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BACOLOR, PAMPANGA

SUDMITTED BY:

GROUP 4

De Leon, Jam
Diyco, Charmaine
Empleo, Marry Ann T.
Espina, Jonalyn R.
Galang, Jessica L.
Gana, Germaine G.
Garcia, Maricar
Gloria, Jonacel D.
Ingal, Suzanne

SUBMITTED TO:

MS. PACIENCIA GOZUM
Professor

BSED 4B, 1st Semester 2013
LEAD UP GAMES
What is a Lead-Up Game?
Many students enjoy the game aspect of sports, but don’t enjoy practicing isolated skills.
Typically, students become more interested in learning if they play in game-like scenarios.
Therefore, lead-up games provide an opportunity for students to practice skills in a simulated
game situation. The combination of games and drills provides optimal learning experiences for
the students.
Safety is the Key
It must be recognized that all physical activity involves an element of risk. There is an
obligation on the part of all participants to minimize that risk. While most of these activities are
designed to be used in limited spaces such as the classroom, teachers must use professional
judgment and discretion when selecting activities. Safety awareness based on up-to-date
information, common sense observation, action and foresight is the key to safe programming.
Activities should provide opportunities that enhance self-confidence and provide a safe
environment in which children are physically active participants. Safety is a shared responsibility
and students of all ages need to take responsibility for their own safety.
(OPHEA Curriculum Binders, p. 16)
For comprehensive safety guidelines refer to: www.tcdsb.orgphysicaleducation , or, see
copies of the Ontario Safety Guidelines and Physical Education Elementary Curricular and
Intramural Guidelines located in all schools.
Catch and Score
Equipment Needed: 5 elephant skin balls or 5 volleyballs or 5 beach balls…
1 volleyball net and standards
Description of activity:
Class is divided into teams of 4-6
Two teams contest a mini game first
Other teams wait their turn and stand behind the end line on the side they are on
When teams are ready, teacher rolls in 5 balls which team members pick up
Object for tossing team is to toss ball over net in scoring area however, they are to try not
to let opposing team members catch the tossed ball(s)
If a ball is caught without a bounce, the person catching the ball is to bring it to the
designated sideline area
First team to catch and place three balls wins and remains on the court
The team that does not win goes to the end line and the next team waiting comes on the
floor
Variations:
Have all teams enter from one end line
Winning team remains on queens/kings court losing team joins the end of the waiting
line
Or: if using two waiting lines, to make sure one team does not remain on all the time,
have a limit of three consecutive wins and then that team must go off the court as well.
Catch, Toss, Set and Over
Equipment: two volleyballs (or substitute type balls)
Net in play
Description of activity: divide class into groups of 4-6 students each
teacher tosses a ball to one team
the first contact must be a catch
the person who catches the ball tosses towards a player at the net (preferably in the
middle)
that person volleys (or bumps) a ball along the net to another player who then plays
the ball over towards the other team and within the scoring area
the process then repeats where the first contact is a catch
if the ball falls or if the second contact is caught, that team must leave the floor and
the next team enters the court
Beach Ball Volleyball
Equipment needed: 3 beach balls
3 trainer (floater, large sized) volleyballs
1 official sized volleyball
1 volleyball net
Description of Activity:
divide class into 2 groups
9 players on each side of the net will be on the floor at one time (3 rows with 3 in each
row)
begin by using a beach ball as the volleyball
this allows for greater reaction time
(ref) teacher throws the ball into play from the sidelines
the object of the game is to get the ball over the net like in regular volleyball
the official rules of lifting, holding, throwing etc. do not apply
any part of the body may be used to return the ball (caution with kicking of the ball)
when the ball hits the floor, pick it up and throw the ball back into play
Rotation: When the teacher calls rotate, the last row of 3 players will rotate to the center
row. The center row rotates forward to the front row and the front row rotates to the back
of the court. ( an alternative rotation could be to do so in an S manner, one place at a
time)
after playing with one beach ball, the ref will throw one more into the playing area and
eventually another so that 2 or 3 balls are in play at the same time
eventually the beach balls are taken out and replaced with the trainer/floater volleyballs
and eventually the actual official sized volleyball would be introduced a few classes later
Blind Volleyball
Equipment needed: 3 beach balls
3 trainer (floater, large sized) volleyballs
1 official sized volleyball
1 volleyball net
2 parachutes or large blankets
Description of Activity:
set up the court the same way as in beach ball volleyball i.e. one net and 9 players per
side
drape 2 large blankets or parachutes over the net so that both teams will not be able to see
each other
players will not see the ball coming but only hear the play from their side
the ref puts the ball into play from the sidelines
follow all the same rules as beach ball volleyball
Four Net Soccer
Equipment required: Pinnies to differentiate the team members (you can do without pinnies if
there are none available);
4 nets or objects that will represent a scoring area;
4-6 elephant skinned soccer balls (for indoor)
4-6 utility balls if outdoors
Description of Activity:
Divide class into four even teams (based on level of ability);
Set up four nets (which can be gym mats which are folded to look like nets);
Provide pinnies of like colour to the various teams;
Designate a net for each team to defend;
The object of the game is for all teams to attempt to close down the other three nets in
play;
This is accomplished by having five goals scored on that net;
Once five goals are scored on a net, that net is then closed down;
The team that had been defending that net now tries to assist others in closing the
remaining nets;
The last net standing/left open is the winner;
***Of note***
There are no goalies…no players are allowed to pick up the ball(s) with their hands as
would be the case if he or she was a goalie.
Sideline Soccer
Equipment needed: pinnies to differentiate between teams
soccer ball
end nets
Description of Activity:
Divide students into two teams
Select lines of 4-6 to play on each shift (do this for both teams unless students are older
and can do this on their own)
Use regular soccer rules while two teams try to score on each other
Students who are not on the regular court will line each side line(and end line if you
wish)
If the ball makes its way to a side line player, she/he can pick it up and do throw in to a
team mate
After a period of time, have next line/shift go onto the court
First shift students take the place of the players who are now on the court.

Partner Soccer Score:
Equipment needed: one ball between two students
Description of Activity:
Partners choose their own space and stand 6-8 metres apart
Partners face each other
On the go signal, one partner attempts to pass/shoot the ball between their partners out
stretched legs
Then the partner who is trying to put the ball through the legs of the other person must
chase the ball and dribble it back to the starting point where she/he tries to score again
Continue for i.e. 1 minute then switch roles
Partners count own goals scored winner assigns a task for the non-winner to perform
Variation: do the above using teams instead of individuals…
Soccer/Cricket Relay
Equipment needed: 1 pylon or plastic bowling pin;
2 pylons to act as a base
1 elephant skin ball (volleyball sized)
Description of Activity:
Divide class into two teams of equal ability;
Decide which team is at bat first;
The team that is at bat must have each player kick and then run once per inning/over;
The fielding team will use a scatter formation to cover as much of the fielding area as
possible;
The fielding team is to designate one student to act as the bowler/pitcher;
That persons role is to roll the ball towards a pylon that is set up in the batting area;
If he/she is able to knock the pylon/pin over, the batter is out;
The fielding team will re-set the pylon and then bowl again;
If the batting team does not have their next batter in position, they risk having another out
posted against them is the bowler is able to knock the home area pylon/pin over;
Once a batter has successfully kicked the bowled ball towards the opponents, he/she is to run
back and forth to and from the designated area as many times as possible;
This is being done while the fielding team is getting the kicked ball and is passing it over and
under to all students on their team who have since lined up in a row;
Once the fielding team has done the complete over under relay, the process repeats;
Variations: Have a student act as a catcher and the ball must be delivered to that person before
the process can begin again…remember; all players are to have a turn before the roles are
switched. This activity is a variation of the game known as Alaskan Baseball.

End Ball
Players: 8-10 on a team (teams unlimited)
Equipment: Pinnies, basketballs
Area: Playground/ Gymnasium
Skills: Passing and Catching
Description of Activity
Two- Three players from each team are selected as end-zone players.
The object is for each team to throw the ball to a team mate in the end zone for a score.
The game starts with one end zone team player in possession of a basketball. This player
tries to throw the ball to one of his/her fielders, and then the game begins.
There is no dribbling in this game, encouraging players to move without the ball.
Teams get a point for catching in the end zone and then a point for making the basket
after a designated amount of points; you may switch the end zone players.
Variation: Have more then one basketball going at one time, encouraging students to keep their
head up at all times and communicate where the pass is going to go.
(Adapted from “Lead-Up Games to Team Sports”- O. William Blake/ Anne M. Volp)
Keep Away
Players: Individual or team
Equipment: Basketballs
Area: Playground/ Gymnasium
Skills: Dribbling, guarding
Description of Activity
The object of the game is to knock away a player’s ball from the playing area while
continuing to maintain your own dribble.
The same guarding principles in basketball apply, where the player cannot make physical
contact with another player.
The ball has to be knocked out of the playing area in order for elimination to occur.
Variations/ Recommendations- Start with a large playing area, so that most people will have
success; decrease area as more and more people get eliminated. When students start
becoming eliminated, have students do around the world ball handling to work on skills and
keep active.
Around The World
Players: 6-8 on a team (teams unlimited)
Equipment: Basketballs and Goals
Area: Playground/ Gymnasium
Skills: Shooting
Description of Activity:
The object of the game is to see which team can have the most members make baskets
from the designated spots.
Each team member begins at the first spot and continues as long as he/she makes the
shot.
When he/she misses, he/she has two options.
The first is to stay at his/her current spot and wait for next turn. The second option is to
“risk it” which means he/she gets another chance to make the shot where he/she missed.
If he/she misses the “risk it” shot, he/she starts over at the beginning on his/her next turn.
The team completing the most circuits is the winner.
(Adapted from “Lead-Up Games to Team Sports”- O. William Blake/ Anne M. Volp)
Bump
Equipment needed: two basketballs and some basketball hoops
Description of activity:
Students line up in one behind the other at the foul line
The first two students have a basketball
The object is to bump out other players and be the last one standing
The first player shoots a foul shot and player two does the same right after
If player one scores before player two she/he retrieves their ball and passes back to the
next player in line who then shoots
Now player three is trying to bump player two
If players miss their foul or free shot, they must try to score before the player after them
scores.
If the player following scores, the player in front is eliminated or bumped
Sideline Basketball
Players: Any number (No more than 10 on the court at one time)
Equipment: Pinnies, hoops and basketballs
Area: Playground/ Gymnasium
Skills: All the skills in basketball, except dribbling
Description of Activity
The object of the game is to score as in basketball.
Each team is lined up and numbered off along the outside sidelines of the basketball
court.
The game is played like a regulation basketball game, with the exception that no player
within the court can pass directly to another court player.
The court players must pass it to a sideline player in order to advance the ball.
The ball may not be dribbled in the court.
Sideline players must stay off the court.
Numbers are called to determine the court players each time.
Once the ball has been scored, the court players return to the sideline, waiting to hear the
numbers of the next court players.
Scoring: Two points are given to the team who scored the basket.
(Adapted from “Lead-Up Games to Team Sports”- O. William Blake/ Anne M. Volp)
Basketball Golf
Equipment: one basketball per foursome (group)
Description of Activity:
Students work in groups of 4 each with their own ball
While students are forming groups, place ”hole” numbers on the floor at each basket so
that there are 9 holes in all (using all baskets)
Each basket will have a few different holes with each hole marker indicating a different
place for taking the shot
Each foursome starts at a different basket and/or a different spot at the basket (each
basket will have 2-3 starting points depending on the number of baskets your gymnasium
contains)
Students move form hole to hole recording their accumulated score as they go…this is
done on the golf score card
Par is determined by the distance and the angle for each hole (starting point)

