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Game-based learning - Unschooling the Next Generation - SiliconGulf.com

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Game-based learning - Unschooling the Next Generation - SiliconGulf.com

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Unschooling - SiliconGulf Campus. We've modeled our training through World of Warcraft, MMORPG Games, RPG games, and other XP based games in teaching technology and developing web applications. Hope you like it. Thanks :

Unschooling - SiliconGulf Campus. We've modeled our training through World of Warcraft, MMORPG Games, RPG games, and other XP based games in teaching technology and developing web applications. Hope you like it. Thanks :

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Game-based learning - Unschooling the Next Generation - SiliconGulf.com

  1. 1. Game Based Learning CHRISTOPHER JOHN CUBOS WEB DESIGN AND DEVELOPMENT MONTH (AUGUST 2011) COLLEGES & UNIVERSITIES DAVAO CITY PHILIPPINES Game Based Learning August 2011 www.silicongulf.com
  2. 2. Me as a Gamer • I’ve been playing games since I was a boy • Yes my parents hated it • Yes I failed my classes • Yes I’m good at it • Good at what? Failing classes & playing games • I love strategy games, RPG, MMORPG, puzzles, Y8 games, Facebook games, tower defense • And my favorite game is World of Warcraft Game Based Learning August 2011 www.silicongulf.com
  3. 3. My Characters: Shaman Game Based Learning August 2011 www.silicongulf.com
  4. 4. My Characters: Death Knight Game Based Learning August 2011 www.silicongulf.com
  5. 5. My Characters: Mage Game Based Learning August 2011 www.silicongulf.com
  6. 6. My Characters: Priest Game Based Learning August 2011 www.silicongulf.com
  7. 7. My Characters: Druid Game Based Learning August 2011 www.silicongulf.com
  8. 8. My Characters: Warlock Game Based Learning August 2011 www.silicongulf.com
  9. 9. My Characters: Hunter Game Based Learning August 2011 www.silicongulf.com
  10. 10. My Characters: Warrior Game Based Learning August 2011 www.silicongulf.com
  11. 11. Who are these “Gamers” • Owners of companies • Educators • I.T. heads • Kids • Network supervisors • Programmers • Models • Celebrities Game Based Learning August 2011 www.silicongulf.com
  12. 12. What does this have to do with schools Games and school could achieve the same goals. Game Based Learning August 2011 www.silicongulf.com
  13. 13. What would happen when • Education is like playing games • Social networking is the eco system for collaboration • Hacking is treated the same as security • Failure is obsolete • School is more exciting than ever • Everyone is happy to help each other • Students spend more time in school • You learn at your own pace Game Based Learning August 2011 www.silicongulf.com
  14. 14. Meet the Students Game Based Learning August 2011 www.silicongulf.com
  15. 15. Meet the Generation Game Based Learning August 2011 www.silicongulf.com
  16. 16. Can you spot the Difference? Game Based Learning August 2011 www.silicongulf.com
  17. 17. What people are saying “… the designers of many good games have hit on profoundly good methods of getting people to learn and to enjoy learning.” - James Paul Gee, University of Madison Wisconsin Game Based Learning August 2011 www.silicongulf.com
  18. 18. “…Today’s game designers have figured out something today’s educators are still searching for: how to make learning engaging for today’s kids. It would be a shame not to employ this knowledge in our classrooms.” - Marc Prensky Game Based Learning August 2011 www.silicongulf.com
  19. 19. You are the learner • You know your pace • You know what captures your interest • You choose the method of teaching • You decide the course • You get the information you only need • You personalize your journey Game Based Learning August 2011 www.silicongulf.com
  20. 20. Old School vs School of Magic Game Based Learning August 2011 www.silicongulf.com
  21. 21. Resources for Learning • Teacher • Class Resources • Authority Sites • Textbook • Blogs • Worksheets • Facebook • Twitter/RSS feeds • Wiki • Custom apps • Search engines • Powerpoint slides • Videos • Experts • Social Networks Game Based Learning August 2011 www.silicongulf.com
