SlideShare una empresa de Scribd logo
1 de 77
CyborgAnthropology and theFuture of the Interface A Short Introduction Amber Case		ICISTS-KAIST’11 Contact:	 case@caseorganic.com
we are all  cyborgs
1. cyborg: an organism “to which exogenous components have been added for the purpose of adaptingto new ambient spaces”
Flickr: cybertoad
http://farm1.static.flickr.com/119/293670483_cbce23bdde_b.jpg Flickr: soylentgreen23
Flickr: cybertoad
^ Univac 1 - 1950’s iPhone - 2000’s >
traditionalanthropology
Flickr: futurestreet cyborganthropology
macy meetings - anthropologists and scientists discussing humans and technology in 1941.
cyborg anthropology launched as a  sub-discipline of anthropology at AAA  in 1992
I. Present DayII. Growing up CyborgIII. The Future
Flickr: soylentgreen23 I.Present Day
Hyperlinked Memories
persistent paleontology
the automatic production ofspace
simultaneous time
self reflection
Junk sleep
devices and their  discontents
Prosthetics and their  discontents
Privacy  in Public Spaces
Flickr:GenoDM Temporarily Negotiated Private Space
Time and Space Compression Shrinking Map of the World  by David Harvey, 1989
shortest  distance between  2 points
technosocial wormholes
ambientintimacy LeisaReichelt
Flickr: piet_musterd
+1 psychological effects
II. Growing up Cyborg
Infants have a virtual self before they are even born.
this is your second self
Maintenance of the  second  self
presentation  of self in digital life
Second selves become actual selves
Social grooming
Level Ups +1 Friend +1 Follower
+1 psychological effects
slideshare.net/padday/the-real-life-social-network-v2 @padday UX at Google
technosocial training wheels
Flickr: piet_musterd
Work andPlay
Realityisn’t always fun
Realityisn’t always fast
Realityis +5 points!
Realityis 5 stars!
AcceleratedRewards
Work is just badly designed game play. 	– Patrick Meyer
Analog backyard
Digital backyard
Bullying doesn’t end when school is over.
Kids are training for their future world
A community that increasingly transcends timeandspace.
So what’s next?
III. The Future
The Internet  is not a machine
Calm Technology
Interface Evaporation ,[object Object]
Actions as buttons
Invisible interfaces,[object Object]
ProximalNotification
Geonotes Leave messages for your future self!
Reducing Actions When you check in to your house, your lights turn on! When you leave the house, your lights turn off!
The best technologyis invisibleIt should get out of the way and connect people.
The most important part of technology is the interface. Today the most important thing is design.
Design is reducing the time and space between need and satisfaction.
See you in the future! Amber Case 	Email: case@caseorganic.com 	Website: caseorganic.com 	Twitter: @caseorganic

Más contenido relacionado

La actualidad más candente

Top Three Challenges to Building an Organization Dedicated to Social Learning
Top Three Challenges to Building an Organization Dedicated to Social LearningTop Three Challenges to Building an Organization Dedicated to Social Learning
Top Three Challenges to Building an Organization Dedicated to Social LearningintroNetworks.com
 
History of Women in Tech - Trivia
History of Women in Tech - TriviaHistory of Women in Tech - Trivia
History of Women in Tech - TriviaSarah Dutkiewicz
 
How has technology effected the people today
How has technology effected the people todayHow has technology effected the people today
How has technology effected the people today17sashidaa
 
How technology has changed the way we live
How technology has changed the way we  liveHow technology has changed the way we  live
How technology has changed the way we liveforsythtechstudent
 
How technology has changed the way we live
How technology has changed the way we  liveHow technology has changed the way we  live
How technology has changed the way we liveforsythtechstudent
 
Diy Days Speech on Innovation
Diy Days Speech on InnovationDiy Days Speech on Innovation
Diy Days Speech on InnovationBrian Newman
 
Marketing through APIs
Marketing through APIsMarketing through APIs
Marketing through APIsAnnika Lidne
 
The importance of real time, versus FaceTime.
The importance of real time, versus FaceTime.The importance of real time, versus FaceTime.
The importance of real time, versus FaceTime.rober283
 
Does Technology Cause Stress?
Does Technology Cause Stress?Does Technology Cause Stress?
Does Technology Cause Stress?wildcat7
 
Dead & Innovative Technology: Moving & Shaking in the Information World
Dead & Innovative Technology: Moving & Shaking in the Information WorldDead & Innovative Technology: Moving & Shaking in the Information World
Dead & Innovative Technology: Moving & Shaking in the Information WorldDarlene Fichter
 
Citizen Sensor - Lift@Home Toronto - Democamp 2019
Citizen Sensor - Lift@Home Toronto - Democamp 2019Citizen Sensor - Lift@Home Toronto - Democamp 2019
Citizen Sensor - Lift@Home Toronto - Democamp 2019Matthew Milan
 
Google Glass and the Future of Wearable Computing
Google Glass and the Future of Wearable ComputingGoogle Glass and the Future of Wearable Computing
Google Glass and the Future of Wearable ComputingAmber Case
 
TCS PRACTICE QUIZ - 2
TCS PRACTICE QUIZ - 2TCS PRACTICE QUIZ - 2
TCS PRACTICE QUIZ - 2Saksham Koul
 

La actualidad más candente (16)

Top Three Challenges to Building an Organization Dedicated to Social Learning
Top Three Challenges to Building an Organization Dedicated to Social LearningTop Three Challenges to Building an Organization Dedicated to Social Learning
Top Three Challenges to Building an Organization Dedicated to Social Learning
 
Modifiers
ModifiersModifiers
Modifiers
 
Tech Videos
Tech VideosTech Videos
Tech Videos
 
History of Women in Tech - Trivia
History of Women in Tech - TriviaHistory of Women in Tech - Trivia
History of Women in Tech - Trivia
 
How has technology effected the people today
How has technology effected the people todayHow has technology effected the people today
How has technology effected the people today
 
How technology has changed the way we live
How technology has changed the way we  liveHow technology has changed the way we  live
How technology has changed the way we live
 
How technology has changed the way we live
How technology has changed the way we  liveHow technology has changed the way we  live
How technology has changed the way we live
 
Imagination and Innovation in IT
Imagination and Innovation in ITImagination and Innovation in IT
Imagination and Innovation in IT
 
Diy Days Speech on Innovation
Diy Days Speech on InnovationDiy Days Speech on Innovation
Diy Days Speech on Innovation
 
Marketing through APIs
Marketing through APIsMarketing through APIs
Marketing through APIs
 
The importance of real time, versus FaceTime.
The importance of real time, versus FaceTime.The importance of real time, versus FaceTime.
The importance of real time, versus FaceTime.
 
Does Technology Cause Stress?
Does Technology Cause Stress?Does Technology Cause Stress?
Does Technology Cause Stress?
 
Dead & Innovative Technology: Moving & Shaking in the Information World
Dead & Innovative Technology: Moving & Shaking in the Information WorldDead & Innovative Technology: Moving & Shaking in the Information World
Dead & Innovative Technology: Moving & Shaking in the Information World
 
Citizen Sensor - Lift@Home Toronto - Democamp 2019
Citizen Sensor - Lift@Home Toronto - Democamp 2019Citizen Sensor - Lift@Home Toronto - Democamp 2019
Citizen Sensor - Lift@Home Toronto - Democamp 2019
 
Google Glass and the Future of Wearable Computing
Google Glass and the Future of Wearable ComputingGoogle Glass and the Future of Wearable Computing
Google Glass and the Future of Wearable Computing
 
TCS PRACTICE QUIZ - 2
TCS PRACTICE QUIZ - 2TCS PRACTICE QUIZ - 2
TCS PRACTICE QUIZ - 2
 

Destacado

Unidad Didáctica: Los sectores ecónomicos
Unidad Didáctica: Los sectores ecónomicosUnidad Didáctica: Los sectores ecónomicos
Unidad Didáctica: Los sectores ecónomicosmarina valverde
 
Currículo Nacional de la Educación Básica
Currículo Nacional de la Educación BásicaCurrículo Nacional de la Educación Básica
Currículo Nacional de la Educación BásicaDiego Ponce de Leon
 
Mello anthony despierta charlas sobre la espiritualidad [doc]
Mello anthony   despierta charlas sobre la espiritualidad [doc]Mello anthony   despierta charlas sobre la espiritualidad [doc]
Mello anthony despierta charlas sobre la espiritualidad [doc]Mario Paternina
 
32 ways to make your blog suck less
32 ways to make your blog suck less32 ways to make your blog suck less
32 ways to make your blog suck lessScott Hanselman
 
Metodología de la investigacióm
Metodología de la investigaciómMetodología de la investigacióm
Metodología de la investigaciómPaul Itusaca Canaza
 
Proyectos_de_innovacion
Proyectos_de_innovacionProyectos_de_innovacion
Proyectos_de_innovacionWebMD
 