Basketball Golf Tee Card
Name:______________________________________

Hole

Par (Goal)

Combined Score)

1
2
3
4
5
6
7
8
9
Total

BASEBALL
PARACHUTE BASEBALL
Arrange the class into two groups.One group will hold onto the paractute and the other
lines up behind each player holding the parachute.Place 8-10 wiffleballs on the parachute.The
parachute group(hands near waist only) waves the wiffleballs off the parachute.The outside
group tries to catch as many wiffleballs on either the first or no bounce. Any ball that is caught or
remains on the parachute scores for the outside group.Any ball that hits the fllor or rolls away
scores for the parachute group. Switch places often. Use more parachutes for more activity.
FRISBEE BASEBALL
Set up four- five baseball diamonds/games.The pitcher stands in the middle of the
diamond,and tosses the frisbee to the batter who must catch it and pass it back to the pitcher
without dropping it to advance to first base.The second batter takes the pitch ,but must throw the
to the player at first base,who then throws it back to the pitcher,all without dropping the
frisbee,then the playe ron first advances to second,and the batter goes to first.This continues to
the bases are loaded,and in order to score,they complete the sequence of pitcher to batter; batter
to first;first to second,second to third,and third to pitcher,all without dropping the frisbee,and
they score.Each time the frisbee is dropped,its an out,thre outs ebds the inning.
Each inning there is a new pitcher,and everyone must come in off the bases and start
over. Give a time limit to score the most runs. It is best to practice the skills ahead of time so
they can catch on to the sequence.
BODY BASE BALL
(modification of a game from Terry Orlick’s Cooperative Games Book)
Equipment:
1) A large variety of objects(balls, frisbees, B.bags)
2) 6 bases(+/-)
3) 2 buckets/trash cans
3) team indicators("pinnies")
Object: Try to get as many objects into the finish line bucket.
Procedure:
1) Place two pairs of players at each of 6 bases(+/-).
2) Give one pair an object(bal, frisbee, b. bag,etc.).
3) The second pair will wait at the base, while the first pair carries the object to the next base.
They may not use their hands or kick the object.
4) When they arrive at the next base, they should give the object to the waiting pair.
5) New pair must carry the object a different way .
6) All bases start at the same time and one pair stays, while the other goes.
7) Repeat moving as many objects as possible to the can/bucket, in the time given.
8) STUDENTS MAY USE THEIR HANDS TO PICK UP THE BALL TO START OR IF IT
DROPS.
9) There are 2 cans. One can is "supply" and the other is the "goal."
10) ROUND #2: Try same game going backwards.
Bk&Or *start can(get a ball)
#1(base)
Bk&Or
Bk&Or
#2(base)
#6(base) *finish can
(drop ball)
Bk&Or
Bk&Or
#3(base)
#5(base)
Bk&Or
#4(base)

Joseph Gallo 1998 copyright This material may not be used or duplicated for any profit
driven enrprise

BASKETBALL
DRIBBLE TAG :
Arrange the class in a scattered formation with each student equipped with a b-ball. Make
a boundary that is large at the start (b-ball out of bounds). The object is to dribble with one hand
and steal the ball with the other. A penalty (5 dribbles) occurs if they go over the boundary, lose
control or it is stolen. The next time make the area smaller (half court), then smaller (foul line).
PAC MAN :
Assemble the class on all the lines on the gym floor, including the 3 point arc and
volleyball lines. Chose 2-3 PAC-MEN with a different colored b-ball while all others have a bball. All students must stay on the lines and if tagged trade b-balls with the PAC MEN. During
the activity have them change directions at the teachers calling. If a student loses the dribble,
they must walk off the line and wait until they are set free from another player. Add more PAC-
MEN from time to time.
CONE BALL :
Place 12-15 traffic cones around the area while all students have a b-ball. Knock down
about half the cones and leave the others up. Chose which team has to knock over the cones
while the others pick up while dribbling the b-ball. Most cones up or down wins.
CHAMPION BALL :
Place the students at 4-6 baskets with two b-balls at each place. The first two students in
line must dribble (3) times and then touch b-balls. The first basket in wins and then challenges
the next person in order. If any student wins (3) in a row, they challenge the next students at
another basket. The object is to challenge as many new students and win (3) in arrow at each
place.
ARC BALL :
Place the students on the two arc circles /3 point lines on Frisbees or poly spots. In
between the teams place a traffic cone to differentiate the teams. There should be about 5-6 poly
spots on each side of the cone. There will be two games played at once, that is, one on each end
of the court. To make it easier to check for teammates have two different colours of Frisbees or
spots. Start the game with a two on two set up. Give the ball to any poly spot person who will
pass the ball to a team mate. Any shot that is missed and is rebounded must be passed to the
closest poly spot player. There will be no stealing a dribbled ball and only three dribbles are
permitted. A passed ball may be stolen, and then passed to a teammate on the spots. A score goes
to the opposite team to start the next play. After a few moments, the players move to the far spots
and the two players closest to the cone continue play. The outside players must stay behind the
arc.
LINE BALL :
Divide the class into 2 or four teams depending on the class number of students. Start a
ball at one end of the line of students. The first person must hand-off the ball and the passing
continues until the person on the other end receives the ball. That person goes to a designated
basket and shoots the ball into the hoop before the other person can do so. Exchange new
shooters each time. For younger students change the size of the ball and place a hula hoop over
the basket to shoot into instead of the regular basket. They may choose either appliance
according to their ability.
ALL STAR ACTION :
Divide the class into two teams with one team near the b-ball hoops. If there are six
baskets then that will have more chances to score and shoot. The other team stands on a line and
must run around the three designated bases in order (first, third and home). When the entire team
runs around the bases a stop signal signifies the shooting team to count there number of total
baskets. Switch positions and compare the number of baskets made. Repeat the process but for
the second time have the runners dribble a b-ball instead.
THREE PASS :
Line up each of two teams on the sidle lines of the b-ball court. Chose the first four
players from each team to face each other at the midcourt line. Throw two basketballs toward
their designated baskets. After receiving the rolled ball, they take designated spots on the four
corners of the foul line -one each on the end of the foul line and the other two at the foul blocks.
The person who gets the ball passes to a teammate and the process continues until there are four
passes with the last pass the shooter. If that person misses then another person shoots from their
position until a shoot is made. At this point those four go to the end of the sidle line and the next
four players play.
MONSTER BALL :
Place one group each at the four corners of the b-ball court with all players in each corner
in a single file (one behind the other). The two groups on teams are diagonal and facing each
other. Give the two corners a b-ball in which they will try to knock over a bowling pin that is
placed in the middle of the floor on the center jump circle. Assign baskets for shooting for each
team. If the pin is knocked over those two teamed will go to their baskets and shoot until the
other team knocks over the pin (it is replaced). At that point the shooting stops and the baskets
are counted. Repeat the process.
HIT THE COIN :
Place a coin (quarter) between two teams facing each other. There will be 4-6 teams.
They must bounce pass the b-ball and move the coin from a marked square with tape. The object
is to knock the coin out of the square or farthest from the center of the square. Mark off two lines
with tape about 6-8 feet from the taped square.
FREE THROW RODEO :
Assign the students to six baskets (or 4) with a basketball for each group at the foul line
area. Place a cone or poly spot alongside the free throw line. The object is to make one free
throw at each basket. At this point the whole team moves to the next basket in a clockwise order.
The person who makes the free throw is the rebounder for the next basket. The reason for the
poly spots/cones is that there may be a clogging up with a new group moving around in order. In
this case, there may be three groups at a foul line but not likely. If that happens then have one
group skip to the next basket and go back later. AS an alternative have them make a foul shot
plus a layup before they proceed to the next basket OR establish a shot clock and time them how
long it takes to complete the circuit and repeat for a better score.
BOX BALL :
Arrange the class into two parallel lines about (20-30) feet apart on designated lines
(midcourt and end line). At one end of each line place a hula hoop or box with 4 basketballs. The
first person picks up one ball at a time until all 4 balls are passed to the end person. That person
will shoot the last ball into a designated basket. First basket scores one point. Change new end
people until all have had a turn to shoot.
All of the b-balls must be handed to each person in order and placed in the hula hoop
before a shot can be taken.
DEFENSE: At each of six baskets place four poly spots or markers at the foul line
corners and under the hoop and equidistant apart. On each spot, place a student and one
basketball per hoop. Chose one player to go to the center area while the other three players try to
pass the ball (bounce pass, chest pass, and overhead pass). The center player must try to steal the
ball or in touch it and the person who made the error replace the center player. Make sure to let
all players try to play the DEFENSIVE position.
FOUR CORNERS: Arrange the class in the same positions as the defense game except
there will be no position in the center. Start the ball at the marker closest to the hoop on the right
side. That student takes a shot (lay-up or short shot). If the shot is made then that person moves
to any of the other three positions and all players switch. If there is a miss any closest rebounder
will shot from their spot and continue the switch process. The object is for all players to make a
shot from all four positions. The first student to complete the course will be the rebounder. All
players will shoot together at their respective baskets. As an alternative have the students pass
the ball for a few moments and when "shoot" is called that person takes a shot. A miss will
determine another shooter with no switches. The first team that scores wins the point.
HOT SPOT :
Arrange the class at each basket from 4-6 players. Chose one player from each team to
start the game. The other players will be standing on poly spots and facing each other around the
foul line area. The object is to score a basket before your opponent. Any ball that is rebounded
must be thrown to a sideline (poly spot) player. There will be in place dribbling only and a ball
may be stolen from a sideline pass. After a score the ball goes to the other team to start over.
After a few moments have the players move up one place with the two starting players under the
basket. As an alternative change players often for more variety to challenge other teams.
LOCK, LOAD, LIFT METHOD
1. Stand at the same spot behind the foul line each time with the foot on the shooting hand
slightly advanced, which fresh up the shoulder action on that side.
2. Next, the ball is lifted just above the arm pit creating a "V" between the thumb and
forefinger.
3. The player should look at the metal plate that attaches the rim to the backboard.
4. Lift with the legs and raise the shooting arm as though reaching out the top of a phone
booth and wave goodbye with a flick of the wrist.
BEEF
Balance
Eyes on target
Elbow under ball
Follow through
Don't stand too erect and the shot comes from the legs .To overcome that practice from
the 3 pt.line then they won't fall back on heels. Usually foul shots account for 20% of the points.
The point being it takes more practice but with most skilled players, they work on dunks and 3
pt. shots.

