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Designing for
physical versus digital products
Chui Chui Tan

@ChuiSquared




                        http://www.flickr.com/photos/dorena-wm/4486051522/
For now, we can
                                            broadly group
                                            designers into
                                            physical and digital
                    Designers               designers.




       ❤                               ❤
Physical products               Digital products
I was a physical product designers when I worked with Panasonic
designing the physical part of their stereo sets. Now, I’m a digital
designer because most of my work is digital based.
However, such clear categorisation is no longer valid.

    Physical product designer                           Digital product designer
This is what physical
product designers used
to design - focused on
product’s form, shape,
material, how parts
attach together.         4
This is what physical
designers have been
designing in recent years -
physical products now have
to incorporate with digital
interface or with software.   5
Years ago, digital designers
used to design only for
desktop - focused only on
the website, the IA
(information architecture),
the images, the copy and
content.
Now, we are designing more
and more for mobile....
... and for tablets.
Hence, we’ve to consider devices’
sizes, resolution, the interaction
these devices support, the context
of use of these devices - a lot
about the physical devices.
The trend: both digital and
physical are combining and
interlinking. No more
cutting lines between the
two.


 http://www.flickr.com/photos/wecand/4109772863/
Network
                                Connectivity

                                Context-awareness

                                Data

                                Sensors

                                Multipurpose
Dan Saffer
Author of ‘Designing Devices’   Updatability

                                       Dan Saffer listed the
                                       characteristics which
                                       differentiate the devices
                                       of today from previous
                                       eras.
Devices now are serving as
 the Internet’s interface to
 the physical world.




“The number of things
connected to the Internet
has already exceeded the
number of people on
earth.”
                           Cisco
Nabaztag, a Internet-enabled electronic
rabbit: connects to the Internet and
read out your favourite RSS feeds, tell
you the weather forecasts.
Nest learning thermostat: learns the
temperature you like, connect to the
Internet to get weather forecast and it can
be monitored and adjusted via Internet.




                                              13
Not just beautifully designed
products that are in the market are
Internet connected. Hackers/
innovators are also using Arduino to
create Internet connected devices.




                                       14
An antique clock was transformed to a
weather clock. It connects to the
Internet, downloads the current weather
forecast and displays it on the clock.




                                          15
Tweet-a-pot: Coffee machine is connected
to Twitter using Arduino. Tweet to turn
the machine on.




                                           16
Microprinter: Connect a second hand
printer to the Internet using Arduino -
print out daily reminders, notifications and
so on.




                   http://tomtaylor.co.uk/projects/microprinter
Little Printer by Berg (which you can
buy) which does exactly what the
Microprinter does. But it’s beautiful.
With more and more people building
their own prototypes, it changes the
way things are being designed.
What people hack would be what we
buy in the future.
Yesterday        Today          Tomorrow
we design for   we design for    we design for




Desktop          Mobile         Physical +
                                 Digital
When physical designers designed a fridge 10 years ago,
they focused on the size, the material, the handle and
so on. Now, the unique selling point of a fridge is its
technology and smartness (e.g. LG smart fridge which
was introduced in CES 2012).
We’re not just moving from digital to physical. It
happens the other way round too.
A group of people use 3D printing technology to
create a village from the Minecraft online game.
They took the virtual world to our physical world.
http://ubersuper.com/uploads/yapb_cache/

James Bridle gave a lot of examples where people
 pixelpour23.69sj1a93fuo00gk8o40kw8w0k.jobm8bab0jk0ckw0ogww0488.th.jpeg                                http://www.flickr.com/photos/stml/6203921904/


bring digital concepts into our 3D environment in
his talk in Web Directions Sydney 2011.




                http://www.flickr.com/photos/bashford/6208958674/             http://www.yaean.com/en/blog/2010/07/28/douglas-coupland-orca-sculpture/
Really Interesting Group created
Christmas decorations based on their
friends’ social media data (e.g. Flickr,
Last.fm, Twitter and Dopplr).
Another example of bridging the digital
to the physical.
+                      +
       ❤                       ❤                          Hackers,
Physical products       Digital products                   Makers,
                                                         Innovators