Training Schrijven voor het Web
Training Schrijven voor het WebTraining Schrijven voor het Web
Training Schrijven voor het WebSimone Levie
 
Primer Paquete Económico 2017 Zacatecas (2/9)
Primer Paquete Económico 2017 Zacatecas (2/9)Primer Paquete Económico 2017 Zacatecas (2/9)
Primer Paquete Económico 2017 Zacatecas (2/9)Zacatecas TresPuntoCero
 
Gfpi f-019 guia de aprendizaje 01 tda orientar fpi
Gfpi f-019 guia de aprendizaje 01 tda orientar fpiGfpi f-019 guia de aprendizaje 01 tda orientar fpi
Gfpi f-019 guia de aprendizaje 01 tda orientar fpilisbet bravo
 
JULIOPARI - Elaborando un Plan de Negocios
JULIOPARI - Elaborando un Plan de NegociosJULIOPARI - Elaborando un Plan de Negocios
JULIOPARI - Elaborando un Plan de NegociosJulio Pari
 
El emprendedor y el empresario profesional cert
El emprendedor y el empresario profesional certEl emprendedor y el empresario profesional cert
El emprendedor y el empresario profesional certMaestros Online
 
Taller práctico sobre modelos de negocio en emprendimientos periodísticos dig...
Taller práctico sobre modelos de negocio en emprendimientos periodísticos dig...Taller práctico sobre modelos de negocio en emprendimientos periodísticos dig...
Taller práctico sobre modelos de negocio en emprendimientos periodísticos dig...Enrique Farez
 
Onderzoeksrapport acrs v3.0_definitief
Onderzoeksrapport acrs v3.0_definitiefOnderzoeksrapport acrs v3.0_definitief
Onderzoeksrapport acrs v3.0_definitiefrloggen
 
Como hacer un plan de negocios
Como hacer un plan de negociosComo hacer un plan de negocios
Como hacer un plan de negociosXPINNERPablo
 
Schrijven voor het web
Schrijven voor het webSchrijven voor het web
Schrijven voor het webSimone Levie
 
Evidence: Describing my kitchen. ENGLISH DOT WORKS 2. SENA.
Evidence: Describing my kitchen. ENGLISH DOT WORKS 2. SENA.Evidence: Describing my kitchen. ENGLISH DOT WORKS 2. SENA.
Evidence: Describing my kitchen. ENGLISH DOT WORKS 2. SENA... ..
 
Estrategias competitivas básicas
Estrategias competitivas básicasEstrategias competitivas básicas
Estrategias competitivas básicasLarryJimenez
 

Destacado (20)

Unidad Didáctica: Los sectores ecónomicos
Unidad Didáctica: Los sectores ecónomicosUnidad Didáctica: Los sectores ecónomicos
Unidad Didáctica: Los sectores ecónomicos
 
Currículo Nacional de la Educación Básica
Currículo Nacional de la Educación BásicaCurrículo Nacional de la Educación Básica
Currículo Nacional de la Educación Básica
 
Mello anthony despierta charlas sobre la espiritualidad [doc]
Mello anthony   despierta charlas sobre la espiritualidad [doc]Mello anthony   despierta charlas sobre la espiritualidad [doc]
Mello anthony despierta charlas sobre la espiritualidad [doc]
 
32 ways to make your blog suck less
32 ways to make your blog suck less32 ways to make your blog suck less
32 ways to make your blog suck less
 
Metodología de la investigacióm
Metodología de la investigaciómMetodología de la investigacióm
Metodología de la investigacióm
 
Proyectos_de_innovacion
Proyectos_de_innovacionProyectos_de_innovacion
Proyectos_de_innovacion
 
Training Schrijven voor het Web
Training Schrijven voor het WebTraining Schrijven voor het Web
Training Schrijven voor het Web
 
Primer Paquete Económico 2017 Zacatecas (2/9)
Primer Paquete Económico 2017 Zacatecas (2/9)Primer Paquete Económico 2017 Zacatecas (2/9)
Primer Paquete Económico 2017 Zacatecas (2/9)
 
Gfpi f-019 guia de aprendizaje 01 tda orientar fpi
Gfpi f-019 guia de aprendizaje 01 tda orientar fpiGfpi f-019 guia de aprendizaje 01 tda orientar fpi
Gfpi f-019 guia de aprendizaje 01 tda orientar fpi
 
JULIOPARI - Elaborando un Plan de Negocios
JULIOPARI - Elaborando un Plan de NegociosJULIOPARI - Elaborando un Plan de Negocios
JULIOPARI - Elaborando un Plan de Negocios
 
El emprendedor y el empresario profesional cert
El emprendedor y el empresario profesional certEl emprendedor y el empresario profesional cert
El emprendedor y el empresario profesional cert
 
Taller práctico sobre modelos de negocio en emprendimientos periodísticos dig...
Taller práctico sobre modelos de negocio en emprendimientos periodísticos dig...Taller práctico sobre modelos de negocio en emprendimientos periodísticos dig...
Taller práctico sobre modelos de negocio en emprendimientos periodísticos dig...
 
Tears In The Rain
Tears In The RainTears In The Rain
Tears In The Rain
 
Onderzoeksrapport acrs v3.0_definitief
Onderzoeksrapport acrs v3.0_definitiefOnderzoeksrapport acrs v3.0_definitief
Onderzoeksrapport acrs v3.0_definitief
 
Como hacer un plan de negocios
Como hacer un plan de negociosComo hacer un plan de negocios
Como hacer un plan de negocios
 
Schrijven voor het web
Schrijven voor het webSchrijven voor het web
Schrijven voor het web
 
Evidence: Describing my kitchen. ENGLISH DOT WORKS 2. SENA.
Evidence: Describing my kitchen. ENGLISH DOT WORKS 2. SENA.Evidence: Describing my kitchen. ENGLISH DOT WORKS 2. SENA.
Evidence: Describing my kitchen. ENGLISH DOT WORKS 2. SENA.
 
Estrategias competitivas básicas
Estrategias competitivas básicasEstrategias competitivas básicas
Estrategias competitivas básicas
 
Cápsula 1. estudios de mercado
Cápsula 1. estudios de mercadoCápsula 1. estudios de mercado
Cápsula 1. estudios de mercado
 
Rodriguez alvarez
Rodriguez alvarezRodriguez alvarez
Rodriguez alvarez
 

Similar a ICISTS KAIST Keynote Speech

Cyborg Camp YVR 2013: Amber Case: “From Solid to Liquid to Air: Cyborg Anthro...
Cyborg Camp YVR 2013: Amber Case: “From Solid to Liquid to Air: Cyborg Anthro...Cyborg Camp YVR 2013: Amber Case: “From Solid to Liquid to Air: Cyborg Anthro...
Cyborg Camp YVR 2013: Amber Case: “From Solid to Liquid to Air: Cyborg Anthro...theholongroup
 
Speech at Warner Brothers - Growing up Cyborg
Speech at Warner Brothers - Growing up CyborgSpeech at Warner Brothers - Growing up Cyborg
Speech at Warner Brothers - Growing up CyborgAmber Case
 
Meditation and the Modern Cyborg - BGeeks Conference Keynote, Boulder, Colorado
Meditation and the Modern Cyborg - BGeeks Conference Keynote, Boulder, ColoradoMeditation and the Modern Cyborg - BGeeks Conference Keynote, Boulder, Colorado
Meditation and the Modern Cyborg - BGeeks Conference Keynote, Boulder, ColoradoAmber Case
 
O'Reilly Webinar - Cyborg Anthropology: A Short Introduction
O'Reilly Webinar - Cyborg Anthropology: A Short IntroductionO'Reilly Webinar - Cyborg Anthropology: A Short Introduction
O'Reilly Webinar - Cyborg Anthropology: A Short IntroductionAmber Case
 
Serious Game Workshop
Serious Game WorkshopSerious Game Workshop
Serious Game WorkshopLeandro Agro'
 
Mind the Gap: Designing the Space Between Devices
Mind the Gap: Designing the Space Between DevicesMind the Gap: Designing the Space Between Devices
Mind the Gap: Designing the Space Between DevicesJosh Clark
 
Amber Case: We are all cyborgs now
Amber Case: We are all cyborgs nowAmber Case: We are all cyborgs now
Amber Case: We are all cyborgs nowmasakingslide
 
We're All Cyborgs Now
We're All Cyborgs Now We're All Cyborgs Now
We're All Cyborgs Now Sami Niemelä
 
#MobileRevolution: How Mobile Is (Still) Changing The World
#MobileRevolution: How Mobile Is (Still) Changing The World#MobileRevolution: How Mobile Is (Still) Changing The World
#MobileRevolution: How Mobile Is (Still) Changing The WorldAlexandre Jubien
 
Workshop on Designing Calm Technology
Workshop on Designing Calm TechnologyWorkshop on Designing Calm Technology
Workshop on Designing Calm TechnologyAmber Case
 