  22. 22. Time for Learning • Time is fixed • Progression towards • Achievement is variable mastery is self-paced • Limited to given time • Achievement is constant • No time limit Game Based Learning August 2011 www.silicongulf.com
  23. 23. Collaboration • “No talking!!!” • Success through • Lazy students get collaboration carried by groups • Everyone has a role • Laziness failes • Guilds provide a larger community • Everyone helps • Pay it forward Game Based Learning August 2011 www.silicongulf.com
  24. 24. Differentiation • One method of learning • Multiple learning paths • Students meet in the • System adapts to your middle ground (bright speed and pace students become slow • Students contribute to and slow students are enrich the learning pressured upwards) process • Students have little to no choice or say in the learning process Game Based Learning August 2011 www.silicongulf.com
  25. 25. Assessment • Students are afraid of • Learners want to be assessments assessed all the time • Standardized without being judged • Rarely measures deep • You choose your path understanding • Perfectly assesses • Periodic learning • Constant and Realtime Game Based Learning August 2011 www.silicongulf.com
  26. 26. Failure • Failure is punitive • Failure is expected • A 69 at the end of the • Failing at a quest means course means you you re-try, as often as retake the course needed to achieve • You go back to level mastery. zero if you fail • Progression means you move forward Game Based Learning August 2011 www.silicongulf.com
  27. 27. Engagement • Rare • Extreme • Learning has little • Learning directly relevance and context correlates with learners’ to learners’ individual goals and is completely goals and passions contextual • Boring • Fun Game Based Learning August 2011 www.silicongulf.com
  28. 28. Progression • Teachers are unaware • Students can track and of the real status of view their progress in students real-time • Students competency is • Progression is based on based on grades not achievement of goals actual knowledge and real capabilities. Game Based Learning August 2011 www.silicongulf.com
  29. 29. Creativity • Few opportunities for • Art creative expression of • Fan fiction learning • Strategy guides • Machinima • Role playing / Cosplay • Imagination is required • The Wall Game Based Learning August 2011 www.silicongulf.com
  30. 30. Work Readiness • Students are not ready • Students are ahead in for the real world most cases • Lack of On-the-Job • Integrated OJT Training Program • Projects are obsolete • Pre-selected OJT • Students have no real Companies direction • Practical Real-World Projects Game Based Learning August 2011 www.silicongulf.com
  31. 31. Eco Friendliness • Thousands of trees get • No need to take notes cut because of (presentations are – Notebooks downloadable) – Books • Use of ebooks – Test papers • Online testing – Assignments Game Based Learning August 2011 www.silicongulf.com
  32. 32. Why we’re doing this • Make education work • Get students excited to learn • Prepare the next generation • Challenge the system • Make students more imaginative • Make everyone believe in education • Give students a clear choice Game Based Learning August 2011 www.silicongulf.com
  33. 33. Why we’re doing this • Turn students from bored to excited – Game-based learning gets people interested – Point-system track real knowledge and progress • Produce highly competitive IT practitioners • Leadership in the industry • Eliminate fear and pressure in learning • Fast track the learning process • Use Agile methodologies in teaching • Unite the I.T. industry Game Based Learning August 2011 www.silicongulf.com
  34. 34. Introducing Arcturis Our game-based learning system Game Based Learning August 2011 www.silicongulf.com
  35. 35. Key Terminologies • Assignments: Quests • Grades: Experience Points • Competition: Battlegrounds • Group Projects: Raids • Students: Heroes • Teachers: Class Trainer • Extra Skills: Professions • Exams: Dungeons Game Based Learning August 2011 www.silicongulf.com
  36. 36. Classrooms • Alliance • Horde – Stormwind – Orgrimmar – Darnassus – Silvermoon – The Exodar – Thunder Bluff – Ironforge – Undercity – Stormwind Game Based Learning August 2011 www.silicongulf.com
  37. 37. Training Levels • Beginner (Levels 1-50) • Intermediate (Levels 51-70) • Advanced (Levels 71-80) • Master Class (Levels 81-85) • Corporate Exposure (Levels 86-90) Game Based Learning August 2011 www.silicongulf.com