SHOOT AROUND
Equipment: 3-4 small hoops or poly spots or other floor marker that would not be in the
way. 1 basketball per group There can be anywhere from 4-7 players per group.
Place 3 small hoops or poly spots on the floor around the basketball hoop. I use inside the foul
line
and
on
each
side
of
the
basket
just
outside
the
key.
One player stands in each hoop and must keep one foot in the hoop at all times. The other foot
can move as necessary (pivot) and the player can switch pivot foot as long as there is one foot in
the hoop.
Players in the hoops are the offensive team. The hoop cannot be dragged anywhere else
on the floor. The defenders do not get a hoop and can move anywhere in the designated court
area. There must be one less defender than there are people in the hoops. Example: three people
in the hoops, only two defenders.

Four hoops -3 defenders. I have tried only one defender in a group of three hoops or 2 defenders
in a group of four hoops and it works depending on the numbers, skills and attitudes of the
players.

To play: Defenders start with the ball and inbounds the ball to one of the offensive players. Once
the hoop person has the ball the defender can defend by getting to within an arms length of the
hoop person and trying to intercept or block a pass. Defenders are not allowed to try to steal the
ball
out
of
the
hands
of
an
offensive
player.
The offense passes the ball until each of the people in the hoops has touched the ball at least
once. Once the ball has been touched by all the hoop people one of them can shoot the ball. If it
goes in, the people in the hoops all score two points. If does not make it, the hoop people can try
to
rebound
as
long
as
they
keep
a
foot
in
the
hoop.
If successful in rebounding the ball again has to be passed to all the hoop people before it can be
shot again. If the defense rebounds the person who last touched the ball before the defense
control it loses the hoop and the defender who has been in the longest becomes the new hoop
person.
If the defender steals the ball, the same switching of defense to offense happens; the
person who has been defender longest will become the next hoop player. When offense/defense
are switching the player has to take the open hoop rather than a hoop of choice. At the beginning
of the game the defenders have been in the same amount of time, I will just have them decide
which
one
gets
the
hoop
first
and
proceed
from
there.
If the offensive person is slow to pass the defenders can count out loud "one alligator, two
alligator.... to 5 alligator. If they can finish 5 alligator then the hoop player commits a turnover
and gives up the hoop. Defenders must count out loud and not skip any numbers.
One defender must always go to whoever has the ball. They cannot leave the ball unguarded.
There is no penalty but I have to remind the defenders to guard the ball.
Variations: Sometimes designate with a pennie or sash an offensive player who can move out of
the hoop once the ball has been put into play. It is always interesting to watch how the students
handle this change. Place the hoops in different locations from game to game. I briefly talk about
fouls. It seems like the less I mention it the less fouling seems to be a problem. If there is a foul
of some sort I have the play start over with no change in positions or once in awhile I will let the
fouled player get one unguarded shot (worth 2 points if successful).

“Basketball Rebound and Shoot”
Divide the class up into fairly equal numerical groups according to the amount of
basketball rims available. However, have at least eight students in each group.
Give each group three to five basketballs. A good ratio is one ball for every two students. Choose
one person in each group to act as the counter and one other person to act as the defender.
Each round should last one to three minutes. Change counter and defender after each
round. The group attempts to score as many baskets as possible; the counter stands under and
behind the basket and counts each successful basket; and the defender attempts to block shots,
get rebounds and safely roll or bounce pass the ball away from the shooting area. Once a ball is
cleared from a shooting area, it may be picked up by another group and used to score baskets.
Players may wander into another territory to retrieve a ball, but this will cause their group to be a
player short during that time and thus probably reduce the total score.
At the end of each round, the counter announces the total baskets. Challenge the students
to beat this total for the next round.
Variations:
1. Do not allow students to cross designated lines. Therefore, they may only work with
the balls that are rolled into their area.
2. Choose two or more students to act as defenders.
3. Allow only certain types of shots - foul shots, lay ups, etc.
4. Play competitively - One or two students from each team become the defender in
another area. When they get a rebound, they attempt to bounce pass or roll the ball out of this
area into their area so that their team will have more balls to shoot. The team with the most
baskets is the winner of that round.
"HOT SPOT SHOOTING”
Scatter polydots inside the 3 point arc; put square ones on the free throw line and stars on
the arc.
The students are in short [2-4 people] relay lines. The idea is to dribble down to one of
the markers, and shoot.
If you make it, take the marker [don't forget to dribble or I will take the marker away
from you].
Dots= 2 point
Squares= 1 point
Stars= 3 points
We have 3 baskets, one on each side, and the main one. You can shoot at any basket from
a dot, only the corresponding basket for the free throw, and the stars can only be shot at the
center basket. When most of the markers have been taken, remind the students to keep their
dribble
"alive"
while
waiting
for
a
turn
to
shoot.
At the end, they tally their collective points.

JUMP SNOW HURDLES
Lightly pack a bunch of basketball-size snowballs and then use them to build a course of
hurdles to jump over in a round of follow the leader.
ROPE TOW
Team up for a slip-sliding variation of tug-of-war. Tamp down a wide, shallow trench in
the snow to serve as the midline. Then, take up positions at the ends of a long, thick rope and let
the tugging and towing begin. Whichever team pulls the entire opposing group over to its side of
the trench wins.
FLAG IN A SNOW
Tie a white cloth to the end of a short stick or around the bowl of a wooden spoon. Then,
give each child a chance to hide it by staking it anywhere within a predetermined set of
boundaries. Keep track of how long it takes for the rest of the group to find it. Whoever hid the
flag that takes the longest time to spot wins the game.
STRIKE OUT
For this pitching contest, first mound up snow to create three bases and a pitcher's
mound. They should each be about 2 feet high and 20 feet apart. Next, build a tin can pyramid on
each base. The challenge is to knock down the stacks in order from first to third base by
throwing snowballs from the pitcher's mound. The child who succeeds with the fewest pitches
wins.
HAT TRICK
Once you've built a plump, frosty snowman to stand sentry in your front yard, make a
game of topping him off in style. Take turns trying to land a hat on his head by throwing it
Frisbee style from 10 or so feet away.
GET ON A ROLL
Pair up for a contest in which the object is to finish with the biggest snowball. The
contest ends when the teams can no longer roll their entries or when you run out of snow.
POWDER-PUFF FOOTBALL
All you need are two teams of three or more people to play, along with a spray bottle
filled with a mix of water and food coloring to mark the playing field (a large rectangle with a
centerline should suffice). The teams line up at opposite ends of the field (the North and South
poles) for a kickoff. Once someone on the receiving team catches the ball, he tries to move it
back across the defense's goal line by running with it or passing it to a teammate. Play stops if
the person with the ball is tagged by an opponent or slides out of bounds. The teams then face off
again on the spot. After four tries, or a touchdown, the ball goes to the other team. The game
ends when either team gets cold.
TRAIN
The highlight of the day for the younger set in our family is when the ice train pulls into
the party. To form this line that snakes around the ice, all you have to do is grab the hips of the
person in front of you and hold on tight. Of course, the front person is the locomotive, so it's a
good idea to put one of the stronger-skating adults at the front of the line.
Because the caboose experiences the wildest part of this ride, be sure to have one of the
better skaters at the end--or at least one who's not afraid to land in a pile of snow
OFF TO THE RACES
Ice is an ideal surface for all kinds of sliding and pulling races. And these games are a
great way to build strong skating muscles.
RUNNER SLED
We like to bring our runner sleds out to the rink for this event, which is played in teams
of two. One person sits on the sled while his partner pulls it along the ice. The object is to race
around the rink faster than the opposing team (or teams--three sleds make for an even more
exciting event).
BACKWARD HOCKEY
Another popular race (which is also good practice for skating backward) is to pull a
person around the oval using two hockey sticks. To set this up, have the two team members face
each other, holding the ends of the sticks between them. The designated puller skates backward,
towing his partner along like a water-skier
ICE BOWLING
While we love to skate, we're not such fanatics that we ignore one of the ice's most fun
forms--that of a gigantic bowling lane. On the night before the party, we fill ten (or more) plastic
quart or liter bottles and several gallon jugs with water. We add a bit of food coloring to each,
then put them out to freeze. To play, we set out the quart containers as bowling pins, back up ten
feet or so, and use the frozen gallon jugs to knock down the quart jugs.
FIGURE SKATING FUN
Sometimes, the best games to play on the ice are the ones we're used to playing on dry
land.
SKATER'S OBSTACLE COURSE
As you would for a steeplechase, set up an obstacle course following paths through boots,
hockey sticks, benches and any other items on hand. Try balancing sticks on top of boots for
skaters to step or jump over. Or two people can hold a stick at hip level that skaters pass under.
To finish, all skaters must pass through a human tunnel, made by the nonparticipants.
FOX AND GEESE
We play this game by shoveling a wagon-wheel shape in the snow, complete with hub
and spokes. One player, designated the fox, chases the other players (the geese) around the wheel
using the spokes to cut across the circle. When the fox tags a goose, that person becomes a fox
and joins in the chase. The game is played until all the geese are caught. The last one becomes
the fox in the next game.
BROOMBALL
One of our favorite ways to introduce young skaters to the thrill of hockey is through
broomball--a version of ice hockey that you play using brooms and a rubber ball instead of sticks
and a puck. This game is best played with a ball that's about the size of a bowling ball and very
light and bouncy. With a good wallop, you can send the ball ricocheting off knees and arms--and
you don't have to worry about anyone getting hurt. Set this game up like a hockey game,
complete with snow-boot goals (about six feet apart) and an equal number of players on each
team (six per team works well). Start the game with a face-off at center ice.
Line-Passing Relay
This basketball relay doesn't involve running but instead focuses on pivoting and passing
the ball down a line. The players split into two teams, with each team making a line down the
length of the gym. Leave about 10 feet between players. Adjust the distance depending on the
age and passing ability of the players. The first player in each line starts with the ball. She passes
to the second person in her line, who pivots to pass the ball to the third person. This continues
until the ball makes it to the end of the line. Any type of pass works for the relay. To make it last
longer, have the last person in line run to the beginning of the line and start the passing again.
Continue having the last person run to the beginning until all players on the team have had a
chance to start the pass.
Partner-Passing Relay
Instead of standing passes, this relay requires the kids to pass as they run down the length
of the gym. The players are still divided into two teams. The kids within each team pair off.
Once set of partners from each team lines up at the starting line about five to 10 feet apart. At the
whistle, the pairs run down the gym passing the ball back and forth. The partners turn around and
continue passing the ball to one another until they get back to the starting line. The next pair
from each team then takes a turn. This continues until all pairs complete the task.
Basket Relay
Kids practice their shooting skills in this game. One player from each team dribbles the
ball down the court to the hoop on the opposite side of the gym. He shoots the ball until he
makes a basket. He retrieves his ball and dribbles back to the starting line, where he passes the
ball to the next player. The first team to have all players make baskets and get back to the
starting line wins.
Dribble Relay
The players improve dribbling and ball-handling during this relay race. Make two rows of
cones down the length of the gym, one for each team. Players dribble the ball down the court
while weaving through the cones. To improve dribbling skills, have them switch the hand they
dribble with at each cone. The players go around the final cone and go back through the course
to pass the ball to the next player.