A Paranoid Peek at Social Media
A Paranoid Peek at Social MediaA Paranoid Peek at Social Media
A Paranoid Peek at Social MediaMathias Klang
 
Web 2.0 and virtual worlds
Web 2.0 and virtual worldsWeb 2.0 and virtual worlds
Web 2.0 and virtual worldsBryan Alexander
 
The Internet's Suite
The Internet's SuiteThe Internet's Suite
The Internet's SuiteDyrim
 
Frontiers of Interaction '11 Speech. Florence, Italy
Frontiers of Interaction '11 Speech. Florence, ItalyFrontiers of Interaction '11 Speech. Florence, Italy
Frontiers of Interaction '11 Speech. Florence, ItalyAmber Case
 
Introduction to Interaction Design
Introduction to Interaction DesignIntroduction to Interaction Design
Introduction to Interaction DesignUTFPR
 
Workshop on Designing Calm Technology at UX London
Workshop on Designing Calm Technology at UX LondonWorkshop on Designing Calm Technology at UX London
Workshop on Designing Calm Technology at UX LondonAmber Case
 
Amber Case - History Future VR and AR
Amber Case - History Future VR and ARAmber Case - History Future VR and AR
Amber Case - History Future VR and ARNEXTConference
 

Similar a ICISTS KAIST Keynote Speech (20)

Cyborg Camp YVR 2013: Amber Case: “From Solid to Liquid to Air: Cyborg Anthro...
Cyborg Camp YVR 2013: Amber Case: “From Solid to Liquid to Air: Cyborg Anthro...Cyborg Camp YVR 2013: Amber Case: “From Solid to Liquid to Air: Cyborg Anthro...
Cyborg Camp YVR 2013: Amber Case: “From Solid to Liquid to Air: Cyborg Anthro...
 
Speech at Warner Brothers - Growing up Cyborg
Speech at Warner Brothers - Growing up CyborgSpeech at Warner Brothers - Growing up Cyborg
Speech at Warner Brothers - Growing up Cyborg
 
Meditation and the Modern Cyborg - BGeeks Conference Keynote, Boulder, Colorado
Meditation and the Modern Cyborg - BGeeks Conference Keynote, Boulder, ColoradoMeditation and the Modern Cyborg - BGeeks Conference Keynote, Boulder, Colorado
Meditation and the Modern Cyborg - BGeeks Conference Keynote, Boulder, Colorado
 
O'Reilly Webinar - Cyborg Anthropology: A Short Introduction
O'Reilly Webinar - Cyborg Anthropology: A Short IntroductionO'Reilly Webinar - Cyborg Anthropology: A Short Introduction
O'Reilly Webinar - Cyborg Anthropology: A Short Introduction
 
Serious Game Workshop
Serious Game WorkshopSerious Game Workshop
Serious Game Workshop
 
Mind the Gap: Designing the Space Between Devices
Mind the Gap: Designing the Space Between DevicesMind the Gap: Designing the Space Between Devices
Mind the Gap: Designing the Space Between Devices
 
Amber Case: We are all cyborgs now
Amber Case: We are all cyborgs nowAmber Case: We are all cyborgs now
Amber Case: We are all cyborgs now
 
We're All Cyborgs Now
We're All Cyborgs Now We're All Cyborgs Now
We're All Cyborgs Now
 
#MobileRevolution: How Mobile Is (Still) Changing The World
#MobileRevolution: How Mobile Is (Still) Changing The World#MobileRevolution: How Mobile Is (Still) Changing The World
#MobileRevolution: How Mobile Is (Still) Changing The World
 
Workshop on Designing Calm Technology
Workshop on Designing Calm TechnologyWorkshop on Designing Calm Technology
Workshop on Designing Calm Technology
 
A Paranoid Peek at Social Media
A Paranoid Peek at Social MediaA Paranoid Peek at Social Media
A Paranoid Peek at Social Media
 
Web 2.0 and virtual worlds
Web 2.0 and virtual worldsWeb 2.0 and virtual worlds
Web 2.0 and virtual worlds
 
The Internet's Suite
The Internet's SuiteThe Internet's Suite
The Internet's Suite
 
#TFT12: Amber Case
#TFT12: Amber Case#TFT12: Amber Case
#TFT12: Amber Case
 
Frontiers of Interaction '11 Speech. Florence, Italy
Frontiers of Interaction '11 Speech. Florence, ItalyFrontiers of Interaction '11 Speech. Florence, Italy
Frontiers of Interaction '11 Speech. Florence, Italy
 
Amber Case Presentation
Amber Case PresentationAmber Case Presentation
Amber Case Presentation
 
Introduction to Interaction Design
Introduction to Interaction DesignIntroduction to Interaction Design
Introduction to Interaction Design
 
Workshop on Designing Calm Technology at UX London
Workshop on Designing Calm Technology at UX LondonWorkshop on Designing Calm Technology at UX London
Workshop on Designing Calm Technology at UX London
 
Mind the Gap: Designing the Space Between Devices - Josh Clark at UXI Studio
Mind the Gap: Designing the Space Between Devices - Josh Clark at UXI StudioMind the Gap: Designing the Space Between Devices - Josh Clark at UXI Studio
Mind the Gap: Designing the Space Between Devices - Josh Clark at UXI Studio
 
Amber Case - History Future VR and AR
Amber Case - History Future VR and ARAmber Case - History Future VR and AR
Amber Case - History Future VR and AR
 

Más de Amber Case

2022 Calm Technology | Designing Human Out.pptx
2022 Calm Technology | Designing Human Out.pptx2022 Calm Technology | Designing Human Out.pptx
2022 Calm Technology | Designing Human Out.pptxAmber Case
 
Designing Calm Technology
Designing Calm TechnologyDesigning Calm Technology
Designing Calm TechnologyAmber Case
 
What People Want From Technology
What People Want From TechnologyWhat People Want From Technology
What People Want From TechnologyAmber Case
 
Calm Technology and the Future of AR
Calm Technology and the Future of ARCalm Technology and the Future of AR
Calm Technology and the Future of ARAmber Case
 
Designing Calm Technology: Design for the Next Generation of Devices
Designing Calm Technology: Design for the Next Generation of Devices Designing Calm Technology: Design for the Next Generation of Devices
Designing Calm Technology: Design for the Next Generation of Devices Amber Case
 
Getting Things Done at Scale
Getting Things Done at ScaleGetting Things Done at Scale
Getting Things Done at ScaleAmber Case
 
Calm Technology | Inbound 2015 Bold Talk
Calm Technology | Inbound 2015 Bold TalkCalm Technology | Inbound 2015 Bold Talk
Calm Technology | Inbound 2015 Bold TalkAmber Case
 
Designing Calm Technology
Designing Calm TechnologyDesigning Calm Technology
Designing Calm TechnologyAmber Case
 
Designing Calm Technology
Designing Calm TechnologyDesigning Calm Technology
Designing Calm TechnologyAmber Case
 
Designing for Privacy in Mobile and Web Apps - Interaction '14, Amsterdam
Designing for Privacy in Mobile and Web Apps - Interaction '14, AmsterdamDesigning for Privacy in Mobile and Web Apps - Interaction '14, Amsterdam
Designing for Privacy in Mobile and Web Apps - Interaction '14, AmsterdamAmber Case
 
Le Web - Future of the Interface and The Internet of Things
Le Web - Future of the Interface and The Internet of ThingsLe Web - Future of the Interface and The Internet of Things
Le Web - Future of the Interface and The Internet of ThingsAmber Case
 
Brand Engagement and the Future of the Interface
Brand Engagement and the Future of the InterfaceBrand Engagement and the Future of the Interface
Brand Engagement and the Future of the InterfaceAmber Case
 
Real Disruption: Stepping Back and Solving the Hard Problems
Real Disruption: Stepping Back and Solving the Hard ProblemsReal Disruption: Stepping Back and Solving the Hard Problems
Real Disruption: Stepping Back and Solving the Hard ProblemsAmber Case
 
Quantified Self Meetup - Portland, Oregon - A Programmatic Approach to Perfec...
Quantified Self Meetup - Portland, Oregon - A Programmatic Approach to Perfec...Quantified Self Meetup - Portland, Oregon - A Programmatic Approach to Perfec...
Quantified Self Meetup - Portland, Oregon - A Programmatic Approach to Perfec...Amber Case
 
Future of Location - Street Fight Summit 2012
Future of Location - Street Fight Summit 2012Future of Location - Street Fight Summit 2012
Future of Location - Street Fight Summit 2012Amber Case
 
Webvisions 2011 - Geoloqi - Location as Invisible Interface
Webvisions 2011 - Geoloqi - Location as Invisible InterfaceWebvisions 2011 - Geoloqi - Location as Invisible Interface
Webvisions 2011 - Geoloqi - Location as Invisible InterfaceAmber Case
 
