ricardo Torres, I highly appreciate all
the help and support he has given throughout the thesis process. He opened the door of
his office from day one giving advice on the research question and the value proposition
of the paper. From there he guided me providing regular feedback that made my work
change for better when there was room for improvements. It has been a pleasure to have
him as an advisor and I hope we meet again in the future.	
  
I would also like to thank those who have took their time to read the work and give me
their opinions, especially to professor Kerem Gurses and Cristobal Gracia from
Ouishare, whose points of view were key for the correct structure of the project.	
  
I also express gratitude to my interview partners: Alexandra, Juanjo, Claudia, Andrea,
Nono and Enric, who willingly took time to answer the questions that triggered the
research findings and results.	
  
Last but not least, I wholeheartedly want to thank my parents for giving me the
opportunity to study at La Salle. They are also responsible for all this work through
their support and constant motivation.	
  
	
  
	
  
Thank	
  you!	
  
Bruno	
  Borrás	
  
	
   	
  
7	
  
Executive	
  Summary	
  
	
  
The democratization of the access to Internet together with the advent of mobile
technologies have empowered individuals with cheaper and more efficient options at the
time to communicate, learn and consume. These improvements are responsible for the
boost of a social promotion of trust and a consequent economic development where
people interact without intermediaries and take advantage of the collaborative benefits
that technology brings. The result is a powerful P2P movement in which individuals are
sharing underutilized skills and stuff while getting goods and services from each other;
a more sustainable movement evolving at a speed and scale never seen before. 	
  
In this new economy, the main role for companies is to provide a place that enable
Internet users to act as on/offline resource providers/consumers when it suits them,
giving to everyone the option to become a taxi driver, to sleep in endless private places
around the world, or to teach virtually others through the net for example. So the
diversity of businesses within the CE is huge but all of them have 2 main points in
common: they are supported by a technical platform and need from a community of
members that participate in the initiative. 	
  
Internet’s collaborative value to consumers is affecting traditional players that are
experiencing how new ways of doing things in established sectors have not displaced
entirely the old ways but often changed them. The emerging model is now big and
disruptive enough for regulators and companies to have woken up to it while claiming
that collaborative companies blur the boundaries between doing things for personal
reasons and professionally, resulting in a legal gray area. Either way, the trend is
increasing its figures year after year demonstrating it is not a passing fad but has come
to stay, and old players will have to adapt themselves to the current situation rather than
relying on public institutions to regulate against the interests of society.	
  
	
   	
  
8	
  
Introduction	
  
	
  
This paper presents and analyzes the strategies that have led to six featured companies
who work collaboratively to create a community of members that benefits from sharing,
swapping, renting, bartering or even giving away their idle goods, services and
knowledge. To do so, qualitative research in form of interviews is used as a source to
highlight the main topics and categories formulated. The objective of these interviews
was to identify commonalities among their practices even though they operate in
different sectors, and come up with a roadmap supported by some recommendations
about how to build successfully a community in a P2P environment.	
  The research will
help to better understand how these companies incorporate their collaborative approach
in a world dominated by the traditional B2C and B2B economic models.	
  
	
  
Previous to that, the emergence of the collaborative system is explained through the
breakdown of the three main drivers that have transformed the economy: 	
  
- The Technological driver approaches how Internet has empowered sharing among
individuals and has led people to collaborative marketplaces.	
  
- The Social driver gives a point about how communities emerge as result of the
technological improvements, emphasizing the importance of trust and reputation in this
model.	
  
- The Economic driver explains how society is moving towards a collaborative
economy due to the other drivers, and gives a sneak peak about how traditional
companies must behave in order to survive.	
  
This paper also provides a background in order to clarify the meaning and scope of the
collaborative economy, going from the segments, business models and verticals that
conform it to the legal issues and sustainable benefits that brings with it. 	
  
	
   	
  
9	
  
Literature	
  Review	
  
	
  
A new system enabled by the convergence of technological, social and economic
drivers is promoting collaboration in ways and on a scale never possible before. These
drivers are moving people away from centralized and individual forms of life toward
one of cooperation in which the sharing and exchange of assets, knowledge and skills
result in market efficiencies and business growth. Sometimes called sharing economy,
the Collaborative Economy (CE) is an economic model where ownership and access are
shared between corporations, startups and people (Owyang, 2013). 	
  
In the following pages, the literature review will be approached from three perspectives
listed as the main change drivers: 	
  
	
  
	
  
	
  
Technological	
  Perspective	
  
Internet	
  and	
  Empowerment	
  of	
  Sharing	
  among	
  Individuals	
  
The Internet started out as nothing more than a giant Bulletin Board System (BBS) that
allowed expert users to exchange software, data, messages, and news with each other
(Kaplan and Haenlein, 2010). Before 1995 individuals had no access to it, belonging
only to laboratories or research centers in military order. From that year onwards,
corporate web pages started giving the option to companies to create sites where
individuals could consult and make use of the content posted by the professionals of the
correspondent informatic departments. At that time the net was seen as “the archetype
10	
  
displayed to represent all intelligence and interdependence” (Kelly, 2003) where
individuals may come across with all the information they found interesting and
important. By 2004, the advances in technology transformed the way to interact on the
net by democratising the communication and encouraging users to create, post and share
their own content transforming the way to relate with companies, states and other
people therefore welcoming the known by all Web 2.0 (O’Reilly, 2005). It was the first
time in history that the emergence of a new technology affected both the production
system and the way people transmit their knowledge (Roca, 2012) modifying so how
people learn, produce and organise as a society. Becoming a society where people had
some kind of access to the public sphere, in contrast with the other where citizens
approached media as mere consumers (Shirky, 2010), represented a revolution that
made possible for almost everybody to own, develop and disseminate real-time content
without having to rely on intermediaries (Cohen and Schmidt, 2013) and resulted in a
hyperlinked world where solving problems anywhere, solved problems everywhere
(Diamandis and Kotler, 2012).	
  
In the first decade of the twenty-first century the number of people connected to the
Internet worldwide increased from 350 million to more than 2 billion. At the end of this
second decade, the number of people connected will reach the 7 billion (Cohen and
Schmidt, 2013) and this is in large part due to the rise and establishment of a new media
technology powered by the growing availability of high-speed Internet access: Social
Media stands for a group of Internet-based applications build on the ideological and
technological foundations of Web 2.0, and that allow the creation and exchange of user-
generated content (Kaplan and Haenlein, 2010). It facilitates the social interaction
among people that create, share or exchange information and ideas in virtual
communities and networks (Ahlqvist; Bäck; Halonen and Heinonen, 2008). Social
Media has turned around the World Wide Web to what it was initially created for: a
platform to facilitate information exchange among users (Kaplan and Haenlein, 2010)
and because people have been using these sharing networks for over a decade, they are
used to the idea that someone on the other end of the Internet have something of value
that are willing to share and that makes people get comfortable transacting throughout
digital interfaces (Sundararajan, 2013).	
  
Thanks to the several improvements that mobile technologies have experimented in
terms of hardware and software, another factor that has changed the way people interact
is the emergence of Smartphones. In the first decade of the 21st century the number of
11	
  
mobile-phone subscribers rose from 750 million to well over 5 billion (Cohen and
Schmidt, 2013) which means the effects of the mass adoption are fully global and never
before in history have so many people, from so many places, had so much information
and communication available at their fingertips. The rise of the Smartphones and such
hyperconnectivity have boosted the emergence of location-based technology where
GPS-mapping in real time gives users the possibility to locate the closest match of
goods/services at any place wanted at any time needed. At the same time, intelligent
Internet account and payment systems have facilitated the establishment of trust and
assurance for payment between strangers by providing easy invoicing and quick
transactions. The settlement of the above factors have empowered sharing between
individuals by transforming the way to collaborate, along with the way to build
businesses and use assets. Pretty much all the information in the world is available
digitally (Harris, 2011), making every scrap of knowledge that humans possess and
every thought considered worth preserving accessible, and that is why people begin to
imagine themselves as commoners asserting the human right and capacity to participate
in managing resources critical to their lives (Bollier, 2014).	
  
	
  
Heading	
  to	
  Collaborative	
  Digital	
  Marketplaces	
  
With the establishment of the Internet, society has started to look for new ways to
produce and exchange value, ways that are more open and efficient. Technology is a
resource-liberating mechanism that can make the once scarce the now abundant
(Diamandis and Kotler, 2012) and in consequence, people now live in a global village
where they can mimic the exchanges that used to take place face-to-face but on a scale
and in ways that had never been possible before (Bostman and Rogers, 2010B). 	
  
In any digital business all starts with a piece of software based on computer code
(Evans; Hagiu and Schmalensee, 2006) named ‘Platform’ that can be programmed and
customized by outside developers or users adapting it to countless needs and niches. It
mediates in the management of supply and demand by encapsulating and embedding all
kind of sophistications, but the platform itself does not have value since is a place that
fundamentally connects individuals who have assets or capabilities with people who
need these assets or capabilities (Sundararajan, 2013), so the value relies on the
community around it. The lower the friction in connecting the various sides, the greater
the value to the platform provider (Evans; Hagiu and Schmalensee, 2006).	
  
12	
  
As mentioned in the last topic, during the early adoption of the Internet all the content
generated came from developers and professionals in charge of the platforms, resulting
in a unidirectional transfer of value where users were seen as mere consumers of that
content. Nowadays things have changed and users can either adapt to the role of
consuming content or producing it becoming ‘Prosumers’ (Toffler, 1980) that establish
bidirectional communication (O’Reilly, 2005) with others and where the ones who take
the role of producers transfer units of value in multiple ways such as uploading videos,
generating tweets, writing posts in blogs or helping to fulfill pages on the Wikipedia. 	
  
The idea of sharing and collaborating has been around for a long time, and in the same
way Social Media has managed to connect worldwide people creating virtual networks,
these platforms intend to do so in the real world by building communities that exchange
value not only through the online but also crossing the borders of the offline in order to
share their assets, skills and knowledge. Online P2P platforms are making it cheaper
and easier to meet supply and demand when needed, empowering two-sided trading
platforms called ‘Marketplaces’ for efficient exchanges between producers and
consumers (Bostman and Rogers, 2010B) that can take both collaborative positions:
buyers & sellers, lenders & renters, teachers & students... (Owyang, 2013). This is
creating an ecosystem of disruption that is affecting many industries that claim for
regulations. Generally,	
   when	
   governments	
   step	
   in	
   a	
   marketplace	
   and	
   need	
   to	
  
intervene	
  is	
  because	
  the	
  market	
  can	
  not	
  manage	
  itself,	
  what	
  is	
  happening	
  now	
  is	
  
that	
  platforms,	
  due	
  to	
  trust	
  mechanisms	
  such	
  as	
  online	
  review	
  systems,	
  are	
  taking	
  
over	
   some	
   of	
   the	
   rules	
   to	
   prevent	
   market	
   failure	
   that	
   historically	
   needed	
  
governments	
  for	
  (Sundararajan,	
  2014). Every advancement of technology promotes
social trust, pushing trustworthy strangers to create all kinds of people powered
marketplaces in an ecosystem of fair payments that ensure the safety of its community.
This safety provided is helping to blow up the industrial model of companies owning
and people consuming (Forbes, 2013) and now the way production is organized starts to
move from within corporations that employ thousands of people to P2P platforms that
employ a handful (Sundararajan, 2013).	
  
	
  
13	
  
Social	
  Perspective	
  
Communities	
  as	
  Result	
  of	
  ICT	
  
Individuals always had the desire to communicate and socialize with others in their
surroundings, and with the arrival of the Information and Communication Technologies
they got the option to reach it in real-time at a global scale. One of the main reasons
why people talk is because they want to belong to a group (Sernovitz, 2008) and this
necessity of belonging makes them to get organized in networks and take part in
communities across the Internet. In this digital world where everybody can be a value
producer and shared experiences are forms of social currency (Solis, 2011) members of
communities are increasingly defining themselves by their social profiles and what they
share rather than what they own (Cañigueral, 2013) which position the effects of
technologize the communication beyond the scale of a mere industrial-sector cycle
(Kelly, 2003). 	
  
Historically, brands were created to convey information about products at a time when
it was hard for consumers to get information, and companies were able to control the
information available through strategically placed press announcements and good public
relations managers. People chose what they wanted influenced in part by advertising
that had them “chasing cars and clothes, working in jobs they hate so they can buy shit
that don’t need” (Bostman and Rogers, 2010A). Today fewer intermediaries and
constraints are a reality due to the ease of communication among individuals, resulting
in direct P2P relationships that in most cases lead	
  to	
  a	
  humanization	
  of	
  the	
  exchanges	
  
beyond	
   solely	
   commercial	
   purposes. In this context, companies can only influence
destiny instead of controlling it (Lowitt, 2013) while they have been increasingly
relegated to the sidelines as mere observers, having neither the knowledge nor the
chance to alter publicly posted comments provided by their users (Kaplan and Haenlein,
2010); Comments that could lead to both good or bad image. This hyper-networked and
data-engorged era is challenging the very reason for mass-market branding, because
what people want is governed not by advertising but what they hear about from their
communities (Sundararajan, 2013) and not necessarily their specific neighborhood but
their Internet enabled communities.	
  
14	
  
So a key factor for any business lies in creating a community around the brand. Users
interact in sites where there are already other users interacting, and in case nobody takes
profit of the platform it becomes useless. 	
  
In the case of the CE the inventory is brought by users, which means it is necessary for
companies to persuade an initial amount of them in order to have products to supply.
These early adopters are the ones that initially add value to let the companies keep
increasing their communities. The bigger the community, the bigger the value that each
member can extract from it. For instance Airbnb, a service that lets homeowners rent
space to a temporary renter, scales not by scaling inventory but by increasing the hosts
and travellers and matching them with each other. When the website launched in 2008 it
had only a few users in the major US cities that were producing value only to people
that looked for a place there. Today however the community has expanded to more than
34.000 cities from 194 countries benefiting from a place to sleep in almost every corner
of the world.	
  
In the traditional economy, the users of a platform do not necessarily need to have
commonalities apart from being interested in the same product or service offered, so
they are not motivated to talk to each other beyond sharing a good advertising practice
through their communication channels. In the case of CE, being a member of a P2P
platform implies having to interact with the community in order to establish some
agreement that benefits both supply and demand. P2P platforms are the place where in
most cases the community interact without having direct contact with the brand, which
creates a marketplace that belongs to its users and the brand acts as a regulator agent.
Ultimately the experience that people value in the collaborative economy is the genuine
interaction with others which is most likely the most important benefit next to the
monetary rewards (Böckmann, 2013). This creates an environment where companies
can no longer think of its users as prospect clients but as a powerful community
(Cañigueral, 2013), businesses are the sum total of what people do and think when
interacting with their stuff (Sernovitz, 2008) so their job is to provide a place that
empowers the community to share their resources and capabilities. 	
  
15	
  
Trust	
  and	
  Reputation	
  in	
  the	
  Collaborative	
  Model	
  
‘Do not talk to strangers’ is an advice that is becoming outdated over time, thanks to
technology nobody is a stranger in the broadest sense of the word anymore. The Internet
stores a tremendous amount of information about users, ranging from the things they
buy, the places they visit or what they may be interested in based upon their browsing
activity. All this online activity is creating a digital footprint that coupled with the
profiles in the Social Networks makes the Internet a place where there is barely space
for anonymity. What Facebook has done, is that it has taken all of the real world social
capital that we have, digitizing and making it available for people to use and trust others
(Sundararajan, 2013) and this opens the door for the CE. The	
   ease	
   of	
  sharing	
  
through	
  online	
  sites	
  has	
  come	
  to	
  make	
  it	
  simple	
  and	
  sensible	
  to	
  share	
  ownership	
  of	
  
items	
  (Cañigueral,	
  2013)	
  and	
  so	
  offering	
  the	
  infinite possibility of cooperation to the
benefit of all.	
  
