New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
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1. SPECKING OUT AAA ART DEVELOPMENT
Know the Hell you’re getting into!
2. Introduction
STEFAN BAIER
Pipeline Architect / Co-Founder of Streamline Studios
Focus on
• IPs
• Client Communication
• Production Management
RENIER BANNINGA
Studio Art Director /Co-Founder of Streamline Studios
Focus on
• Art Direction
• Research and Development for new Art application
3. Introduction
Streamline Studios is a world leading production studio and
provider of creative content for the video game industry.
• 8 years as an established global player
• over 40 projects for top-tier clients went through our fully
vetted integrated content development pipeline
14. NEXT GEN GAMES
Rising Costs, Rising Challenges, Rising Team Size …
•Can’t Afford Mistakes
•Quicker Turnaround Times
•Managerial Skills/Strategy skills growing in importance
•Investments into tools and Infrastructure crucial
18. PLANNING - Tools
Ready-Made tools or dedicated staff internally
Streaming data crucial to success in future tech
Debugging and Hardware Resources
20. PLANNING – Team Setup
TEAM SETUP - PRODUCTION
Understand Development needs (Timeline)
Code-Design-Art loop centralized and track-able!
Identify Production Teams/Categories
Establish solid QA Specifications
Confirm External Internal Partner Resources
Specialized teams with different support roles
21. PLANNING – Team Setup
Code Design Art
Fidelity vs. Visual and Execution
Performance Audio Style
Research, Content Creation
Orientation, Usecase
Planning
Key Assets
Gameplay,
Blockouts,
Iteration
22. PLANNING – Team Setup
TEAM SETUP - ART
Art types defined – Character, Environment, etc.
How to best manage art groups
How to avoid idle time during productions
Ref Gathered and briefs
Hardware/Supporting Systems (Renderfarm/Devkits)
28. INFRASTRUCTURE
MANAGERIAL STRUCTURES TO BE SET UP
Consider the other Departments Clients
Work Order Forms from Clients
Approval Stages worked out and roles clarified
Phased Content Creation overview
Codified Database Synchronized Names across all
structures
30. INFRASTRUCTURE – Meta Data
Meta Data and Asset Categorizations
Make things logical and consistent to find
High Level Layers for environments ( foundation
pieces, deco, background, interactive, lighting)
Categorize Filters for vehicles/weapons/etc
Naming conventions for Archetypes
31. INFRASTRUCTURE – Meta Data
REALTIME ASSESSMENT/REPORTING TOOLS
QA Checklist for Artwork
Realtime Review and Approval workflows automated!
Reporting Structures set up
Build team and reporting structure for Scale. ( Small
units, large groups)
34. INFRASTRUCTURE – Efficiency and Reuse
EFFICIENCY AND REUSE
Constantly optimize art pipes with heaviest load
What planning do you have for your art?
Reuse Strategy – Similar Assets that can benefit each other
How to avoid repeating artwork uselessly
36. INFORMATION MANAGEMENT
Revisions based on Information Gathering
Approval/Review/Iterations add up – readjusting
Ensure Final Hardware Testing
IT and Art Manager Dedicated to Art content
Management
37. INFORMATION MANAGEMENT
Educational Metrics and Assessments
Sharing of Art production methods
Encourage artists to author tools/tutorials
Wiki good base for artist based information
38.
39. Thank You For Your Attention
Visit
www.streamline-studios.com
Notas del editor
You want to hit the following points:That we’ve been around in the industry for longer than most people are employed (IDGA states more than 65% of the people in the industry leave after 5 years) make this a casual comment like – did you read this? You can work the crowd that way.That Streamline Sound is a Joint Venture with Grammy Nominated DJ Tiesto – this is just another example of how the games industry has gained critical mass as the entertainment medium of choice.