SOFTBALL
AIR BALL
Air Ball is a lead-up game that develops softball catching and throwing skills, as well as
cardiovascular fitness. The game is similar to Ultimate Frisbee, except players in this game wear
gloves. Each team tries to score by throwing the softball to a teammate who is located in an “end
zone” area. Players are allowed only 3 steps before they have to throw the ball. Once a player
with the ball has stopped, the defense must give that player room to throw. If a teammate drops
a thrown pass or if the softball touches the ground, the other team automatically takes over
possession at the point the ball was dropped. If the defense successfully intercepts a throw, they
take over possession. After a score, each team goes to their respective side of the playing area.
The team that did not score puts the ball in play with a ball toss back to a team member. To
prevent the “long ball throw”, several rules can be added to the game. For example, there must
be 5 passes before attempting to score, or players must be beyond a certain line (i.e., 10 yards in
front of the end zone) before attempting to score. To enhance participation and engagement,
organize games using small-groups (e.g., 3-on-3 or 4-on-4) in specified playing areas.

OVER-THE-LINE
Over-The-Line is a lead-up game that works on batting and fielding skills in a confined,
space. Several small games can be played at the same time (i.e., 4-on-4), allowing extended
opportunities for students to be involved and hit and field a ball. The playing area is roughly 20
yards wide and as long as possible. A lined football field works great with this game; however, a
softball field can easily be sectioned off into separate playing areas. A line connects the two
sidelines about 20 yards from a designated home plate. There are no bases and base running is
not a part of this game. The object is to score more runs than the other team by hitting the ball
over the line and into the zoned area beyond the line. Hitting the ball successfully over the line
without the ball being caught is called a hit and three hits equal one run. A variation of this rule
allows one run to count for each successful hit. If the batted ball lands in the zone without being
caught, one run is scored for the batting team and the next batter is up to bat. Scoring options can
be modified whereby distance markers in the zone can be set up for singles, doubles, or triples. If
the batted ball travels over the heads of the field team, a home run is awarded (4 runs). This
game can utilize outs or allow the batting team to bat through the order before ending an inning.
A batted ball can be hit off a tee, from a soft-toss or by a pitcher from the same team. Outs can
be made by catching a fly ball, hitting 2 foul balls, one strike, or hitting a ground ball. Players are
encouraged to modify how outs are generated..
BERSERK
SKILLS hitting, fielding, catching, throwing, baserunning
EQUIPMENT 1 bat, 1 ball, 1 Home plate, 1 base, helmet, catcher gear
ORGANIZATION 2 teams of 6. A base is placed a distance from Home plate according to
ability (30' - 55'). Players not batting stand safely in dugout area or outside corner of backstop.
ACTIVITY
◗ one batter at a time bats off a T, or adult pitcher
◗ there is NO out of bounds so the batter will run to 1B as soon as the bat touches the ball. It is
fair no matter where it is hit, even behind the batter
◗ the batter can stay at 1B until the next batter hits if (s)he can’t make it Home
◗ batters get only 1 swing (remember there are no foul balls)
◗ fielding team plays wherever they think the ball might be hit, except for the 1st Baseman and
Catcher *Outs can be made: ● by missed swing
● caught fly ball
● force at Home
● being tagged by fielder
◗ all players bat before switching to defence
◗ score points by counting runs at Home
CRAZY BALL
SKILLS hitting, fielding, catching, throwing, running
EQUIPMENT 3 bats, 3 balls, 3 bases, 3 Home plates, 3 helmets
ORGANIZATION 3 teams of 4: 1 batter and 3 fielders. There will be 3 separate groups doing
this drill at the same time so they should be spaced a safe distance from each other. Set up a base
30' - 55' from where the batter is standing.
ACTIVITY ◗ one batter at a time bats off a T or adult pitch
◗ after hitting, the batter tries to run to the base and back before the fielders can get the ball to
Home
◗ fielders can either retrieve the ball and run and touch Home themselves. or one can retrieve the
ball while another runs to Home to receive the throw.

VOLLEYBALL
BALLOON BALL :
Give each person a balloon of various colors. Practice the skills that follow :
•
Set up
•
Bump
•
Dig
•
Serve
•
Partner pass
Call out the names of the skills in rapid order . The students must change on your
command...set , set , bump , dig , set , dig ,bump and do so without catching the balloon . Next ,
place one balloon on the floor and volley the balloon while reciting the alphabet. The object is to
go as far as possible without the balloon touching the floor . As an alternative have the students
hit the balloon off recited(you designate) body parts without error.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
BALLOON BASEBALL :
Match up the students with two balloons between partners.One student tosses the balloon
to the partner . The other partner hits the balloon (with his/her? balloon) while the
"fielder/pitcher" tries to catch it before it hits the floor. Switch positions often , or change to new
partners .
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
BALLOON RACE :
Line up all the students on a contact line with a balloon . On a signal they must hit the
balloon to another line about 20-30 feeet away without losing possession . Change the type of hit
each new turn .
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
VOLLEY -LOON :
Arrange as many traffic cones around the gym with a broken hula hoop inside for a net.
The rainbow adaption serves as a guide to hit the balloon over and the cones are a boundry. The
arrangement is played on the knees or tumbling mats. It may be arranged for one on one or small
groups by attaching more cones beside each other. Change to new partners often .
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
FALLING STAR:
Place an equal amount of players on each side of the net . Near a sideline place a box or
container. Have the players toss or hit the ball over the net while the opposing side will try to
catch it before it hits the floor. If caught the ball is placed in the box . The object is to catch more
balls then the other side. Use about 8-10 different type balls for variety. Repeat the prcocess.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

ANYTHING GOES :
Set up the net and include two more nets that are attached to the center and on the b-ball rim(or
standards) on each side of the court. The set up will resemble a 4 square arrangment or quadrant .
Give each quadrant an article to toss over the net( game jersey , deck ring , v-ball , paper wads ,
balzac ball , frisbbee , etc.) the object is to have the least amount equipment in their quadrant .
Repeat the process .
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
PARACHUTE V-BALL :
Use small 6-8 feet parachutes on each side of the net with 5-6 partners holding the chute
at waist level . Place a ball on each chute and try to flip it over the net . The opposing side will
try to catch it before the ball hits the floor.
A large blanket can be used as the parachute . A pre-requite to the activity is to practice
tossing the ball off the parachute . Give each student a number and call it as the others try to flip
the ball of f the chute .The number called must catch the ball before it hits the floor .
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
HOOP V-BALL :
Place one hula hoop on the floor on each side of the net . The serving team starts with a
toss or serve over the net . The receiving team has 3 hits to get the ball to their partner in the
hoop . That person must catch the ball for a score. Repeat with the other team serving. Change
hoopplayers often.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
KINBALL V-BALL :
Divide the teams into a boys and girls group with one of those playing and the other on
the sideline . Start with a toss up at center court with the Kin Ball or large beach ball . The object
is to hit the backboard or rim of the opposing teams side. Any ball that hits the floor goes to the
other team with a free serve. If the Kin ball hits the board/rim and is caught by an opposing
player before the ball hits the floor - negates the score . A player on the scoring team may not
interfere with the negation. Switch positions often. The sideline must hit he ball to their
teammates and stay behind a contact sideline.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
It must be noted that all of the above activities should follow the simple rule of one piece
of equipment for each student or between partners. Also , all of the activities will have more
success when played in small sided games , which will promote more participation and touch
time .
It is important to enable variations , alternatives and modification to met the needs of the
students . This will mean changing the rules , equipment , number of players (even or uneven)
and the size of the area. The equipment ranges from balloons , beachballs , soft covered
volleyballs, trainers to regulation volleyballs.
The alternative equipment will give the primary students time to react to the ball , which will
ensure more confidence and success. The skills will be taught first in sequential order and that
skill progression will be set up in a scope and sequence , which is a step by step progression
until mastery . Give many opportunities and changes when there is trouble , such as engaging in
activities that allow one bounce or many hits .
The net may be lowered or attach two more nets in a quadrant set up for more activity . In all
cases , makeshift equipment can be introduced for more activity. For example , use badminton
nets attached to standards or with the poles in traffic cones , which will be safely supported.
There will be 5-10 activities at once , which will be arranged in grids. This can be modified with
uneven numbers or changing the students within the grid to be exchanged with other groups
similar to a round robin . But, the most imortant detail isn't the final outcome . Game
appreciation , working together and practicing the skills are more important than competition . In
many instances , the idea of beating a previous performance will suffice.

