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Home-Mess System *Final Presentation* Prototype II & Evaluation II Arundhati, Ihab, Ibrahim, Fareed,Zain
Introduction ,[object Object]
Purpose of the project
Steps taken to complete itCompleting the design process
The end to another beginning… OBJECTIVES ,[object Object]
Re-design of our first prototype
 Evaluating users with newly designed prototype
 Consolidating all results
Formulating new design alternatives  for future prototypes
 Conclusion of project & groupwork,[object Object]
The first phase of design involves ascertaining the user requirements. Gathering User data helps in establishing these requirements. There were several methods used in gathering quality user generated data: ,[object Object]
Questionnaires
Focus Group Interviews Focus on the user…
Data yielded results, who knew? ,[object Object]
Constructive and innovative solutions can be formed by simply observing the needs, wants and habits of the target group.
Using triangulation, we were able to transcend the limits of simply postulating theories, observing users and trying new methods.
Triangulation allowed us to accomplish more than the sum of its parts.,[object Object]
Questionnaires
Focus Group Interviews User Requirements
What have we learned…? Participant observation: Group members observed users overnight to pick up their habits, obstacles, needs and wants. Questionnaires: Questions were asked regarding lifestyle, occupation, number of people and activities.  Focus Group Interviews: A relaxed group interview was conducted and a discussion commenced regarding communication gaps, technology handicaps and usability.
This is what they want… Users wanted a system that could do the following: ,[object Object]
Leave personal messages.
Is easy to use.
Can expedite menial tasks.,[object Object]
 CREATING SCENARIOS The next stage after acquiring the user requirements was to create scenarios from the personas. These scenarios offered various challenges that the HomeMess system needed to overcome, augment and facilitate for the benefit of the user. Scenarios included family members leaving messages for anything from picking up groceries to allocating user tasks.
APPROACH IN PROTOTYPING J. Nielsen distinguishestwolevels of prototypingaccording to the level of interaction. Horizontal Prototype A surface interface of sorts that allows one to get the feel of a prototype.  Physical layout of things such as screen and buttons help in outlining possible future hurdles. Vertical Prototype Implementation of functionalities allows for a simulation of scenarios to occur, also allowing for the prototype to undergo user testing.
When all is said and done, test again… Creation and evaluation of a prototype reveals many factors overlooked before. The prototype performed admirably in some cases and poorly in others. Scenarios that should have been easy to implement proved confusing when used by a new user. E.g:  Lack of help menus. Lack of a satisfying system response to tasks. PROTOTYPE  EVALUATION
Heuristic Evaluation Expert users evaluate the system based on Jacob Nielson’s Heuristics. These allow for design improvements to be suggested. User Testing User centric approach requiring that a user be observed in their own home, where the system is being employed. Cognitive Walkthroughs Collecting empirical data to measure a prototype’s usability by following a path a user could take. What sorts of tests, you may ask…
RESULTS OF EVALUATION One walkthrough, a test and an evaluation later… Through rigorous testing, improvements made held fast and the same problems tented not to occur. With newer tests came even newer problems and changes were thus implemented: ,[object Object]
Adding new accessibility options.
Adding help functions and tutorials.
Improvement to privacy and system response.,[object Object]
EVALUATION II
Evaluation Methods Analytical: Practical heuristics giving a quantitative measure of a list of problems from expert reviews Task-based analysis Field Study: Objective observation giving qualitative descriptions  User quotes, opinions User Testing: Applied approach based in experimentation giving quantitative data. Questionnaires
RESULTS OF USABILITY TESTING Task: Create a new private message

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Home mess systems- Prototype 2 & Evaluation