Trust between strangers is the most important ingredient to get right, without this as a
stable building block, it is very difficult to achieve the right level of critical mass at any
given platform (Anderson, 2011) and through building this trust, systems scale rapidly
to support users who all have an inherent belief in the value and success of the system
(Lapsley, 2011). The most successful systems have built-in mechanisms for effectively
establishing that trust, such as CouchSurfing’s reference system and eBay’s buyer
feedback process (Anderson, 2011). 	
  
Once users become producers of value, the key for them to create trust is by taking care
of their online member profile, in late 2012 the ride-sharing company BlaBlaCar
released a study after collecting 631 responses among the members of its community on
how to assess trust. The report first asked participants to range from 0 to 5 how much
they trust friends, family, neighbors and strangers: 	
  
	
  
	
  
	
  
	
  
	
  
16	
  
The study then took five ‘profile types’ in its online community: members with empty
profiles, just a photo, just a verified phone number, just positive ratings, and someone
with a complete member profile (photo, verified number, ratings, etc.): 	
  
	
  
	
  
	
  
Results show that members of an online community with a complete online profile are
almost on the same level of trust as a Friend or a Family member (Chronos and
BlaBlaCar, 2012).	
  
The most important part in this process is to gain and maintain an acceptable reputation,
which basically represents the measurement of how much the community is trusting a
member so far depicted through online review systems (numeric rankings, stars, etc). In
the individual model, the invention of traditional credit transformed the consumer
system and the access to stuff was governed by how much money people have or how
much credit they can get. In the collaborative model, the new trust networks and the
reputation they generate are reinventing the way to think about the wealth, markets,
power and personal identity. All this is creating an ecosystem where the access is
governed not by the credit but by how well a member has used the shared asset
(Bostman, 2012A; Sundararajan, 2013).	
  
The value of reputation is not a new concept to the online world, ratings and comments
have lead to incentives and recognition for many years, the difference today is the
ability to capture data from across an array of digital services such as Ebay, Amazon or
Etsy where members leave a trail of how well they can or cannot be trusted with every
trade made, comment left, spammer flagged or badge earned (Bostman, 2012A) and
ultimately with every connection they have built.	
  
17	
  
Economic	
  Perspective	
  
Moving	
  towards	
  a	
  Collaborative	
  Economy	
  
Once society feels comfortable with the idea that its real world identity is represented
online by social networks or system reviews, a much greater level of trust is facilitated,
and when there is a change in society’s trust mechanisms then a shift starts of what is
possible in the economy (Sundararajan, 2014). As pointed out in previous review, the
Internet has promoted the transfer of value for free, and the difference now is that this
idea is overstepping the boundaries of the virtual heading into the physical space to the
extent that the cost of transferring value through platforms that impact the real world
will be 0 (Rifkin, 2014) challenging thereby many market forces like the way to
produce, consume and distribute goods and services. While the past decade was about
finding new collaboration and innovation models on the web, this decade is about
applying them to the real world so that now is not only about the digital world where
people can be value producers (Anderson, 2012).	
  
Revenue flowing through the CE directly into people’s wallets surpassed $3.5 billion in
2013 with a growth exceeding 25%. At that rate P2P sharing is moving from an income
boost in a stagnant wage market into a disruptive economic force (Forbes, 2013). An
increase in the interest of companies related with the CE can be recognized by the
amount of capital invested by business angels and venture capital societies in 2014 so
far, summing up a quantity that surpasses the $2.5 Billions (Owyang, 2014B):	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
18	
  
Those who see the current entrepreneurial explosion as merely another dotcom bubble
(Kraay and Ventura, 2007) should think again since today’s digital primordial soup
contains the makings of the economy and perhaps even the government of tomorrow
(The Economist, 2014). “First, the people running the old economy don’t notice the
change. When they do, they assume it’s minor. Then that it’s a niche. Then a fad. And
by the time they understand that the world has actually changed, they’ve squandered
most of the time they had to adapt” (Shirky, 2012). It is time to witness the emergence
of a hybrid economy, part capitalist market and part collaborative (Rifkin, 2014)
standing on some fundamental changes:	
  
	
  
1) Access to assets triumphs over ownership: For the last 50 years the model of
consumption has been individual, if people wanted something they had to buy it and
own it in order to use it (Sundararajan, 2013) but what digitalization of media assets
such as photos, music or books has done is to allow people to experience that in most of
the cases what they wanted was not to own the physical product but to have access to
the service that it provides (Cañigueral, 2013). Companies like Spotify have disrupted
their industries by providing digital services that allow users to access to all the music
they want without having to buy physical CD’s that may only listen a few times. These
practices have changed the way to consume and while the 20th
century was about hyper-
consumption based on ownership of assets, consumption and simple disposal, the 21st
century is about collaborative consumption based on shared access (Bostman and
Rogers, 2010A). In early 2014, a total of 10,574 people from around the globe were
surveyed to develop a better understanding of people’s feelings about consumerism in
relation to economic growth and their own personal happiness. Results showed that
more than a half of respondents agreed that their country’s current economic model is
not working and claimed they could happily live without most of the items they own.
(Havas Worldwide, 2014):	
  
	
  
	
  
	
  
	
  
	
  
19	
  
In another study to measure the appetite for participation in share communities around
the world, Nielsen polled more than 30,000 Internet respondents in 60 countries to
identify who is joining. Results showed that more than two-thirds of global respondents
are willing to share their personal assets for financial gain and they are likely to use or
rent products and services from others. (Nielsen, 2014):	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
This collaborative boost is quietly turning millions of people into part-time
entrepreneurs and disrupting old notions about consumption (Forbes, 2013).	
  
Once people have access to shared assets they increase the scope and variety of
consumption dramatically, and increases in variety lead to increases in the economic
activity (Sundararajan, 2014) driving the emerging intangible economy (Kelly, 2009)	
  
	
  
2) Efficiency triumphs over scarcity: Nowadays thanks to the digital revolution every
sector of the global economy is being affected by the relentless drive for efficiency, the
world is basically moving to a new extremely efficient economy with a new mindset
and a new speed (Rifkin, 2014). This phenomenon essentially goes from an economy of
production where scarcity of resources makes impossible to satisfy all needs and
desires, to an economy of efficiency where resources are being used as effectively as
possible to satisfy people's needs and desires. 	
  
20	
  
Even though people are buying less stuff from companies it is not slowing down the
economy because economic value is fundamentally created from economic
inefficiencies. When people use their assets more efficiently the productivity increases,
and productivity gains tend to lead to economic growth (Sundararajan, 2014) which
creates new value and replaces existing businesses. There may be a short-term negative
for the economy but long-term economic efficiencies result, and that’s ultimately good
for everyone (Forbes, 2013).	
  
	
  
3) Distribution of value triumphs over concentration of value: Instead of thinking of
traditional employees and outsourcing the tasks that are not core to the business,
companies in the CE think about empowering their communities (Cañigueral, 2013) to
the extent that in lieu of working only in their jobs, its users start to become suppliers to
the platforms. At this point is clear that technology has empowered users by giving
them tools to decentralize the pyramid structure in which value is concentrated by a
few, bringing transparency to the information about the products, services and
companies. The dynamic of the society increasingly obey the logic of networks.
Understanding how horizontal networks work is the key to understanding how economy
works (Kelly, 2003) and the future belongs to enterprises that distribute control and
wealth with their community rather than concentrating it (Gorenflo, 2012). Companies
in the CE have no need to own a central infrastructure where to manage the assets, since
the inventory are the assets that belong to the users of the community.	
  
In the traditional economy was each company’s job to have a full control of the quality
by means of employees checking that everything was working correctly as well as the
R&D projects are internal and secret. In the CE part of the workforce is the own
community, that takes control of the quality adding value through reviews and
uploading information about the inventory while the R&D projects are open and co-
created (Cañigueral, 2013) offering a greater feeling of connection and trustworthy
(Gansky, 2010). This might result in a reinvention of work where in a short time people
might not be working for one corporation but might be suppliers of assets and skills on
a variety of different platforms (Sundararajan, 2013). 	
  
	
  
	
  
	
  
21	
  
Traditional	
  Companies	
  in	
  the	
  Forthcoming	
  Economy	
  
In the 20th century technological progress and development in companies was driven by
the needs of businesses. The 21st
century has experimented a change and the focus has
shifted to consumers, and now the big technologies are being developed not for
businesses and adapted to consumers but for consumers and then adapted to businesses
(Sundararajan, 2013). That results in sites where individuals want to take part and the
best example are Social Networks like Facebook or Twitter that have been able to
gather 1.23 billion and 232 million active users respectively (Tapin, 2014). 	
  
For traditional companies it is time to understand that their mission should not be to
waste time explaining how important they are, but do things that matter to people
(Stalman, 2014) because this is not an era of change, but rather a change of era in which
brands are defined by those who experience it (Solis, 2013) thanks to the powerful
speaker that Social Media has provided to society. At the same time, companies can no
longer act as monolithic, centralized, short-term revenue generation machines, instead
they must become inclusive, create shared value, and thrive amidst radical change
(Cicero, 2012). The focus should switch from protection to creation and from enclosure
to inclusion having in mind that companies are no longer the sole creator of a brand, it
must be co-created by consumers through shared experiences and defined by the results
of conversations with them (Solis, 2011). 	
  
	
  
The forthcoming economy is not just about new forms of retail transactions, it is about
an entirely new way of thinking about consumption, one that involves individuals not as
passive consumers but as active participants. Companies should be facilitators of
meaningful change whose inspiration comes directly from society at large, an entity for
which the future-proof enterprise shall necessarily provide more roles to contribute than
being just consumers (Cicero, 2012). In this case the discussion is not only about the
P2P movement but about a system and way of thinking that benefit both corporation
and individuals (Chase, 2012).	
  
It is true that new collaborative startups enable people to get what they need from each
other instead of from big corporations, which opens the challenge for traditional
companies that should aim for the mission to become unique, inimitable and essential.
This can be achieved by leveraging a community, by creating a tribe of supporters and
fans around its services and products (Cicero, 2012). The way to do so is by providing
22	
  
an essential corporate framework with its standards and brand promises, but it is not as
simple as building a platform and expecting people to show up, since platform users
need to be empowered by businesses who manage the resources and co-production
mechanisms in order to encourage the community to create and exchange value (Chase,
2012), but in any case companies can manage the community itself. Community
organizing is all about building grassroots support, it is about identifying the people
around with whom they can create a common, passionate cause. And it is about
ignoring the conventional wisdom of company politics and instead playing the game by
very different rules (Peters, 1999) leveraging the innovative capacity of users and
transforming it into business growth.	
  
	
   	
  
23	
  
Background	
  
	
  
	
  
In order to better comprehend the distinct factors that affect the CE and the current
situation of the movement, the following pages seek to explain which are the segments,
P2P business models and verticals that are nowadays transforming the traditional
economy. Following, it gives a fast vision of how collaborative disruption is struggling
with the legal framework and impacting sustainability.	
  
Segments	
  in	
  the	
  Collaborative	
  Economy	
  
According to the collaborative and non-profit organization ‘Ouishare’, the CE is defined
as practices and business models based on horizontal networks and participation of a
community. It is built on distributed power and trust within communities as opposed to
centralized institutions blurring the lines between producer and consumer. These
communities meet and interact on online networks as well as in offline shared spaces.
The phenomena leverages technology to empower individuals or organisations to
distribute, share and re-use excess capacity in goods/services resulting in an ecosystem
where to take profit of each others stuff, abilities, money and knowledges. It is seen as
the sum of the following segments:	
  
	
  
Consumption	
  
Collaborative consumption gives its name to the seamless circulation of products and
services among individuals fostering access over ownership and reducing waste. It
describes the rapid explosion in swapping, sharing, bartering, trading and renting being
reinvented through the latest technologies and P2P marketplaces in ways and on a scale
never possible before (Bostman and Rogers, 2010A).	
  
Companies in the collaborative consumption compete in established industries in a
different way. They have noticed that people are surrounded by underutilized assets like
housing space, idle cars or even untapped skills, so what companies essentially do is to
leverage technology to build P2P marketplaces and bring down the price point for
consumers while improving the take-rate of suppliers, that are the own community. 	
  
24	
  
Production	
  
Because of the expertise, equipment, and costs of producing things on a large scale,
manufacturing has been mostly the provenance of big companies and trained
professionals (Anderson, 2012) but all these years of web development have served to
reach the point of maturity for bits to open a new dimension to the atoms by using
digital tools to create new product designs and prototyping. 	
  
Open design and manufacturing democratize the process of designing, producing and
distributing physical goods by combining open knowledge with distributed
infrastructures. They rely on tools such as 3D printers or laser cutters, spaces such as
co-workings or fablabs, communities and marketplaces that are fueled by the maker
movement and the DIY culture. 	
  
	
  
Knowledge	
  
Over the next years, three billion new individuals will be coming online joining the
global conversation and contributing to the global economy with ideas that will result in
new discoveries, products and inventions that benefit society (Diamandis and Kotler,
2012). Such ecosystem will be possible because knowledge no longer comes from a few
individuals certified as professors or researchers, but from anyone around that has
access to the internet. 	
  
Open knowledge enables everyone to freely use, reuse, and redistribute knowledge such
as content, data, code or designs. This principle is the foundation of commons-based
peer production (such as free software, the creative commons or open science) as well
as open education, open data and open governance. “The illiterate of the 21st
century are
not those who cannot read and write but those who cannot learn, unlearn and relearn”
(Toffler, 1993).	
  
	
  
Finance	
  
In the last century, financial innovations such as mortgages, insurance, venture finding,
stocks, checks, credit cards or mutual funds have completely reshaped the economy. As
tremendous as the influence of these financial inventions has been, the influence of
network inventions will be greater (Kelly, 2003). Actual consequences of the CE are
crowdfunding platforms such as Kickstarter, P2P money lending platforms such as Kiva
or even cryptocurrencies such as Bitcoin that enable new forms of circulation of the
25	
  
capital between individuals. That means funding no longer depends on banks but may
also depend on a community that offer credits with better conditions, challenging so
older institutions that are witnessing the emergence of strong financial alternatives. 	
  	
  
P2P	
  Business	
  Model	
  and	
  Verticals	
  
The first wave of collaborative companies pursued business-to-consumer (B2C) go-to-
market strategies. In this model companies acquire, maintain and rent products acting as
upgrades of the old rental businesses providing more convenience for the end users but
not much innovation in terms of business model. For instance the car-sharing company
Zipcar acquired a fleet of cars in order to rent them to their members who shared the
assets without having any personal contact, but costs of managing car fleets were
substantial and the company spent 71% of 2010 revenues acquiring and servicing cars
(MIT, 2011).	
  
In the 21st century the emergence of new web technologies and an increase in the
Internet bandwidth and availability combined with an increase in the accessibility of
Smartphones and other mobile devices have enabled the community-based business
model, a P2P model in which the community is the main resource for the delivery of
value proposition.	
  
On one hand this model is much more capital-efficient than their B2C counterparts
because it does not require any capital investment to acquire assets, it relies on a
community to supply the assets typically in exchange for a revenue share of the
transaction. Companies play as a matchmaker bringing supply and demand together in a
P2P marketplace that costs very little to set up. Companies take a cut of the transaction
for the cost of developing and maintaining the technology as well as for profits. On the
other hand, due to its P2P nature, in many cases the acquisition of new users comes
from the community itself so that enables companies to scale in a fast pace and hence
helping the business with economic viability and growth capacity. As an example, some
articles (Watt, 2014) show that Airbnb has amassed the same number of rooms for rent
in just four years that it took 65 years for the Intercontinental Hotels Group, the largest
hotel chain in the world. 	
  