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LEAD-UP GAMES for Different TEAM SPORTS

  • 1. BACOLOR, PAMPANGA SUDMITTED BY: GROUP 4 De Leon, Jam Diyco, Charmaine Empleo, Marry Ann T. Espina, Jonalyn R. Galang, Jessica L. Gana, Germaine G. Garcia, Maricar Gloria, Jonacel D. Ingal, Suzanne SUBMITTED TO: MS. PACIENCIA GOZUM Professor BSED 4B, 1st Semester 2013
  • 2. LEAD UP GAMES What is a Lead-Up Game? Many students enjoy the game aspect of sports, but don’t enjoy practicing isolated skills. Typically, students become more interested in learning if they play in game-like scenarios. Therefore, lead-up games provide an opportunity for students to practice skills in a simulated game situation. The combination of games and drills provides optimal learning experiences for the students. Safety is the Key It must be recognized that all physical activity involves an element of risk. There is an obligation on the part of all participants to minimize that risk. While most of these activities are designed to be used in limited spaces such as the classroom, teachers must use professional judgment and discretion when selecting activities. Safety awareness based on up-to-date information, common sense observation, action and foresight is the key to safe programming. Activities should provide opportunities that enhance self-confidence and provide a safe environment in which children are physically active participants. Safety is a shared responsibility and students of all ages need to take responsibility for their own safety. (OPHEA Curriculum Binders, p. 16) For comprehensive safety guidelines refer to: www.tcdsb.orgphysicaleducation , or, see copies of the Ontario Safety Guidelines and Physical Education Elementary Curricular and Intramural Guidelines located in all schools. Catch and Score Equipment Needed: 5 elephant skin balls or 5 volleyballs or 5 beach balls… 1 volleyball net and standards Description of activity: Class is divided into teams of 4-6 Two teams contest a mini game first Other teams wait their turn and stand behind the end line on the side they are on When teams are ready, teacher rolls in 5 balls which team members pick up Object for tossing team is to toss ball over net in scoring area however, they are to try not to let opposing team members catch the tossed ball(s) If a ball is caught without a bounce, the person catching the ball is to bring it to the designated sideline area First team to catch and place three balls wins and remains on the court The team that does not win goes to the end line and the next team waiting comes on the floor Variations: Have all teams enter from one end line Winning team remains on queens/kings court losing team joins the end of the waiting line Or: if using two waiting lines, to make sure one team does not remain on all the time, have a limit of three consecutive wins and then that team must go off the court as well. Catch, Toss, Set and Over Equipment: two volleyballs (or substitute type balls) Net in play Description of activity: divide class into groups of 4-6 students each teacher tosses a ball to one team the first contact must be a catch the person who catches the ball tosses towards a player at the net (preferably in the middle)
  • 3. that person volleys (or bumps) a ball along the net to another player who then plays the ball over towards the other team and within the scoring area the process then repeats where the first contact is a catch if the ball falls or if the second contact is caught, that team must leave the floor and the next team enters the court Beach Ball Volleyball Equipment needed: 3 beach balls 3 trainer (floater, large sized) volleyballs 1 official sized volleyball 1 volleyball net Description of Activity: divide class into 2 groups 9 players on each side of the net will be on the floor at one time (3 rows with 3 in each row) begin by using a beach ball as the volleyball this allows for greater reaction time (ref) teacher throws the ball into play from the sidelines the object of the game is to get the ball over the net like in regular volleyball the official rules of lifting, holding, throwing etc. do not apply any part of the body may be used to return the ball (caution with kicking of the ball) when the ball hits the floor, pick it up and throw the ball back into play Rotation: When the teacher calls rotate, the last row of 3 players will rotate to the center row. The center row rotates forward to the front row and the front row rotates to the back of the court. ( an alternative rotation could be to do so in an S manner, one place at a time) after playing with one beach ball, the ref will throw one more into the playing area and eventually another so that 2 or 3 balls are in play at the same time eventually the beach balls are taken out and replaced with the trainer/floater volleyballs and eventually the actual official sized volleyball would be introduced a few classes later Blind Volleyball Equipment needed: 3 beach balls 3 trainer (floater, large sized) volleyballs 1 official sized volleyball 1 volleyball net 2 parachutes or large blankets Description of Activity: set up the court the same way as in beach ball volleyball i.e. one net and 9 players per side drape 2 large blankets or parachutes over the net so that both teams will not be able to see each other players will not see the ball coming but only hear the play from their side the ref puts the ball into play from the sidelines follow all the same rules as beach ball volleyball Four Net Soccer Equipment required: Pinnies to differentiate the team members (you can do without pinnies if there are none available); 4 nets or objects that will represent a scoring area; 4-6 elephant skinned soccer balls (for indoor) 4-6 utility balls if outdoors Description of Activity: Divide class into four even teams (based on level of ability); Set up four nets (which can be gym mats which are folded to look like nets);
  • 4. Provide pinnies of like colour to the various teams; Designate a net for each team to defend; The object of the game is for all teams to attempt to close down the other three nets in play; This is accomplished by having five goals scored on that net; Once five goals are scored on a net, that net is then closed down; The team that had been defending that net now tries to assist others in closing the remaining nets; The last net standing/left open is the winner; ***Of note*** There are no goalies…no players are allowed to pick up the ball(s) with their hands as would be the case if he or she was a goalie. Sideline Soccer Equipment needed: pinnies to differentiate between teams soccer ball end nets Description of Activity: Divide students into two teams Select lines of 4-6 to play on each shift (do this for both teams unless students are older and can do this on their own) Use regular soccer rules while two teams try to score on each other Students who are not on the regular court will line each side line(and end line if you wish) If the ball makes its way to a side line player, she/he can pick it up and do throw in to a team mate After a period of time, have next line/shift go onto the court First shift students take the place of the players who are now on the court. Partner Soccer Score: Equipment needed: one ball between two students Description of Activity: Partners choose their own space and stand 6-8 metres apart Partners face each other On the go signal, one partner attempts to pass/shoot the ball between their partners out stretched legs Then the partner who is trying to put the ball through the legs of the other person must chase the ball and dribble it back to the starting point where she/he tries to score again Continue for i.e. 1 minute then switch roles Partners count own goals scored winner assigns a task for the non-winner to perform Variation: do the above using teams instead of individuals… Soccer/Cricket Relay Equipment needed: 1 pylon or plastic bowling pin; 2 pylons to act as a base 1 elephant skin ball (volleyball sized) Description of Activity: Divide class into two teams of equal ability; Decide which team is at bat first; The team that is at bat must have each player kick and then run once per inning/over;
  • 5. The fielding team will use a scatter formation to cover as much of the fielding area as possible; The fielding team is to designate one student to act as the bowler/pitcher; That persons role is to roll the ball towards a pylon that is set up in the batting area; If he/she is able to knock the pylon/pin over, the batter is out; The fielding team will re-set the pylon and then bowl again; If the batting team does not have their next batter in position, they risk having another out posted against them is the bowler is able to knock the home area pylon/pin over; Once a batter has successfully kicked the bowled ball towards the opponents, he/she is to run back and forth to and from the designated area as many times as possible; This is being done while the fielding team is getting the kicked ball and is passing it over and under to all students on their team who have since lined up in a row; Once the fielding team has done the complete over under relay, the process repeats; Variations: Have a student act as a catcher and the ball must be delivered to that person before the process can begin again…remember; all players are to have a turn before the roles are switched. This activity is a variation of the game known as Alaskan Baseball. End Ball Players: 8-10 on a team (teams unlimited) Equipment: Pinnies, basketballs Area: Playground/ Gymnasium Skills: Passing and Catching Description of Activity Two- Three players from each team are selected as end-zone players. The object is for each team to throw the ball to a team mate in the end zone for a score. The game starts with one end zone team player in possession of a basketball. This player tries to throw the ball to one of his/her fielders, and then the game begins. There is no dribbling in this game, encouraging players to move without the ball. Teams get a point for catching in the end zone and then a point for making the basket after a designated amount of points; you may switch the end zone players. Variation: Have more then one basketball going at one time, encouraging students to keep their head up at all times and communicate where the pass is going to go. (Adapted from “Lead-Up Games to Team Sports”- O. William Blake/ Anne M. Volp) Keep Away Players: Individual or team Equipment: Basketballs Area: Playground/ Gymnasium Skills: Dribbling, guarding Description of Activity The object of the game is to knock away a player’s ball from the playing area while continuing to maintain your own dribble. The same guarding principles in basketball apply, where the player cannot make physical contact with another player. The ball has to be knocked out of the playing area in order for elimination to occur. Variations/ Recommendations- Start with a large playing area, so that most people will have success; decrease area as more and more people get eliminated. When students start becoming eliminated, have students do around the world ball handling to work on skills and keep active. Around The World Players: 6-8 on a team (teams unlimited) Equipment: Basketballs and Goals Area: Playground/ Gymnasium
  • 6. Skills: Shooting Description of Activity: The object of the game is to see which team can have the most members make baskets from the designated spots. Each team member begins at the first spot and continues as long as he/she makes the shot. When he/she misses, he/she has two options. The first is to stay at his/her current spot and wait for next turn. The second option is to “risk it” which means he/she gets another chance to make the shot where he/she missed. If he/she misses the “risk it” shot, he/she starts over at the beginning on his/her next turn. The team completing the most circuits is the winner. (Adapted from “Lead-Up Games to Team Sports”- O. William Blake/ Anne M. Volp) Bump Equipment needed: two basketballs and some basketball hoops Description of activity: Students line up in one behind the other at the foul line The first two students have a basketball The object is to bump out other players and be the last one standing The first player shoots a foul shot and player two does the same right after If player one scores before player two she/he retrieves their ball and passes back to the next player in line who then shoots Now player three is trying to bump player two If players miss their foul or free shot, they must try to score before the player after them scores. If the player following scores, the player in front is eliminated or bumped Sideline Basketball Players: Any number (No more than 10 on the court at one time) Equipment: Pinnies, hoops and basketballs Area: Playground/ Gymnasium Skills: All the skills in basketball, except dribbling Description of Activity The object of the game is to score as in basketball. Each team is lined up and numbered off along the outside sidelines of the basketball court. The game is played like a regulation basketball game, with the exception that no player within the court can pass directly to another court player. The court players must pass it to a sideline player in order to advance the ball. The ball may not be dribbled in the court. Sideline players must stay off the court. Numbers are called to determine the court players each time. Once the ball has been scored, the court players return to the sideline, waiting to hear the numbers of the next court players. Scoring: Two points are given to the team who scored the basket. (Adapted from “Lead-Up Games to Team Sports”- O. William Blake/ Anne M. Volp) Basketball Golf Equipment: one basketball per foursome (group) Description of Activity: Students work in groups of 4 each with their own ball While students are forming groups, place ”hole” numbers on the floor at each basket so that there are 9 holes in all (using all baskets) Each basket will have a few different holes with each hole marker indicating a different place for taking the shot
