3. Topic Bryan Chung Software Art, toward an aesthetics of art-oriented programming and programming-oriented art
4. Questions Bryan Chung Structure of computer programming language vs. visual structure Computer coding as art practice Aesthetics of software art Aesthetics of interactive art
26. Visual properties Bryan Chung Visual properties such as position, size, colour, value, orientation, shape can all be represented by mathematical and digital means.
56. Sol Lewitt Bryan Chung THE LOCATION OF A CIRCLE From the center of the square, draw a line halfway toward the upper right corner. From the end of this line, draw a line to the midpoint of the right side. A point halfway between the midpoint of the right side and the midpoint of the bottom side is the center of a circle. The diameter is the length of line 1. Draw the circle.
78. Software Structure – Casey Reas Bryan Chung Whitney Museum commissioned project A surface filled with one hundred medium-to-small sized circles. Each circle has a different size and direction, but moves at the same slow rate. Display: The instantaneous interactions of the circles The aggregate intersections of the circles
99. Conclusion Bryan Chung Aesthetics of software art Abstraction and complexity – Lev Manovich Generative process Emergence
100. Conclusion Bryan Chung Aesthetics of interactive art Mimic the physical world as reactive simulation Performance as implementation of a score Expressing as embodied performance of the creative process Participating as construction of the collaborative situation
101. Conclusion Bryan Chung Contemporary art context Conceptual art Fluxus – happening, instruction art Participatory art
102. Conclusion Bryan Chung Future directions Omni presence of software Visible and invisible interface Social media for interactivity