In the following representation (Owyang, 2014A) the CE outlook is organized in P2P
verticals that englobe the six sectors disrupted so far: goods, services, food,
transportation, space and money. For a clearer understanding, each sector is broken
26	
  
down into 2 or 3 sub-classes that include different examples of companies such as Ebay,
Kickstarter or Uber:	
  
	
  
	
  
	
  
Legal	
  Framework	
  in	
  the	
  P2P	
  Disruption	
  
In the economy that has ruled the physical world for many years, mechanisms of
democratic politics and constitutional law have worked to protect citizens rights
drawing the lines between doing things for personal reasons and doing things
professionally. What is happening now is a blending of both personal and commercial
profiles since people’s physical lives depend on what they can or cannot do in the new
digital spaces (MacKinnon, 2012; Sundararajan, 2014). This is triggering an innovative
disruption that turns non-professional individuals in occasional taxi drivers, hotel room
providers or restaurant owners among others. In the words of Clay Shirky, writer and
professor of the New York University, any innovative disruption goes through 5 stages
of adoption: technical possibility, social adoption, regulatory reaction, civil
27	
  
disobedience and negotiated settlement (Scola, 2014). In the case of the P2P disruption,
the process is now at least on stage two witnessing how the innovation is requested by
the society and therefore becoming unstoppable. Once it arrives to the third stage, the
situation represents a lot of regulatory challenges in a lawless environment that is ahead
of the current laws, depicting a market in which new services are being used before
legality can even catch up. 	
  
Traditional players are seeing how new companies with a P2P business model are
progressively taking over part of their market share. As an example, a recent study
released by the Boston University concludes that a 1% increase in Airbnb site’s listings
in a given market would result in a 0.05% decrease in quarterly hotel revenues (Zervas,
Proserpio and Byers, 2014). As result, corporate lobbies are now pushing governments
to take action against these companies as they claim are unfair competition to them, but
institutions need to reflect the will of the people as a whole, as distinct from
representing mainly special interest groups (MacKinnon, 2012). Neelie Kroes, Vice
president of the EU Commission, declared that “We cannot criminalise a whole class of
citizens, or drive tourists away from places that need money, in order to protect a few
industries that think they can be exempt from the digital revolution. It’s not fair on
everyone else, and it’s not realistic” (Kroes, 2014). She also posted the following tweet:	
  
	
  
	
  
	
  
	
  
	
  
If political rights are necessary to set social rights in place, social rights are
indispensable to make political rights real and keep them in operation (Bauman, 2011).
In the CE when a company faces regulatory tensions, instead of lobbing it can delegate
their users to campaign on its behalf. Individuals within a community band together to
come up with a solution that will work for them, and so unleashing the fourth stage of
civil disobedience. For instance, after a Catalan government’s decision to fine Airbnb
with 30.000€ in 2014, more than 600 hosts and supporters from Barcelona’s small
business community gathered offline to show their support for home sharing. Also an
Airbnb host started a petition in the platform www.change.org that gathered more than
8.000 signatures, in which asks the Mayor to work with the Catalan government to
adopt new fair rules for home sharing (Change, 2014):	
  
28	
  
	
  
	
  
	
  
Future	
  and	
  Sustainability	
  
Today capitalism ignores the environmental and social impacts of business activities
while the public sector allows to prioritize the interests of the few at the expense of the
many (Lewitt, 2013). Humanity is using thirty percent more of the planet’s natural
resources than it can replace and if everyone on this planet wanted to live with the
lifestyle of the average European or North American, it would need from three to five
planets worth of resources to pull it off (Diamandis and Kotler, 2012). In a recent study
that surveyed 10.574 people around the globe, seven in 10 respondents agreed that
29	
  
overconsumption is actually putting both the planet and society at risk (Havas
Worldwide, 2014) evidencing that society has the responsibility to react in the interests
of the common and future good by empowering a new economic model to secure the
future (Lewitt, 2013). By mid-century roughly three billion more people will be joining
the planet, and businesses that figure out more efficient ways to use the earth’s
resources will be the ones that thrive (Gansky, 2010). In this context, the CE opens the
door to a far more efficient way of using what people already have by proposing a P2P
model that optimizes resources to the benefit of other consumers and the environment. 	
  
Through reusing, sharing, repairing and redistributing goods society can significantly
reduce the inefficient consumption and therefore their residual footprint on earth. In a
sense, the model also gives a solution to fight the planned obsolescence in which
manufacturers shorten the life of the products to increase sales, because it allows users
to have access to someone else’s goods without having to buy new ones, resulting in a
more sustainable way to behave in the long-term.	
  
	
  
	
   	
  
30	
  
Methodology	
  
	
  
The reading of featured articles and bestselling books together with the use of other
academic tools such as Google Scholar has helped me to make use of secondary data
mainly summarized in the Literature Review and the Background.	
  
Since the objective of this paper is to identify successful practices when building a
community in a P2P environment, primary research was also needed in order to seek
answers to that question. In this context, I decided to use a qualitative method looking
for a more specific way to approach the narrative and inquire into recommendations, so
decided to conduct interviews via email, face to face and skype to 6 professionals
representing companies that hog the verticals where the CE is present so far (Goods,
Services, Money, Space, Transport and Food).	
  
According to the website ‘meshing.it’ there are over 9.000 companies that foster the
P2P movement as the main asset of their value proposition, but only a few have
managed to attract the attention of a community of users engaged as an active part in
their platforms. I have taken as a sample 6 companies recently established (less than 5
years of life) that have succeeded in building a community of more than 10.000
members and in turn have managed to raise at least 350K€ of financing from investment
funds and business angels (Except Goteo which is a non-profit company). The
interviewees were:	
  
	
  
- Alexandra Ramio, Marketing & Communications Manager at SocialCar	
  
- Andrea Ruani, Community Manager at Eatwith	
  
- Enric Senabre, Projects Coordinator & Community Manager at Goteo	
  
- Juanjo Rodriguez, Co-Founder & CEO of Knok	
  
- Claudia Peyri, Marketing Manager at Trip4Real 	
  
- Nono Ruiz, Co-Founder & CEO of Chicfy	
  
	
  
I used the same questionnaire in all the interviews conducted as a way to find
company’s best practices and detect common phenomena on why their strategies have
stood out from the rest. To do so, I developed a questionnaire containing questions
focused in 5 marketing topics: Branding & Awareness, Trust & Security, New Members
Acquisition, Reach & Visibility and Loyalty & Engagement.	
  
31	
  
After translating the original version in English, Interviews are analyzed using the
Coding method (Glaser and Strauss, 1967), in which a qualitative analysis of data is
processed in order to highlight relevant pieces that will be called ‘codes’. Pieces are
labeled as codes when are repeated in several interviews, when the interviewee
explicitly states that something is important, when I have read about something similar
in previously published academic articles, when pieces match with concepts and
theories explained in the literature review or when the I consider them surprising and
worth to remark. After applying the coding method to all the interviews, ‘categories’ are
created by bringing codes of different respondents together in order to conceptualize
and make sense of unstructured data. A hierarchy among categories is established based
on the number of times a similar code is endorsed throughout interviews. In a further
step, connections among categories are drawn allowing a discussion of the results
coming up with interpretations formulated.	
  
	
  
	
  
	
  
	
   	
  
32	
  
Research	
  findings	
  &	
  Analysis	
  
	
  
As a way to structure the fluency of the research within the paper, a DIKW Pyramid
model (Ackoff, 1989) is adapted going through the layers of data, information and
knowledge. 	
  
First of all, qualitative data is collected from 6 interviews conducted to companies
related with the different verticals previously shown in the Background. After
answering the research questions, each interviewee brings statements (codes) that not
necessarily need to have relation with the views and opinions of the other interviewees,
so the heading Field Research announces the impressions of all respondents without any
correlation sought. In the next step, the qualitative data provided by the 6 respondents is
used to identify relationships in answers in order to obtain information bodies
(categories). The heading Results aims to extract meanings of the various points of view
by detecting commonalities among respondents while understanding the different
practices carried out regardless of the diverse sectors that form the sample. Ultimately,
knowledge occurs when the data from interviews is represented in a collection of
information bodies that connect in order to convey useful messages. These inputs will
be formulated under the heading Discussion as recommendations about practices for
succeeding when building a community in a P2P environment.	
  
	
  
Field	
  Research	
  
This section summarizes the interviews taken to the 6 partners that agreed to collaborate
in the research of how to succeed when building a community in the CE:	
  
	
  
SocialCar’s Interview	
  
Alexandra Ramio is Marketing & Communications Manager at SocialCar, a P2P car-
sharing company founded in 2011 that has a community of more than 35.000 members
and managed to raise 1M€ from investors. Taking into account it is an innovative
alternative of mobility, Alexandra explains the most important matter when starting the
company was to put all the efforts in making people understand the benefits of using the
business and the value they can extract from it. ‘The challenge for any marketplace in
33	
  
the CE is to transmit correctly the message either to supply and demand, all having in
mind that the platform will be the same for both sides’. To do so, is required to set the
initial resources into providing a great customer service, offering clear ways to contact
and resolve queries as well as being active in Social Networks looking out doubts that
the community may have. ‘Being transparent all the time is the best way to create trust
and come up with a service with all the necessary safeguards’. She states that the
subsequent step is to invest in communication in order to position the brand as a
referent in the top of mind helping to increase the awareness among potential members.
In any case, even though channels like Google Adwords work fine, she proclaims as the
best acquisition channel the word of mouth due to the following three reasons: 1) It is
free 2) Is viral, so acquires new members exponentially 3) Creates more loyalty than
any other channel since a recommendation from a person you know is the best
marketing campaign possible. It is remarkable that suppliers act like micro-
entrepreneurs that promote their assets through all the communication channels they
find available, which boosts the reach of the business. Another way to tackle the reach
strategy is by promoting partnerships with other companies as long as the alliance
makes sense when thinking about benefits for members and as long as exists synergies
between the two communities, otherwise might be perceived as intrusive advertisement.
Once talking about developing loyalty among members, Alexandra stands that is
important to have presence in physical meetings such as conferences, fairs and
congresses to demonstrate that there is a team of people behind the platform eager to
tackle the problems of their community. ‘The online world always needs of an offline
relationship with users’. This match of both worlds brings back a main advice that she
gives to all the companies that do not experiment an increase in their communities,
which is to attend to featured events in order to boost their visibility and foster
networking with people that may become users or may have an impact in reaching other
users.	
  
	
  
Eatwith’s Interview	
  
Andrea Ruani is Community Manager at Eatwith, a P2P meal-sharing company founded
in 2012 that has a community of more than 30.000 members and managed to raise
900K€ from investors. Andrea explains they set out their promotion strategy by
frequenting physical places where it was already a collaborative environment
34	
  
established such as co-working spaces. ‘That was our touchpoint with the real world,
wherein we leveraged as well to arrange meetings with the first early adopters with the
purpose of helping us grow with their opinions and concerns. In an early stage is crucial
to take off the role of employee and put yourself as a member, that is when you
understand that the same experience might have several points of view’. Since Eatwith
represents a disruptive way of consuming, in order to provide security to visitors they
realized it was essential to create a high-quality platform with a clear identity and a
defined interface. ‘The intention was to first ignite curiosity in the ‘techie’ users, which
is a profile of user eager to discover new services and experiences, so through their
interest end up approaching other profiles that are not that internet-oriented’. From there
the company based its itinerary in pushing the use of the word of mouth among the
members of its community seeking to create trust around the business. To do so, they
made available to members a bunch of tools ranging from business cards, customized
URL’s (to share through Social Networks) or Facebook Ads promotions on the supply
side, to providing rewards or discount codes for members that write reviews about their
experience on the demand side. Nevertheless, he gives the advice of constantly
overseeing the progress of the community because in his opinion, the website should
not lose the value of showing empathic connections among members rather than
lucrative purposes. When asked about another reach techniques, he claims that working
with bloggers or influencers is good to a certain level, and companies must opt for the
ones that have a small community of active followers over the ones that have a huge
volume of them. In the last matter discussed, Andrea stands that the importance of the
offline events lies in the generation of a context wherewith have the option to
brainstorm with the community while is also an opportunity to inspire the members that
are suppliers. He also highlights that ‘The main goal when supporting campaigns is to
let the community create loyalty by themselves in a natural way, so that every action
conducted is not perceived as an effort but as a pleasure’.	
  
	
  
Goteo’s Interview	
  
Enric Senabre is Projects Coordinator & Community Manager at Goteo, a
Crowdfunding company founded in 2011 that has a community of more than 50.000
members. He started the interview pointing about the importance of spending time and
conversations, rather than money, when building the brand. ‘We tried to get into
35	
  
discussions and reflections about our field even before having the platform completed,
so by the time we launched a bunch of people were promoting us for free’. These early
adopters are also crucial in the confidence and security campaigns because infect other
people to check the service and encourage potential members to trust in the platform.
There are other basic mechanisms to promote trust as well for example by refunding the
money quickly in case of failure, permit members unsubscribe easily, keep an updated
back office or taking seriously the customer service. The latter also affects in the fight
of being perceived as a transparent business but requires time and constancy, the same
happens in the promotion of awareness through own communication channels, which is
a constant job of thinking out loud in Social Networks and updating frequently the blog.
When asked about the acquisition methods his response is unequivocal, Goteo only
acquires new members through the word of mouth and do not spend money in paid
channels. At the same time, they rely on fostering partnerships with public and private
institutions as well as with influencers with a high reputation on the field. ‘This strategy
has produced a boost of visibility and prestige of the business while cross-diffusion
dynamics have helped us validate new developments for the website’. In a more
advanced point of the interview, to work conditioned on the feedback provided by the
community and come up with a minimum viable product are his main advises. He
recommends giving voice to members as soon as possible co-designing the service with
them and work under a beta stage as long as possible progressing slowly but surely. In
his opinion events are essential not for creating loyalty but as an opportunity to interact
with the community in a closer way. ‘Events are an excellent choice for sharing
progress and open participatory dynamics with members, this kind of interactions result
in learning and a consequent improvement of the platform’.	
  
	
  
Knok’s Interview	
  
Juanjo Rodriguez is the Co-Founder & CEO of Knok, a P2P space-swapping company
founded in 2011 that has a community of more than 60.000 members and managed to
raise 500K€ from investors. When asked about how to proceed in the initial steps of a
collaborative business, he refuses the option of investing in Branding since is very
difficult to get the minimum amount of money that might let a small company stand out
from the other competitors that are fighting to gain the attention of users. ‘Companies
that manage to create a correct Branding are those who deal first with offering
36	
  
something that people may be looking for, so get a significant amount of members
before moving to invest in the brand’. Following, he explains how the difficulty of
creating trust in the community depends on the service provided, since user’s
confidence demands vary based on how risky or innovative the service is. Creating trust
should be a priority for any company, and these are three critical points based on his
experience: 1) Provide a good technology, the platform must be attractive and user-
friendly 2) Make easy for users to contact in case of necessity, customer service is key
3) Oversee that the general behavior and conduct among the members of the community
meet with the values the company wants to transmit, because brand’s image and trust
also depends on the current users. Later on, Juanjo illustrates the importance of the
word of mouth claiming that at least 50% of the acquisition of new members should
come from this organic method. That figure depends on how viral is the service and
whether it is free or requires the user to pay, free services are more likely for the word
of mouth. ‘It is true that other paid channels such as Facebook ads or Google Adwords
are very useful in many phases of the business but is complicated to keep the
sustainability when depending on them’. He advises that companies in the CE should
focus on getting a core of members that begin to experiment with the platform and rely
on them to spread the word, ‘In practice is a much better reach strategy than promoting
partnerships with other companies or working along with influencers or bloggers’. At
the same time, is indispensable to listen the opinions and suggestions of the early users
since almost all the businesses see how their initial idea gets modified and end up doing
something different depending on the feedback they receive from their communities. In
his opinion, the best way to retain members is by making sure they like what they see
on the platform, all other marketing actions such as events or contests are secondary. ‘I
rather invest in product development because having the best website is the easiest form
to achieve loyalty actions’.	
  