  • 7. Each foursome starts at a different basket and/or a different spot at the basket (each basket will have 2-3 starting points depending on the number of baskets your gymnasium contains) Students move form hole to hole recording their accumulated score as they go…this is done on the golf score card Par is determined by the distance and the angle for each hole (starting point) Basketball Golf Tee Card Name:______________________________________ Hole Par (Goal) Combined Score) 1 2 3 4 5 6 7 8 9 Total BASEBALL PARACHUTE BASEBALL Arrange the class into two groups.One group will hold onto the paractute and the other lines up behind each player holding the parachute.Place 8-10 wiffleballs on the parachute.The parachute group(hands near waist only) waves the wiffleballs off the parachute.The outside group tries to catch as many wiffleballs on either the first or no bounce. Any ball that is caught or remains on the parachute scores for the outside group.Any ball that hits the fllor or rolls away scores for the parachute group. Switch places often. Use more parachutes for more activity. FRISBEE BASEBALL Set up four- five baseball diamonds/games.The pitcher stands in the middle of the diamond,and tosses the frisbee to the batter who must catch it and pass it back to the pitcher without dropping it to advance to first base.The second batter takes the pitch ,but must throw the to the player at first base,who then throws it back to the pitcher,all without dropping the frisbee,then the playe ron first advances to second,and the batter goes to first.This continues to the bases are loaded,and in order to score,they complete the sequence of pitcher to batter; batter to first;first to second,second to third,and third to pitcher,all without dropping the frisbee,and they score.Each time the frisbee is dropped,its an out,thre outs ebds the inning.
  • 8. Each inning there is a new pitcher,and everyone must come in off the bases and start over. Give a time limit to score the most runs. It is best to practice the skills ahead of time so they can catch on to the sequence. BODY BASE BALL (modification of a game from Terry Orlick’s Cooperative Games Book) Equipment: 1) A large variety of objects(balls, frisbees, B.bags) 2) 6 bases(+/-) 3) 2 buckets/trash cans 3) team indicators("pinnies") Object: Try to get as many objects into the finish line bucket. Procedure: 1) Place two pairs of players at each of 6 bases(+/-). 2) Give one pair an object(bal, frisbee, b. bag,etc.). 3) The second pair will wait at the base, while the first pair carries the object to the next base. They may not use their hands or kick the object. 4) When they arrive at the next base, they should give the object to the waiting pair. 5) New pair must carry the object a different way . 6) All bases start at the same time and one pair stays, while the other goes. 7) Repeat moving as many objects as possible to the can/bucket, in the time given. 8) STUDENTS MAY USE THEIR HANDS TO PICK UP THE BALL TO START OR IF IT DROPS. 9) There are 2 cans. One can is "supply" and the other is the "goal." 10) ROUND #2: Try same game going backwards. Bk&Or *start can(get a ball) #1(base) Bk&Or Bk&Or #2(base) #6(base) *finish can (drop ball) Bk&Or Bk&Or #3(base) #5(base) Bk&Or #4(base) Joseph Gallo 1998 copyright This material may not be used or duplicated for any profit driven enrprise BASKETBALL DRIBBLE TAG : Arrange the class in a scattered formation with each student equipped with a b-ball. Make a boundary that is large at the start (b-ball out of bounds). The object is to dribble with one hand and steal the ball with the other. A penalty (5 dribbles) occurs if they go over the boundary, lose control or it is stolen. The next time make the area smaller (half court), then smaller (foul line). PAC MAN : Assemble the class on all the lines on the gym floor, including the 3 point arc and volleyball lines. Chose 2-3 PAC-MEN with a different colored b-ball while all others have a bball. All students must stay on the lines and if tagged trade b-balls with the PAC MEN. During the activity have them change directions at the teachers calling. If a student loses the dribble, they must walk off the line and wait until they are set free from another player. Add more PAC-
  • 9. MEN from time to time. CONE BALL : Place 12-15 traffic cones around the area while all students have a b-ball. Knock down about half the cones and leave the others up. Chose which team has to knock over the cones while the others pick up while dribbling the b-ball. Most cones up or down wins. CHAMPION BALL : Place the students at 4-6 baskets with two b-balls at each place. The first two students in line must dribble (3) times and then touch b-balls. The first basket in wins and then challenges the next person in order. If any student wins (3) in a row, they challenge the next students at another basket. The object is to challenge as many new students and win (3) in arrow at each place. ARC BALL : Place the students on the two arc circles /3 point lines on Frisbees or poly spots. In between the teams place a traffic cone to differentiate the teams. There should be about 5-6 poly spots on each side of the cone. There will be two games played at once, that is, one on each end of the court. To make it easier to check for teammates have two different colours of Frisbees or spots. Start the game with a two on two set up. Give the ball to any poly spot person who will pass the ball to a team mate. Any shot that is missed and is rebounded must be passed to the closest poly spot player. There will be no stealing a dribbled ball and only three dribbles are permitted. A passed ball may be stolen, and then passed to a teammate on the spots. A score goes to the opposite team to start the next play. After a few moments, the players move to the far spots and the two players closest to the cone continue play. The outside players must stay behind the arc. LINE BALL : Divide the class into 2 or four teams depending on the class number of students. Start a ball at one end of the line of students. The first person must hand-off the ball and the passing continues until the person on the other end receives the ball. That person goes to a designated basket and shoots the ball into the hoop before the other person can do so. Exchange new shooters each time. For younger students change the size of the ball and place a hula hoop over the basket to shoot into instead of the regular basket. They may choose either appliance according to their ability. ALL STAR ACTION : Divide the class into two teams with one team near the b-ball hoops. If there are six baskets then that will have more chances to score and shoot. The other team stands on a line and must run around the three designated bases in order (first, third and home). When the entire team runs around the bases a stop signal signifies the shooting team to count there number of total baskets. Switch positions and compare the number of baskets made. Repeat the process but for the second time have the runners dribble a b-ball instead. THREE PASS : Line up each of two teams on the sidle lines of the b-ball court. Chose the first four players from each team to face each other at the midcourt line. Throw two basketballs toward
  • 10. their designated baskets. After receiving the rolled ball, they take designated spots on the four corners of the foul line -one each on the end of the foul line and the other two at the foul blocks. The person who gets the ball passes to a teammate and the process continues until there are four passes with the last pass the shooter. If that person misses then another person shoots from their position until a shoot is made. At this point those four go to the end of the sidle line and the next four players play. MONSTER BALL : Place one group each at the four corners of the b-ball court with all players in each corner in a single file (one behind the other). The two groups on teams are diagonal and facing each other. Give the two corners a b-ball in which they will try to knock over a bowling pin that is placed in the middle of the floor on the center jump circle. Assign baskets for shooting for each team. If the pin is knocked over those two teamed will go to their baskets and shoot until the other team knocks over the pin (it is replaced). At that point the shooting stops and the baskets are counted. Repeat the process. HIT THE COIN : Place a coin (quarter) between two teams facing each other. There will be 4-6 teams. They must bounce pass the b-ball and move the coin from a marked square with tape. The object is to knock the coin out of the square or farthest from the center of the square. Mark off two lines with tape about 6-8 feet from the taped square. FREE THROW RODEO : Assign the students to six baskets (or 4) with a basketball for each group at the foul line area. Place a cone or poly spot alongside the free throw line. The object is to make one free throw at each basket. At this point the whole team moves to the next basket in a clockwise order. The person who makes the free throw is the rebounder for the next basket. The reason for the poly spots/cones is that there may be a clogging up with a new group moving around in order. In this case, there may be three groups at a foul line but not likely. If that happens then have one group skip to the next basket and go back later. AS an alternative have them make a foul shot plus a layup before they proceed to the next basket OR establish a shot clock and time them how long it takes to complete the circuit and repeat for a better score. BOX BALL : Arrange the class into two parallel lines about (20-30) feet apart on designated lines (midcourt and end line). At one end of each line place a hula hoop or box with 4 basketballs. The first person picks up one ball at a time until all 4 balls are passed to the end person. That person will shoot the last ball into a designated basket. First basket scores one point. Change new end people until all have had a turn to shoot. All of the b-balls must be handed to each person in order and placed in the hula hoop before a shot can be taken. DEFENSE: At each of six baskets place four poly spots or markers at the foul line corners and under the hoop and equidistant apart. On each spot, place a student and one basketball per hoop. Chose one player to go to the center area while the other three players try to pass the ball (bounce pass, chest pass, and overhead pass). The center player must try to steal the