Location as Invisible Interface - ARE2011 Presentation
Location as Invisible Interface - ARE2011 PresentationLocation as Invisible Interface - ARE2011 Presentation
Location as Invisible Interface - ARE2011 PresentationAmber Case
 
The Future is Now - PopTech Marketing Event March 8th
The Future is Now - PopTech Marketing Event March 8thThe Future is Now - PopTech Marketing Event March 8th
The Future is Now - PopTech Marketing Event March 8thAmber Case
 
Amber Case - TED Speech
Amber Case - TED SpeechAmber Case - TED Speech
Amber Case - TED SpeechAmber Case
 
Remember the Milk: Location-based Apps and the Marketplace
Remember the Milk: Location-based Apps and the MarketplaceRemember the Milk: Location-based Apps and the Marketplace
Remember the Milk: Location-based Apps and the MarketplaceAmber Case
 

Más de Amber Case (20)

2022 Calm Technology | Designing Human Out.pptx
2022 Calm Technology | Designing Human Out.pptx2022 Calm Technology | Designing Human Out.pptx
2022 Calm Technology | Designing Human Out.pptx
 
Designing Calm Technology
Designing Calm TechnologyDesigning Calm Technology
Designing Calm Technology
 
What People Want From Technology
What People Want From TechnologyWhat People Want From Technology
What People Want From Technology
 
Calm Technology and the Future of AR
Calm Technology and the Future of ARCalm Technology and the Future of AR
Calm Technology and the Future of AR
 
Designing Calm Technology: Design for the Next Generation of Devices
Designing Calm Technology: Design for the Next Generation of Devices Designing Calm Technology: Design for the Next Generation of Devices
Designing Calm Technology: Design for the Next Generation of Devices
 
Getting Things Done at Scale
Getting Things Done at ScaleGetting Things Done at Scale
Getting Things Done at Scale
 
Calm Technology | Inbound 2015 Bold Talk
Calm Technology | Inbound 2015 Bold TalkCalm Technology | Inbound 2015 Bold Talk
Calm Technology | Inbound 2015 Bold Talk
 
Designing Calm Technology
Designing Calm TechnologyDesigning Calm Technology
Designing Calm Technology
 
Designing Calm Technology
Designing Calm TechnologyDesigning Calm Technology
Designing Calm Technology
 
Designing for Privacy in Mobile and Web Apps - Interaction '14, Amsterdam
Designing for Privacy in Mobile and Web Apps - Interaction '14, AmsterdamDesigning for Privacy in Mobile and Web Apps - Interaction '14, Amsterdam
Designing for Privacy in Mobile and Web Apps - Interaction '14, Amsterdam
 
Le Web - Future of the Interface and The Internet of Things
Le Web - Future of the Interface and The Internet of ThingsLe Web - Future of the Interface and The Internet of Things
Le Web - Future of the Interface and The Internet of Things
 
Brand Engagement and the Future of the Interface
Brand Engagement and the Future of the InterfaceBrand Engagement and the Future of the Interface
Brand Engagement and the Future of the Interface
 
Real Disruption: Stepping Back and Solving the Hard Problems
Real Disruption: Stepping Back and Solving the Hard ProblemsReal Disruption: Stepping Back and Solving the Hard Problems
Real Disruption: Stepping Back and Solving the Hard Problems
 
Quantified Self Meetup - Portland, Oregon - A Programmatic Approach to Perfec...
Quantified Self Meetup - Portland, Oregon - A Programmatic Approach to Perfec...Quantified Self Meetup - Portland, Oregon - A Programmatic Approach to Perfec...
Quantified Self Meetup - Portland, Oregon - A Programmatic Approach to Perfec...
 
Future of Location - Street Fight Summit 2012
Future of Location - Street Fight Summit 2012Future of Location - Street Fight Summit 2012
Future of Location - Street Fight Summit 2012
 
Webvisions 2011 - Geoloqi - Location as Invisible Interface
Webvisions 2011 - Geoloqi - Location as Invisible InterfaceWebvisions 2011 - Geoloqi - Location as Invisible Interface
Webvisions 2011 - Geoloqi - Location as Invisible Interface
 
Location as Invisible Interface - ARE2011 Presentation
Location as Invisible Interface - ARE2011 PresentationLocation as Invisible Interface - ARE2011 Presentation
Location as Invisible Interface - ARE2011 Presentation
 
The Future is Now - PopTech Marketing Event March 8th
The Future is Now - PopTech Marketing Event March 8thThe Future is Now - PopTech Marketing Event March 8th
The Future is Now - PopTech Marketing Event March 8th
 
Amber Case - TED Speech
Amber Case - TED SpeechAmber Case - TED Speech
Amber Case - TED Speech
 
Remember the Milk: Location-based Apps and the Marketplace
Remember the Milk: Location-based Apps and the MarketplaceRemember the Milk: Location-based Apps and the Marketplace
Remember the Milk: Location-based Apps and the Marketplace
 

Último

Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Alkin Tezuysal
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsSergiu Bodiu
 
Assure Ecommerce and Retail Operations Uptime with ThousandEyes
Assure Ecommerce and Retail Operations Uptime with ThousandEyesAssure Ecommerce and Retail Operations Uptime with ThousandEyes
Assure Ecommerce and Retail Operations Uptime with ThousandEyesThousandEyes
 
The Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsThe Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsPixlogix Infotech
 
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxPasskey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxLoriGlavin3
 
Generative Artificial Intelligence: How generative AI works.pdf
Generative Artificial Intelligence: How generative AI works.pdfGenerative Artificial Intelligence: How generative AI works.pdf
Generative Artificial Intelligence: How generative AI works.pdfIngrid Airi González
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024BookNet Canada
 
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxUse of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxLoriGlavin3
 
Generative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersGenerative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersRaghuram Pandurangan
 
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...panagenda
 
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24Mark Goldstein
 
Manual 508 Accessibility Compliance Audit
Manual 508 Accessibility Compliance AuditManual 508 Accessibility Compliance Audit
Manual 508 Accessibility Compliance AuditSkynet Technologies
 
How to write a Business Continuity Plan
How to write a Business Continuity PlanHow to write a Business Continuity Plan
How to write a Business Continuity PlanDatabarracks
 
A Framework for Development in the AI Age
A Framework for Development in the AI AgeA Framework for Development in the AI Age
A Framework for Development in the AI AgeCprime
 
So einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdfSo einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdfpanagenda
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersNicole Novielli
 
Data governance with Unity Catalog Presentation
Data governance with Unity Catalog PresentationData governance with Unity Catalog Presentation
Data governance with Unity Catalog PresentationKnoldus Inc.
 
How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.Curtis Poe
 
Rise of the Machines: Known As Drones...
Rise of the Machines: Known As Drones...Rise of the Machines: Known As Drones...
Rise of the Machines: Known As Drones...Rick Flair
 
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality AssuranceInflectra
 

Último (20)

Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platforms
 
Assure Ecommerce and Retail Operations Uptime with ThousandEyes
Assure Ecommerce and Retail Operations Uptime with ThousandEyesAssure Ecommerce and Retail Operations Uptime with ThousandEyes
Assure Ecommerce and Retail Operations Uptime with ThousandEyes
 
The Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsThe Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and Cons
 
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxPasskey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
 
Generative Artificial Intelligence: How generative AI works.pdf
Generative Artificial Intelligence: How generative AI works.pdfGenerative Artificial Intelligence: How generative AI works.pdf
Generative Artificial Intelligence: How generative AI works.pdf
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
 
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxUse of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
 
Generative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersGenerative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information Developers
 
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
 
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
 
Manual 508 Accessibility Compliance Audit
Manual 508 Accessibility Compliance AuditManual 508 Accessibility Compliance Audit
Manual 508 Accessibility Compliance Audit
 
How to write a Business Continuity Plan
How to write a Business Continuity PlanHow to write a Business Continuity Plan
How to write a Business Continuity Plan
 
A Framework for Development in the AI Age
A Framework for Development in the AI AgeA Framework for Development in the AI Age
A Framework for Development in the AI Age
 
So einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdfSo einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdf
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software Developers
 
Data governance with Unity Catalog Presentation
Data governance with Unity Catalog PresentationData governance with Unity Catalog Presentation
Data governance with Unity Catalog Presentation
 
How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.
 
Rise of the Machines: Known As Drones...
Rise of the Machines: Known As Drones...Rise of the Machines: Known As Drones...
Rise of the Machines: Known As Drones...
 