	
  
Trip4Real’s Interview	
  
Claudia Peyri is Marketing Manager at Trip4Real, a P2P experiences-sharing company
founded in 2013 that has a community of more than 15.000 members and managed to
raise 1M€ from investors. In her opinion, is interesting to run a branding campaign
during the initial months of life in case the company is related with an innovative
concept of doing things that requires of an explanation from scratch. ‘In our case it was
37	
  
very important to be disclosed through media communication campaigns in order to let
the local users know about the existence of our service’. From there it is extremely
important to count with a customized customer service that provides immediate
responses to the questions and problems that either the actual community or the
potential members may have. A close contact is necessary to generate engagement and
open the door for people to spread the word about the business. ‘Members that get to us
because of the word of mouth become more involved with the brand, since it means
they have been told our service is worth it’. In addition, Claudia explains they are likely
to work with bloggers after making sure which ones are appropriate for communicating
to the audience they want to arrive. ‘The best case scenario is when bloggers generate
quality content about us and include links to our website producing an impact in SEO as
well’. On the other hand, influencers and partnerships represent a remarkable strategy as
long as there is a shared philosophy and values between both sides, Trip4Real has
experimented this phenomena by joining forces with the worldwide known Ferran
Adria. As a main advice, she recommends to never stop generating contexts wherein
make some noise whether it is through breaking content or creative campaigns in order
to stretch the line between being a member and become a brand’s fan. ‘It is all about
learning-by-doing, testing with the trial and error method until get it right and approach
virality’. In the last question, she claims that apart from developing a detailed email-
marketing strategy, the most important thing when dealing with member’s loyalty is to
have in mind they like to feel identified and be protagonists, so beyond seeking auto-
promotion, physical events are great to make the community participate and that is
when the brand gets positioned in the top of mind. ‘Besides all this, Trip4Real has a
quality control department to emphasize our philosophy is applied to any of the
activities offered’.	
  
	
  
Chicfy’s Interview	
  
Nono Ruiz is the Co-Founder & CEO of Chicfy: a P2P goods-trading company founded
in 2013 that has a community of more than 20.000 members and managed to raise
360K€ from investors. Under his experience, when a collaborative company is in its
beginnings should not invest much money in Marketing but rather invest in time to
investigate in product development. ‘The most important Marketing strategy is to
recruit a small group of people (Type A) and convince them to be the first members of
38	
  
your community, these users should be able to naturally inspire and provoke others to
check the platform as well’. He insists about the importance of selecting accurately
these 5 to 10 early adopters since they will be in charge of creating trust around the
business. He advises the minimum effective dose (MED) as a work measure to adopt,
which means asking what is the minimum number of type A members that will lead to
a rapid product growth and who are this members. The bigger the time spent analyzing
them, the higher the guarantees than other similar users (Type B) might use the service
addictively and beneficially to the community. ‘Once usage addiction and product
traction are achieved it is time to go for the rest of the users (Type C)’. He defends this
strategy by claiming that members obtained through the word of mouth present better
metrics and conversion rates than members obtained through paid channels. This occurs
because the firsts browse the website by their own choice exploring and asking about
how to get the most out of the service while the seconds leave if do not like what they
see at first sight. Ultimately, he summarizes the interview with the following tips: 1) It
gives very good results working with profiles able to promote the use of products by
imitation 2) The adoption of type A members must be associated with an excellent
customer service and an extreme fixation in improving the product development 3) In a
community-based model members are king and companies should facilitate the most
their interaction with the platform.	
  
	
  
	
  
	
  
	
  
	
  
39	
  
Results	
  
This section summarizes all the interviews into a large table in which columns are
broken down in marketing topics, codes, categories and endorsements. Marketing topics
are subsequently explained:
Branding seeks giving the business a recognizable identity that differentiates it from
other companies that offer similar services. Awareness stands for making people aware
about the business and position the brand in the top of mind.	
  
Trust and Security are necessary for the development of the business. User’s
confidence has been a main aspect of the digital space since the arrival of the Internet.	
  
Acquisition of New Members is key in order to enlarge the supply and demand sides
of any collaborative business.	
  
Reach Strategy & Visibility refers to alternative ways of getting to a target of users
who may become members of the community.	
  
Member’s loyalty & Engagement focus on the process of retaining existing members
through incentives and other programs. 	
  
	
  
	
  
	
  
40	
  
	
  
41	
  
Discussion	
  
In order to clarify the results obtained in the previous section, the following scheme
indicates the connections established in the the process of building a community in a
P2P environment. These connections are drawn with thick and thin arrows depending
on whether they point out particular categories or the whole marketing topic:
	
  
	
  
	
   	
  
42	
  
After conducting the interviews and disclosed the consequent results, this scheme
makes clear that despite the fact that the six companies work in diverse sectors,
nevertheless have similar advices and strategies regarding how to approach
communities. I have come up with some guidelines based upon the previous scheme:	
  
	
  
I) As any collaborative business implies a new innovative alternative of doing things
(swap your house with foreigners, share your car with strangers, invest in other people
projects...), the first step lies in building a minimum viable product to corroborate
whether the service you are developing is moving towards the right direction and meets
the needs of the audience targeted. To do so have in mind that P2P platforms aim to
provide a place wherein members can connect without the direct intermediation of the
company, being a marketplace that belongs to the community. It is vital to plainly
transmit the value proposition of the brand in order to make people understand the
benefits of using the website, and a good way to tackle the matter is through owned
media. By adopting a corporative blog and having presence in the appropriate social
networks, you can start creating distinctive content for the sector while promoting
awareness and receiving helpful inputs about your project even before launching the
beta process. 	
  
II) Once value proposition is clearly defined, the question of how to start building the
brand arises. The interviewees have clearly emphasized their bet on bootstrapping at an
early stage, which means spending time and conversations with users that may lead to
improvements rather than employ the initial resources investing in marketing actions.
Such conversations, along with the creation of a high-quality platform and the
demonstration of an attentive customer service, are key factors to persuade an initial
amount of people to become the first members of your community and begin to
experiment with the platform. These early adopters are essential to spread security
around the website and ignite interest in other potential members that will end up
trusting as well, welcoming so the emergence of the word of mouth as an acquisition
channel. In a more advanced stage of the business, after gaining scale with a significant
amount of loyal members and maybe raise some funding from investors, it is a good
strategy to invest in media in order to promote branding of the collaborative business
and position the brand as a referent in the top of mind. 	
  
43	
  
III) As mentioned in the Results, creation of trust and security is indispensable in any
digital company and even more so in the ones that disrupt sectors operating in the same
manner for a long time. The level of trust required really depends on how risky or
innovative is the service, considering that is not the same to get into the car of an
stranger than swapping clothes with other people without having direct contact.
Interviewees point out three significant aspects to inspire confidence in potential and
current members: The most important one in order to be perceived as a transparent
business is the configuration of a relentless customer service. It has to offer clear ways
to contact with the company, be available at any time in case of necessity, provide
immediate customized responses and be active in social networks. The combination of
these variables will open the door for members to spread the word about the excellent
treatment they have received while it also can be used as a tool for getting feedback.
The second aspect relies on the technology behind the platform; the interface must be
attractive, user-friendly and defined with the identity and values you want to transmit.
Product development functionalities like permitting members unsubscribe easily and
refunding the money quickly in case of failure enhance security with the company. The
last aspect has to do with the behaviour of the community; companies in the CE never
have to try to manage the progress of the community but rather oversee that the general
conduct meets with the values desired to transmit and get feedback about their
connections and purposes. 	
  
IV) The acquisition strategy always needs to be depicted around empowering the word
of mouth. Members acquired through this channel are the most valuable since they have
been told by other users that the service is worth it, and such recommendation is the best
marketing campaign possible. It is why word of mouth creates trust and security
beforehand, which makes new members become more engaged with the brand and
willing to browse the website by their own choice exploring and asking about how to
get the most out of the service. Since the supply side of a collaborative business act like
micro-entrepreneurs eager to promote their assets, interviewees recommend to provide
them tools like business cards (to remain in the top of mind) or customized URL’s (to
reach a higher audience through social networks). Moreover, paid channels such as
Google Adwords or Facebook Ads aid to acquire new members in many phases of the
business but companies should not depend drastically on them to build the community.	
  
44	
  
V) An additional way to boost the acquisition of new members is through exploiting
other channels that do not belong to the company itself, so represent an opportunity to
get visibility and raise awareness within a target of users that are more difficult to reach
at first. Interviewees highlight three channels to communicate through: The option more
endorsed is to partner with bloggers and influencers because it gives good results
working with profiles able to promote the use of products by imitation, but at the same
time is necessary to make sure which ones are appropriate for communicating to the
audience you want to arrive. Look for professionals with a high reputation on the field
and take into account that is better to opt for the ones that have a small community of
active followers over the ones that have a huge volume perhaps plenty of fake
followers. Another option to partner is with other companies as long as the alliance
benefits your members and exists a shared philosophy of values between the two
communities. This kind of synergies might bring prestige to the business but might also
be perceived as intrusive advertisement in case of abuse. Finally, is interesting to
communicate in mass media when your company is pushing a new way of doing things
that requires of an explanation from scratch as well as for promoting your brand to a
biggest audience. 	
  
VI) The last recommendation has to do with the management of the loyalty of your
community, this topic aims to retain the actual members by learning from them and
come up with improvements to increase their engagement. Under this premise,
interviewees point out physical events as a great choice for making members feel
protagonist and strengthen the relationship with the supplier side of the community by
creating participatory dynamics. Events are also the perfect moment to share the
business progress and connect with the channels mentioned in the point V because they
facilitate a context plenty of interesting content and networking. At the same time, are
favorable to open a relation towards receiving personal feedback shaped like concerns,
suggestions or even brainstorming with active members. It is necessary to work always
conditioned on the feedback provided, and other ways to get such opinions are through
learning from the customer service and the community behaviour. Once you know the
areas for improvement, invest in product development to implement them and thereafter
loyalty actions are achieved via your platform is better than the rest. Reinforce your
messages with a detailed email-marketing strategy and establish a fair incentive
program as an acknowledgement to the heavier members within the community.	
  
45	
  
Conclusions	
  
	
  
This	
   thesis	
   sought	
   to	
   address	
   the	
   emergence	
   of	
   the	
   CE	
   and	
   looked	
   for	
   good	
  
practices	
   about	
   how	
   to	
   build	
   a	
   community	
   in	
   a	
   P2P	
   environment.	
   It	
   first	
   has	
  
provided	
  the	
  reader	
  with	
  an	
  overview	
  of	
  literature	
  helping	
  to	
  understand	
  the	
  key	
  
concepts	
  related	
  to	
  the	
  topic	
  and	
  its	
  prevailing	
  issues.	
  Then,	
  thanks	
  to	
  interviews	
  
conducted	
  to	
  six	
  professionals	
  related	
  with	
  the	
  sectors	
  affected	
  so	
  far,	
  one	
  can	
  see	
  
how	
   these	
   successful	
   companies	
   bring	
   similar	
   advises	
   that	
   have	
   been	
   depicted	
  
through	
  marketing	
  topics	
  and	
  categories	
  in	
  order	
  to	
  facilitate	
  the	
  understanding	
  of	
  
their	
  business	
  strategies.	
  This	
  paper	
  has,	
  thus,	
  provided	
  recommendations	
  to	
  those	
  
who	
   are	
   stucked	
   in	
   the	
   process	
   of	
   creating	
   a	
   P2P	
   community	
   or	
   those	
   who	
   are	
  
about	
  to	
  start	
  a	
  company	
  related	
  with	
  the	
  field.	
  
The	
  main	
  limitation	
  to	
  this	
  thesis	
  was	
  the	
  fact	
  that	
  the	
  collaborative	
  economy	
  is	
  a	
  
relatively	
   new	
   topic	
   and	
   brands	
   have	
   only	
   recently	
   acquired	
   visibility	
   and	
  
recognition,	
   so	
   despite	
   its	
   growing	
   in	
   practical	
   importance,	
   there	
   is	
   a	
   dearth	
   of	
  
empirical	
  studies	
  and	
  a	
  lack	
  of	
  academic	
  research	
  on	
  how	
  to	
  create	
  a	
  community.	
  
Companies	
  selected	
  as	
  part	
  of	
  the	
  sample	
  share	
  information	
  about	
  how	
  big	
  is	
  their	
  
users	
  database,	
  but	
  another	
  limitation	
  is	
  I	
  really	
  do	
  not	
  know	
  the	
  number	
  of	
  active	
  
members	
   within	
   their	
   communities.	
   When	
   talking	
   about	
   the	
   interviews,	
   it	
   is	
  
necessary	
  to	
  mention	
  that	
  each	
  company	
  interviewed	
  belongs	
  to	
  a	
  different	
  sector	
  
so	
   they	
   might	
   present	
   particular	
   cases	
   for	
   the	
   market	
   they	
   operate	
   to.	
   It	
   is	
   also	
  
remarkable	
  that	
  even	
  though	
  each	
  one	
  of	
  the	
  interviewees	
  was	
  asked	
  in	
  the	
  same	
  
way,	
   questions	
   were	
   open	
   so	
   they	
   might	
   come	
   with	
   different	
   interpretations,	
  
which	
  means	
  that	
  interviewees	
  may	
  perfectly	
  support	
  categories	
  that	
  they	
  haven’t	
  
mention	
  explicitly.	
  	
  
For	
  further	
  research,	
  it	
  would	
  be	
  interesting	
  to	
  analyze	
  the	
  factors	
  that	
  encourage	
  
people	
  to	
  belong	
  to	
  a	
  certain	
  community	
  from	
  the	
  member’s	
  point	
  of	
  view.	
  This	
  
would	
  give	
  a	
  broader	
  and	
  more	
  complete	
  perspective	
  of	
  the	
  best	
  practices	
  to	
  carry	
  
out	
  when	
  building	
  a	
  community	
  in	
  a	
  P2P	
  environment.	
  