  • 11. ball or in touch it and the person who made the error replace the center player. Make sure to let all players try to play the DEFENSIVE position. FOUR CORNERS: Arrange the class in the same positions as the defense game except there will be no position in the center. Start the ball at the marker closest to the hoop on the right side. That student takes a shot (lay-up or short shot). If the shot is made then that person moves to any of the other three positions and all players switch. If there is a miss any closest rebounder will shot from their spot and continue the switch process. The object is for all players to make a shot from all four positions. The first student to complete the course will be the rebounder. All players will shoot together at their respective baskets. As an alternative have the students pass the ball for a few moments and when "shoot" is called that person takes a shot. A miss will determine another shooter with no switches. The first team that scores wins the point. HOT SPOT : Arrange the class at each basket from 4-6 players. Chose one player from each team to start the game. The other players will be standing on poly spots and facing each other around the foul line area. The object is to score a basket before your opponent. Any ball that is rebounded must be thrown to a sideline (poly spot) player. There will be in place dribbling only and a ball may be stolen from a sideline pass. After a score the ball goes to the other team to start over. After a few moments have the players move up one place with the two starting players under the basket. As an alternative change players often for more variety to challenge other teams. LOCK, LOAD, LIFT METHOD 1. Stand at the same spot behind the foul line each time with the foot on the shooting hand slightly advanced, which fresh up the shoulder action on that side. 2. Next, the ball is lifted just above the arm pit creating a "V" between the thumb and forefinger. 3. The player should look at the metal plate that attaches the rim to the backboard. 4. Lift with the legs and raise the shooting arm as though reaching out the top of a phone booth and wave goodbye with a flick of the wrist. BEEF Balance Eyes on target Elbow under ball Follow through Don't stand too erect and the shot comes from the legs .To overcome that practice from the 3 pt.line then they won't fall back on heels. Usually foul shots account for 20% of the points. The point being it takes more practice but with most skilled players, they work on dunks and 3 pt. shots. SHOOT AROUND Equipment: 3-4 small hoops or poly spots or other floor marker that would not be in the way. 1 basketball per group There can be anywhere from 4-7 players per group. Place 3 small hoops or poly spots on the floor around the basketball hoop. I use inside the foul line and on each side of the basket just outside the key.
  • 12. One player stands in each hoop and must keep one foot in the hoop at all times. The other foot can move as necessary (pivot) and the player can switch pivot foot as long as there is one foot in the hoop. Players in the hoops are the offensive team. The hoop cannot be dragged anywhere else on the floor. The defenders do not get a hoop and can move anywhere in the designated court area. There must be one less defender than there are people in the hoops. Example: three people in the hoops, only two defenders. Four hoops -3 defenders. I have tried only one defender in a group of three hoops or 2 defenders in a group of four hoops and it works depending on the numbers, skills and attitudes of the players. To play: Defenders start with the ball and inbounds the ball to one of the offensive players. Once the hoop person has the ball the defender can defend by getting to within an arms length of the hoop person and trying to intercept or block a pass. Defenders are not allowed to try to steal the ball out of the hands of an offensive player. The offense passes the ball until each of the people in the hoops has touched the ball at least once. Once the ball has been touched by all the hoop people one of them can shoot the ball. If it goes in, the people in the hoops all score two points. If does not make it, the hoop people can try to rebound as long as they keep a foot in the hoop. If successful in rebounding the ball again has to be passed to all the hoop people before it can be shot again. If the defense rebounds the person who last touched the ball before the defense control it loses the hoop and the defender who has been in the longest becomes the new hoop person. If the defender steals the ball, the same switching of defense to offense happens; the person who has been defender longest will become the next hoop player. When offense/defense are switching the player has to take the open hoop rather than a hoop of choice. At the beginning of the game the defenders have been in the same amount of time, I will just have them decide which one gets the hoop first and proceed from there. If the offensive person is slow to pass the defenders can count out loud "one alligator, two alligator.... to 5 alligator. If they can finish 5 alligator then the hoop player commits a turnover and gives up the hoop. Defenders must count out loud and not skip any numbers. One defender must always go to whoever has the ball. They cannot leave the ball unguarded. There is no penalty but I have to remind the defenders to guard the ball. Variations: Sometimes designate with a pennie or sash an offensive player who can move out of the hoop once the ball has been put into play. It is always interesting to watch how the students handle this change. Place the hoops in different locations from game to game. I briefly talk about fouls. It seems like the less I mention it the less fouling seems to be a problem. If there is a foul of some sort I have the play start over with no change in positions or once in awhile I will let the fouled player get one unguarded shot (worth 2 points if successful). “Basketball Rebound and Shoot” Divide the class up into fairly equal numerical groups according to the amount of basketball rims available. However, have at least eight students in each group.
  • 13. Give each group three to five basketballs. A good ratio is one ball for every two students. Choose one person in each group to act as the counter and one other person to act as the defender. Each round should last one to three minutes. Change counter and defender after each round. The group attempts to score as many baskets as possible; the counter stands under and behind the basket and counts each successful basket; and the defender attempts to block shots, get rebounds and safely roll or bounce pass the ball away from the shooting area. Once a ball is cleared from a shooting area, it may be picked up by another group and used to score baskets. Players may wander into another territory to retrieve a ball, but this will cause their group to be a player short during that time and thus probably reduce the total score. At the end of each round, the counter announces the total baskets. Challenge the students to beat this total for the next round. Variations: 1. Do not allow students to cross designated lines. Therefore, they may only work with the balls that are rolled into their area. 2. Choose two or more students to act as defenders. 3. Allow only certain types of shots - foul shots, lay ups, etc. 4. Play competitively - One or two students from each team become the defender in another area. When they get a rebound, they attempt to bounce pass or roll the ball out of this area into their area so that their team will have more balls to shoot. The team with the most baskets is the winner of that round. "HOT SPOT SHOOTING” Scatter polydots inside the 3 point arc; put square ones on the free throw line and stars on the arc. The students are in short [2-4 people] relay lines. The idea is to dribble down to one of the markers, and shoot. If you make it, take the marker [don't forget to dribble or I will take the marker away from you]. Dots= 2 point Squares= 1 point Stars= 3 points We have 3 baskets, one on each side, and the main one. You can shoot at any basket from a dot, only the corresponding basket for the free throw, and the stars can only be shot at the center basket. When most of the markers have been taken, remind the students to keep their dribble "alive" while waiting for a turn to shoot. At the end, they tally their collective points. JUMP SNOW HURDLES Lightly pack a bunch of basketball-size snowballs and then use them to build a course of hurdles to jump over in a round of follow the leader.
  • 14. ROPE TOW Team up for a slip-sliding variation of tug-of-war. Tamp down a wide, shallow trench in the snow to serve as the midline. Then, take up positions at the ends of a long, thick rope and let the tugging and towing begin. Whichever team pulls the entire opposing group over to its side of the trench wins. FLAG IN A SNOW Tie a white cloth to the end of a short stick or around the bowl of a wooden spoon. Then, give each child a chance to hide it by staking it anywhere within a predetermined set of boundaries. Keep track of how long it takes for the rest of the group to find it. Whoever hid the flag that takes the longest time to spot wins the game. STRIKE OUT For this pitching contest, first mound up snow to create three bases and a pitcher's mound. They should each be about 2 feet high and 20 feet apart. Next, build a tin can pyramid on each base. The challenge is to knock down the stacks in order from first to third base by throwing snowballs from the pitcher's mound. The child who succeeds with the fewest pitches wins. HAT TRICK Once you've built a plump, frosty snowman to stand sentry in your front yard, make a game of topping him off in style. Take turns trying to land a hat on his head by throwing it Frisbee style from 10 or so feet away. GET ON A ROLL Pair up for a contest in which the object is to finish with the biggest snowball. The contest ends when the teams can no longer roll their entries or when you run out of snow. POWDER-PUFF FOOTBALL All you need are two teams of three or more people to play, along with a spray bottle filled with a mix of water and food coloring to mark the playing field (a large rectangle with a centerline should suffice). The teams line up at opposite ends of the field (the North and South poles) for a kickoff. Once someone on the receiving team catches the ball, he tries to move it back across the defense's goal line by running with it or passing it to a teammate. Play stops if the person with the ball is tagged by an opponent or slides out of bounds. The teams then face off again on the spot. After four tries, or a touchdown, the ball goes to the other team. The game ends when either team gets cold. TRAIN The highlight of the day for the younger set in our family is when the ice train pulls into the party. To form this line that snakes around the ice, all you have to do is grab the hips of the person in front of you and hold on tight. Of course, the front person is the locomotive, so it's a good idea to put one of the stronger-skating adults at the front of the line. Because the caboose experiences the wildest part of this ride, be sure to have one of the better skaters at the end--or at least one who's not afraid to land in a pile of snow OFF TO THE RACES
  • 15. Ice is an ideal surface for all kinds of sliding and pulling races. And these games are a great way to build strong skating muscles. RUNNER SLED We like to bring our runner sleds out to the rink for this event, which is played in teams of two. One person sits on the sled while his partner pulls it along the ice. The object is to race around the rink faster than the opposing team (or teams--three sleds make for an even more exciting event). BACKWARD HOCKEY Another popular race (which is also good practice for skating backward) is to pull a person around the oval using two hockey sticks. To set this up, have the two team members face each other, holding the ends of the sticks between them. The designated puller skates backward, towing his partner along like a water-skier ICE BOWLING While we love to skate, we're not such fanatics that we ignore one of the ice's most fun forms--that of a gigantic bowling lane. On the night before the party, we fill ten (or more) plastic quart or liter bottles and several gallon jugs with water. We add a bit of food coloring to each, then put them out to freeze. To play, we set out the quart containers as bowling pins, back up ten feet or so, and use the frozen gallon jugs to knock down the quart jugs. FIGURE SKATING FUN Sometimes, the best games to play on the ice are the ones we're used to playing on dry land. SKATER'S OBSTACLE COURSE As you would for a steeplechase, set up an obstacle course following paths through boots, hockey sticks, benches and any other items on hand. Try balancing sticks on top of boots for skaters to step or jump over. Or two people can hold a stick at hip level that skaters pass under. To finish, all skaters must pass through a human tunnel, made by the nonparticipants. FOX AND GEESE We play this game by shoveling a wagon-wheel shape in the snow, complete with hub and spokes. One player, designated the fox, chases the other players (the geese) around the wheel using the spokes to cut across the circle. When the fox tags a goose, that person becomes a fox and joins in the chase. The game is played until all the geese are caught. The last one becomes the fox in the next game. BROOMBALL One of our favorite ways to introduce young skaters to the thrill of hockey is through broomball--a version of ice hockey that you play using brooms and a rubber ball instead of sticks and a puck. This game is best played with a ball that's about the size of a bowling ball and very light and bouncy. With a good wallop, you can send the ball ricocheting off knees and arms--and you don't have to worry about anyone getting hurt. Set this game up like a hockey game, complete with snow-boot goals (about six feet apart) and an equal number of players on each team (six per team works well). Start the game with a face-off at center ice.
