The document outlines 10 ways to turn learners into zombies by using ineffective instructional design techniques. It recommends acting like a "zombie hunter" instead by 1) making the learning management system engaging; 2) grabbing learner attention with stories rather than objectives; 3) using interactive video rather than information dumps; 4) speaking to learners like humans; 5) giving relevant activities and opportunities for reflection; 6) using on-brand visuals rather than stock photos; 7) providing choices and opportunities to explore; 8) giving calls to action and hope for the future; 9) enabling collaboration; and 10) creating a learning campaign rather than single events.
11. ..and numb them with learning objectives.
At the end of this course, you will be able to:
ā¢blah
ā¢blah
ā¢blah
ā¢blah
ā¢blah
ā¢and more blah....
25. Drone.
ā¢ If seeking to build a zombie army, it is critical that
the general follows important steps to zombify
those individuals seeking to escape the generalās
domain by hunting them down with boring
instructional design speak, copious amounts of
corporate jargon, while also numbing their brains
with fact after fact of repetitious blather that will
go in one ear like a worm only to consume the
individualās brain and thus, successfully, turn him
or her into a zombie. Mmmm....brains. Brains!
51. Donāt give them false hope for the future and DONāT provide any
motivation, support, or encouragement.
You have completed this
course.
There is nothing more until
the next course.
THERE IS NO EXIT.
52. Or, act like a zombie hunter...
Or, act like a zombie hunter...
59. Get them talking. To each other.
What did
you think?
How did
you do it?
Hereās
what I did
that really
worked.
Hereās what I
did that
really didnāt
work.
61. Make sure itās just a single learning event.
ā¢ 1. One time. Thatās all you get. One single event
and you better have learned it. Or else.
62. Or, act like a zombie hunter...
Or, act like a zombie hunter...
63. Create a learning campaign--spaced events over time
across multiple channels.
64. The zombie hunterās rule book:
1. Make a really nice front door (your LMS).
2. Get their attention and make it emotional.
3. Avoid the info dump. Give it life through stories.
4. Talk to human beings.
5. Make Or, act like a zombie hunter...
the activity relevant and reflective.
6. Make the visuals matter and avoid the cheesy stock art.
7. Give them choices and let them explore.
8. Provide a call to action and hope for the future.
9. Help them connect with each other and collaborate.
10. Create a learning campaign.
65.
66. And lest we leave you without truly horrifying you...some elearning
Halloween puns....
ā¢ Children of the SCORM
ā¢ The Nextorcist
ā¢ JAWS (Accessible horror thatās even 508compliant!)
ā¢ Ghoul-based scenarios
Reduce your learners to lifeless, braindead corpses...ātis the season after all.
Meet Alexandra. She recently completed one of your elearning programs and has now joined the ranks of the undead. Youāre looking to build your zombie army--it is Halloween, after all--and realize youāve got what it takes to turn more of your employees into zombies, just like Alexandra!
The house of horrors LMS with just text links, no personality, and not branding. Get lost in its devious maze of bad navigation.
Are you anti-zombie? Then try an LMS experience a little more like thisā¦
Itās frightening enough being a Zombie. They donāt have any feelings or emotions, so thereās no need to engage them emotionally. Make them numb emotionally.
Be sure to Bore them to death with learning objectives from the very first screen. Because this is how zombies would talk if they were elearning designers
Mustā¦completeā¦testā¦
Must....understandā¦widget production methodologyā¦
Actually, you do want your learning to be a bit scary: shock, stimulate and get the heart pumping with strong attention grabbers, stingsā¦
Pretend theyāre human and they care about real goals that matter
Donāt confuse zombies with life and interestā¦they only want to eat brains.
Instead, just dump information out thereā¦more and more information to ensure their eyes stay glazed and their lips stay drooling.
Pro-zombie:
Hey Iāve got a great new recipe for brain pie, have I told you? Oh, of course not. Iām a zombie. I donāt have anything to tell anyone about, apart from the odd droning noise and a bit of drool.
OR
Zombies just drone on about brains, so donāt have anything interesting to tell each other.
Use stories to add context and lifeā¦and make it more humanā¦.
Anti-zombie:
People love to learn from others. Make sure you include realistic stories, examples, case studies and context to bring the theory to life, and show how the learning can be applied for real. It needs to be relevant too, of course.