	
  
	
  
46	
  
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Collaborative Commons and the Eclipse of Capitalism’ 	
  
	
  
Roca G. (2012) ‘La Sociedad Digital’ Retrieved from:
http://www.tedxgalicia.com/?p=2192	
  
	
  
Scola N. (June, 2014) ‘Finish this Sentence: Napster is to iTunes as Aitbnb is to What?’
Retrieved from: http://nextcity.org/daily/entry/clay-shirky-napster-itunes-airbnb	
  
	
  
Sernovitz A. (2008) ‘Word of Mouth Marketing: How Smart Companies Get People
Talking’	
  
	
  
Shirky C. (2012) ‘Napster, Udacity, and the Academy’	
  
	
  
Shirky C. (2010) ‘Cognitive Surplus: Creativity and Generosity in a Connected Age’	
  
49	
  
	
  
Solis B. (2011) ‘The end of business as usual: rewire the way you work to succeed in
the consumer revolution’	
  
	
  
Solis B. (2013) ‘What’s the future of business, changing the way business create
experiences’	
  
	
  
Stalman A. (2014) ‘Brandoffon: Branding of the future’ 	
  
	
  
Sundararajan A. (October, 2013) ‘Sharing Economy: The rise of collaborative
consumption’ Retrieved from: https://www.youtube.com/watch?v=nOVjP59NS0o	
  
	
  
Sundararajan A. (May, 2014) ‘Our Collaborative Future? Ownership, Equity and
Growth in the Sharing Economy’ Retrieved from: http://youtu.be/M5C44Pwq0D8	
  
	
  
Tapin S. (2014) ‘Facebook vs. Twitter: Who wins the battle for our social attention?’
Retrieved from: http://bit.ly/1oqlLl8	
  
	
  
Time Magazine (March, 2011) ‘Ten ideas that will change the world: Today’s smart
choice: don’t own. Share’ Retrieved from:
http://content.time.com/time/specials/packages/article/0,28804,2059521_2059717,00.ht
ml	
  
	
  
The Economist (January, 2014) ‘Platforms, something to stand on’ Retrieved from: 	
  
http://www.economist.com/news/special-report/21593583-proliferating-digital-
platforms-will-be-heart-tomorrows-economy-and-even	
  
	
  
Toffler A. (1991) ‘Powershift: Knowledge, Wealth, and Violence at the edge of the 21st
Century’	
  
	
  
Toffler A. (1980) ‘The Third Wave’ 	
  
	
  
Watt B. (June, 2014) ‘Preparing for a more Workless Future’ Retrieved from:
http://ricochet.com/tag/airbnb/	
  
	
  
Zervas G. , Proserpio D. and Byers J. (2014) ‘The Rise of the Sharing Economy:
Estimating the Impact of Airbnb on the Hotel Industry’	
  
	
  
	
   	
  
50	
  
Appendix	
  
	
  
	
  
The research interviews were based on the following questions:	
  
	
  
1) Do you recommend to invest money in building the brand in order to make
people know the value your company is providing?
2) How do you get to transmit trust and security when you are starting to build the
community?
3) How important is the word of mouth in comparison with other paid acquisition
channels?
4) Is it a good strategy to work with influencers, bloggers and partner with other
companies with the purpose of increasing in the community?
5) What is the main advice you would give to someone that does not know how to
create the community?
6) What kind of marketing actions would you recommend to fidelize members?
Why is it important to arrange meetings with the community?
7) What is the main value offered by your company that lets you differentiate from
competitors?
	
  

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The emergence of the collaborative economy