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
 

ICISTS KAIST Keynote Speech

Notas del editor

  1. More about stevemann
  2. But not the cyborgs you think.
  3. an organism “to which exogenous componentshave been added for the purpose of adapting to new environments”
  4. We’ve always been entangled with technology Source: NASANASA should be acknowledged as the source of the material people now understand the risks of facebook -- but they’re entangled with it - so they can’t just leave, because their identity is there. they’d be killing off their second self. which makes this a mild dystopia. you know it’s bad to use, but you don’t have another options the anthropological study of technology is not new. anthropologists have been studing it for a long time. the macy meetings, for instance. margaret mead and norbert wiener. and then 1993 -- and then it was applied to a few things, not enough. sherry turkle came up with the concept of the second self.Source: http://www.nasa.gov/mission_pages/station/main/iss009e29620_feature.html
  5. Our first tools were extensions of the physical self We’ve been cyborgs from the first tools But – they’ve extended physical selves – not the mental selves. Flickr: cybertoad but really we've always been borg from the first toolsAttribution-NonCommercial-NoDerivs 2.0 GenericYou are free:to Share — to copy, distribute and transmit the workUnder the following conditions:Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). 
What does "Attribute this work" mean? 
The page you came from contained embedded licensing metadata, including how the creator wishes to be attributed for re-use. You can use the HTML here to cite the work. Doing so will also include metadata on your page so that others can find the original work as well. 

Noncommercial — You may not use this work for commercial purposes. No Derivative Works — You may not alter, transform, or build upon this work.
  6. And technology extendsthe mental self. But these new tools bring with them very curious things.They cry, and we have to pick them up. We have to replace them.
  7. Our first tools were extensions of the physical self We’ve been cyborgs from the first tools But – they’ve extended physical selves – not the mental selves. Flickr: cybertoad but really we've always been borg from the first toolsAttribution-NonCommercial-NoDerivs 2.0 GenericYou are free:to Share — to copy, distribute and transmit the workUnder the following conditions:Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). 
What does "Attribute this work" mean? 
The page you came from contained embedded licensing metadata, including how the creator wishes to be attributed for re-use. You can use the HTML here to cite the work. Doing so will also include metadata on your page so that others can find the original work as well. 