                            =              Digital and physical are
                                           combining.
                                           If you are a digital interaction
                                           designer now, in coming years,
                                           your client would expect you
                                           to also be able to design the
                                           physical parts of the product
                          Tomorrow’s       too.
                           designers
“You are not changing career,
  your career is changing”

                 You need to start thinking and
                 preparing because it’s not that
                 you’re (or you want) to change
                 your career, your career IS
                 changing!


                                                   25
So... How could we prepare for
the change?




http://www.flickr.com/photos/paolomazzoleni/436307747/
Touch
Pain
                     Understand the senses that are
Temperature          being used when users
                     interacting with digital and
Kinaesthetic sense   physical products.
                     Not just sense of sight, hearing
                     or smell, but also sense of touch.

                             http://www.flickr.com/photos/thenickster/3667839998/
In his book (Emotional Design), Don Norman
                described three dimensions which we use to
                craft our experience with a product:
                Visceral: about the look/appearance
                Behavioural: about its use/practicability
                Reflective: about self-image




Visceral   Behavioural                Reflective
Use these dimensions to help you to design
                products which differentiate your product
                from your competitors.




Visceral   Behavioural                Reflective
You might need to have new skills or
        knowledge. You don’t have to be expert in
        everything, but it’s important to have a basic
        level of these knowledge.




Skills & knowledge
Safety/Ergonomics
       Packaging
                                          Tooling


                                                             Shelf life
                                                            Life cycle
                                                       Sustainability


                                                        CAD drawing
                                                    Prototyping skills


Durability               Materials
                                       Production
Other touchpoints.... You’re already doing these!



User requirements
Business requirements
Market
                         Culture: Think from different angles (e.g.
Culture & tradition      Japanese desire for lightness when it comes
                         to physical product whilst British desire for
Profit margin            sold objects. Both are about quality.


Out of box experience

Easy to be maintained and serviced
Other touchpoints.... You’re already doing these!



User requirements
Business requirements
Market
Culture & tradition

Profit margin         Cost of physical products: material,
                      production, packaging, transportation
                      and storage cost.
                      These costs apply to each individual
                      product you produce and sell. The
                      impact is much more significant!
Other touchpoints.... You’re already doing these!



User requirements
Business requirements
Market
Culture & tradition

Profit margin               Out of box experience: Not just
                            about the first impression when
Out of box experience       unpacking and unboxing, but it
                            also includes how easy to set up
                            and to connect.
Other touchpoints.... You’re already doing these!



User requirements
Business requirements
Market
Culture & tradition

Profit margin
                                     Products should be easy to
                                     maintain and servic. You don’t
Out of box experience                want to have to dismantle the
                                     whole product just to change a
                                     battery.
Easy to be maintained and serviced
Working team




               You will need to work with
               people from different areas
               when designing for a physical
               and digital product.
Engineers                    Managers




                                                                                   Users




Designers               Part suppliers

                                          http://www.flickr.com/photos/scottishgovernment/5081613382/
Engineers                    Managers




                                                                                   Users




                                               These people have the
                                               knowledge. Get them involved
                                               as early as possible and
                                               constantly communicate with
                                               each other throughout the
                        Part suppliers         whole design process.
Designers
                                          http://www.flickr.com/photos/scottishgovernment/5081613382/
Ways of working