  38. 38. Beginner Level • Course introduction • Strengthen core foundations • Theories and concepts • Research and presentation • Learn the basics of the program • Basic application of concepts • Beginner level project • One (1) course project Game Based Learning August 2011 www.silicongulf.com
  39. 39. Intermediate • Introduction to intermediate level • More research and presentation • More new techniques • Harder quests • Standards • Intermediate level projects • 1-2 intermediate level projects Game Based Learning August 2011 www.silicongulf.com
  40. 40. Advanced • Advanced Mentorship • Presentation of Advanced Techniques • Advanced Level Projects • Team up with other classes • 1-2 advanced level projects Game Based Learning August 2011 www.silicongulf.com
  41. 41. Master Class • Refinement and mastery of knowledge • Advanced research and development • Instructor facilitated projects • One (1) advanced group project Game Based Learning August 2011 www.silicongulf.com
  42. 42. Corporate Exposure • Bonus Course (only P1,000.00 enrollment fee) – Placement and coordination – Certification • Real world exposure with real deadlines • Exposure to top specialists and companies • Treated as temporary employees • Learn more group dynamics Game Based Learning August 2011 www.silicongulf.com
  43. 43. Your First Animation Clicking your way through Adobe Edge
  44. 44. Initial Course Offerings • PHP/MySQL (All levels) • Web Design Photoshop (3 levels) • CSS/HTML (3 levels) • Android Mobile Development (all levels) – Pre requisite: Java, object oriented programming • Web Animation Flash (all levels) • Illustrator (all levels) • CorelDraw (all levels) • 3D Graphics (all levels) Game Based Learning August 2011 www.silicongulf.com
  45. 45. Future Courses • iPhone/iPad/iOS development • Microsoft .Net application development • Character development • Animation • JavaScript (all levels) • Wordpress development (3 levels) • Drupal development (3 levels) • SEO (3 levels) • Internet marketing (3 levels) Game Based Learning August 2011 www.silicongulf.com
  46. 46. Free Seminars for Students Only • Color theories • Object oriented concept • Agile software development process • Understanding CMS • Basic blogging • Basic digital photography • Introduction MMORPG gaming • Storytelling * all seminars happen once per moth, have certificates & exclusive to students Game Based Learning August 2011 www.silicongulf.com
  47. 47. Discounts available • Students that attend seminars or students member of Davao IT • Has laptop • DOTA champion • World of Warcraft gamer • Qualified in the web design competition • Blogger with pr 3 domains • Genius level IQ • Officer in any school organization • Joined any beauty pageant in the past • In a band, singer, performer, artist, dance group, photographer • A staff in your yearbook, school paper, etc • Has 4,700+ friends on Facebook • Has 20,000+ followers • Own a page or group with at 15,000+ members • Has worked at least one year in an software development firm Game Based Learning August 2011 www.silicongulf.com
  48. 48. Additional discounts • Perfect in all exams with one try • Always 30 minutes ahead of schedule • Assignments are always right • Research are always right • Has answered voted up 200 questions • Discovered 20 vulnerabilities + solutions to our system • Has asked 200 unique questions voted up questions • Always first to submit assignments, researches, exams • Voted as the team leader of a group on an advanced level • Absent but passed within the given time frame Game Based Learning August 2011 www.silicongulf.com
  49. 49. Refer a Friend (enrolled) • All presently enrolled students get 10% commission each time they refer a friend. • This persists until both students are not enrolled Game Based Learning August 2011 www.silicongulf.com
  50. 50. Thanks Oops… There’s more Game Based Learning August 2011 www.silicongulf.com
  51. 51. Full year of IT Events August 2011: Web Development Month September 2011: Mobile Application Month October 2011: Animation Month November 2011: Bloggers Month December 2011: SEO Month January 2012: Technopreneurship Month February 2012: I.T. Education Month March 2012: I.T. Career Month April 2012: Gaming Month May 2012: Graphic Design Month June 2012: Hacking and Network Security Month July 2012: Software Development Month Game Based Learning August 2011 www.silicongulf.com