Noncommercial — You may not use this work for commercial purposes. No Derivative Works — You may not alter, transform, or build upon this work.
  8. cybog anthropology is looking at the technologized worlds and firuging out what kinds of strange tools they use And cyborg anthropology looks at technologically advanced cultures and examines their tool use and strange customs.
  9. The Macy Meetings were where a number of anthropologists and scientists came together to discuss the future of technology ans humanity. With the rise of computing and new technologies, this group knew that the future of humans and technology was going to profoundly change human culture. They strove to create a framework in which to understand this change.
  10. Based on this essay, and many other instances of needing a methodology to understand and describe rapidly changing sociocultural systems affected by technology, the idea of a “Cyborg Anthropology” was proposed at the Annual Meetings of the American Anthropological Association (AAA) in 1993.
  11. So let’s talk about the present day. We’re all carrying around devices that are larger on the inside than they are on the outside.
  12. And as we start to use the web for all of our data, we begin to get hyperlinked memories. When we store all of our memories in devices we begin to get. Instead of real memories, we’re beginning to have hyperlinked memories. When one uploads images online, those images become hyperlinked memories. An address book or online document or E-mail is also a hyperlinked memory. It is an external memory stored outside the self for later access. -----Optional Story: Digital Anthropologist Michael Wesch talked about a bunch of kids getting together to hang out. In reality, kids try to one-up each other with the best stories. In this case, they were trying to link each other to the best YouTube videos. Memories had become hyperlinks.
  13. To get to these hyperlinked memories, we must become increasingly skilled virtual paleontologists. The E-mail inbox is the best example of this. Every day our memories and data is covered by a new layer of dust, spam, and items to be responded to. If we need something from our past, we must dig through the newly accumulated items in order to get it. But instead of using a hammer and a chisel, brush and field notebook, we use keywords and search results, tags and categories.And everything that happens gets quickly buried by another layer of information every day, so that we begin to live our lives in bits and pieces rather than longer narratives. And we have to keep searching for and reconstructing those bits and pieces of our interactivity. We become paleontologists of our own history, hunting in inboxes, finding the latest information. We’re all paleontologists. (cyborganthro article).
  14. You can putall sorts of things into computers and devices. Photos, software, writing, ect. It’s like Mary Poppins technology. In reality, if you put a bunch of pictures into a room, that room gets full. When you put information into a hard drive, the hard drive stays the same weight. When you put information onto the Internet, you don’t feel the weight at all. The weight is being stored somewhere else in a server in the cloud. So what if you took all of that information out of the device and printed it out?What does 9 years of data really look like?
  15. Cutwater agency did this in a campaign for Maxtor hard drives. They took 8 years of digital photos, printed them out, and stuck them together. And this is what it looked like. How do we get all this info! Well, it’s really easy to create. We’re dealing with devices that are larger on the inside than they are on the outside.
  16. Simultaneous time also causes social punctuation, as technosocial connectivity seeps into every part of social relations.
  17. And as we add browsers, cell phones, social networks and other objects, each of these things has it’s own time.
  18. And instead of self-reflection…
  19. And as we add browsers, cell phones, social networks and other objects, each of these things has it’s own time.
  20. We’re all superhumans. You can hear all the way across the world and back but if you break the phone, you can’t hear anymore. Then it breaks and you can’t use it anymore. In Freud's Civilization and Its Discontents, he warns of "a possible future in which the magnificence of humans as prosthetic gods is tempered by the ill-fitting and troublesome nature of our auxiliary organs” (11).
  21. Freud wrote a book called Civilization and Its Discontents – in it, he warned of a potential future in which people would be frustrated with a series of ill-filling prosthetic devices. You’ve had this happen before. If you keep a computer for too long, it gets slow and you have to upgrade it. You have to go out and buy a new external brain. If your vehicle wears out, you have to buy a new external transportation shell. If you keep a device for too long, it turns against you.
  22. And humans are strange creatures. They go through millions of prosthetics in their lifetimes. This makes humans very similar to crustrations or those that shed their skin. We’ve become very strange creatures. What happens when humans shed their external prosthetics? They end up here, as Ewaste. This is a problem that will not go away as devices evolve. Devices evolve outside of us, and we purchase more evolved objects – the next state in evolution.
  23. When a tree sheds its leaves every year, it helps other trees to grow. When we shed our devices and buy new ones, it helps new devices to grow. We are not that different from nature at all. It is a very organic ecosystem of devices and purchases.
  24. In the same way, the modern individual passes through transitory spaces. The only way to reconnect the self to a place is to use a phone or music device. The public space has thus become a private one, where private conversations, texts and music are carried on by individuals as they go from one place to another. An airport gives no one identity, relation or history, but a cell phone or computer does. One can easily connect to virtual reality to escape the blandness of the physical one.
  25. In 1995, Marc Auge wrote Non-Places – an introduction to supermodernity. A place is something in which one has “identity, relation and history”. According to Auge, places like airports and Subways are not places, because they offer the individual no identity, relation or history. They are only places betwixt and between here and there. They are places that are passed through, but not lived in. As mobile individual spends more and more time in non-places like airports or security lines, the individual self reaches out for something to do. This is why pod devices such as the iPhone and portable music player have become so popular. They provide us with reconnection to something familiar while we wait through the endless corridors and interface changes of lines and airports and public transit.
  26. In 1995, Marc Auge wrote Non-Places – an introduction to supermodernity. A place is something in which one has “identity, relation and history”. According to Auge, places like airports and Subways are not places, because they offer the individual no identity, relation or history. They are only places betwixt and between here and there. They are places that are passed through, but not lived in. As mobile individual spends more and more time in non-places like airports or security lines, the individual self reaches out for something to do. This is why pod devices such as the iPhone and portable music player have become so popular. They provide us with reconnection to something familiar while we wait through the endless corridors and interface changes of lines and airports and public transit.
  27. The Internet has drastically reduced the space and time it takes to create and experience events and time. This image was created by David Harvey to reflect how small our world became with each technological advance. This image did not take the Internet into account. Although the fastest planes can travel at the speed of sound, a hyperlink can travel near the speed of light. On Facebook, one can connect instantly to someone in another country. Geography is annihilated. If geography is annihilated, then this map is already outdated. What is a more accurate representation of what the technosocial world looks like?
  28. When I was a little other than this, my dad would sit me down and tell me about time and space One night he asked me – what is the shortest distance between two points? I said,m well you told me yesterday – that’s a straight line. And then he said, no there’s another answer. And he took a piece of paper and drew a on one side and b on the other. And then he tory time! insomnia. 2 points making a line -- 2 points make a line. cell hones are the holes i was looking for that in real life - in the future. all my life i was wondering. when i was little i had a lot of insomnia. i felt horrible.looking back on history i felt i missed every important breakthrough, every important revolution. so many inventions had already been made and so i sat there, wishing that maybe i would be a part of something really, really huge. something amazing that no one had been a part of before.my dad and i would hang out in his laboratory and i'd help him solder circuit-boards together. when i was little, he'd read from the evolution of consciousness at night, and he'd tell me about wormholes and when i was a little older, along came the internet. and after he told me about bending space and time i became obsessed with time and space. i wanted to make a time machine so much that i began recording messages to my future self on tape. i can go right back in time to my 6 year old self when i listen to these messages. when cell phones came around, i realized that that was ist everyone was walking around with wormholes right in their pockets. portable wormholes they could use to invisibly connect to something hundreds of miles away and get information. they were bending time and space. and the use of these objects ended up changing their identity, which changed how they worked and played, loved and friended, thought and felt. when the first telephone came out, people were afraid to use it. they criticized it, claiming that it made people look schizophrenic.
  29. Technosocial worm holes
  30. Never before in history have we had the ability to connect with so many potential people. It’s not that we’re always connected, but that we have always ability to connect. This is ambient intimacy, where connectivity is only a button away. Where sharing and connecting with another is not defined by geography but technosocial capability.David Weinberger called it “continual partial friendship”, and Johnnie Moore pointed out that, “it’s not about being poked and prodded, it’s about exposing more surface area for others to connect with”.Ambient intimacy. that sharing it's "about exposing MIT’s a higher level of connectivity the collective now. Sheldon Renan calls it “Loosely but deeply entangled”.Whatever you call it, it is a higher order of connectivity than we’ve ever experienced before as humans. We are beginning to see a new sense of time - the collective now.This is a result of ambient intimacy - Lisa Reichelt Ambient Intimacy - the potential to be connected to anybody at any time, no matter where you are in the world i was at a conference at mit and we were discussing whether or not social media drew people away from each other. a man, normally very stoic and professional, suddenly became very passionate. "when i was in japan,' he said, "i got a message that my sister had died". i was in a foreign country where nothing was familiar, and completely unable to go home. i had no one to talk to, no one to hug, and no one to commiserate with. except i had a twitter account. with a bit of hesitation, i decided to post the message online. within seconds there was an outpouring of support and care that transcended the distance between where i physically was and where they were. i suddenly felt hugged and cared for in the middle of an environment i didn't understand. this can be a good thing -- a guy i knew lost his sister, and he was in japan - and he had no one to talk to. then he looked in his pocket and found his phone - it has twitter. he tweeted it. and from all over the world, people hugged him on twitter, and he philologically felt better, even though it was hugs from strangers that barely knew him and had never met him before in real life. in the same time instead of delving in with a friend and to a topic, we have shallow topics we swirl around for a while and then move on
  31. If you were to take all of those people on your phone and print them out, it would probably look like this. There are this many people in the average phone right now that can be contacted. It’s like there are all of these people in your pocket all of the time – that at any time you can touch. If you looked at how close they are digitally – they’re this close. You can be in the middle of the desert and they will still be this close. Story about a man in japan who just learned he lost his sister. And everyone giving him a virtual hug Geography has been annihilated. You have wormholes to all of these people right now. Persistence of humans for the first time we have the ability to log our lives but we’re so busy being involved in logging our lives and looking at each other’s life logs that we log what our lives are be instead of what we want them to beIf you get nothing else from this presentation, get the idea of looking at your lives and actively developing and taking care of your second self. Network as village
  32. There are benefits and deficits to this. If a link or a plus one on Facebook makes you feel important – As tech pioneer Josh Harris said, “Andy Warhol was wrong. "People won’t want 15 minutes of fame in their lifetimes. People will want 15 minutes of fame every day". It’s what’s needed to feel loved and important. Time and self worth are beginning to be measured in thumbs up and interactions with your virtual self. And the other drawback is that many don’t get the time alone with their minds anymore. There’s a specific process that happens when you get to think alone by yourself. You brain can make connections internally – process things that have gone on. It’s very important time for building a concept of the self. If you don’t allow this time, how can you get to really know yourself. And kids growing up with this technology – this digital closeness may have their selves created for them, instead of creating themselves. Technology is not good or bad. It’s how it’s used. But what it’s doing now is amplifying ourselves and allowing us to meet in new ways. Those who are prone to distraction will have that tendency amplified. And those who are prone to reflection will find ways to leave their computer and find quiet.
  33. So now children are growing up as cyborgs from an early age.
  34. Babies born today have a second self, a virtual identity even before they are born (show an image of a baby in the womb on EKG as a Facebook status update).