                  The ways of working might be
                  different too. But in some
                  cases, you could still apply the
                  same approach which you used
                  when designing a website or
                  software to physical product
                  design.
You can always observe
how people improvise in
their daily life if you’re
looking to design a new
product.
If you already have a
product, you can observe
how people use it, spot
the problems they have
and improve those
problems.
Bosch did an observation
research in India to see how
their German designed
washing machine fit into
their Indian users’ life.
They went to their house
and observe their daily
routine and understand
their culture.
They found that the
washing time needs to be
shorter because Indian
families have to do their
laundry everyday.
Donna Rosa handbags:
1000 online survey was
carried out with business
women around the world
before the handbag was
designed.
The design of this
handbag provides exactly
what the users need
because each single
detail is created based
on the problems the
designer heard in the
survey.
The way you prototype
will be different -
wireframes don’t work in
physical product design.
Omnigraffle team
created a iPad prototype
using a piece of wood
before iPad was out in
the market.
This is a good example of
hardware + software
prototyping.
Prototyping doesn’t have to
expensive/complicated.
A Royal College of Art student used
blue foam to create different
shapes of hairdryer to find the best
one for hairdressers.
Physical products prototyping



                                        ‣ Could it work?
                                        ‣ Any problems?
                                        ‣ What’s needed?
                                        ‣ How much?
                                        ‣ How to build it?
Prototyping allows you to investigate
if your idea could work, to identify
potential problems (e.g. James
Dyson created 5127 prototypes).
You can also build BOM (Bill of
Materials) from your prototype.
You can’t use Axure or Clickable
Wireframes to present your
prototype in physical product design.
Storyboard (or sequential arts) is a
good way to show the interactions
people have with your product.
It can be a quick sketch storyboard,
in a comic format, photo-based or
created from various video clips.
Or you can use role playing/
improvisation to present your
prototype or concept.
Some people used videos to mock up
and improvise how their product
could be used.
To sum up...




We’ve looked at how physical and digital worlds
are combining, and how products are moving just
physical or just digital to integrated products.
We also looked at the transferable skills and
knowledge. There are many overlaps. It’s NOT a
complicated transition.

                                                   51
Our
Future
   But the future is not yet defined. The products we
   design in the future do not necessary have to be all
   touchscreen based or can only be functioned via
   Internet connection (e.g. you don’t want your toaster
   crashes because the Internet connection is too slow
   or coffee machine doesn’t work because Twitter is
   down). The world will be unusable in this case.

                           http://www.flickr.com/photos/42232541@N04/4267059618/
Our
Future
   We, designers are the people to make sure these
   situations don’t happen. We can shape how our
   future world is going to be.
   So, let’s create products which will work in the
   way we want them to work for a more usable and
   delightful world.



                         http://www.flickr.com/photos/42232541@N04/4267059618/
Thank you
       Chui Chui Tan

       @ChuiSquared

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Designing for physical versus digital products

