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Project Based Learning

        By Cathryn Dozier
Background Information
Project-based learning is not a new
educational method. The use of multimedia is
a dynamic new form of communication. The
merging of project-based learning and
multimedia represents an extraordinary
teaching strategy that we call project-based
multimedia learning. Guidelines for
implementing and developing your own units
based on this strategy.
Imagine this……..
   You look for the teacher as you enter his classroom—he
    isn't located at the front of the room. He is among a group
    of students.
   As you wait, you notice several groups. At the computers,
    three boys are typing some text, another group of boys
    paints a colorful scene to be scanned, and a last group of
    girls uses a Venn diagram. You want to ask them about
    their work but can't bear to break their concentration.
   Mr. Dozier notices you and starts toward you, but each
    group of students she passes stops her to proudly show
    off their work or ask her to check something. He reaches
    you and explains the various activities the children are
    working on to prepare their multimedia presentations. You
    talk for 8 minutes before you notice this….the children are
    all still working, still engrossed, still animated and
    focused.
   Project-based learning is going on in Mr. Dozier’s room.
What is Project-Based
Learning?
Definition:
  Project-based multimedia
   learning is a method of
   teaching in which
   students acquire new
   knowledge and skills in
   the course of designing,
   planning, and producing
   a multimedia product.
 Multimedia: integration of
   media objects such as
   text, graphics, video,
   animation, and sound to
   represent and convey
   information Make
   meaning from
   educational materials or
   experience.
Dimensions of Project-Based
Learning
   Project-based multimedia learning
    has seven key dimensions: core
    curriculum, real-world connection,
    extended time frame, student
    decision making, collaboration,
    assessment, and multimedia.
   A strong unit, however, includes
    them all.
   It's possible to have one of these
    dimensions present.
Core Curriculum

   At the foundation of any
    unit of this type is a clear
    set of learning goals
                                           Core Curriculum
    drawn from whatever
    curriculum or set of
    standards is in use.
    Core emphasizes that
    project-based multimedia
    learning should address
    the basic knowledge and
    skills all students are
    expected to acquire

     These projects lend
    themselves well to
    multidisciplinary or cross-    Multimedia         Multidisciplinary
    curricular approaches.
Real World Connection

o   Real-world connection. project-based multimedia
    learning strives to be real
o   Seeks to connect the world to students’ work
o    Types of activities, the types of products, or in other ways
    (Content).
o   Perceive what is real about the project (Critical)
Extended Time Frame
o   Good project (not a one-shot lesson)
o   Extends over a significant period of time.
o   It may be days, weeks, or months
o   May vary with the age of the students and the nature of
    the project
o   (Important) Students experience a succession of
    challenges that culminates in a substantial final product
    from
o    They can derive pride and a clear sense of
    accomplishment.
Student Decision Making
o   Project-based multimedia learning- students have
    an opinion
o    Divide them into “teacher's” and “students'” based
    on a clear rationale (decisions)
o   Example: A teacher might limit students to a single
    authoring program to minimize complications
o   The teacher can allow students to determine what
    substantive content would be included in their
    projects.
o   Students can make decisions about the form and
    content of their final products, as well as the
    process for producing them.
Collaboration and Assessment
  o   3. Collaboration
        Working together jointly to
      accomplish a common intellectual
      purpose. Students may work in pairs
      or in teams. Whole-class
      collaborations are also possible. The
      goal is for each student involved to
      make a separate contribution to the
      final work and for the whole to be
      greater than the sum of the parts.
  o   4. Assessment
     Developing expectations
     Improving the media products
     Compiling and disseminating evidence of learning
Multimedia
   students do not learn simply by “using”
    multimedia produced by others
   Learn by creating it themselves
   Programs as HyperStudio, Kid Pix, and
    Netscape Composer-possible for students
    become the authors of multimedia content.
   Not only gathering only written notes, they
    but create pictures, video clips, recordings,
    and other media objects that will later serve
    as the raw material for their final product
Why Use Project-Based
    Learning?
   Identifying, organizing, planning, and allocating time,
    money, materials, and workers.
   Negotiating, exercising leadership, working with diversity,
    teaching others new skills, serving clients and customers,
    and participating as a team member.
   Selecting technology, applying technology to a task, and
    maintaining and troubleshooting technology.
Why Use Project-Based
Learning?
 Skills
           math, reading, and
    Hard   problem-solving
           skills mastered at a
           much higher level
           than previously
           expected of high
           school graduates
           ability to work in
    Soft   group and make
           effective
           oral/written

           presentations


           Routine task such as
Computer   word processing

Usage
Summary
   Project-based multimedia learning is one
    instructional strategy that you can use in a school
    year that may also include non-technical projects,
    lecture and note-taking, rote practice, writing, and
    artistic or creative work.
   What they will be doing includes:
   Planning and organizational skills
   Learning to present information in compelling ways
   Synthesizing and analyzing complex content and
    data
   Practicing research and technical skills
   Learning how academic subject matter applies to
    the real world
Related URLs to PBL


  http://www.edutopia.org
   /project-based-learning
  http://www.rmcdenver.com/useguide/p
   http://www.rmcdenver.com/useguide/