Speak in corporate, impersonal drone. Zombies arenāt even alive, so donāt speak to them or even try to have a conversation with them. Instead, throw big words, lots of corporate jargon, and be sure to use the passive voice.
Oh, so youāre interested in stopping the zombies?
Well, then, speak to them like human beings. Address them as āyouā and have a conversation with them. You might reconnect with whatever human bit is left inside of themā¦
Zombies crave brains andā¦.clicky-clicky bling-bling. Give them mindless exercises, hot graphics with 80 things to click onā¦
Instead, ensure your interactivity is relevantā¦reflective, connect with other humans, relevantā¦.
Learn and Apply (City & Guilds Adapt HTML5 Framework)
https://clients.kineo.com/cityguilds/file.php/13/moddata/scorm/117/index_scorm.html#m425/t05/p35
This is a game-based approach, good for practicing systems and service skills together
Serve them up with vapid, cheesy clipart and stock photography: hands shaking in a circle, a group of smiling business men ā zombies love these kinds of images because they, well, because theyāre just so very lifeless and unreal.
Find visuals that matter, that make an emotional impact and that are relevant to the content in a meaningful and memorable way.
Be on brand and relevant.
Zombies love to lurch forward in one direction. Donāt give them any choice, just force them through your linear path to doom
Freedom through exploration, scenarios, choice ā show some adapt ā dare you plumb the depths of scrolling? Of course you can!
21 focused practical resources
Most are 5 minutes or shorter
Follow the whole interview cycle
Work in sequence, or if experienced as dip-in support
Variety of interactive approaches:
Focus on practice
Animations ā perception vs reality
Videos - good and bad examples and stories
Observe and critique scenarios
Question structuring practice
Candidate rating practice
Note taking practice
Takeaways and reminders
Ongoing occupational psychologist coach to give feedback and support
This is similar to the full branching simulation approach but the model is designed so that
should the learner make a mistake in the scenario they get shown to a discrete relevant
section of the tutorials. Once they complete the relevant module they can then return to the
choice they got wrong and see if they can continue with the scenario without making further
mistakes. The appeal of this approach is that learners have that extra degree of motivation to
absorb the learning points, as they have just confronted that particular learning gap.
Zombies donāt make plans or think about whatās next other than more brains. So donāt give them false hope of the future with any kind of motivation, support or encouragement
Actions beyond the learning, a hope for a better lifeā¦
Learning in a training environment without enacting change is an incomplete exercise. You must challenge the learners to reflect on their current way of doing things and make a commitment to change where necessary. A simple āWhat are you going to start, stop and continue?ā question is a great starting point. Other options could involve Action Plans or Affirmations or new SMART goals.
In our programs, we try to build in line manager follow ups or review sessions within 3 months of the formal completion of a program.
There will often be a wealth of further information to explore (sometimes what your stakeholders wanted you to cover but you persuaded them not to include in the main program). This is where you can provide the links and give recommendations for further exploration. As you probably know, most learning takes place on the job. The current popularity of Lombardo and Eichingerās 70/20/10 model shows that learning professionals recognize this as an important factor in designing effective learning programs. (70% of learning happens on the job; 20% through coaching and direct feedback; 10% through formal courses).
So as a learning designer, we want to set the learner up in that 10% formal course time so that theyāve then got ample space to try things out in the real world (the 70%), while leveraging and building upon that extra 20% of on the job feedback or coaching.
The Next Steps section of your eLearning should help the learner develop that game plan to take back with them on the job. It could involve a refresher module, or a webinar or an interactive coach (which by asking the right questions and responding to answers helps them carry out their own
reflections and tweaks to their action plan).
Zombies arenāt good at team work. They donāt use social media much ā so make sure itās a lifeless lonely experience
Vs get collaboration and social etc.
If you watched ZombieLand, well, then you know one of the main rules is to double-tap āem with your shot gun. If you want to keep your zombies brainless and dead and coming at you for more of your brains, then just hit āem once. Forget to double tap them with your shotgun of spaced learning strategies.
Whatās the double tap? Shoot āem twice ā or more! Take a learning campaign approach to space out your content and achieve more engaged learners and better results. Follow them home and pop up where they least expect ā you know where they liveā¦