1. The document discusses the need to change how student learning is evaluated to align with 21st century skills and the digital world.
2. It outlines key skills like solution fluency, information fluency, collaboration fluency, and digital citizenship that must be assessed.
3. Teachers are encouraged to adopt new evaluation methods that measure these skills and abilities to function effectively in today's digital culture.
2. Definition of Terms
• Evaluation
Evaluation is a holistic approach; all the phases of
learning must be seen because all of them contribute to the
total development of the child. Evaluation therefore must
judge the strength of the content selected, the strategies
employed, and the instructional materials used.
• Technology
Is the science of the application of knowledge to
practical purposes in a particular field. It means the totality of
the means employed by a group of people to provide itself with
the objects of material culture.
3. The standard student evaluation of learning must
change. This is justified by the fact that not only has the
new generation changed into digital learners, but
traditional world has metamorphosed into digital world.
Assessment needs to conform, not with the literacy
of the past century but the new literacy of the 21st
century. This is a literacy that uses digital tools in
preparing students to face a high-tech world.
4. • Teachers must adopt a new mindset both for instruction
and evaluation. Evaluation must be geared to
assessment of essential knowledge and skills so that the
learners can function effectively, productively and
creatively in a new world.
5. It must use evaluated tools that
measure the new basic skills of the
21st century digital culture, namely:
6. • SOLUTION FLUENCY- is the ability to think creatively
to solve problems in real time by clearly defining the problem,
designing an appropriate solution, delivering the solution,
and then evaluating the process and the outcome..
• INFORMATION FLUENCY- is the ability to critically
think while engaging with, creating, and
utilizing information and technology regardless of format or
platform. Specifically, an information fluent individual is able
to: Recognize the need for information
• COLLABORATION FLUENCY- team working
proficiency that has reach the unconscious ability to work
cooperatively with others.
7. • CREATIVE FLUENCY- how artistic proficiency adds
meaning through design, art, and storytelling.
• MEDIA FLUENCY- Our visual learning capacity
needs stimulation with rich media from a variety of
different sources.
• DIGITAL CITIZENSHIP- The digital citizen uses the
principles of leadership, ethics, accountability, fiscal
responsibility, environmental awareness, global
citizenship, and personal responsibility, and considers
his or her actions and their consequences
8. The Four(4) Ds
• DEFINE
Carefully consider the problem. Define the
problem.
Ask yourself the following questions:
• What is it that I have to do?
• What other information do I need before I can do it?
• DESIGN
-Carefully create a step by step plan of action to
solve the problem.
-Determine which member of the team will take
responsibility individual tasks.
-Consider the end result. What should it look like?
9. • DO
-Execute the plan!
• DEBRIEF
-Carefully review the final product.
-Consider what worked well in the plan.
-Consider what did not work well in the plan.
-Knowing the end result, discuss how to revise
your plan and/or approach for the next project.
10. MASS AMATEURIZATION
• Mass amateurization refers to the capabilities
that new forms of media have given to non-
professionals and the ways in which those
non-professionals have applied those
capabilities to solve problems (e.g. create and
distribute content) that compete with the
solutions offered by larger, professional
institutions.