  • 1. Designing for physical versus digital products Chui Chui Tan @ChuiSquared http://www.flickr.com/photos/dorena-wm/4486051522/
  • 2. For now, we can broadly group designers into physical and digital Designers designers. ❤ ❤ Physical products Digital products
  • 3. I was a physical product designers when I worked with Panasonic designing the physical part of their stereo sets. Now, I’m a digital designer because most of my work is digital based. However, such clear categorisation is no longer valid. Physical product designer Digital product designer
  • 4. This is what physical product designers used to design - focused on product’s form, shape, material, how parts attach together. 4
  • 5. This is what physical designers have been designing in recent years - physical products now have to incorporate with digital interface or with software. 5
  • 6. Years ago, digital designers used to design only for desktop - focused only on the website, the IA (information architecture), the images, the copy and content.
  • 7. Now, we are designing more and more for mobile....
  • 8. ... and for tablets. Hence, we’ve to consider devices’ sizes, resolution, the interaction these devices support, the context of use of these devices - a lot about the physical devices.
  • 9. The trend: both digital and physical are combining and interlinking. No more cutting lines between the two. http://www.flickr.com/photos/wecand/4109772863/
  • 10. Network Connectivity Context-awareness Data Sensors Multipurpose Dan Saffer Author of ‘Designing Devices’ Updatability Dan Saffer listed the characteristics which differentiate the devices of today from previous eras.
  • 11. Devices now are serving as the Internet’s interface to the physical world. “The number of things connected to the Internet has already exceeded the number of people on earth.” Cisco
  • 12. Nabaztag, a Internet-enabled electronic rabbit: connects to the Internet and read out your favourite RSS feeds, tell you the weather forecasts.
  • 13. Nest learning thermostat: learns the temperature you like, connect to the Internet to get weather forecast and it can be monitored and adjusted via Internet. 13
  • 14. Not just beautifully designed products that are in the market are Internet connected. Hackers/ innovators are also using Arduino to create Internet connected devices. 14
  • 15. An antique clock was transformed to a weather clock. It connects to the Internet, downloads the current weather forecast and displays it on the clock. 15
  • 16. Tweet-a-pot: Coffee machine is connected to Twitter using Arduino. Tweet to turn the machine on. 16
  • 17. Microprinter: Connect a second hand printer to the Internet using Arduino - print out daily reminders, notifications and so on. http://tomtaylor.co.uk/projects/microprinter
  • 18. Little Printer by Berg (which you can buy) which does exactly what the Microprinter does. But it’s beautiful. With more and more people building their own prototypes, it changes the way things are being designed. What people hack would be what we buy in the future.
  • 19. Yesterday Today Tomorrow we design for we design for we design for Desktop Mobile Physical + Digital
  • 20. When physical designers designed a fridge 10 years ago, they focused on the size, the material, the handle and so on. Now, the unique selling point of a fridge is its technology and smartness (e.g. LG smart fridge which was introduced in CES 2012).
  • 21. We’re not just moving from digital to physical. It happens the other way round too. A group of people use 3D printing technology to create a village from the Minecraft online game. They took the virtual world to our physical world.
  • 22. http://ubersuper.com/uploads/yapb_cache/ James Bridle gave a lot of examples where people pixelpour23.69sj1a93fuo00gk8o40kw8w0k.jobm8bab0jk0ckw0ogww0488.th.jpeg http://www.flickr.com/photos/stml/6203921904/ bring digital concepts into our 3D environment in his talk in Web Directions Sydney 2011. http://www.flickr.com/photos/bashford/6208958674/ http://www.yaean.com/en/blog/2010/07/28/douglas-coupland-orca-sculpture/
  • 23. Really Interesting Group created Christmas decorations based on their friends’ social media data (e.g. Flickr, Last.fm, Twitter and Dopplr). Another example of bridging the digital to the physical.
  • 24. + + ❤ ❤ Hackers, Physical products Digital products Makers, Innovators = Digital and physical are combining. If you are a digital interaction designer now, in coming years, your client would expect you to also be able to design the physical parts of the product Tomorrow’s too. designers
  • 25. “You are not changing career, your career is changing” You need to start thinking and preparing because it’s not that you’re (or you want) to change your career, your career IS changing! 25
  • 26. So... How could we prepare for the change? http://www.flickr.com/photos/paolomazzoleni/436307747/
  • 27. Touch Pain Understand the senses that are Temperature being used when users interacting with digital and Kinaesthetic sense physical products. Not just sense of sight, hearing or smell, but also sense of touch. http://www.flickr.com/photos/thenickster/3667839998/
  • 28. In his book (Emotional Design), Don Norman described three dimensions which we use to craft our experience with a product: Visceral: about the look/appearance Behavioural: about its use/practicability Reflective: about self-image Visceral Behavioural Reflective
  • 29. Use these dimensions to help you to design products which differentiate your product from your competitors. Visceral Behavioural Reflective