  • 1. Home-Mess System *Final Presentation* Prototype II & Evaluation II Arundhati, Ihab, Ibrahim, Fareed,Zain
  • 2.
  • 3. Purpose of the project
  • 4. Steps taken to complete itCompleting the design process
  • 5.
  • 6. Re-design of our first prototype
  • 7. Evaluating users with newly designed prototype
  • 9. Formulating new design alternatives for future prototypes
  • 10.
  • 11.
  • 13. Focus Group Interviews Focus on the user…
  • 14.
  • 15. Constructive and innovative solutions can be formed by simply observing the needs, wants and habits of the target group.
  • 16. Using triangulation, we were able to transcend the limits of simply postulating theories, observing users and trying new methods.
  • 17.
  • 19. Focus Group Interviews User Requirements
  • 20. What have we learned…? Participant observation: Group members observed users overnight to pick up their habits, obstacles, needs and wants. Questionnaires: Questions were asked regarding lifestyle, occupation, number of people and activities. Focus Group Interviews: A relaxed group interview was conducted and a discussion commenced regarding communication gaps, technology handicaps and usability.
  • 21.
  • 23. Is easy to use.
  • 24.
  • 25. CREATING SCENARIOS The next stage after acquiring the user requirements was to create scenarios from the personas. These scenarios offered various challenges that the HomeMess system needed to overcome, augment and facilitate for the benefit of the user. Scenarios included family members leaving messages for anything from picking up groceries to allocating user tasks.
  • 26. APPROACH IN PROTOTYPING J. Nielsen distinguishestwolevels of prototypingaccording to the level of interaction. Horizontal Prototype A surface interface of sorts that allows one to get the feel of a prototype. Physical layout of things such as screen and buttons help in outlining possible future hurdles. Vertical Prototype Implementation of functionalities allows for a simulation of scenarios to occur, also allowing for the prototype to undergo user testing.
  • 27.
  • 28.
  • 29.
  • 30.
  • 31. When all is said and done, test again… Creation and evaluation of a prototype reveals many factors overlooked before. The prototype performed admirably in some cases and poorly in others. Scenarios that should have been easy to implement proved confusing when used by a new user. E.g: Lack of help menus. Lack of a satisfying system response to tasks. PROTOTYPE EVALUATION
  • 32. Heuristic Evaluation Expert users evaluate the system based on Jacob Nielson’s Heuristics. These allow for design improvements to be suggested. User Testing User centric approach requiring that a user be observed in their own home, where the system is being employed. Cognitive Walkthroughs Collecting empirical data to measure a prototype’s usability by following a path a user could take. What sorts of tests, you may ask…
  • 33.
  • 35. Adding help functions and tutorials.
  • 36.
  • 38. Evaluation Methods Analytical: Practical heuristics giving a quantitative measure of a list of problems from expert reviews Task-based analysis Field Study: Objective observation giving qualitative descriptions User quotes, opinions User Testing: Applied approach based in experimentation giving quantitative data. Questionnaires
  • 39. RESULTS OF USABILITY TESTING Task: Create a new private message
  • 40.
  • 41. RESULTS OF ANALYTICAL EVALUATION Summary of expert evaluation
  • 43. RESULTS OF FIELD STUDY The simplest measure is to count up the number of times a word was chosen by participants. In our studies, we find that we get a fair amount of consistency in the words chosen. Using‘word cloud’
  • 44. “The buttons are so colourful! It looks more like a game device”. USER QUOTES & SUGGESTIONS Think-aloud protocol Adding a customizable setting “The text size is huge. Is there a way I can change that in the settings?” Allowing font changes from settings “How do I add the person I’m sending the message to?” Creating a button for directory of contacts “ Oh that was direct! I thought it would take more time to find the option.”
  • 45. RECOMMENDATION FOR VERSION 3.0
  • 47.
  • 48. Provide a directory of contacts for direct messaging
  • 49. Redesigning the ‘notification’ bar
  • 50.
  • 51. Develop the design brief Investigate Evaluate Plan Create
  • 52. Introduce the elephant in the room
  • 53. Know your user requirements
  • 55. Testing it outin the ‘real’world
  • 56. User testing brings outflaws in design

Editor's Notes

  1. -2 Aunts on both moms and dads side.-Sister goes to River ridge
  2. Had a large collection of blocks when I was young.
  3. Kindergarten: learning basic math and reading skills1st:don’t remember reading changing.4th: Science was pretty simple when it started
  4. Kindergarten: learning basic math and reading skills1st:don’t remember reading changing.4th: Science was pretty simple when it started
  5. Game designing (don’t know a lot of programming)Never been hunting but have shot a shotgun.
  6. Game designing (don’t know a lot of programming)Never been hunting but have shot a shotgun.
  7. Game designing (don’t know a lot of programming)Never been hunting but have shot a shotgun.
  8. Game designing (don’t know a lot of programming)Never been hunting but have shot a shotgun.
  9. Game designing (don’t know a lot of programming)Never been hunting but have shot a shotgun.