  • 1. 1       Escola Universitària d’Enginyeria Tècnica de Telecomunicació La Salle Final Thesis                                                                                                                        THE  EMERGENCE  OF  THE  COLLABORATIVE  ECONOMY:                                              PRACTICES  FOR  SUCCEEDING  WHEN  BUILDING  A                                              COMMUNITY  IN  A  P2P  ENVIRONMENT   Student Promoter BRUNO  BORRÁS  INSA                                              RICARDO  TORRES  KOMPEN              
  • 2. 2   ACTA DE L'EXAMEN DEL TREBALL FI DE GRAU         Meeting of the evaluating panel on this day, the student: D. BRUNO  BORRÁS  INSA   Presented their final thesis on the following subject: THE  EMERGENCE  OF  THE  COLLABORATIVE  ECONOMY:  PRACTICES   FOR  SUCCEEDING  WHEN  BUILDING  A  COMMUNITY  IN  A  P2P   ENVIRONMENT   At the end of the presentation and upon answering the questions of the members of the panel, this thesis was awarded the following grade: Barcelona, MEMBER OF THE PANEL MEMBER OF THE PANEL PRESIDENT OF THE PANEL  
  • 3. 3   Abstract       In the 21st century, one of the ten ideas that will change the world is the philosophy of sharing instead of owning (Time, 2011). Under this premise, society is welcoming the emergence of the Collaborative Economy (CE) as a disruptive economic model by unleashing a movement  eager  to  collaborate  and  benefit  from  the  disintermediation   of   third   parties.   This   thesis   brings   together   success   factors   to   take   into   account   when  building  a  community  for  companies  that  work  within  a  Peer-­‐to-­‐Peer  (P2P)   environment.          
  • 4. 4   Contents  page  and  work  count         Abstract  ....................................................................................................................................  3   Contents  page  and  work  count  ..........................................................................................  4   List  of  Tables  and  Abbreviations  ......................................................................................  5   Acknowledgements  ...............................................................................................................  6   Executive  Summary  ..............................................................................................................  7   Introduction  ............................................................................................................................  8   Literature  Review  ..................................................................................................................  9   Technological  Perspective  ............................................................................................................   9   Internet  and  Empowerment  of  Sharing  among  Individuals  .........................................................  9   Heading  to  Collaborative  Digital  Marketplaces  .............................................................................  11   Social  Perspective  .........................................................................................................................  13   Communities  as  Result  of  ICT  ................................................................................................................  13   Trust  and  Reputation  in  the  Collaborative  Model  .........................................................................  15   Economic  Perspective  ..................................................................................................................  17   Moving  towards  a  Collaborative  Economy  .......................................................................................  17   Traditional  Companies  in  the  Forthcoming  Economy  .................................................................  21   Background  ...........................................................................................................................  23   Segments  in  the  Collaborative  Economy  .....................................................................................  23   P2P  Business  Model  and  Verticals  ................................................................................................  25   Legal  Framework  in  the  P2P  Disruption  .....................................................................................  26   Future  and  Sustainability  ..............................................................................................................  28   Methodology  .........................................................................................................................  30   Research  findings  &  Analysis  ...........................................................................................  32   Field  Research  .................................................................................................................................  32   Results  ...............................................................................................................................................  39   Discussion  .........................................................................................................................................  41   Conclusions  ...........................................................................................................................  45   References  .............................................................................................................................  46   Appendix  ................................................................................................................................  50            
  • 5. 5   List  of  Tables  and  Abbreviations       List of Tables     Figure 1: Collaborative Economy Drivers   Figure 2: Trustman 1   Figure 3: Trustman 2   Figure 4: Startups Investment 2014   Figure 5: Havas Worldwide   Figure 6: Nielsen   Figure 7: HoneyComb   Figure 8: Content of Tweets   Figure 9: Airbnb Regulation Request     List of Abbreviations     P2P Peer to Peer   B2C Business to Consumer   CE                    Collaborative  Economy   ICT                  Information  and  Communication  Technologies   DIY Do It Yourself   SEO Search Engine Optimization        
  • 6. 6   Acknowledgements     First of all I would like to thank my supervisor Ricardo Torres, I highly appreciate all the help and support he has given throughout the thesis process. He opened the door of his office from day one giving advice on the research question and the value proposition of the paper. From there he guided me providing regular feedback that made my work change for better when there was room for improvements. It has been a pleasure to have him as an advisor and I hope we meet again in the future.   I would also like to thank those who have took their time to read the work and give me their opinions, especially to professor Kerem Gurses and Cristobal Gracia from Ouishare, whose points of view were key for the correct structure of the project.   I also express gratitude to my interview partners: Alexandra, Juanjo, Claudia, Andrea, Nono and Enric, who willingly took time to answer the questions that triggered the research findings and results.   Last but not least, I wholeheartedly want to thank my parents for giving me the opportunity to study at La Salle. They are also responsible for all this work through their support and constant motivation.       Thank  you!   Bruno  Borrás      
  • 7. 7   Executive  Summary     The democratization of the access to Internet together with the advent of mobile technologies have empowered individuals with cheaper and more efficient options at the time to communicate, learn and consume. These improvements are responsible for the boost of a social promotion of trust and a consequent economic development where people interact without intermediaries and take advantage of the collaborative benefits that technology brings. The result is a powerful P2P movement in which individuals are sharing underutilized skills and stuff while getting goods and services from each other; a more sustainable movement evolving at a speed and scale never seen before.   In this new economy, the main role for companies is to provide a place that enable Internet users to act as on/offline resource providers/consumers when it suits them, giving to everyone the option to become a taxi driver, to sleep in endless private places around the world, or to teach virtually others through the net for example. So the diversity of businesses within the CE is huge but all of them have 2 main points in common: they are supported by a technical platform and need from a community of members that participate in the initiative.   Internet’s collaborative value to consumers is affecting traditional players that are experiencing how new ways of doing things in established sectors have not displaced entirely the old ways but often changed them. The emerging model is now big and disruptive enough for regulators and companies to have woken up to it while claiming that collaborative companies blur the boundaries between doing things for personal reasons and professionally, resulting in a legal gray area. Either way, the trend is increasing its figures year after year demonstrating it is not a passing fad but has come to stay, and old players will have to adapt themselves to the current situation rather than relying on public institutions to regulate against the interests of society.      
  • 8. 8   Introduction     This paper presents and analyzes the strategies that have led to six featured companies who work collaboratively to create a community of members that benefits from sharing, swapping, renting, bartering or even giving away their idle goods, services and knowledge. To do so, qualitative research in form of interviews is used as a source to highlight the main topics and categories formulated. The objective of these interviews was to identify commonalities among their practices even though they operate in different sectors, and come up with a roadmap supported by some recommendations about how to build successfully a community in a P2P environment.  The research will help to better understand how these companies incorporate their collaborative approach in a world dominated by the traditional B2C and B2B economic models.     Previous to that, the emergence of the collaborative system is explained through the breakdown of the three main drivers that have transformed the economy:   - The Technological driver approaches how Internet has empowered sharing among individuals and has led people to collaborative marketplaces.   - The Social driver gives a point about how communities emerge as result of the technological improvements, emphasizing the importance of trust and reputation in this model.   - The Economic driver explains how society is moving towards a collaborative economy due to the other drivers, and gives a sneak peak about how traditional companies must behave in order to survive.   This paper also provides a background in order to clarify the meaning and scope of the collaborative economy, going from the segments, business models and verticals that conform it to the legal issues and sustainable benefits that brings with it.      
  • 9. 9   Literature  Review     A new system enabled by the convergence of technological, social and economic drivers is promoting collaboration in ways and on a scale never possible before. These drivers are moving people away from centralized and individual forms of life toward one of cooperation in which the sharing and exchange of assets, knowledge and skills result in market efficiencies and business growth. Sometimes called sharing economy, the Collaborative Economy (CE) is an economic model where ownership and access are shared between corporations, startups and people (Owyang, 2013).   In the following pages, the literature review will be approached from three perspectives listed as the main change drivers:         Technological  Perspective   Internet  and  Empowerment  of  Sharing  among  Individuals   The Internet started out as nothing more than a giant Bulletin Board System (BBS) that allowed expert users to exchange software, data, messages, and news with each other (Kaplan and Haenlein, 2010). Before 1995 individuals had no access to it, belonging only to laboratories or research centers in military order. From that year onwards, corporate web pages started giving the option to companies to create sites where individuals could consult and make use of the content posted by the professionals of the correspondent informatic departments. At that time the net was seen as “the archetype
  • 10. 10   displayed to represent all intelligence and interdependence” (Kelly, 2003) where individuals may come across with all the information they found interesting and important. By 2004, the advances in technology transformed the way to interact on the net by democratising the communication and encouraging users to create, post and share their own content transforming the way to relate with companies, states and other people therefore welcoming the known by all Web 2.0 (O’Reilly, 2005). It was the first time in history that the emergence of a new technology affected both the production system and the way people transmit their knowledge (Roca, 2012) modifying so how people learn, produce and organise as a society. Becoming a society where people had some kind of access to the public sphere, in contrast with the other where citizens approached media as mere consumers (Shirky, 2010), represented a revolution that made possible for almost everybody to own, develop and disseminate real-time content without having to rely on intermediaries (Cohen and Schmidt, 2013) and resulted in a hyperlinked world where solving problems anywhere, solved problems everywhere (Diamandis and Kotler, 2012).   In the first decade of the twenty-first century the number of people connected to the Internet worldwide increased from 350 million to more than 2 billion. At the end of this second decade, the number of people connected will reach the 7 billion (Cohen and Schmidt, 2013) and this is in large part due to the rise and establishment of a new media technology powered by the growing availability of high-speed Internet access: Social Media stands for a group of Internet-based applications build on the ideological and technological foundations of Web 2.0, and that allow the creation and exchange of user- generated content (Kaplan and Haenlein, 2010). It facilitates the social interaction among people that create, share or exchange information and ideas in virtual communities and networks (Ahlqvist; Bäck; Halonen and Heinonen, 2008). Social Media has turned around the World Wide Web to what it was initially created for: a platform to facilitate information exchange among users (Kaplan and Haenlein, 2010) and because people have been using these sharing networks for over a decade, they are used to the idea that someone on the other end of the Internet have something of value that are willing to share and that makes people get comfortable transacting throughout digital interfaces (Sundararajan, 2013).   Thanks to the several improvements that mobile technologies have experimented in terms of hardware and software, another factor that has changed the way people interact is the emergence of Smartphones. In the first decade of the 21st century the number of
  • 11. 11   mobile-phone subscribers rose from 750 million to well over 5 billion (Cohen and Schmidt, 2013) which means the effects of the mass adoption are fully global and never before in history have so many people, from so many places, had so much information and communication available at their fingertips. The rise of the Smartphones and such hyperconnectivity have boosted the emergence of location-based technology where GPS-mapping in real time gives users the possibility to locate the closest match of goods/services at any place wanted at any time needed. At the same time, intelligent Internet account and payment systems have facilitated the establishment of trust and assurance for payment between strangers by providing easy invoicing and quick transactions. The settlement of the above factors have empowered sharing between individuals by transforming the way to collaborate, along with the way to build businesses and use assets. Pretty much all the information in the world is available digitally (Harris, 2011), making every scrap of knowledge that humans possess and every thought considered worth preserving accessible, and that is why people begin to imagine themselves as commoners asserting the human right and capacity to participate in managing resources critical to their lives (Bollier, 2014).     Heading  to  Collaborative  Digital  Marketplaces   With the establishment of the Internet, society has started to look for new ways to produce and exchange value, ways that are more open and efficient. Technology is a resource-liberating mechanism that can make the once scarce the now abundant (Diamandis and Kotler, 2012) and in consequence, people now live in a global village where they can mimic the exchanges that used to take place face-to-face but on a scale and in ways that had never been possible before (Bostman and Rogers, 2010B).   In any digital business all starts with a piece of software based on computer code (Evans; Hagiu and Schmalensee, 2006) named ‘Platform’ that can be programmed and customized by outside developers or users adapting it to countless needs and niches. It mediates in the management of supply and demand by encapsulating and embedding all kind of sophistications, but the platform itself does not have value since is a place that fundamentally connects individuals who have assets or capabilities with people who need these assets or capabilities (Sundararajan, 2013), so the value relies on the community around it. The lower the friction in connecting the various sides, the greater the value to the platform provider (Evans; Hagiu and Schmalensee, 2006).  
  • 12. 12   As mentioned in the last topic, during the early adoption of the Internet all the content generated came from developers and professionals in charge of the platforms, resulting in a unidirectional transfer of value where users were seen as mere consumers of that content. Nowadays things have changed and users can either adapt to the role of consuming content or producing it becoming ‘Prosumers’ (Toffler, 1980) that establish bidirectional communication (O’Reilly, 2005) with others and where the ones who take the role of producers transfer units of value in multiple ways such as uploading videos, generating tweets, writing posts in blogs or helping to fulfill pages on the Wikipedia.   The idea of sharing and collaborating has been around for a long time, and in the same way Social Media has managed to connect worldwide people creating virtual networks, these platforms intend to do so in the real world by building communities that exchange value not only through the online but also crossing the borders of the offline in order to share their assets, skills and knowledge. Online P2P platforms are making it cheaper and easier to meet supply and demand when needed, empowering two-sided trading platforms called ‘Marketplaces’ for efficient exchanges between producers and consumers (Bostman and Rogers, 2010B) that can take both collaborative positions: buyers & sellers, lenders & renters, teachers & students... (Owyang, 2013). This is creating an ecosystem of disruption that is affecting many industries that claim for regulations. Generally,   when   governments   step   in   a   marketplace   and   need   to   intervene  is  because  the  market  can  not  manage  itself,  what  is  happening  now  is   that  platforms,  due  to  trust  mechanisms  such  as  online  review  systems,  are  taking   over   some   of   the   rules   to   prevent   market   failure   that   historically   needed   governments  for  (Sundararajan,  2014). Every advancement of technology promotes social trust, pushing trustworthy strangers to create all kinds of people powered marketplaces in an ecosystem of fair payments that ensure the safety of its community. This safety provided is helping to blow up the industrial model of companies owning and people consuming (Forbes, 2013) and now the way production is organized starts to move from within corporations that employ thousands of people to P2P platforms that employ a handful (Sundararajan, 2013).    
  • 13. 13   Social  Perspective   Communities  as  Result  of  ICT   Individuals always had the desire to communicate and socialize with others in their surroundings, and with the arrival of the Information and Communication Technologies they got the option to reach it in real-time at a global scale. One of the main reasons why people talk is because they want to belong to a group (Sernovitz, 2008) and this necessity of belonging makes them to get organized in networks and take part in communities across the Internet. In this digital world where everybody can be a value producer and shared experiences are forms of social currency (Solis, 2011) members of communities are increasingly defining themselves by their social profiles and what they share rather than what they own (Cañigueral, 2013) which position the effects of technologize the communication beyond the scale of a mere industrial-sector cycle (Kelly, 2003).   Historically, brands were created to convey information about products at a time when it was hard for consumers to get information, and companies were able to control the information available through strategically placed press announcements and good public relations managers. People chose what they wanted influenced in part by advertising that had them “chasing cars and clothes, working in jobs they hate so they can buy shit that don’t need” (Bostman and Rogers, 2010A). Today fewer intermediaries and constraints are a reality due to the ease of communication among individuals, resulting in direct P2P relationships that in most cases lead  to  a  humanization  of  the  exchanges   beyond   solely   commercial   purposes. In this context, companies can only influence destiny instead of controlling it (Lowitt, 2013) while they have been increasingly relegated to the sidelines as mere observers, having neither the knowledge nor the chance to alter publicly posted comments provided by their users (Kaplan and Haenlein, 2010); Comments that could lead to both good or bad image. This hyper-networked and data-engorged era is challenging the very reason for mass-market branding, because what people want is governed not by advertising but what they hear about from their communities (Sundararajan, 2013) and not necessarily their specific neighborhood but their Internet enabled communities.  
  • 14. 14   So a key factor for any business lies in creating a community around the brand. Users interact in sites where there are already other users interacting, and in case nobody takes profit of the platform it becomes useless.   In the case of the CE the inventory is brought by users, which means it is necessary for companies to persuade an initial amount of them in order to have products to supply. These early adopters are the ones that initially add value to let the companies keep increasing their communities. The bigger the community, the bigger the value that each member can extract from it. For instance Airbnb, a service that lets homeowners rent space to a temporary renter, scales not by scaling inventory but by increasing the hosts and travellers and matching them with each other. When the website launched in 2008 it had only a few users in the major US cities that were producing value only to people that looked for a place there. Today however the community has expanded to more than 34.000 cities from 194 countries benefiting from a place to sleep in almost every corner of the world.   In the traditional economy, the users of a platform do not necessarily need to have commonalities apart from being interested in the same product or service offered, so they are not motivated to talk to each other beyond sharing a good advertising practice through their communication channels. In the case of CE, being a member of a P2P platform implies having to interact with the community in order to establish some agreement that benefits both supply and demand. P2P platforms are the place where in most cases the community interact without having direct contact with the brand, which creates a marketplace that belongs to its users and the brand acts as a regulator agent. Ultimately the experience that people value in the collaborative economy is the genuine interaction with others which is most likely the most important benefit next to the monetary rewards (Böckmann, 2013). This creates an environment where companies can no longer think of its users as prospect clients but as a powerful community (Cañigueral, 2013), businesses are the sum total of what people do and think when interacting with their stuff (Sernovitz, 2008) so their job is to provide a place that empowers the community to share their resources and capabilities.  
  • 15. 15   Trust  and  Reputation  in  the  Collaborative  Model   ‘Do not talk to strangers’ is an advice that is becoming outdated over time, thanks to technology nobody is a stranger in the broadest sense of the word anymore. The Internet stores a tremendous amount of information about users, ranging from the things they buy, the places they visit or what they may be interested in based upon their browsing activity. All this online activity is creating a digital footprint that coupled with the profiles in the Social Networks makes the Internet a place where there is barely space for anonymity. What Facebook has done, is that it has taken all of the real world social capital that we have, digitizing and making it available for people to use and trust others (Sundararajan, 2013) and this opens the door for the CE. The   ease   of  sharing   through  online  sites  has  come  to  make  it  simple  and  sensible  to  share  ownership  of   items  (Cañigueral,  2013)  and  so  offering  the  infinite possibility of cooperation to the benefit of all.   Trust between strangers is the most important ingredient to get right, without this as a stable building block, it is very difficult to achieve the right level of critical mass at any given platform (Anderson, 2011) and through building this trust, systems scale rapidly to support users who all have an inherent belief in the value and success of the system (Lapsley, 2011). The most successful systems have built-in mechanisms for effectively establishing that trust, such as CouchSurfing’s reference system and eBay’s buyer feedback process (Anderson, 2011).   Once users become producers of value, the key for them to create trust is by taking care of their online member profile, in late 2012 the ride-sharing company BlaBlaCar released a study after collecting 631 responses among the members of its community on how to assess trust. The report first asked participants to range from 0 to 5 how much they trust friends, family, neighbors and strangers:            