  35. Identity Production is the conscious production of identity through action, whether the action is physical, mental, virtual or both. The production of identity in virtual reality can occur on a social network, through text, image or video and can occur in small moments or large ones. Psychologist Sherry Turkle was one of the first to use the phrase “second self” to identify our bodies in virtual space. She considers the computer not as a "tool," but as an extension of the psychological and social self in reality. Cyberspace allows one to sample the self – that is, choose which pieces of the self to present the self with. A person experiences thousands of moments every day. The moments one chooses to report shape one’s identity. Your second self is beginning to define you more than yosur DNA does. In co-creating your self with a digital device, you develop an identity in relation to others. This identity is either interesting or not interesting. If it is interesting, an ocular convergence, or set of virtual attention can attach itself to a virtual identity. This gives a person a certain amount of gravity with respect to others. One’s status updates must be technosocially attractive to viewers, or else identity loses gravity. Brands, and increasingly individuals, seek to increase gravity. Many of them fail. The ones who succeed become helpful, service-oriented personas, or they become icons of entertainment. the borg part - online part defines you as much as your DNA does, and it is increasingly the case. Updating and maintaining the freshness of your online self will become as routine and crucial as maintaining ones hygiene by showering, brushing one"/ hair and wearing clothes that fit well enough as to not be alienated from society i’ve seen people on youtube getting stressed that their profile hasn’t been updated in a fe years, or people writing blog posts explaining why they haven’t posted in a while. there is a guilt for not updating. but new architectrues make it easier to update. (twitter). And the same bullying that was in Analog life carries over into the digital world - what we managed to forget that we went through In middle school is not only present online, but easily accessed. Instead of s transitory nature, one's harsh words hitting and dissipating, there's a whole geology lof the stuff online. One of my habits is to go to support sites for popular websites and see what conflicts have arisen. Foursquare is one of the worst. The support tickets are full of 13 and 14 year old girls desperately trying to get foursquare to ban their classmates, who have left 'tips' all over town that send derogatory messages to any friends who check into a venue (is there enough time to really make a solid point on this? Perhaps there's a faster way to pro be this by just entioninb the mean things people say online, archived by the library of congress. \\i like to look at support tickets of various popular web systems. foursquare has issues now where teenage girls will leave mean tips all over venues, so that  as their enemies can go around town they get taunted by virtual notes. this is one of the most frequent and intense support ticket i see filed. it is not the fault of the technology, but simple human nature. at this age, any medium is used for people to pick on another. it manifests through every medium, but it is strange to see such personal fights show up in a public forum. online self can matter and be larger and more important than your offline self (looking at their picture of a person as they walk up to the actual person) -- mit, second self little digital marker thing that people wear with their facebook profile on it. geography and psychological profiling is annihiliated. no longer matters. so someone who is picked on in real life can have a bevy healthy online life because they are connected to people mentally and with interests …that in a small town they wouldn't be able to find.when you look yourself up online, those are the edges of your digital body.. and you have to extend it or protect it. 36/ now one has to protect portions of the self from seeping out when they’re not there to defend it. a privacy leak in digital life is like having someone break into your hour or spray paint your lawn. people abusing your inbox is like having people put garden gnomes on your front lawn In some cases, posting on one"/ wall is like posting a sign in the front lawn of one's house for everyone to see. In the same way that security and locks on doors are so very important in the real world, they are becoming crucial in the digital world as well. It's becoming important to develop a sort of extended nervous system in order to see where all the bits of the second self are being speared. If one doesn't know here they are, there is no way to react to them. Participating in a free online community or sales site means that your every interaction. comes with ganglia - your profile, who you are and what you've purchased the other important thing about maintaining a second self is that one’s digital self has different looking boundaries that one also has to protect. it’s not just about grooming the digital self by uploading fresh photos and responding to messages, but making sure that information is seen by the correct people and not the wrong ones.Online Self Can becomeMore important Than your Actual selfAnd you have to be concerned with security
  36. In co-creating your self with a digital device, you develop an identity in relation to others. This identity is either interesting or not interesting. If it is interesting, an ocular convergence, or set of virtual attention can attach itself to a virtual identity. This gives a person a certain amount of gravity with respect to others. One’s status updates must be technosocially attractive to viewers, or else identity loses gravity. Brands, and increasingly individuals, seek to increase gravity. Many of them fail. The ones who succeed become helpful, service-oriented personas, or they become icons of entertainment. Identity Production is the conscious production of identity through action, whether the action is physical, mental, virtual or both. The production of identity in virtual reality can occur on a social network, through text, image or video and can occur in small moments or large ones. Psychologist Sherry Turkle was one of the first to use the phrase “second self” to identify our bodies in virtual space. She considers the computer not as a "tool," but as an extension of the psychological and social self in reality.Cyberspace allows one to sample the self – that is, choose which pieces of the self to present the self with. A person experiences thousands of moments every day. The moments one chooses to report shape one’s identity.second self is beginning to define you more than your dna doesthe borg part - online part defines you as much as your DNA does, and it is increasingly the case. Updating and maintaining the freshness of your online self will become as routine and crucial as maintaining ones hygiene by showering, brushing one"/ hair and wearing clothes that fit well enough as to not be alienated from society i’ve seen people on youtube getting stressed that their profile hasn’t been updated in a fe years, or people writing blog posts explaining why they haven’t posted in a while. there is a guilt for not updating. but new architectrues make it easier to update. (twitter). And the same bullying that was in Analog life carries over into the digital world - what we managed to forget that we went through In middle school is not only present online, but easily accessed. Instead of s transitory nature, one's harsh words hitting and dissipating, there's a whole geology lof the stuff online. One of my habits is to go to support sites for popular websites and see what conflicts have arisen. Foursquare is one of the worst. The support tickets are full of 13 and 14 year old girls desperately trying to get foursquare to ban their classmates, who have left 'tips' all over town that send derogatory messages to any friends who check into a venue (is there enough time to really make a solid point on this? Perhaps there's a faster way to pro be this by just entioninb the mean things people say online, archived by the library of congress. \\i like to look at support tickets of various popular web systems. foursquare has issues now where teenage girls will leave mean tips all over venues, so that  as their enemies can go around town they get taunted by virtual notes. this is one of the most frequent and intense support ticket i see filed. it is not the fault of the technology, but simple human nature. at this age, any medium is used for people to pick on another. it manifests through every medium, but it is strange to see such personal fights show up in a public forum. online self can matter and be larger and more important than your offline self (looking at their picture of a person as they walk up to the actual person) -- mit, second self little digital marker thing that people wear with their facebook profile on it. geography and psychological profiling is annihiliated. no longer matters. so someone who is picked on in real life can have a bevy healthy online life because they are connected to people mentally and with interests …that in a small town they wouldn't be able to find.when you look yourself up online, those are the edges of your digital body.. and you have to extend it or protect it. 36/ now one has to protect portions of the self from seeping out when they’re not there to defend it. a privacy leak in digital life is like having someone break into your hour or spray paint your lawn. people abusing your inbox is like having people put garden gnomes on your front lawn In some cases, posting on one"/ wall is like posting a sign in the front lawn of one's house for everyone to see. In the same way that security and locks on doors are so very important in the real world, they are becoming crucial in the digital world as well. It's becoming important to develop a sort of extended nervous system in order to see where all the bits of the second self are being speared. If one doesn't know here they are, there is no way to react to them. Participating in a free online community or sales site means that your every interaction. comes with ganglia - your profile, who you are and what you've purchased the other important thing about maintaining a second self is that one’s digital self has different looking boundaries that one also has to protect. it’s not just about grooming the digital self by uploading fresh photos and responding to messages, but making sure that information is seen by the correct people and not the wrong ones.Online Self Can becomeMore important Than your Actual selfAnd you have to be concerned with security
  37. Where do we our own selves end and our own selves begin? We’re storing ourselves on these devices. How do you present yourself online? In co-creating your self with a digital device, you develop an identity in relation to others. This identity is either interesting or not interesting. If it is interesting, an ocular convergence, or set of virtual attention can attach itself to a virtual identity. This gives a person a certain amount of gravity with respect to others. One’s status updates must be technosocially attractive to viewers, or else identity loses gravity. Brands, and increasingly individuals, seek to increase gravity. Many of them fail. The ones who succeed become helpful, service-oriented personas, or they become icons of entertainment. Identity Production is the conscious production of identity through action, whether the action is physical, mental, virtual or both. The production of identity in virtual reality can occur on a social network, through text, image or video and can occur in small moments or large ones. Psychologist Sherry Turkle was one of the first to use the phrase “second self” to identify our bodies in virtual space. She considers the computer not as a "tool," but as an extension of the psychological and social self in reality.Cyberspace allows one to sample the self – that is, choose which pieces of the self to present the self with. A person experiences thousands of moments every day. The moments one chooses to report shape one’s identity.second self is beginning to define you more than your dna doesthe borg part - online part defines you as much as your DNA does, and it is increasingly the case. Updating and maintaining the freshness of your online self will become as routine and crucial as maintaining ones hygiene by showering, brushing one"/ hair and wearing clothes that fit well enough as to not be alienated from society i’ve seen people on youtube getting stressed that their profile hasn’t been updated in a fe years, or people writing blog posts explaining why they haven’t posted in a while. there is a guilt for not updating. but new architectrues make it easier to update. (twitter). And the same bullying that was in Analog life carries over into the digital world - what we managed to forget that we went through In middle school is not only present online, but easily accessed. Instead of s transitory nature, one's harsh words hitting and dissipating, there's a whole geology lof the stuff online. One of my habits is to go to support sites for popular websites and see what conflicts have arisen. Foursquare is one of the worst. The support tickets are full of 13 and 14 year old girls desperately trying to get foursquare to ban their classmates, who have left 'tips' all over town that send derogatory messages to any friends who check into a venue (is there enough time to really make a solid point on this? Perhaps there's a faster way to pro be this by just entioninb the mean things people say online, archived by the library of congress. \\i like to look at support tickets of various popular web systems. foursquare has issues now where teenage girls will leave mean tips all over venues, so that  as their enemies can go around town they get taunted by virtual notes. this is one of the most frequent and intense support ticket i see filed. it is not the fault of the technology, but simple human nature. at this age, any medium is used for people to pick on another. it manifests through every medium, but it is strange to see such personal fights show up in a public forum. online self can matter and be larger and more important than your offline self (looking at their picture of a person as they walk up to the actual person) -- mit, second self little digital marker thing that people wear with their facebook profile on it. geography and psychological profiling is annihiliated. no longer matters. so someone who is picked on in real life can have a bevy healthy online life because they are connected to people mentally and with interests …that in a small town they wouldn't be able to find.when you look yourself up online, those are the edges of your digital body.. and you have to extend it or protect it. 36/ now one has to protect portions of the self from seeping out when they’re not there to defend it. a privacy leak in digital life is like having someone break into your hour or spray paint your lawn. people abusing your inbox is like having people put garden gnomes on your front lawn In some cases, posting on one"/ wall is like posting a sign in the front lawn of one's house for everyone to see. In the same way that security and locks on doors are so very important in the real world, they are becoming crucial in the digital world as well. It's becoming important to develop a sort of extended nervous system in order to see where all the bits of the second self are being speared. If one doesn't know here they are, there is no way to react to them. Participating in a free online community or sales site means that your every interaction. comes with ganglia - your profile, who you are and what you've purchased the other important thing about maintaining a second self is that one’s digital self has different looking boundaries that one also has to protect. it’s not just about grooming the digital self by uploading fresh photos and responding to messages, but making sure that information is seen by the correct people and not the wrong ones.Online Self Can becomeMore important Than your Actual selfAnd you have to be concerned with security
