This document summarizes a presentation on geovisualization and future human-computer interactions. It discusses how geovisualization involves highly interactive interfaces for exploring location data. It also examines how human-computer interaction research is increasingly focusing on broader social contexts rather than just precise interface measurements. The document presents a case study of Parks Victoria where mobile probes were used to understand how rangers relate to and learn about their environment through social, spatial, and temporal practices. It concludes by discussing how this research can inform the design of new geovisualization technologies and interfaces.
Geovisualisation Future Interactions Social Contexts
1. Geovisualisation: Future
Interactions and Social Contexts
Chris Marmo, William Cartwright and Jeremy Yuille.
RMIT University
Wednesday, 14 December 11
2. Today...
• Geovisualisation & Human-Computer
Interaction
• The role of design research
• Case study
Wednesday, 14 December 11
4. Geovisual Analytics is “the exploration of location data
through highly interactive interfaces”
Fabrikant & Lobben, 2009
Wednesday, 14 December 11
5. =
High degrees of Studying interface
interaction performance and use.
Wednesday, 14 December 11
6. Geovisual Analytics is “the exploration of location data
through highly interactive interfaces”
Wednesday, 14 December 11
7. Interface?
Desktop Mobile ?
Wednesday, 14 December 11
8. Ubiquitous computing
Our environments are at once physical, social
and digital.
Geoplaced Knowledge - Chris Marmo
Wednesday, 14 December 11
9. HCI’s Turn to Practice
• Less focus on precise measurement of
interface and human performance
• More focus on broader social contexts
Wednesday, 14 December 11
12. ?
Practice
How do people relate to
and learn about their
environment?
Wednesday, 14 December 11
13. ?
Practice Alternative
Interfaces
How do people relate to
and learn about their
environment?
Wednesday, 14 December 11
14. ?
Practice Alternative
Interfaces
How do people relate to How do we communicate
and learn about their location-based data beyond
environment? desk-bound screens?
Wednesday, 14 December 11
15. Case Study: Parks Victoria
Geoplaced Knowledge - Chris Marmo
Wednesday, 14 December 11
16. Practice: Mobile Probe
Probes are a generative design method aimed at
inducing an autobiographical account of daily
activities, in order to make ‘the ordinary’ visible to
designers.
Gaver et al., 1999
Wednesday, 14 December 11
17. Mobile Probe
• Six participants
• 72 total entries
• All geo-tagged, mixed-media
Wednesday, 14 December 11
19. Early Findings
Social Spatial
Temporal
Wednesday, 14 December 11
20. Social Practice
• Understandings of the park were negotiated
through conversations and story-telling.
• These understandings were shared.
Wednesday, 14 December 11
21. Spatial Practice
Landscapes were a common vocabulary
“A group of us here in different teams had a bit of down
time so we decided to take a walk around the Lou-ann
Boardwalk. It’s amazing to see how the banks have
changed. Some of the banks of the river have changed,
the course of the river has changed.” – Participant 3.
Wednesday, 14 December 11
22. Temporal Practice
• Past experience was a lens through which
rangers understood current events
• Layers of information formed over time
Wednesday, 14 December 11
23. Design Inspiration
• Using Social, Temporal & Spatial aspects of
environmental understanding to design
technologies.
Wednesday, 14 December 11
24. 1st Interface
• In-situ exploration of location based data.
• Spatially represent audio and photographic
narratives of a place.
• Encourage rangers to form an understanding of
the park through other’s perspectives.
Wednesday, 14 December 11
25. 2nd Interface
• A portable, tangible device that communicates
the absence (or presence) of data about a place.
• Encourage the use of and contribution to the
first system.
Wednesday, 14 December 11
26. Conclusions
• Much work is occurring around the
measurement of specific interface
performance.
• Combining this with a study of broader social
contexts can inform future interaction design.
Wednesday, 14 December 11
27. Thanks!
chris.marmo@student.rmit.edu.au
Acknowledgements:
Prof. William Cartwright, Mr. Jeremy Yiuille. The support of the ARC and the broader Geoplaced Knowledge project team. Marmo
Geoplaced Knowledge - Chris
Wednesday, 14 December 11