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Project based learning powerpoint

  • 1. Project Based Learning By Cathryn Dozier
  • 2. Background Information Project-based learning is not a new educational method. The use of multimedia is a dynamic new form of communication. The merging of project-based learning and multimedia represents an extraordinary teaching strategy that we call project-based multimedia learning. Guidelines for implementing and developing your own units based on this strategy.
  • 3. Imagine this……..  You look for the teacher as you enter his classroom—he isn't located at the front of the room. He is among a group of students.  As you wait, you notice several groups. At the computers, three boys are typing some text, another group of boys paints a colorful scene to be scanned, and a last group of girls uses a Venn diagram. You want to ask them about their work but can't bear to break their concentration.  Mr. Dozier notices you and starts toward you, but each group of students she passes stops her to proudly show off their work or ask her to check something. He reaches you and explains the various activities the children are working on to prepare their multimedia presentations. You talk for 8 minutes before you notice this….the children are all still working, still engrossed, still animated and focused.  Project-based learning is going on in Mr. Dozier’s room.
  • 4. What is Project-Based Learning? Definition: Project-based multimedia learning is a method of teaching in which students acquire new knowledge and skills in the course of designing, planning, and producing a multimedia product.  Multimedia: integration of media objects such as text, graphics, video, animation, and sound to represent and convey information Make meaning from educational materials or experience.
  • 5. Dimensions of Project-Based Learning  Project-based multimedia learning has seven key dimensions: core curriculum, real-world connection, extended time frame, student decision making, collaboration, assessment, and multimedia.  A strong unit, however, includes them all.  It's possible to have one of these dimensions present.
  • 6. Core Curriculum  At the foundation of any unit of this type is a clear set of learning goals Core Curriculum drawn from whatever curriculum or set of standards is in use.  Core emphasizes that project-based multimedia learning should address the basic knowledge and skills all students are expected to acquire  These projects lend themselves well to multidisciplinary or cross- Multimedia Multidisciplinary curricular approaches.
  • 7. Real World Connection o Real-world connection. project-based multimedia learning strives to be real o Seeks to connect the world to students’ work o Types of activities, the types of products, or in other ways (Content). o Perceive what is real about the project (Critical)
  • 8. Extended Time Frame o Good project (not a one-shot lesson) o Extends over a significant period of time. o It may be days, weeks, or months o May vary with the age of the students and the nature of the project o (Important) Students experience a succession of challenges that culminates in a substantial final product from o They can derive pride and a clear sense of accomplishment.
  • 9. Student Decision Making o Project-based multimedia learning- students have an opinion o Divide them into “teacher's” and “students'” based on a clear rationale (decisions) o Example: A teacher might limit students to a single authoring program to minimize complications o The teacher can allow students to determine what substantive content would be included in their projects. o Students can make decisions about the form and content of their final products, as well as the process for producing them.
  • 10. Collaboration and Assessment o 3. Collaboration Working together jointly to accomplish a common intellectual purpose. Students may work in pairs or in teams. Whole-class collaborations are also possible. The goal is for each student involved to make a separate contribution to the final work and for the whole to be greater than the sum of the parts. o 4. Assessment  Developing expectations  Improving the media products  Compiling and disseminating evidence of learning
  • 11. Multimedia  students do not learn simply by “using” multimedia produced by others  Learn by creating it themselves  Programs as HyperStudio, Kid Pix, and Netscape Composer-possible for students become the authors of multimedia content.  Not only gathering only written notes, they but create pictures, video clips, recordings, and other media objects that will later serve as the raw material for their final product
  • 12. Why Use Project-Based Learning?  Identifying, organizing, planning, and allocating time, money, materials, and workers.  Negotiating, exercising leadership, working with diversity, teaching others new skills, serving clients and customers, and participating as a team member.  Selecting technology, applying technology to a task, and maintaining and troubleshooting technology.
  • 13. Why Use Project-Based Learning? Skills math, reading, and Hard problem-solving skills mastered at a much higher level than previously expected of high school graduates ability to work in Soft group and make effective oral/written presentations Routine task such as Computer word processing Usage
  • 14. Summary  Project-based multimedia learning is one instructional strategy that you can use in a school year that may also include non-technical projects, lecture and note-taking, rote practice, writing, and artistic or creative work.  What they will be doing includes:  Planning and organizational skills  Learning to present information in compelling ways  Synthesizing and analyzing complex content and data  Practicing research and technical skills  Learning how academic subject matter applies to the real world
  • 15. Related URLs to PBL  http://www.edutopia.org /project-based-learning  http://www.rmcdenver.com/useguide/p http://www.rmcdenver.com/useguide/