  • 30. You might need to have new skills or knowledge. You don’t have to be expert in everything, but it’s important to have a basic level of these knowledge. Skills & knowledge
  • 31. Safety/Ergonomics Packaging Tooling Shelf life Life cycle Sustainability CAD drawing Prototyping skills Durability Materials Production
  • 32. Other touchpoints.... You’re already doing these! User requirements Business requirements Market Culture: Think from different angles (e.g. Culture & tradition Japanese desire for lightness when it comes to physical product whilst British desire for Profit margin sold objects. Both are about quality. Out of box experience Easy to be maintained and serviced
  • 33. Other touchpoints.... You’re already doing these! User requirements Business requirements Market Culture & tradition Profit margin Cost of physical products: material, production, packaging, transportation and storage cost. These costs apply to each individual product you produce and sell. The impact is much more significant!
  • 34. Other touchpoints.... You’re already doing these! User requirements Business requirements Market Culture & tradition Profit margin Out of box experience: Not just about the first impression when Out of box experience unpacking and unboxing, but it also includes how easy to set up and to connect.
  • 35. Other touchpoints.... You’re already doing these! User requirements Business requirements Market Culture & tradition Profit margin Products should be easy to maintain and servic. You don’t Out of box experience want to have to dismantle the whole product just to change a battery. Easy to be maintained and serviced
  • 36. Working team You will need to work with people from different areas when designing for a physical and digital product.
  • 37. Engineers Managers Users Designers Part suppliers http://www.flickr.com/photos/scottishgovernment/5081613382/
  • 38. Engineers Managers Users These people have the knowledge. Get them involved as early as possible and constantly communicate with each other throughout the Part suppliers whole design process. Designers http://www.flickr.com/photos/scottishgovernment/5081613382/
  • 39. Ways of working The ways of working might be different too. But in some cases, you could still apply the same approach which you used when designing a website or software to physical product design.
  • 40. You can always observe how people improvise in their daily life if you’re looking to design a new product.
  • 41. If you already have a product, you can observe how people use it, spot the problems they have and improve those problems.
  • 42. Bosch did an observation research in India to see how their German designed washing machine fit into their Indian users’ life. They went to their house and observe their daily routine and understand their culture. They found that the washing time needs to be shorter because Indian families have to do their laundry everyday.
  • 43. Donna Rosa handbags: 1000 online survey was carried out with business women around the world before the handbag was designed. The design of this handbag provides exactly what the users need because each single detail is created based on the problems the designer heard in the survey.
  • 44. The way you prototype will be different - wireframes don’t work in physical product design. Omnigraffle team created a iPad prototype using a piece of wood before iPad was out in the market. This is a good example of hardware + software prototyping.
  • 45. Prototyping doesn’t have to expensive/complicated. A Royal College of Art student used blue foam to create different shapes of hairdryer to find the best one for hairdressers.
  • 46. Physical products prototyping ‣ Could it work? ‣ Any problems? ‣ What’s needed? ‣ How much? ‣ How to build it? Prototyping allows you to investigate if your idea could work, to identify potential problems (e.g. James Dyson created 5127 prototypes). You can also build BOM (Bill of Materials) from your prototype.
  • 47. You can’t use Axure or Clickable Wireframes to present your prototype in physical product design. Storyboard (or sequential arts) is a good way to show the interactions people have with your product.
  • 48. It can be a quick sketch storyboard, in a comic format, photo-based or created from various video clips.
  • 49. Or you can use role playing/ improvisation to present your prototype or concept.
  • 50. Some people used videos to mock up and improvise how their product could be used.
  • 51. To sum up... We’ve looked at how physical and digital worlds are combining, and how products are moving just physical or just digital to integrated products. We also looked at the transferable skills and knowledge. There are many overlaps. It’s NOT a complicated transition. 51
  • 52. Our Future But the future is not yet defined. The products we design in the future do not necessary have to be all touchscreen based or can only be functioned via Internet connection (e.g. you don’t want your toaster crashes because the Internet connection is too slow or coffee machine doesn’t work because Twitter is down). The world will be unusable in this case. http://www.flickr.com/photos/42232541@N04/4267059618/
  • 53. Our Future We, designers are the people to make sure these situations don’t happen. We can shape how our future world is going to be. So, let’s create products which will work in the way we want them to work for a more usable and delightful world. http://www.flickr.com/photos/42232541@N04/4267059618/
  • 54. Thank you Chui Chui Tan @ChuiSquared