  • 16. 16   The study then took five ‘profile types’ in its online community: members with empty profiles, just a photo, just a verified phone number, just positive ratings, and someone with a complete member profile (photo, verified number, ratings, etc.):         Results show that members of an online community with a complete online profile are almost on the same level of trust as a Friend or a Family member (Chronos and BlaBlaCar, 2012).   The most important part in this process is to gain and maintain an acceptable reputation, which basically represents the measurement of how much the community is trusting a member so far depicted through online review systems (numeric rankings, stars, etc). In the individual model, the invention of traditional credit transformed the consumer system and the access to stuff was governed by how much money people have or how much credit they can get. In the collaborative model, the new trust networks and the reputation they generate are reinventing the way to think about the wealth, markets, power and personal identity. All this is creating an ecosystem where the access is governed not by the credit but by how well a member has used the shared asset (Bostman, 2012A; Sundararajan, 2013).   The value of reputation is not a new concept to the online world, ratings and comments have lead to incentives and recognition for many years, the difference today is the ability to capture data from across an array of digital services such as Ebay, Amazon or Etsy where members leave a trail of how well they can or cannot be trusted with every trade made, comment left, spammer flagged or badge earned (Bostman, 2012A) and ultimately with every connection they have built.  
  • 17. 17   Economic  Perspective   Moving  towards  a  Collaborative  Economy   Once society feels comfortable with the idea that its real world identity is represented online by social networks or system reviews, a much greater level of trust is facilitated, and when there is a change in society’s trust mechanisms then a shift starts of what is possible in the economy (Sundararajan, 2014). As pointed out in previous review, the Internet has promoted the transfer of value for free, and the difference now is that this idea is overstepping the boundaries of the virtual heading into the physical space to the extent that the cost of transferring value through platforms that impact the real world will be 0 (Rifkin, 2014) challenging thereby many market forces like the way to produce, consume and distribute goods and services. While the past decade was about finding new collaboration and innovation models on the web, this decade is about applying them to the real world so that now is not only about the digital world where people can be value producers (Anderson, 2012).   Revenue flowing through the CE directly into people’s wallets surpassed $3.5 billion in 2013 with a growth exceeding 25%. At that rate P2P sharing is moving from an income boost in a stagnant wage market into a disruptive economic force (Forbes, 2013). An increase in the interest of companies related with the CE can be recognized by the amount of capital invested by business angels and venture capital societies in 2014 so far, summing up a quantity that surpasses the $2.5 Billions (Owyang, 2014B):                    
  • 18. 18   Those who see the current entrepreneurial explosion as merely another dotcom bubble (Kraay and Ventura, 2007) should think again since today’s digital primordial soup contains the makings of the economy and perhaps even the government of tomorrow (The Economist, 2014). “First, the people running the old economy don’t notice the change. When they do, they assume it’s minor. Then that it’s a niche. Then a fad. And by the time they understand that the world has actually changed, they’ve squandered most of the time they had to adapt” (Shirky, 2012). It is time to witness the emergence of a hybrid economy, part capitalist market and part collaborative (Rifkin, 2014) standing on some fundamental changes:     1) Access to assets triumphs over ownership: For the last 50 years the model of consumption has been individual, if people wanted something they had to buy it and own it in order to use it (Sundararajan, 2013) but what digitalization of media assets such as photos, music or books has done is to allow people to experience that in most of the cases what they wanted was not to own the physical product but to have access to the service that it provides (Cañigueral, 2013). Companies like Spotify have disrupted their industries by providing digital services that allow users to access to all the music they want without having to buy physical CD’s that may only listen a few times. These practices have changed the way to consume and while the 20th century was about hyper- consumption based on ownership of assets, consumption and simple disposal, the 21st century is about collaborative consumption based on shared access (Bostman and Rogers, 2010A). In early 2014, a total of 10,574 people from around the globe were surveyed to develop a better understanding of people’s feelings about consumerism in relation to economic growth and their own personal happiness. Results showed that more than a half of respondents agreed that their country’s current economic model is not working and claimed they could happily live without most of the items they own. (Havas Worldwide, 2014):            
  • 19. 19   In another study to measure the appetite for participation in share communities around the world, Nielsen polled more than 30,000 Internet respondents in 60 countries to identify who is joining. Results showed that more than two-thirds of global respondents are willing to share their personal assets for financial gain and they are likely to use or rent products and services from others. (Nielsen, 2014):                               This collaborative boost is quietly turning millions of people into part-time entrepreneurs and disrupting old notions about consumption (Forbes, 2013).   Once people have access to shared assets they increase the scope and variety of consumption dramatically, and increases in variety lead to increases in the economic activity (Sundararajan, 2014) driving the emerging intangible economy (Kelly, 2009)     2) Efficiency triumphs over scarcity: Nowadays thanks to the digital revolution every sector of the global economy is being affected by the relentless drive for efficiency, the world is basically moving to a new extremely efficient economy with a new mindset and a new speed (Rifkin, 2014). This phenomenon essentially goes from an economy of production where scarcity of resources makes impossible to satisfy all needs and desires, to an economy of efficiency where resources are being used as effectively as possible to satisfy people's needs and desires.  
  • 20. 20   Even though people are buying less stuff from companies it is not slowing down the economy because economic value is fundamentally created from economic inefficiencies. When people use their assets more efficiently the productivity increases, and productivity gains tend to lead to economic growth (Sundararajan, 2014) which creates new value and replaces existing businesses. There may be a short-term negative for the economy but long-term economic efficiencies result, and that’s ultimately good for everyone (Forbes, 2013).     3) Distribution of value triumphs over concentration of value: Instead of thinking of traditional employees and outsourcing the tasks that are not core to the business, companies in the CE think about empowering their communities (Cañigueral, 2013) to the extent that in lieu of working only in their jobs, its users start to become suppliers to the platforms. At this point is clear that technology has empowered users by giving them tools to decentralize the pyramid structure in which value is concentrated by a few, bringing transparency to the information about the products, services and companies. The dynamic of the society increasingly obey the logic of networks. Understanding how horizontal networks work is the key to understanding how economy works (Kelly, 2003) and the future belongs to enterprises that distribute control and wealth with their community rather than concentrating it (Gorenflo, 2012). Companies in the CE have no need to own a central infrastructure where to manage the assets, since the inventory are the assets that belong to the users of the community.   In the traditional economy was each company’s job to have a full control of the quality by means of employees checking that everything was working correctly as well as the R&D projects are internal and secret. In the CE part of the workforce is the own community, that takes control of the quality adding value through reviews and uploading information about the inventory while the R&D projects are open and co- created (Cañigueral, 2013) offering a greater feeling of connection and trustworthy (Gansky, 2010). This might result in a reinvention of work where in a short time people might not be working for one corporation but might be suppliers of assets and skills on a variety of different platforms (Sundararajan, 2013).        
  • 21. 21   Traditional  Companies  in  the  Forthcoming  Economy   In the 20th century technological progress and development in companies was driven by the needs of businesses. The 21st century has experimented a change and the focus has shifted to consumers, and now the big technologies are being developed not for businesses and adapted to consumers but for consumers and then adapted to businesses (Sundararajan, 2013). That results in sites where individuals want to take part and the best example are Social Networks like Facebook or Twitter that have been able to gather 1.23 billion and 232 million active users respectively (Tapin, 2014).   For traditional companies it is time to understand that their mission should not be to waste time explaining how important they are, but do things that matter to people (Stalman, 2014) because this is not an era of change, but rather a change of era in which brands are defined by those who experience it (Solis, 2013) thanks to the powerful speaker that Social Media has provided to society. At the same time, companies can no longer act as monolithic, centralized, short-term revenue generation machines, instead they must become inclusive, create shared value, and thrive amidst radical change (Cicero, 2012). The focus should switch from protection to creation and from enclosure to inclusion having in mind that companies are no longer the sole creator of a brand, it must be co-created by consumers through shared experiences and defined by the results of conversations with them (Solis, 2011).     The forthcoming economy is not just about new forms of retail transactions, it is about an entirely new way of thinking about consumption, one that involves individuals not as passive consumers but as active participants. Companies should be facilitators of meaningful change whose inspiration comes directly from society at large, an entity for which the future-proof enterprise shall necessarily provide more roles to contribute than being just consumers (Cicero, 2012). In this case the discussion is not only about the P2P movement but about a system and way of thinking that benefit both corporation and individuals (Chase, 2012).   It is true that new collaborative startups enable people to get what they need from each other instead of from big corporations, which opens the challenge for traditional companies that should aim for the mission to become unique, inimitable and essential. This can be achieved by leveraging a community, by creating a tribe of supporters and fans around its services and products (Cicero, 2012). The way to do so is by providing
  • 22. 22   an essential corporate framework with its standards and brand promises, but it is not as simple as building a platform and expecting people to show up, since platform users need to be empowered by businesses who manage the resources and co-production mechanisms in order to encourage the community to create and exchange value (Chase, 2012), but in any case companies can manage the community itself. Community organizing is all about building grassroots support, it is about identifying the people around with whom they can create a common, passionate cause. And it is about ignoring the conventional wisdom of company politics and instead playing the game by very different rules (Peters, 1999) leveraging the innovative capacity of users and transforming it into business growth.      
  • 23. 23   Background       In order to better comprehend the distinct factors that affect the CE and the current situation of the movement, the following pages seek to explain which are the segments, P2P business models and verticals that are nowadays transforming the traditional economy. Following, it gives a fast vision of how collaborative disruption is struggling with the legal framework and impacting sustainability.   Segments  in  the  Collaborative  Economy   According to the collaborative and non-profit organization ‘Ouishare’, the CE is defined as practices and business models based on horizontal networks and participation of a community. It is built on distributed power and trust within communities as opposed to centralized institutions blurring the lines between producer and consumer. These communities meet and interact on online networks as well as in offline shared spaces. The phenomena leverages technology to empower individuals or organisations to distribute, share and re-use excess capacity in goods/services resulting in an ecosystem where to take profit of each others stuff, abilities, money and knowledges. It is seen as the sum of the following segments:     Consumption   Collaborative consumption gives its name to the seamless circulation of products and services among individuals fostering access over ownership and reducing waste. It describes the rapid explosion in swapping, sharing, bartering, trading and renting being reinvented through the latest technologies and P2P marketplaces in ways and on a scale never possible before (Bostman and Rogers, 2010A).   Companies in the collaborative consumption compete in established industries in a different way. They have noticed that people are surrounded by underutilized assets like housing space, idle cars or even untapped skills, so what companies essentially do is to leverage technology to build P2P marketplaces and bring down the price point for consumers while improving the take-rate of suppliers, that are the own community.  
  • 24. 24   Production   Because of the expertise, equipment, and costs of producing things on a large scale, manufacturing has been mostly the provenance of big companies and trained professionals (Anderson, 2012) but all these years of web development have served to reach the point of maturity for bits to open a new dimension to the atoms by using digital tools to create new product designs and prototyping.   Open design and manufacturing democratize the process of designing, producing and distributing physical goods by combining open knowledge with distributed infrastructures. They rely on tools such as 3D printers or laser cutters, spaces such as co-workings or fablabs, communities and marketplaces that are fueled by the maker movement and the DIY culture.     Knowledge   Over the next years, three billion new individuals will be coming online joining the global conversation and contributing to the global economy with ideas that will result in new discoveries, products and inventions that benefit society (Diamandis and Kotler, 2012). Such ecosystem will be possible because knowledge no longer comes from a few individuals certified as professors or researchers, but from anyone around that has access to the internet.   Open knowledge enables everyone to freely use, reuse, and redistribute knowledge such as content, data, code or designs. This principle is the foundation of commons-based peer production (such as free software, the creative commons or open science) as well as open education, open data and open governance. “The illiterate of the 21st century are not those who cannot read and write but those who cannot learn, unlearn and relearn” (Toffler, 1993).     Finance   In the last century, financial innovations such as mortgages, insurance, venture finding, stocks, checks, credit cards or mutual funds have completely reshaped the economy. As tremendous as the influence of these financial inventions has been, the influence of network inventions will be greater (Kelly, 2003). Actual consequences of the CE are crowdfunding platforms such as Kickstarter, P2P money lending platforms such as Kiva or even cryptocurrencies such as Bitcoin that enable new forms of circulation of the
  • 25. 25   capital between individuals. That means funding no longer depends on banks but may also depend on a community that offer credits with better conditions, challenging so older institutions that are witnessing the emergence of strong financial alternatives.     P2P  Business  Model  and  Verticals   The first wave of collaborative companies pursued business-to-consumer (B2C) go-to- market strategies. In this model companies acquire, maintain and rent products acting as upgrades of the old rental businesses providing more convenience for the end users but not much innovation in terms of business model. For instance the car-sharing company Zipcar acquired a fleet of cars in order to rent them to their members who shared the assets without having any personal contact, but costs of managing car fleets were substantial and the company spent 71% of 2010 revenues acquiring and servicing cars (MIT, 2011).   In the 21st century the emergence of new web technologies and an increase in the Internet bandwidth and availability combined with an increase in the accessibility of Smartphones and other mobile devices have enabled the community-based business model, a P2P model in which the community is the main resource for the delivery of value proposition.   On one hand this model is much more capital-efficient than their B2C counterparts because it does not require any capital investment to acquire assets, it relies on a community to supply the assets typically in exchange for a revenue share of the transaction. Companies play as a matchmaker bringing supply and demand together in a P2P marketplace that costs very little to set up. Companies take a cut of the transaction for the cost of developing and maintaining the technology as well as for profits. On the other hand, due to its P2P nature, in many cases the acquisition of new users comes from the community itself so that enables companies to scale in a fast pace and hence helping the business with economic viability and growth capacity. As an example, some articles (Watt, 2014) show that Airbnb has amassed the same number of rooms for rent in just four years that it took 65 years for the Intercontinental Hotels Group, the largest hotel chain in the world.   In the following representation (Owyang, 2014A) the CE outlook is organized in P2P verticals that englobe the six sectors disrupted so far: goods, services, food, transportation, space and money. For a clearer understanding, each sector is broken
  • 26. 26   down into 2 or 3 sub-classes that include different examples of companies such as Ebay, Kickstarter or Uber:         Legal  Framework  in  the  P2P  Disruption   In the economy that has ruled the physical world for many years, mechanisms of democratic politics and constitutional law have worked to protect citizens rights drawing the lines between doing things for personal reasons and doing things professionally. What is happening now is a blending of both personal and commercial profiles since people’s physical lives depend on what they can or cannot do in the new digital spaces (MacKinnon, 2012; Sundararajan, 2014). This is triggering an innovative disruption that turns non-professional individuals in occasional taxi drivers, hotel room providers or restaurant owners among others. In the words of Clay Shirky, writer and professor of the New York University, any innovative disruption goes through 5 stages of adoption: technical possibility, social adoption, regulatory reaction, civil
  • 27. 27   disobedience and negotiated settlement (Scola, 2014). In the case of the P2P disruption, the process is now at least on stage two witnessing how the innovation is requested by the society and therefore becoming unstoppable. Once it arrives to the third stage, the situation represents a lot of regulatory challenges in a lawless environment that is ahead of the current laws, depicting a market in which new services are being used before legality can even catch up.   Traditional players are seeing how new companies with a P2P business model are progressively taking over part of their market share. As an example, a recent study released by the Boston University concludes that a 1% increase in Airbnb site’s listings in a given market would result in a 0.05% decrease in quarterly hotel revenues (Zervas, Proserpio and Byers, 2014). As result, corporate lobbies are now pushing governments to take action against these companies as they claim are unfair competition to them, but institutions need to reflect the will of the people as a whole, as distinct from representing mainly special interest groups (MacKinnon, 2012). Neelie Kroes, Vice president of the EU Commission, declared that “We cannot criminalise a whole class of citizens, or drive tourists away from places that need money, in order to protect a few industries that think they can be exempt from the digital revolution. It’s not fair on everyone else, and it’s not realistic” (Kroes, 2014). She also posted the following tweet:             If political rights are necessary to set social rights in place, social rights are indispensable to make political rights real and keep them in operation (Bauman, 2011). In the CE when a company faces regulatory tensions, instead of lobbing it can delegate their users to campaign on its behalf. Individuals within a community band together to come up with a solution that will work for them, and so unleashing the fourth stage of civil disobedience. For instance, after a Catalan government’s decision to fine Airbnb with 30.000€ in 2014, more than 600 hosts and supporters from Barcelona’s small business community gathered offline to show their support for home sharing. Also an Airbnb host started a petition in the platform www.change.org that gathered more than 8.000 signatures, in which asks the Mayor to work with the Catalan government to adopt new fair rules for home sharing (Change, 2014):  
  • 28. 28         Future  and  Sustainability   Today capitalism ignores the environmental and social impacts of business activities while the public sector allows to prioritize the interests of the few at the expense of the many (Lewitt, 2013). Humanity is using thirty percent more of the planet’s natural resources than it can replace and if everyone on this planet wanted to live with the lifestyle of the average European or North American, it would need from three to five planets worth of resources to pull it off (Diamandis and Kotler, 2012). In a recent study that surveyed 10.574 people around the globe, seven in 10 respondents agreed that
  • 29. 29   overconsumption is actually putting both the planet and society at risk (Havas Worldwide, 2014) evidencing that society has the responsibility to react in the interests of the common and future good by empowering a new economic model to secure the future (Lewitt, 2013). By mid-century roughly three billion more people will be joining the planet, and businesses that figure out more efficient ways to use the earth’s resources will be the ones that thrive (Gansky, 2010). In this context, the CE opens the door to a far more efficient way of using what people already have by proposing a P2P model that optimizes resources to the benefit of other consumers and the environment.   Through reusing, sharing, repairing and redistributing goods society can significantly reduce the inefficient consumption and therefore their residual footprint on earth. In a sense, the model also gives a solution to fight the planned obsolescence in which manufacturers shorten the life of the products to increase sales, because it allows users to have access to someone else’s goods without having to buy new ones, resulting in a more sustainable way to behave in the long-term.        
  • 30. 30   Methodology     The reading of featured articles and bestselling books together with the use of other academic tools such as Google Scholar has helped me to make use of secondary data mainly summarized in the Literature Review and the Background.   Since the objective of this paper is to identify successful practices when building a community in a P2P environment, primary research was also needed in order to seek answers to that question. In this context, I decided to use a qualitative method looking for a more specific way to approach the narrative and inquire into recommendations, so decided to conduct interviews via email, face to face and skype to 6 professionals representing companies that hog the verticals where the CE is present so far (Goods, Services, Money, Space, Transport and Food).   According to the website ‘meshing.it’ there are over 9.000 companies that foster the P2P movement as the main asset of their value proposition, but only a few have managed to attract the attention of a community of users engaged as an active part in their platforms. I have taken as a sample 6 companies recently established (less than 5 years of life) that have succeeded in building a community of more than 10.000 members and in turn have managed to raise at least 350K€ of financing from investment funds and business angels (Except Goteo which is a non-profit company). The interviewees were:     - Alexandra Ramio, Marketing & Communications Manager at SocialCar   - Andrea Ruani, Community Manager at Eatwith   - Enric Senabre, Projects Coordinator & Community Manager at Goteo   - Juanjo Rodriguez, Co-Founder & CEO of Knok   - Claudia Peyri, Marketing Manager at Trip4Real   - Nono Ruiz, Co-Founder & CEO of Chicfy     I used the same questionnaire in all the interviews conducted as a way to find company’s best practices and detect common phenomena on why their strategies have stood out from the rest. To do so, I developed a questionnaire containing questions focused in 5 marketing topics: Branding & Awareness, Trust & Security, New Members Acquisition, Reach & Visibility and Loyalty & Engagement.  
  • 31. 31   After translating the original version in English, Interviews are analyzed using the Coding method (Glaser and Strauss, 1967), in which a qualitative analysis of data is processed in order to highlight relevant pieces that will be called ‘codes’. Pieces are labeled as codes when are repeated in several interviews, when the interviewee explicitly states that something is important, when I have read about something similar in previously published academic articles, when pieces match with concepts and theories explained in the literature review or when the I consider them surprising and worth to remark. After applying the coding method to all the interviews, ‘categories’ are created by bringing codes of different respondents together in order to conceptualize and make sense of unstructured data. A hierarchy among categories is established based on the number of times a similar code is endorsed throughout interviews. In a further step, connections among categories are drawn allowing a discussion of the results coming up with interpretations formulated.            
  • 32. 32   Research  findings  &  Analysis     As a way to structure the fluency of the research within the paper, a DIKW Pyramid model (Ackoff, 1989) is adapted going through the layers of data, information and knowledge.   First of all, qualitative data is collected from 6 interviews conducted to companies related with the different verticals previously shown in the Background. After answering the research questions, each interviewee brings statements (codes) that not necessarily need to have relation with the views and opinions of the other interviewees, so the heading Field Research announces the impressions of all respondents without any correlation sought. In the next step, the qualitative data provided by the 6 respondents is used to identify relationships in answers in order to obtain information bodies (categories). The heading Results aims to extract meanings of the various points of view by detecting commonalities among respondents while understanding the different practices carried out regardless of the diverse sectors that form the sample. Ultimately, knowledge occurs when the data from interviews is represented in a collection of information bodies that connect in order to convey useful messages. These inputs will be formulated under the heading Discussion as recommendations about practices for succeeding when building a community in a P2P environment.     Field  Research   This section summarizes the interviews taken to the 6 partners that agreed to collaborate in the research of how to succeed when building a community in the CE:     SocialCar’s Interview   Alexandra Ramio is Marketing & Communications Manager at SocialCar, a P2P car- sharing company founded in 2011 that has a community of more than 35.000 members and managed to raise 1M€ from investors. Taking into account it is an innovative alternative of mobility, Alexandra explains the most important matter when starting the company was to put all the efforts in making people understand the benefits of using the business and the value they can extract from it. ‘The challenge for any marketplace in