  38. Comments and wall posts are the new nonverbal communication. Now our second selves are tied to one's reality. People are now using their real names instead of fake ones. Less room to experiment with identity. Less room to change identity. More likely to act as themselves.
  39. The second self is becoming our primary self. We groom is as if wer were waking up in the morning. We try not to let embarrassing pictures hit the airwaves. Posting on someone’s wall, paying attention.
  40. In a reputation economy, one levels up or down after gaining or losing friends or followers. How much one levels up depends on the quality and actual connectedness of a friend or follower.On Twitter, people with similar stats can talk to each other. Again, the Internet is not giving people stats, it is making visible stats that people already have between each other, and offering the opportunity for people in different geographies and times to connect with one another based on these stats.
  41. There are benefits and deficits to this. If a link or a plus one on Facebook makes you feel important – As tech pioneer Josh Harris said, “Andy Warhol was wrong. "People won’t want 15 minutes of fame in their lifetimes. People will want 15 minutes of fame every day". It’s what’s needed to feel loved and important. Time and self worth are beginning to be measured in thumbs up and interactions with your virtual self. And the other drawback is that many don’t get the time alone with their minds anymore. There’s a specific process that happens when you get to think alone by yourself. You brain can make connections internally – process things that have gone on. It’s very important time for building a concept of the self. If you don’t allow this time, how can you get to really know yourself. And kids growing up with this technology – this digital closeness may have their selves created for them, instead of creating themselves. Technology is not good or bad. It’s how it’s used. But what it’s doing now is amplifying ourselves and allowing us to meet in new ways. Those who are prone to distraction will have that tendency amplified. And those who are prone to reflection will find ways to leave their computer and find quiet.
  42. Parents and kids on facebook and why things messed up. Online and offline behavior did not match. “When we think about our behavior in public, it has always been bounded by where we are. Only people within a certain distance can see what we do. Now, this isn't strictly true”, says Paul Adams, senior user experience researcher at Google. The problem is that the social networks we're creating online don't match the social networks we already have offline.
  43. The Tamagotchi was one of the first major virtual pets to hit the market. Since it’s introduction in 1996, over 70 million Tamagotchis have been sold. The toy is simple. Children and teens feed, train and clean up after a virtual pet through a few buttons on the screen. In return, the pet grows older. Teens took to the toys in school and became obsessive about maintaining them. Why? The virtual pet on the device exhibited signs of life – it had needs, grew, and died. Each of these aspects caused toy owners to become mentally attached to them, responding to the stimulus with the correct series of button presses.
  44. If you were to take all of those people on your phone and print them out, it would probably look like this. There are this many people in the average phone right now that can be contacted. It’s like there are all of these people in your pocket all of the time – that at any time you can touch. If you looked at how close they are digitally – they’re this close. You can be in the middle of the desert and they will still be this close. Story about a man in japan who just learned he lost his sister. And everyone giving him a virtual hug Geography has been annihilated. You have wormholes to all of these people right now. Persistence of humans for the first time we have the ability to log our lives but we’re so busy being involved in logging our lives and looking at each other’s life logs that we log what our lives are be instead of what we want them to beIf you get nothing else from this presentation, get the idea of looking at your lives and actively developing and taking care of your second self. Network as village
  45. Where do we our own selves end and our own selves begin? The Internet as Playground and Factory We’re storing ourselves on these devices. How do you present yourself online? In co-creating your self with a digital device, you develop an identity in relation to others. This identity is either interesting or not interesting. If it is interesting, an ocular convergence, or set of virtual attention can attach itself to a virtual identity. This gives a person a certain amount of gravity with respect to others. One’s status updates must be technosocially attractive to viewers, or else identity loses gravity. Brands, and increasingly individuals, seek to increase gravity. Many of them fail. The ones who succeed become helpful, service-oriented personas, or they become icons of entertainment. Identity Production is the conscious production of identity through action, whether the action is physical, mental, virtual or both. The production of identity in virtual reality can occur on a social network, through text, image or video and can occur in small moments or large ones. Psychologist Sherry Turkle was one of the first to use the phrase “second self” to identify our bodies in virtual space. She considers the computer not as a "tool," but as an extension of the psychological and social self in reality.Cyberspace allows one to sample the self – that is, choose which pieces of the self to present the self with. A person experiences thousands of moments every day. The moments one chooses to report shape one’s identity.second self is beginning to define you more than your dna doesthe borg part - online part defines you as much as your DNA does, and it is increasingly the case. Updating and maintaining the freshness of your online self will become as routine and crucial as maintaining ones hygiene by showering, brushing one"/ hair and wearing clothes that fit well enough as to not be alienated from society i’ve seen people on youtube getting stressed that their profile hasn’t been updated in a fe years, or people writing blog posts explaining why they haven’t posted in a while. there is a guilt for not updating. but new architectrues make it easier to update. (twitter). And the same bullying that was in Analog life carries over into the digital world - what we managed to forget that we went through In middle school is not only present online, but easily accessed. Instead of s transitory nature, one's harsh words hitting and dissipating, there's a whole geology lof the stuff online. One of my habits is to go to support sites for popular websites and see what conflicts have arisen. Foursquare is one of the worst. The support tickets are full of 13 and 14 year old girls desperately trying to get foursquare to ban their classmates, who have left 'tips' all over town that send derogatory messages to any friends who check into a venue (is there enough time to really make a solid point on this? Perhaps there's a faster way to pro be this by just entioninb the mean things people say online, archived by the library of congress. \\i like to look at support tickets of various popular web systems. foursquare has issues now where teenage girls will leave mean tips all over venues, so that  as their enemies can go around town they get taunted by virtual notes. this is one of the most frequent and intense support ticket i see filed. it is not the fault of the technology, but simple human nature. at this age, any medium is used for people to pick on another. it manifests through every medium, but it is strange to see such personal fights show up in a public forum. online self can matter and be larger and more important than your offline self (looking at their picture of a person as they walk up to the actual person) -- mit, second self little digital marker thing that people wear with their facebook profile on it. geography and psychological profiling is annihiliated. no longer matters. so someone who is picked on in real life can have a bevy healthy online life because they are connected to people mentally and with interests …that in a small town they wouldn't be able to find.when you look yourself up online, those are the edges of your digital body.. and you have to extend it or protect it. 36/ now one has to protect portions of the self from seeping out when they’re not there to defend it. a privacy leak in digital life is like having someone break into your hour or spray paint your lawn. people abusing your inbox is like having people put garden gnomes on your front lawn In some cases, posting on one"/ wall is like posting a sign in the front lawn of one's house for everyone to see. In the same way that security and locks on doors are so very important in the real world, they are becoming crucial in the digital world as well. It's becoming important to develop a sort of extended nervous system in order to see where all the bits of the second self are being speared. If one doesn't know here they are, there is no way to react to them. Participating in a free online community or sales site means that your every interaction. comes with ganglia - your profile, who you are and what you've purchased the other important thing about maintaining a second self is that one’s digital self has different looking boundaries that one also has to protect. it’s not just about grooming the digital self by uploading fresh photos and responding to messages, but making sure that information is seen by the correct people and not the wrong ones.Online Self Can becomeMore important Than your Actual selfAnd you have to be concerned with security
  46. In real life, the time and space between goals and accomplishments is often large. For some, it is physically impossible to achieve certain things, like purchasing a Ferrari or rising above middle management in their career path. Online gaming, especially sites like Farmville, step in to take care of that void. Whereas one doesn’t have the money, time or room for a real garden, Farmville gives you one without the backaching labor. All reality is replaced by small icons, and time is compressed so that goals and accomplishments are right next to one another. Everything has a point value and a reward. When real life takes so long to reward someone, online gaming is often a better and more enjoyable alternative. For those who spend a lot of time in reality, Foursquare is a good add-on for making the mundane exciting. In real-life, everyone has the ability to be their own virtual gods.
  47. Make sure to mention the correlation between physical and mental sense of self. Trying to climb the highest tree. Trying to see how far you can go. Being called back for dinner. Or riding bikes with friends. Both the mental and the physical were developing at the same time. In real life, the time and space between goals and accomplishments is often large. For some, it is physically impossible to achieve certain things, like purchasing a Ferrari or rising above middle management in their career path. Online gaming, especially sites like Farmville, step in to take care of that void. Whereas one doesn’t have the money, time or room for a real garden, Farmville gives you one without the backaching labor. All reality is replaced by small icons, and time is compressed so that goals and accomplishments are right next to one another. Everything has a point value and a reward. When real life takes so long to reward someone, online gaming is often a better and more enjoyable alternative. For those who spend a lot of time in reality, Foursquare is a good add-on for making the mundane exciting.
  48. Now the mental is developing and the mental self is mapping onto avatars in virtual spaces. Here people on Club Penguin live through their avatars. Their sense of self is attached to their virtual selves. Give a story about club penguinIn real life, the time and space between goals and accomplishments is often large. For some, it is physically impossible to achieve certain things, like purchasing a Ferrari or rising above middle management in their career path. Online gaming, especially sites like Farmville, step in to take care of that void. Whereas one doesn’t have the money, time or room for a real garden, Farmville gives you one without the backaching labor. All reality is replaced by small icons, and time is compressed so that goals and accomplishments are right next to one another. Everything has a point value and a reward. When real life takes so long to reward someone, online gaming is often a better and more enjoyable alternative. For those who spend a lot of time in reality, Foursquare is a good add-on for making the mundane exciting.
  49. Foursquare – leaving tips – so that in virtual reality people got a message that the person was bad.
  50. Real life relationships are complex. They must be maintained, or they fade away. The cell phone, like the Tamagotchi, is a virtual way to feed relationships. Friends may be fed by button presses, and looked after. A mobile phone cries, and it must be picked up and soothed back to sleep. When it runs out of battery power it must be fed. Because the mobile phone requires attention, it too resembles a living creature. Cell phones now live in our pockets and wake us up in the morning. They are our dashboards for interfacing with friends, family and appointments. They connect us to the database on which we now live.
  51. But they can be used to bring forth the next chapter of interfaces. The invisible interface.
  52. But they can be used to bring forth the next chapter of interfaces. The invisible interface.
  53. You don’t have to query. Information is pushed to you. The Interface is Reduced Actions are ReducedQueries are Eliminated
  54. People are not bad at technology, technology is bad at people.Children will enter into a hyperconnected world where they will begin to program it. They will use systems as playgrounds Allow them opportunities for playAnd they will create very intelligent things. For years it hasn’t been that people are bad at technology, it has been that technology has been bad at humans.
  55. Children will enter into a hyperconnected world where they will begin to program it. They will use systems as playgrounds Allow them opportunities for playAnd they will create very intelligent things.
  56. Reducing the time and space between need and fulfillment. Information when you need it. The best ads help you live your life. Design will become the most important thing. It is not important that we have technology. It is important that it is made for people.
  57. The end.
  58. The end.