  52. 52. August I.T. Events by PGO University of Southeastern Philippines (USEP) Friday, August 12 · 9:00am - 11:30am http://www.facebook.com/event.php?eid=229646943743096 John Paul II College (JP2C) Saturday, August 13 · 9:00am - 4:00pm http://www.facebook.com/event.php?eid=220035684709122 University of Mindanao (UM) Wednesday, August 17 · 1:00pm - 5:00pm http://www.facebook.com/event.php?eid=245697658786703 University of Immaculate Conception (UIC) Saturday, August 20 · 1:00pm - 5:00pm http://www.facebook.com/event.php?eid=231713253532167 ACLC Monday, August 22 · 1:00pm - 4:00pm http://www.facebook.com/event.php?eid=231458190229578 Game Based Learning August 2011 www.silicongulf.com
  53. 53. August I.T. Events by PGO Holy Cross (HCDC) Tuesday, August 23 · 3:00pm - 6:00pm http://www.facebook.com/event.php?eid=253809011309471 InterCity College of Science and Technology (ICST) Wednesday, August 24 · 9:00pm - 11:00pm http://www.facebook.com/event.php?eid=225237414194879 AMA Computer College Thursday, August 25 · 9:30am - 1:00pm http://www.facebook.com/event.php?eid=138109472943706 STI College Friday, August 26 · 1:00am - 4:00pm http://www.facebook.com/event.php?eid=124462760983852 Game Based Learning August 2011 www.silicongulf.com
  54. 54. Competition On-the-spot Student Web Design Competition August 27, 2011 http://www.facebook.com/event.php?eid=241281559236739 Entries can be found at http://www.silicongulf.com/competitions/web_design Game Based Learning August 2011 www.silicongulf.com
  55. 55. Our Loving Supporters • The SiliconGulf Initiative • Davao IT • Adobe User Group • PHP Philippines • Developers, Entrepreneurs, Artists of Davao • SEO-Philippines • The IT School with no name yet • Philippine Global Outsourcing Game Based Learning August 2011 www.silicongulf.com
  56. 56. Thanks To all speakers, PHP framework developers, our team at Philippine Global Outsourcing, students of all participating schools To the World of Warcraft for teach my kids to read, type and grow faster. Learn from the best www.silicongulf.com Game Based Learning August 2011 www.silicongulf.com
  57. 57. Contact 2nd Floor Door #8 Andreliz Bldg #238 Araullo Extension 8000 Davao City Philippines philippineoutsourcing@gmail.com www.philippineglobaloutsourcing.com +63 916 477 9322 (globe) +63 907 775 6544 (smart) +63 922 551 4009 (sun) +63 923 725 4512 (sun) +63 82 224 1040 (landline) Game Based Learning August 2011 www.silicongulf.com
  58. 58. Copyright This reference material is exclusively distributed to the students of SiliconGulf Campus and should not be distributed, transmitted, or shared without the prior written consent of Christopher John Cubos http://www.philippineglobaloutsourcing.com/chriscubos , SiliconGulf http://www.silicongulf.com/ or Philippines Outsourcing http:// www.philippineglobaloutsourcing.com/ . This class material should be discussed by a trained instructor from SiliconGulf to maximize the learning and understanding of the topic. Others belong to their respective copyright holders. Some parts of this presentation were taken from under CC license http://wowinschool.pbworks.com/w/page/5268731/FrontPage © Copyright 2011 SiliconGulf Campus and Christopher John Cubos. All Rights Reserved. Game Based Learning August 2011 www.silicongulf.com
  59. 59. Disclaimer • Course technology and the author specifically disclaim any and all other warranties, either express or implied, including warranties of merchantability, suitability to a particular task or purpose, or freedom from errors. • Some states do not allow for exclusion of implied warranties or limitation of incidental or consequential damages, so these limitations might not apply to you. Game Based Learning August 2011 www.silicongulf.com
  60. 60. SiliconGulf Campus SiliconGulf Campus is one of the pioneers of game based learning system in the Philippines. Our goal is to combined complex theories with fun and excitement of playing games. SiliconGulf Campus 2nd Floor Door #8 Andreliz Bldg. #238 Araullo Extension 8000 Davao City Philippines silicongulfcampus@gmail.com www.silicongulf.com +63 916 477 9322 (globe) +63 907 775 6544 (smart) +63 922 551 4009 (sun) +63 923 725 4512 (sun) +63 82 224 1040 (landline) Game Based Learning August 2011 www.silicongulf.com

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