  • 16. Line-Passing Relay This basketball relay doesn't involve running but instead focuses on pivoting and passing the ball down a line. The players split into two teams, with each team making a line down the length of the gym. Leave about 10 feet between players. Adjust the distance depending on the age and passing ability of the players. The first player in each line starts with the ball. She passes to the second person in her line, who pivots to pass the ball to the third person. This continues until the ball makes it to the end of the line. Any type of pass works for the relay. To make it last longer, have the last person in line run to the beginning of the line and start the passing again. Continue having the last person run to the beginning until all players on the team have had a chance to start the pass. Partner-Passing Relay Instead of standing passes, this relay requires the kids to pass as they run down the length of the gym. The players are still divided into two teams. The kids within each team pair off. Once set of partners from each team lines up at the starting line about five to 10 feet apart. At the whistle, the pairs run down the gym passing the ball back and forth. The partners turn around and continue passing the ball to one another until they get back to the starting line. The next pair from each team then takes a turn. This continues until all pairs complete the task. Basket Relay Kids practice their shooting skills in this game. One player from each team dribbles the ball down the court to the hoop on the opposite side of the gym. He shoots the ball until he makes a basket. He retrieves his ball and dribbles back to the starting line, where he passes the ball to the next player. The first team to have all players make baskets and get back to the starting line wins. Dribble Relay The players improve dribbling and ball-handling during this relay race. Make two rows of cones down the length of the gym, one for each team. Players dribble the ball down the court while weaving through the cones. To improve dribbling skills, have them switch the hand they dribble with at each cone. The players go around the final cone and go back through the course to pass the ball to the next player. SOFTBALL AIR BALL Air Ball is a lead-up game that develops softball catching and throwing skills, as well as cardiovascular fitness. The game is similar to Ultimate Frisbee, except players in this game wear gloves. Each team tries to score by throwing the softball to a teammate who is located in an “end zone” area. Players are allowed only 3 steps before they have to throw the ball. Once a player with the ball has stopped, the defense must give that player room to throw. If a teammate drops a thrown pass or if the softball touches the ground, the other team automatically takes over possession at the point the ball was dropped. If the defense successfully intercepts a throw, they take over possession. After a score, each team goes to their respective side of the playing area. The team that did not score puts the ball in play with a ball toss back to a team member. To prevent the “long ball throw”, several rules can be added to the game. For example, there must be 5 passes before attempting to score, or players must be beyond a certain line (i.e., 10 yards in
  • 17. front of the end zone) before attempting to score. To enhance participation and engagement, organize games using small-groups (e.g., 3-on-3 or 4-on-4) in specified playing areas. OVER-THE-LINE Over-The-Line is a lead-up game that works on batting and fielding skills in a confined, space. Several small games can be played at the same time (i.e., 4-on-4), allowing extended opportunities for students to be involved and hit and field a ball. The playing area is roughly 20 yards wide and as long as possible. A lined football field works great with this game; however, a softball field can easily be sectioned off into separate playing areas. A line connects the two sidelines about 20 yards from a designated home plate. There are no bases and base running is not a part of this game. The object is to score more runs than the other team by hitting the ball over the line and into the zoned area beyond the line. Hitting the ball successfully over the line without the ball being caught is called a hit and three hits equal one run. A variation of this rule allows one run to count for each successful hit. If the batted ball lands in the zone without being caught, one run is scored for the batting team and the next batter is up to bat. Scoring options can be modified whereby distance markers in the zone can be set up for singles, doubles, or triples. If the batted ball travels over the heads of the field team, a home run is awarded (4 runs). This game can utilize outs or allow the batting team to bat through the order before ending an inning. A batted ball can be hit off a tee, from a soft-toss or by a pitcher from the same team. Outs can be made by catching a fly ball, hitting 2 foul balls, one strike, or hitting a ground ball. Players are encouraged to modify how outs are generated.. BERSERK SKILLS hitting, fielding, catching, throwing, baserunning EQUIPMENT 1 bat, 1 ball, 1 Home plate, 1 base, helmet, catcher gear ORGANIZATION 2 teams of 6. A base is placed a distance from Home plate according to ability (30' - 55'). Players not batting stand safely in dugout area or outside corner of backstop. ACTIVITY ◗ one batter at a time bats off a T, or adult pitcher ◗ there is NO out of bounds so the batter will run to 1B as soon as the bat touches the ball. It is fair no matter where it is hit, even behind the batter ◗ the batter can stay at 1B until the next batter hits if (s)he can’t make it Home ◗ batters get only 1 swing (remember there are no foul balls) ◗ fielding team plays wherever they think the ball might be hit, except for the 1st Baseman and Catcher *Outs can be made: ● by missed swing ● caught fly ball ● force at Home ● being tagged by fielder ◗ all players bat before switching to defence ◗ score points by counting runs at Home CRAZY BALL SKILLS hitting, fielding, catching, throwing, running EQUIPMENT 3 bats, 3 balls, 3 bases, 3 Home plates, 3 helmets ORGANIZATION 3 teams of 4: 1 batter and 3 fielders. There will be 3 separate groups doing this drill at the same time so they should be spaced a safe distance from each other. Set up a base 30' - 55' from where the batter is standing. ACTIVITY ◗ one batter at a time bats off a T or adult pitch ◗ after hitting, the batter tries to run to the base and back before the fielders can get the ball to Home
  • 18. ◗ fielders can either retrieve the ball and run and touch Home themselves. or one can retrieve the ball while another runs to Home to receive the throw. VOLLEYBALL BALLOON BALL : Give each person a balloon of various colors. Practice the skills that follow : • Set up • Bump • Dig • Serve • Partner pass Call out the names of the skills in rapid order . The students must change on your command...set , set , bump , dig , set , dig ,bump and do so without catching the balloon . Next , place one balloon on the floor and volley the balloon while reciting the alphabet. The object is to go as far as possible without the balloon touching the floor . As an alternative have the students hit the balloon off recited(you designate) body parts without error. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> BALLOON BASEBALL : Match up the students with two balloons between partners.One student tosses the balloon to the partner . The other partner hits the balloon (with his/her? balloon) while the "fielder/pitcher" tries to catch it before it hits the floor. Switch positions often , or change to new partners . >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> BALLOON RACE : Line up all the students on a contact line with a balloon . On a signal they must hit the balloon to another line about 20-30 feeet away without losing possession . Change the type of hit each new turn . >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> VOLLEY -LOON : Arrange as many traffic cones around the gym with a broken hula hoop inside for a net. The rainbow adaption serves as a guide to hit the balloon over and the cones are a boundry. The arrangement is played on the knees or tumbling mats. It may be arranged for one on one or small groups by attaching more cones beside each other. Change to new partners often . >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> FALLING STAR: Place an equal amount of players on each side of the net . Near a sideline place a box or container. Have the players toss or hit the ball over the net while the opposing side will try to catch it before it hits the floor. If caught the ball is placed in the box . The object is to catch more balls then the other side. Use about 8-10 different type balls for variety. Repeat the prcocess. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ANYTHING GOES : Set up the net and include two more nets that are attached to the center and on the b-ball rim(or standards) on each side of the court. The set up will resemble a 4 square arrangment or quadrant . Give each quadrant an article to toss over the net( game jersey , deck ring , v-ball , paper wads , balzac ball , frisbbee , etc.) the object is to have the least amount equipment in their quadrant . Repeat the process . >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PARACHUTE V-BALL : Use small 6-8 feet parachutes on each side of the net with 5-6 partners holding the chute at waist level . Place a ball on each chute and try to flip it over the net . The opposing side will try to catch it before the ball hits the floor. A large blanket can be used as the parachute . A pre-requite to the activity is to practice tossing the ball off the parachute . Give each student a number and call it as the others try to flip the ball of f the chute .The number called must catch the ball before it hits the floor .
  • 19. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< HOOP V-BALL : Place one hula hoop on the floor on each side of the net . The serving team starts with a toss or serve over the net . The receiving team has 3 hits to get the ball to their partner in the hoop . That person must catch the ball for a score. Repeat with the other team serving. Change hoopplayers often. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> KINBALL V-BALL : Divide the teams into a boys and girls group with one of those playing and the other on the sideline . Start with a toss up at center court with the Kin Ball or large beach ball . The object is to hit the backboard or rim of the opposing teams side. Any ball that hits the floor goes to the other team with a free serve. If the Kin ball hits the board/rim and is caught by an opposing player before the ball hits the floor - negates the score . A player on the scoring team may not interfere with the negation. Switch positions often. The sideline must hit he ball to their teammates and stay behind a contact sideline. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> It must be noted that all of the above activities should follow the simple rule of one piece of equipment for each student or between partners. Also , all of the activities will have more success when played in small sided games , which will promote more participation and touch time . It is important to enable variations , alternatives and modification to met the needs of the students . This will mean changing the rules , equipment , number of players (even or uneven) and the size of the area. The equipment ranges from balloons , beachballs , soft covered volleyballs, trainers to regulation volleyballs. The alternative equipment will give the primary students time to react to the ball , which will ensure more confidence and success. The skills will be taught first in sequential order and that skill progression will be set up in a scope and sequence , which is a step by step progression until mastery . Give many opportunities and changes when there is trouble , such as engaging in activities that allow one bounce or many hits . The net may be lowered or attach two more nets in a quadrant set up for more activity . In all cases , makeshift equipment can be introduced for more activity. For example , use badminton nets attached to standards or with the poles in traffic cones , which will be safely supported. There will be 5-10 activities at once , which will be arranged in grids. This can be modified with uneven numbers or changing the students within the grid to be exchanged with other groups similar to a round robin . But, the most imortant detail isn't the final outcome . Game appreciation , working together and practicing the skills are more important than competition . In many instances , the idea of beating a previous performance will suffice.