  • 33. 33   the CE is to transmit correctly the message either to supply and demand, all having in mind that the platform will be the same for both sides’. To do so, is required to set the initial resources into providing a great customer service, offering clear ways to contact and resolve queries as well as being active in Social Networks looking out doubts that the community may have. ‘Being transparent all the time is the best way to create trust and come up with a service with all the necessary safeguards’. She states that the subsequent step is to invest in communication in order to position the brand as a referent in the top of mind helping to increase the awareness among potential members. In any case, even though channels like Google Adwords work fine, she proclaims as the best acquisition channel the word of mouth due to the following three reasons: 1) It is free 2) Is viral, so acquires new members exponentially 3) Creates more loyalty than any other channel since a recommendation from a person you know is the best marketing campaign possible. It is remarkable that suppliers act like micro- entrepreneurs that promote their assets through all the communication channels they find available, which boosts the reach of the business. Another way to tackle the reach strategy is by promoting partnerships with other companies as long as the alliance makes sense when thinking about benefits for members and as long as exists synergies between the two communities, otherwise might be perceived as intrusive advertisement. Once talking about developing loyalty among members, Alexandra stands that is important to have presence in physical meetings such as conferences, fairs and congresses to demonstrate that there is a team of people behind the platform eager to tackle the problems of their community. ‘The online world always needs of an offline relationship with users’. This match of both worlds brings back a main advice that she gives to all the companies that do not experiment an increase in their communities, which is to attend to featured events in order to boost their visibility and foster networking with people that may become users or may have an impact in reaching other users.     Eatwith’s Interview   Andrea Ruani is Community Manager at Eatwith, a P2P meal-sharing company founded in 2012 that has a community of more than 30.000 members and managed to raise 900K€ from investors. Andrea explains they set out their promotion strategy by frequenting physical places where it was already a collaborative environment
  • 34. 34   established such as co-working spaces. ‘That was our touchpoint with the real world, wherein we leveraged as well to arrange meetings with the first early adopters with the purpose of helping us grow with their opinions and concerns. In an early stage is crucial to take off the role of employee and put yourself as a member, that is when you understand that the same experience might have several points of view’. Since Eatwith represents a disruptive way of consuming, in order to provide security to visitors they realized it was essential to create a high-quality platform with a clear identity and a defined interface. ‘The intention was to first ignite curiosity in the ‘techie’ users, which is a profile of user eager to discover new services and experiences, so through their interest end up approaching other profiles that are not that internet-oriented’. From there the company based its itinerary in pushing the use of the word of mouth among the members of its community seeking to create trust around the business. To do so, they made available to members a bunch of tools ranging from business cards, customized URL’s (to share through Social Networks) or Facebook Ads promotions on the supply side, to providing rewards or discount codes for members that write reviews about their experience on the demand side. Nevertheless, he gives the advice of constantly overseeing the progress of the community because in his opinion, the website should not lose the value of showing empathic connections among members rather than lucrative purposes. When asked about another reach techniques, he claims that working with bloggers or influencers is good to a certain level, and companies must opt for the ones that have a small community of active followers over the ones that have a huge volume of them. In the last matter discussed, Andrea stands that the importance of the offline events lies in the generation of a context wherewith have the option to brainstorm with the community while is also an opportunity to inspire the members that are suppliers. He also highlights that ‘The main goal when supporting campaigns is to let the community create loyalty by themselves in a natural way, so that every action conducted is not perceived as an effort but as a pleasure’.     Goteo’s Interview   Enric Senabre is Projects Coordinator & Community Manager at Goteo, a Crowdfunding company founded in 2011 that has a community of more than 50.000 members. He started the interview pointing about the importance of spending time and conversations, rather than money, when building the brand. ‘We tried to get into
  • 35. 35   discussions and reflections about our field even before having the platform completed, so by the time we launched a bunch of people were promoting us for free’. These early adopters are also crucial in the confidence and security campaigns because infect other people to check the service and encourage potential members to trust in the platform. There are other basic mechanisms to promote trust as well for example by refunding the money quickly in case of failure, permit members unsubscribe easily, keep an updated back office or taking seriously the customer service. The latter also affects in the fight of being perceived as a transparent business but requires time and constancy, the same happens in the promotion of awareness through own communication channels, which is a constant job of thinking out loud in Social Networks and updating frequently the blog. When asked about the acquisition methods his response is unequivocal, Goteo only acquires new members through the word of mouth and do not spend money in paid channels. At the same time, they rely on fostering partnerships with public and private institutions as well as with influencers with a high reputation on the field. ‘This strategy has produced a boost of visibility and prestige of the business while cross-diffusion dynamics have helped us validate new developments for the website’. In a more advanced point of the interview, to work conditioned on the feedback provided by the community and come up with a minimum viable product are his main advises. He recommends giving voice to members as soon as possible co-designing the service with them and work under a beta stage as long as possible progressing slowly but surely. In his opinion events are essential not for creating loyalty but as an opportunity to interact with the community in a closer way. ‘Events are an excellent choice for sharing progress and open participatory dynamics with members, this kind of interactions result in learning and a consequent improvement of the platform’.     Knok’s Interview   Juanjo Rodriguez is the Co-Founder & CEO of Knok, a P2P space-swapping company founded in 2011 that has a community of more than 60.000 members and managed to raise 500K€ from investors. When asked about how to proceed in the initial steps of a collaborative business, he refuses the option of investing in Branding since is very difficult to get the minimum amount of money that might let a small company stand out from the other competitors that are fighting to gain the attention of users. ‘Companies that manage to create a correct Branding are those who deal first with offering
  • 36. 36   something that people may be looking for, so get a significant amount of members before moving to invest in the brand’. Following, he explains how the difficulty of creating trust in the community depends on the service provided, since user’s confidence demands vary based on how risky or innovative the service is. Creating trust should be a priority for any company, and these are three critical points based on his experience: 1) Provide a good technology, the platform must be attractive and user- friendly 2) Make easy for users to contact in case of necessity, customer service is key 3) Oversee that the general behavior and conduct among the members of the community meet with the values the company wants to transmit, because brand’s image and trust also depends on the current users. Later on, Juanjo illustrates the importance of the word of mouth claiming that at least 50% of the acquisition of new members should come from this organic method. That figure depends on how viral is the service and whether it is free or requires the user to pay, free services are more likely for the word of mouth. ‘It is true that other paid channels such as Facebook ads or Google Adwords are very useful in many phases of the business but is complicated to keep the sustainability when depending on them’. He advises that companies in the CE should focus on getting a core of members that begin to experiment with the platform and rely on them to spread the word, ‘In practice is a much better reach strategy than promoting partnerships with other companies or working along with influencers or bloggers’. At the same time, is indispensable to listen the opinions and suggestions of the early users since almost all the businesses see how their initial idea gets modified and end up doing something different depending on the feedback they receive from their communities. In his opinion, the best way to retain members is by making sure they like what they see on the platform, all other marketing actions such as events or contests are secondary. ‘I rather invest in product development because having the best website is the easiest form to achieve loyalty actions’.     Trip4Real’s Interview   Claudia Peyri is Marketing Manager at Trip4Real, a P2P experiences-sharing company founded in 2013 that has a community of more than 15.000 members and managed to raise 1M€ from investors. In her opinion, is interesting to run a branding campaign during the initial months of life in case the company is related with an innovative concept of doing things that requires of an explanation from scratch. ‘In our case it was
  • 37. 37   very important to be disclosed through media communication campaigns in order to let the local users know about the existence of our service’. From there it is extremely important to count with a customized customer service that provides immediate responses to the questions and problems that either the actual community or the potential members may have. A close contact is necessary to generate engagement and open the door for people to spread the word about the business. ‘Members that get to us because of the word of mouth become more involved with the brand, since it means they have been told our service is worth it’. In addition, Claudia explains they are likely to work with bloggers after making sure which ones are appropriate for communicating to the audience they want to arrive. ‘The best case scenario is when bloggers generate quality content about us and include links to our website producing an impact in SEO as well’. On the other hand, influencers and partnerships represent a remarkable strategy as long as there is a shared philosophy and values between both sides, Trip4Real has experimented this phenomena by joining forces with the worldwide known Ferran Adria. As a main advice, she recommends to never stop generating contexts wherein make some noise whether it is through breaking content or creative campaigns in order to stretch the line between being a member and become a brand’s fan. ‘It is all about learning-by-doing, testing with the trial and error method until get it right and approach virality’. In the last question, she claims that apart from developing a detailed email- marketing strategy, the most important thing when dealing with member’s loyalty is to have in mind they like to feel identified and be protagonists, so beyond seeking auto- promotion, physical events are great to make the community participate and that is when the brand gets positioned in the top of mind. ‘Besides all this, Trip4Real has a quality control department to emphasize our philosophy is applied to any of the activities offered’.     Chicfy’s Interview   Nono Ruiz is the Co-Founder & CEO of Chicfy: a P2P goods-trading company founded in 2013 that has a community of more than 20.000 members and managed to raise 360K€ from investors. Under his experience, when a collaborative company is in its beginnings should not invest much money in Marketing but rather invest in time to investigate in product development. ‘The most important Marketing strategy is to recruit a small group of people (Type A) and convince them to be the first members of
  • 38. 38   your community, these users should be able to naturally inspire and provoke others to check the platform as well’. He insists about the importance of selecting accurately these 5 to 10 early adopters since they will be in charge of creating trust around the business. He advises the minimum effective dose (MED) as a work measure to adopt, which means asking what is the minimum number of type A members that will lead to a rapid product growth and who are this members. The bigger the time spent analyzing them, the higher the guarantees than other similar users (Type B) might use the service addictively and beneficially to the community. ‘Once usage addiction and product traction are achieved it is time to go for the rest of the users (Type C)’. He defends this strategy by claiming that members obtained through the word of mouth present better metrics and conversion rates than members obtained through paid channels. This occurs because the firsts browse the website by their own choice exploring and asking about how to get the most out of the service while the seconds leave if do not like what they see at first sight. Ultimately, he summarizes the interview with the following tips: 1) It gives very good results working with profiles able to promote the use of products by imitation 2) The adoption of type A members must be associated with an excellent customer service and an extreme fixation in improving the product development 3) In a community-based model members are king and companies should facilitate the most their interaction with the platform.            
  • 39. 39   Results   This section summarizes all the interviews into a large table in which columns are broken down in marketing topics, codes, categories and endorsements. Marketing topics are subsequently explained: Branding seeks giving the business a recognizable identity that differentiates it from other companies that offer similar services. Awareness stands for making people aware about the business and position the brand in the top of mind.   Trust and Security are necessary for the development of the business. User’s confidence has been a main aspect of the digital space since the arrival of the Internet.   Acquisition of New Members is key in order to enlarge the supply and demand sides of any collaborative business.   Reach Strategy & Visibility refers to alternative ways of getting to a target of users who may become members of the community.   Member’s loyalty & Engagement focus on the process of retaining existing members through incentives and other programs.        
  • 41. 41   Discussion   In order to clarify the results obtained in the previous section, the following scheme indicates the connections established in the the process of building a community in a P2P environment. These connections are drawn with thick and thin arrows depending on whether they point out particular categories or the whole marketing topic:        
  • 42. 42   After conducting the interviews and disclosed the consequent results, this scheme makes clear that despite the fact that the six companies work in diverse sectors, nevertheless have similar advices and strategies regarding how to approach communities. I have come up with some guidelines based upon the previous scheme:     I) As any collaborative business implies a new innovative alternative of doing things (swap your house with foreigners, share your car with strangers, invest in other people projects...), the first step lies in building a minimum viable product to corroborate whether the service you are developing is moving towards the right direction and meets the needs of the audience targeted. To do so have in mind that P2P platforms aim to provide a place wherein members can connect without the direct intermediation of the company, being a marketplace that belongs to the community. It is vital to plainly transmit the value proposition of the brand in order to make people understand the benefits of using the website, and a good way to tackle the matter is through owned media. By adopting a corporative blog and having presence in the appropriate social networks, you can start creating distinctive content for the sector while promoting awareness and receiving helpful inputs about your project even before launching the beta process.   II) Once value proposition is clearly defined, the question of how to start building the brand arises. The interviewees have clearly emphasized their bet on bootstrapping at an early stage, which means spending time and conversations with users that may lead to improvements rather than employ the initial resources investing in marketing actions. Such conversations, along with the creation of a high-quality platform and the demonstration of an attentive customer service, are key factors to persuade an initial amount of people to become the first members of your community and begin to experiment with the platform. These early adopters are essential to spread security around the website and ignite interest in other potential members that will end up trusting as well, welcoming so the emergence of the word of mouth as an acquisition channel. In a more advanced stage of the business, after gaining scale with a significant amount of loyal members and maybe raise some funding from investors, it is a good strategy to invest in media in order to promote branding of the collaborative business and position the brand as a referent in the top of mind.  
  • 43. 43   III) As mentioned in the Results, creation of trust and security is indispensable in any digital company and even more so in the ones that disrupt sectors operating in the same manner for a long time. The level of trust required really depends on how risky or innovative is the service, considering that is not the same to get into the car of an stranger than swapping clothes with other people without having direct contact. Interviewees point out three significant aspects to inspire confidence in potential and current members: The most important one in order to be perceived as a transparent business is the configuration of a relentless customer service. It has to offer clear ways to contact with the company, be available at any time in case of necessity, provide immediate customized responses and be active in social networks. The combination of these variables will open the door for members to spread the word about the excellent treatment they have received while it also can be used as a tool for getting feedback. The second aspect relies on the technology behind the platform; the interface must be attractive, user-friendly and defined with the identity and values you want to transmit. Product development functionalities like permitting members unsubscribe easily and refunding the money quickly in case of failure enhance security with the company. The last aspect has to do with the behaviour of the community; companies in the CE never have to try to manage the progress of the community but rather oversee that the general conduct meets with the values desired to transmit and get feedback about their connections and purposes.   IV) The acquisition strategy always needs to be depicted around empowering the word of mouth. Members acquired through this channel are the most valuable since they have been told by other users that the service is worth it, and such recommendation is the best marketing campaign possible. It is why word of mouth creates trust and security beforehand, which makes new members become more engaged with the brand and willing to browse the website by their own choice exploring and asking about how to get the most out of the service. Since the supply side of a collaborative business act like micro-entrepreneurs eager to promote their assets, interviewees recommend to provide them tools like business cards (to remain in the top of mind) or customized URL’s (to reach a higher audience through social networks). Moreover, paid channels such as Google Adwords or Facebook Ads aid to acquire new members in many phases of the business but companies should not depend drastically on them to build the community.  
  • 44. 44   V) An additional way to boost the acquisition of new members is through exploiting other channels that do not belong to the company itself, so represent an opportunity to get visibility and raise awareness within a target of users that are more difficult to reach at first. Interviewees highlight three channels to communicate through: The option more endorsed is to partner with bloggers and influencers because it gives good results working with profiles able to promote the use of products by imitation, but at the same time is necessary to make sure which ones are appropriate for communicating to the audience you want to arrive. Look for professionals with a high reputation on the field and take into account that is better to opt for the ones that have a small community of active followers over the ones that have a huge volume perhaps plenty of fake followers. Another option to partner is with other companies as long as the alliance benefits your members and exists a shared philosophy of values between the two communities. This kind of synergies might bring prestige to the business but might also be perceived as intrusive advertisement in case of abuse. Finally, is interesting to communicate in mass media when your company is pushing a new way of doing things that requires of an explanation from scratch as well as for promoting your brand to a biggest audience.   VI) The last recommendation has to do with the management of the loyalty of your community, this topic aims to retain the actual members by learning from them and come up with improvements to increase their engagement. Under this premise, interviewees point out physical events as a great choice for making members feel protagonist and strengthen the relationship with the supplier side of the community by creating participatory dynamics. Events are also the perfect moment to share the business progress and connect with the channels mentioned in the point V because they facilitate a context plenty of interesting content and networking. At the same time, are favorable to open a relation towards receiving personal feedback shaped like concerns, suggestions or even brainstorming with active members. It is necessary to work always conditioned on the feedback provided, and other ways to get such opinions are through learning from the customer service and the community behaviour. Once you know the areas for improvement, invest in product development to implement them and thereafter loyalty actions are achieved via your platform is better than the rest. Reinforce your messages with a detailed email-marketing strategy and establish a fair incentive program as an acknowledgement to the heavier members within the community.  
  • 45. 45   Conclusions     This   thesis   sought   to   address   the   emergence   of   the   CE   and   looked   for   good   practices   about   how   to   build   a   community   in   a   P2P   environment.   It   first   has   provided  the  reader  with  an  overview  of  literature  helping  to  understand  the  key   concepts  related  to  the  topic  and  its  prevailing  issues.  Then,  thanks  to  interviews   conducted  to  six  professionals  related  with  the  sectors  affected  so  far,  one  can  see   how   these   successful   companies   bring   similar   advises   that   have   been   depicted   through  marketing  topics  and  categories  in  order  to  facilitate  the  understanding  of   their  business  strategies.  This  paper  has,  thus,  provided  recommendations  to  those   who   are   stucked   in   the   process   of   creating   a   P2P   community   or   those   who   are   about  to  start  a  company  related  with  the  field.   The  main  limitation  to  this  thesis  was  the  fact  that  the  collaborative  economy  is  a   relatively   new   topic   and   brands   have   only   recently   acquired   visibility   and   recognition,   so   despite   its   growing   in   practical   importance,   there   is   a   dearth   of   empirical  studies  and  a  lack  of  academic  research  on  how  to  create  a  community.   Companies  selected  as  part  of  the  sample  share  information  about  how  big  is  their   users  database,  but  another  limitation  is  I  really  do  not  know  the  number  of  active   members   within   their   communities.   When   talking   about   the   interviews,   it   is   necessary  to  mention  that  each  company  interviewed  belongs  to  a  different  sector   so   they   might   present   particular   cases   for   the   market   they   operate   to.   It   is   also   remarkable  that  even  though  each  one  of  the  interviewees  was  asked  in  the  same   way,   questions   were   open   so   they   might   come   with   different   interpretations,   which  means  that  interviewees  may  perfectly  support  categories  that  they  haven’t   mention  explicitly.     For  further  research,  it  would  be  interesting  to  analyze  the  factors  that  encourage   people  to  belong  to  a  certain  community  from  the  member’s  point  of  view.  This   would  give  a  broader  and  more  complete  perspective  of  the  best  practices  to  carry   out  when  building  a  community  in  a  P2P  environment.      
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  • 50. 50   Appendix       The research interviews were based on the following questions:     1) Do you recommend to invest money in building the brand in order to make people know the value your company is providing? 2) How do you get to transmit trust and security when you are starting to build the community? 3) How important is the word of mouth in comparison with other paid acquisition channels? 4) Is it a good strategy to work with influencers, bloggers and partner with other companies with the purpose of increasing in the community? 5) What is the main advice you would give to someone that does not know how to create the community? 6) What kind of marketing actions would you recommend to fidelize members? Why is it important to arrange meetings with the community? 7) What is the main value offered by your company that lets you differentiate from competitors?