15. Technology
Unity3d
Powerful 3D Game
Engine. Usually
intregrate with Oculus
Rift and LeapMotion. It
has many and good
documents.
C#
Script language
that usually use with
Unity3D. It’s reliable and
as good as fast.
20. Principles Sphere with invert
normal vector (Normal
vector facing to camera)
Windows that always
facing to camera. User
can move it in 3D space
Camera that user can
rotate (row, pitch, yaw)
with they head (where
user are looking is where
camera is facing)
Cannot move can
only rotate around
Modeling with
Blender
21. Principles Sphere with invert
normal vector (Normal
vector facing to camera)
Windows that always
facing to camera. User
can move it in 3D space
Camera that user can
rotate (row, pitch, yaw)
with they head (where
user are looking is where
camera is facing)
Cannot move can
only rotate around
Modeling with
Blender
22. Principles Sphere with invert
normal vector (Normal
vector facing to camera)
Windows that always
facing to camera. User
can move it in 3D space
Camera that user can
rotate (row, pitch, yaw)
with they head (where
user are looking is where
camera is facing)
Cannot move can
only rotate around
Modeling with
Blender
23. Principles Sphere with invert
normal vector (Normal
vector facing to camera)
Windows that always
facing to camera. User
can move it in 3D space
Camera that user can
rotate (row, pitch, yaw)
with they head (where
user are looking is where
camera is facing)
Cannot move can
only rotate around
Modeling with
Blender