3. Oconomowoc Area Schools - Towards a Sustainable Program (1) Practioner Understanding of Research (2) Focus on the Content - fitting the tools to the learner and desired outcome (3) Creating a Vision - a sustainable “culture of participation” (4) Choice = structure with room to differentiate
6. The Game-changers: cloud computing, high speeds, virtual spaces, inexpensive technology, social media, and consumer comfort cloud computing, high speeds, virtual spaces, inexpensive technology, social media, and consumer comfort
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9. This is your (students’) brain on social media.... non-linear, light and sound-based culture working attwitch-speed, multitasking, in a random-access, graphics-first, active, connected, fun, fantasy, quick-payoff world
14. OASD Snapshot: Building a Participatory Culture K-4 - Glogster, podcasting, Kerpoof, Literacy and iTouch, Edmodo 5/6 - Touring with Technology Curricula, Quest Atlantis, GameStar Mechanic 7/8 - podcasting, wikis, blogs, social bookmarks, Gmail/Google Apps, 9-12 - wikis, blogs, videos, forums, podcasts, Twitter, iPads, video narratives, social bookmarks, game design curricula 2011-12 ~changing structure of school day - Virtual School Initiative ~iTouch and iPad pilots ~Game Jams/Developing Apps _______________________________________________ District: graduate courses, training, increase in SmartBoards, Doc Cams, laptop/minis, CMS with some Web 2.0 features, increasing broadband/Wan, Google Apps
15. Framing the *technology-push* in K-12 in K-12 The (new) Structure *migration to new content Organic Growth Curricular Connections The (new) Content *includes new structures Curricular Growth Purposeful Connections
16. Curricular Connections reading fluency, skill building, digital storytelling, artifacts for writers workshop, playlists as ‘dated assessments’, digital read-alouds and audio instruction
19. Touring with Technology Curriculum: Research social studies related locales, co-write a short script, multimodal information dropped in “pins” Tools: Internet, Google Earth, Flip Video, Pixlr, Sony Vegas - video editing
21. Elements of Game Design 15 Learning Principles Associated with Playing Good Games (Gee, 2007) 15 Learning Principles Associated with Playing Good Games (Gee, 2007) Identity Interaction Production Risk Taking Customization Well-ordered problems System-thinking Distributed knowledge